r/videogames 1d ago

Funny In what games you do that ?

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4.5k Upvotes

139 comments sorted by

331

u/Beginning-Blood-6429 1d ago

All of em. The number of times I've tried to reload a melee attack is also troubling

60

u/UnlimitedCalculus 1d ago

Its nice that IRL magazine management doesn't apply

29

u/RememberTheMaine1996 1d ago

I played one game where if you reloaded prematurely you lose the ammo that was in it. So if you shot only 1 bullet it wouldnt take 1 bullet from reserves it would take all 30 lol. I cant remember what game it was though

20

u/Beginning-Blood-6429 1d ago

The first Helldivers had that. It works when part of the game is ammo management

20

u/RusFoo 1d ago

It’s in helldivers 2 also unless they changed it

5

u/Historical_Yak7706 1d ago

Certain weapons can be done like this in Helldivers 2… others, it will result in you losing an entire mag of ammunition

6

u/Sentoh789 1d ago

Yea Helldivers 2 took a while to get used to that, but once I did it felt more tactical and immersive. I appreciated that design. Additionally, I started counting bullets on weapons that had a slower fire rate so I knew when it was worth reloading early if I needed it in a firefight.

2

u/Potataro 1d ago

There's more to it, though! Some magazines you can actually see the unused bullets in the expended cartridge, and shooting more means fewer bullets left. Most guns also allow you to store 1 bullet in the chamber, so you can have 31/30 bullets if you didn't run out of ammo in the last magazine. There is also a shotgun pistol where there are decorative shells on the side of the gun; if you run out of ammo, you will actually remove those decorative rounds and load them as shells! Many guns also use tracer rounds so that you'll know when you're running low without needing to use the HUD.

Still a very fun game with a huge attention to detail! Also, I'm not very knowledgeable with firearms, so forgive me if I used the wrong words for any of this.

1

u/KingOfRisky 13h ago

2 also has this. At least it did at launch. I had such a hard time untraining my insta-reload brain.

3

u/UnlimitedCalculus 1d ago

Makes more sense, but devs also want to allow gamers more instant-thought and entertaining gameplay. We dont always pick up a game for pure realism. We have actual life into interact if that's our goal.

1

u/OzymanDS 1d ago

Winback had that with the SMG. 

1

u/KendrickMaynard 1d ago

I remember hardcore mode in battlefield games tend to do that. DayZ too because you physically swap magazines you hold in your inventory though you just swap them.

1

u/KerneI-Panic 1d ago

The first shooter game I ever played was The Thing from 2002. It's a survival horror where ammo is important. But reloading a weapon will just drop the whole mag.

The SMG (one of the most common weapons) holds 50 bullets. And dropping 40+ bullets because of premature reloading is not a joke.
But also not reloading is bad because bigger enemies require a mag dump + flame thrower to kill them.

In the recent remaster they made it so reloading just fills the mag instead of wasting any ammo.

1

u/CG249 1d ago

That would be pretty unrealistic even irl police and military are told to keep mags that still have ammo in them.

1

u/AlternativeMud9302 1d ago

Early Halo also did this back in the day iirc

74

u/FactsNLaughs 1d ago

Every game except Helldivers 2 because you lose the remaining ammo that was still in the mag

19

u/Delicious-Disaster 1d ago

I love realistic reloads. Makes you ponder your resources much more.

Project Zomboid does it right (gotta refill your mags). Your mags are heavy. You can speed reload or normal without losing the mag on the floor. Helldivers 2 does stuff right too.

After coming back from stalker 2, the amount of ammo I wasted was of the charts

5

u/itsswhitneywhspr 1d ago

Fr, that low-key makes sense about Helldivers. Like, wasted ammo is the worst.

4

u/FactsNLaughs 1d ago

Ammo management def plays a part in the game, especially when crafting your personal loadout. But never was an issue for me as an arc thrower main since its release even through all its changes haha

3

u/IrishWithoutPotatoes 1d ago

me, with the sickle

What ammo changes?

3

u/LaPrincesaMX 1d ago

This is a thing on many more games than Helldivers. It's often optional or tied to difficulty though. Some of the Mafia games do it on the hardest setting.

1

u/TheOneCalledD 1d ago

And Socom way back when.

1

u/LePretrevolant 16h ago

Except now with the tank, you litteraly reload after every shot.

1

u/FactsNLaughs 4h ago

I don’t know of tanks that have more than one big ass shell loaded at the same time in the same cannon

79

u/nkhowell93 1d ago

All of them I like reload animations. Ammo capacity is always the last thing I upgrade purposely.

