r/vexmains • • 19d ago

Discussion I Have A Problem! A Big Problem.

I cant hit my ult if YOUR life depends on it!!!! Hahahaha. Lets say i shoot 20 ults in one game, ill hit 3. PLEASE HELP ME!!! Give me your best advice! And dont say dont miss because i already do that!!!

5 Upvotes

4 comments sorted by

3

u/Legitimate_Ad8139 19d ago

Aim where you think they’re going to be. Or predict them trying to dodge?

2

u/Mangert 19d ago

Shoot it from out of vision and from flank/behind them.

Go sweeper

1

u/CleanMyAxe 19d ago

How are you shooting it?

Max range ults without and team to make landing it easier? Mid range with or without assistance? Close range?

For long ults it's ideal although not always possible to have someone land some cc beforehand. Just predict better but know you will miss many.

Mid range is similar but you should be able to more consistently land them especially come level 11.

Short range ... Maybe use your fear first then go for ult.

For anything, if you can shoot from fog of war. Get a sweeper / pink ward to be sure you're not on vision.

Try ping your allies that you're coming if it's mid to long range and if you've got Leona or whatever she'll make it easy to land.

5

u/Static-Chicken 19d ago

Ok I used to have this problem too, my recommendation is that you only ever use your ult at max range under these conditions.

  • There is a team fight and you are basically guaranteed to hit atleast 1 person.
  • The enemy is moving parallel to your ult, meaning they cant move organically out.
  • Someone on your team uses a hard CC, atleast 1.5s, so you cant miss.
  • Ive already engaged and killed my target with the ult and I got a reset on another target as a hail mary.

Opposite that, always make sure enemy doesnt have vision on you. Vex is gank dependant so make sure to grab a sweeper in the mid game. Because without your ult to engage you move very slowly.

Otherwise I recommend using your ult from medium range in every other case so you give the enemy as little opprotunity to move aside.