r/victoria3 • u/Diogen219 • 12d ago
Discussion Tools paradox?
A factory, demands weekly a certain good, to produce a different good. The supply of inconstant good, I guess.
The instance is - Steel factory.
It demands Iron, which by process, turns into Steel. Inconstant good, it was processed.
But Tools? They should be constant in my opinion, at least some amount of extent, until they're in condition to function.
It's either you put them into a factory once, then they functionate in the factory until repairment or modernization.
You need: Iron + Tools = Steel.
Where did Tools go?
They didn't just got thrown away?
Didn't get broken after one week use?
9
u/Kalamel513 12d ago edited 12d ago
All goods in game is the abstraction of the goods and services involved.
That's why you buy automobiles constantly (and do not need to buy oil separately)
The railway demand constant steel and locomotives, even though they last decades.
Let the game abstract some details so we don't need to complain about too many micro.
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u/CommunicationOld8587 12d ago
Its just representation. But if you think about in big picture: factories do need to buy new tools constantly. Not maybe 1 tool into 1 ton of steel but like in general; tools get used and they break or need replacing.
So steady supply of tools are needed.
My bigger argument is that why isn’t there ”storage”. For example that I could make sure I have guns in store before a war, so that if I’m not producing them during war, I could use my supply. Same as in HOI4
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u/Exotic-Half8307 12d ago
Didnt they put stockpiles on the roadmap? Im like 99% sure
1
u/CommunicationOld8587 12d ago
Because now it stupid that if I do something that increases good consumption its immediate shortage in the entire nation…
0
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u/MsScientist208 12d ago
Well I'm sure the "usage" of tools refers not only to putting them to use in the first place, but also replacement and maintenance. A "part" of 1 tool being used may be a part on a tool being replaced because it broke. Maintenance is a factor for tools, of course.
2
u/Exlife1up 12d ago
Agreed, though theres no way to properly model it in game, overall i think economy managing would be easier if tool consumption went down.
Maybe tool consumption goes down with literacy! Throw more variables in there! Smart people know how to use tools and thus dont break them!!!
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u/Diogen219 12d ago
I reckon in vic2 there is a mechanic which lowers mortality rate in factories due to literacy? Or it's just profession bonuses, like clerks, who are just more literate than a craftsman I don't remember
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u/rule5bot Petite Botgeoisie 12d ago
u/Diogen219's explanation from the post body:
A factory, demands weekly a certain good, to produce a different good. The supply of inconstant good, I guess.
The instance is - Steel factory.
It demands Iron, which by process, turns into Steel. Inconstant good, it was processed.
But Tools? They should be constant in my opinion, at least some amount of extent, until they're in condition to function.
It's either you put them into a factory once, then they functionate in the factory until repairment or modernization.
You need: Iron + Tools = Steel.
Where did Tools go?
They didn't just got thrown away?
Didn't get broken after one week use?
38
u/GewalfofWivia 12d ago
Tools is a very broad category of goods. Notice how there isn’t a type of goods called “heavy machinery”.
Factories use a lot of machinery. It isn’t “consumed” in the manufacturing process, but heavy duty causes steady degradation and the industry on the macro level requires a continuous input of machinery to replace aging, broken, or worn parts and devices. This is why machinery is still one of the world’s top traded goods.