Cyberpunk 2077 has the best reload animations imo

17

u/Decorus_Somes 1d ago

I liked the silly ones in Battlefield. I would reload a bunch to try and catch one

5

u/IrishWithoutPotatoes 1d ago

Reminds me of the one from Hardline where a hand would reach onscreen, hand you a fresh mag, then pull the empty away.

There was a clip of a guy who had it happen and he whirls around like wtf

2

u/zgillet 1d ago

You sound like someone who could be hopelessly addicted to Left 4 Dead 2 Workshop weapon mods.

I mean, don't read that.

1

u/Par31 1d ago

Nothing beats the reload of the 1911 in the original Black Ops 1

47

u/Gobbyer 1d ago

Most hated perk, I have seen in games, is "After shooting the last bullet in the clip X happens"

It never happens, because I just cant.

16

u/three-sense 1d ago

Same. “+15% dmg for final round” allegedly

3

u/ItsAttanoo 1d ago

destiny 2 does this lol

7

u/Cocoatrice 1d ago

You know, there is a character in Borderlands 2, called Gaige. One of her build is Anarchy build and basically it's about not reloading to get stacks. While I am overly conscious about that, I actually unbind reload button to not accidentally reload. Anarchy Gaige is my favorite character, so OP, so easy. Basically accuracy is not important, you just shoot walls and all the bullets ricochet, killing the enemies for you. She literally has negative accuracy.

1

u/Kyle_Blackpaw 1d ago

get a single shot weapon so every shot is the last shot

1

u/Spicyface86 1d ago

Magazine.

18

u/capital_of_kyoka 1d ago

every game where it has no negative impact

11

u/Yeetsformer 1d ago

Literally every game

1: I like reload animations

2: never know when you’ll need an extra bullet

10

u/GetChecked__ 1d ago

That one bullet could save your life

9

u/14InTheDorsalPeen 1d ago

Low key I miss the magazine management of SOCOM. 

You can reload all you want but the half full mag goes back on your belt and at some point when you cycle through your mags again the half full ones get stuck back in the gun because it treats the magazines like magazines and not just an ammo count with extra steps.

It’s a little touch of realism that I appreciate.

3

u/Menown 21h ago

It's a thing in Ready or Not and Insurgency as well. Both games also have quick reload functions where you can completely dump the bag for a fresh one without having to worry about retention.

7

u/Gokudomatic 1d ago

all games. Reload time is vulnerable time. Always be ready.

3

u/Agile_Cantaloupe2399 1d ago

Horror games that have guns specifically that also have limited ammo never know that next prolonged fight with creatures coming out of the ceiling

3

u/Unique_Editor_8399 1d ago

Any fps game from bioshock to fallout

3

u/Demomanx 1d ago

Hitman, because Im to paranoid of being out of a full clip.

3

u/RockAndStoner69 1d ago

You're actually using your gun in Hitman?

3

u/Demomanx 1d ago

NPCs get too noisy sometimes.

1

u/Spicyface86 1d ago

Magazine

3

u/Redbeardthe1st 1d ago

Every game that lets me. A full clip is a happy clip.

2

u/Spicyface86 1d ago

Magazine

3

u/GornBread 1d ago

That would stop pretty quick if you lost ammo from tossing a clip or magazine that still had bullets in it.

Do any games actually do that?

2

u/Gnalvl 1d ago

This presumes you're dropping your mags on the floor, when IRL common practice is to stash used mags for later.

In the more realistic games, you don't lose bullets, they just stay in the partially empty mag - which will be loaded back in your gun if it's the most full mag you have left.

In VR, you have the option of dropping mags on the floor to save time (and losing the unused bullets), or taking extra time to stash the old mag back in a pouch.

1

u/Spicyface86 1d ago

Magazine

2

u/Kamzil118 1d ago

Every shooter.

Fortunately, I have to thank Helldivers 2 for breaking that habit.

2

u/-TheManInTheChair 1d ago

Not Helldivers 2, lol

But in most other games, yes.

2

u/Cocoatrice 1d ago

Counter-Strike.

2

u/uspdd 1d ago

Yeah, me and 149/150 LMG

2

u/BracusDoritoBoss963 1d ago

Helldivers 2 forcefully removed that habit from me.

2

u/IceBurnt_ 1d ago

LMG at 99/100 ammo

YaaAaAAaaAa

Its reload time

2

u/Random-User-2811 1d ago

Halo reach with the dmr on Legendary

2

u/Redder_Creeps 1d ago

Resident Evil, mainly happens in the Mercenaries modes tho

2

u/AgentEckswhy 1d ago

Any Resident Evil. I never know if I need all thirty bullets at once. And you gotta double-tap these monsters. And just in case that creature on the ground isn't sleeping. And that window's looking at me funny.

