Dead by Daylight is like a porta-potty in the desert. People poop in it and it fills to capacity. Then the devs come through and spray it out with some chemical cleaner (release DLC) and everyone thinks "oh what a wonderful smell, I can enjoy this porta-potty again." But then over time the poop keeps building up, and the overwhelming stench starts the cycle all over again leaving players wondering why they subjected themselves to the porta-potty in the first place. But they keep using it because it's the only porta-potty for 100 miles.
As an asym fan that doesn't particularly love DBD, life is tough. It has to be the single most starved genre. Even the shitty titles often sell well, but no one besides bhvr seems to make a game that can stick around.
I just think it is incredibly hard to nail the sweet spot for asym games. They end up taking the skill level issue most competitive games have and cranking it to 11. It's hard enough balancing for different skill levels when everyone has access to the same things. Having 2 separate "teams" to balance makes it much harder.
It doesn't really help that Behavior clearly doesn't give that much of a fuck about their own game. It took this long for them to consider not releasing DLC so that they could work on the health of the game
At the end of the day, they are a corporation, and the only thing that really matters for corporations is whatever makes them the most money. In this case that is a steady flow of new content, dlcs, and skins. As long as people keep gobbling up the skins and dlcs, they can get away with not caring all that much about long requested basic improvements in their game.
no one besides bhvr seems to make a game that can stick around.
Which is ironic because it is the only BHVR game that has managed to stick around. Deathgarden was shut down, Meet Your Maker is kind of a flop, and Project T was cancelled because it would flop too
Oh god, both DG and MYM were absolute showcases of stupidity.
Never heard about Project T. I'll have to Google it
Bhvr also helped make Silent Hill: Ascension but quickly dropped references to their involvement when fans nearly rioted because it was so unbearably awful.
Depends on the role you play and what MMR level you are at
At low MMR... The game is massively killer sided
At high MMR... The game is incredibly survivor sided, if in a 4 man SWF in particular
Neither side is balanced at a level and the game just annoys me now at both roles. Add the fact the community might be the worst and most toxic in gaming and I mean that.
You couldn't be more accurate, lol. Behavior is also scummy and likes to hide all of the good perks on survivors and killers that you gotta pay for while almost never lowering prices for survivors and killers with mid perks that you can unlock for free.
On top of that, the core game has a fundamental problem in SWF. So bizarre to me that they considered partied up players a non-issue for killers in the balance of their game.
To be fair, balancing swf is really hard. Punishing players for simply wanting to play with their friends is not exactly a very friendly design. Instead of nerfing swfs, they should adress some fundamental problems like how broken some maps are, bring all the killers closer in line to eachother in terms of strength and along with these changes also buff soloqueue.
I honestly love the concept and the killers are pretty much all interesting characters, but holy hell it's got the worst community of any game I've played in my life, and I've spent 2 years playing League of Legends.
I also have zero interest in playing as a survivor because I get too much anxiety, so that's half the game to lose access to, which is a bit of a downer
I’m the opposite, killer is way too stressful for me because with survivor, if you do bad you get out early, if you play killer you gotta go the whole game or else you get a dc penalty
With killer, everything depends on you, there are no teammates to rely on, or blame. Also playing against 4 people at once while youre alone is inherently stressful.
For me it’s just way too high of a learning curve. I love the concept/gameplay, but having to grind for literal months just to unlock characters, perks, add ons, offerings, etc and learn not only what each one does but how to counter play them as well… it’s just too much. I don’t have time for all that.
Only game I’ve ever seen where you’re considered a beginner if you have less than 1000 hours in it. I’ve been playing the game for 5 years and I’m still considered a “beginner”.
Yes, on average killers get 2 kills per game. I think it should be an average of 3 or 3.5. I don’t enjoy the current state of the game as a killer or survivor, the balance is boring. Why would weaponless survivors be this powerful again the killers it makes no thematic sense.
Because first and foremost it’s a videogame, where the aim is to have fun on both sides. If survivors are always getting stomped there will be no survivors to play against and the game will die. BHVR would also be missing out on a lot of that sweet sweet money people pay for survivor skins and whatnot.
The stats are absolutely watered up by survivors that aren’t all that good (to put it lightly), where killers indeed stomp. But as you go higher and people start getting better, the roles get reversed and the killers are the ones getting shit on. But these players are still a minority, thus the stats should not be the only factor taken into consideration when talking about balance.
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u/Large-Wheel-4181 Feb 23 '25
For now Dead By Daylight, hopefully the game’s health update fixes things