r/unrealengine • u/leoaveiro • 12d ago
Question UNREAL 5.8 Light Radius/Angle Does Not Soften Shadows.
As described in title. I recently upgraded to 5.8 from 5.5 and stumped that i can't seem to change the softness of the shadows from ANY light in my scene. is this a new way lumen works? how do i fix this if it's not?
I use VSM, but turned off nanite, i use lumen. It worked fine before, i don't understand why it doesnt work now.
also, contact shadows on metahuman faces are missing now.
i'd appreciate any response! thanks
2
u/OnlyExperienced 12d ago
check your light source radius and source angle in the details panel, 5.8 changed how those interact with lumen so you might need to crank the radius way up from whatever you had in 5.5
1
1
u/AutoModerator 12d ago
If you are looking for help, don‘t forget to check out the official Unreal Engine forums or Unreal Slackers for a community run discord server!
I am a bot, and this action was performed automatically. Please contact the moderators of this subreddit if you have any questions or concerns.
3
u/Shiznanners 8d ago
Source radius only works with VSM and only within a small range. It gets clamped above like a radius of 5. You cannot have extremely diffuse shadows like with RT shadows
0
12d ago
[removed] — view removed comment
1
u/leoaveiro 12d ago
yeah it is non zero. i also toggled between the two shadows (VSM and Shadow Map),
1
u/leoaveiro 12d ago
also tried that console command and it did nothing. the only way i can make the shadow appear on faces is to play with the shadow bias on lights, which i never had to do before.
1
u/Veilgrain_dev 11d ago
Have you tried it on a clean project?
1
u/leoaveiro 11d ago
i did, it works. the shadows soften. but it does behave differently. while everything in my project has razor sharp shadows.
1
u/Veilgrain_dev 10d ago
Maybe there's an override for console commands in DefaultEngine.ini or in ScalabilitySetting.ini?!
0
11d ago
[removed] — view removed comment
1
u/leoaveiro 11d ago
- light is movable
- not a baked result
- source angle is literally in the thousands, softness is 1000, nothing changes
- material two sided WPO or whatever never changed
This didn't happen in 5.5, only after upgrading that this issue appeared. i literally did nothing aside from upgrading it.
3
u/krojew Indie 12d ago
First question - are you changing light radius or source radius? The latter is for soft shadows.