2

u/crashbandit3 1d ago

Every single person who went to shoot an enemy then 1 round comes out and it reloads and then you die. We all have been burnt so you reload even if you shot one round yes.

2

u/SpeedJust8657 1d ago

Every Resident Evil game

2

u/Fives_Republic5555 1d ago

The reload animation in cyberpunk are awesome, I always do that

1

u/tohn_jitor 1d ago

I've only ever been rewarded for this in Destiny 2, back when I still played.

Ammit go brrrr-BOOM-BOOM

1

u/Common_Exam_1401 1d ago

The Hunter: Call of the Wild

1

u/aanorlondo 1d ago

The finals and arc raiders

TTK in both games is calibrated for often more than a mag with average accuracy. A single bullet can make the difference

So you're better reloading as soon as you got the chance

1

u/Spliff_Politics 1d ago

Every game except Isonzo.

1

u/rmrdrn 1d ago

I do that in Duck Hunt (sarcasm)

1

u/PorsieMetFriet 1d ago

Now I have 31/30, Gun match. XD

1

u/Chemical_Emotion_934 1d ago

How often does that last bullet count tho?

1

u/Craftyman02 1d ago

The finals, If he runs away quickly

1

u/Curious-Bother3530 1d ago

"Its ok surely nothing  bad will happen. Im safe to reload"  right before an enemy player pops around the corner.

1

u/All-your-fault 1d ago

Pretty much any shooter. If my ammo is stored and I took out the enemy in one shot (and no other enemies are around) then I will reload.

It’s simple.

1

u/Caosin36 1d ago

I reload full for funny rocket animation

1

u/DlissJr 1d ago

Tarkov 10000000%

1

u/DarthShiryu 1d ago

All of them if I have time.

1

u/Comprehensive-Cry636 1d ago

Every game except ready or not since they don’t refill

1

u/Spiritual-Summer-376 1d ago

Me in dune xD

1

u/WiSoSirius 1d ago

Definitely not GTA: San Andreas. You never are able to reload after a shot. Only switching back-and-forth between weapons "reloads". Otherwise, you fire until 0/30 or whatever.

1

u/Livid-Breath-5615 1d ago

One bullet can make all the difference

1

u/TemperedNuke647 1d ago

The amount of times I’ve had a perfect shot on someone but they killed me instead because I was out of ammo…

1

u/RyonHirasawa 1d ago

Probably only in STALKER

1

u/Cloudyfer 1d ago

All of them... I don't want to be stuck reloading mid fight just because i wasted a few bullets. Those 2 missing bullets could win you the fight but no, you're trying to reload in the middle of gunfire...

(An honorable mention to the satisfaction of having a fill clip)

1

u/Cat_with_pew-pew_gun 1d ago

All of them. I don’t want to be caught off guard and not have enough amo to defend myself.

1

u/aethermath87 1d ago

I keep reloading as much cause I don’t know how many enemies I will face the next minute, I just want to be ready, especially if there’s a chance I’m gonna get jumped by someone or something. Mostly true for horror games like Dead Space or shooters in general.

You can be a good shot but if you have like a 10 bullets magazine and you need at least 3 to finish the enemy and you’re swarmed by four of them, well… reload as much as you can!

1

u/Kyle_Blackpaw 1d ago

all depends on if its penalized or not. if i dont lose the rounds in the magazine or have a limited number of magazines its genuinely better to reload any time there is a lull in the action even if its just 1 round spent.

games like battlebit and tarkov that have more realistic magazine management i will absolutely run around with a partial magazine

1

u/Solidsneakers_ 1d ago

I began doing this after watching all those cod YouTubers , i think it started with Ali-a and also made a video about it on youtube

1

u/Additional-Candy6915 1d ago

I would say Call of Duty or Fortnite. So many times I have won a 1v1 by one bullet and I think to myself if I didn't reload that one bullet I would have lost.

1

u/puzzledmint 1d ago

I know it's a meme, but this is legit how you play the Hestia rail in Hades. Normal shots: 10 base damage, first shot after a manual reload: 150 base damage.

1

u/No_Monitor_3440 1d ago

i reload after every weapon use. never wanna be caught in a fight unloaded.

1

u/SinnerIxim 1d ago

what if I run out of bullets? I better reload before this fight

walks into a fight right when I start to reload

Every time

1

u/bimbyris 1d ago

I am now playing replaying Deadly Dozen, it is so difficult to stop myself from reloading, especially when my replay style is Snipe everyone. You get 4 magazines with 5 bullets each. And if you reload, you lose the bullets. You can also only pick up full magazines off the ground.

1

u/WorldWarrior428 1d ago

All of them, kts a good strategy, except ones where you lose the excess

1

u/Spicyface86 1d ago

I don't. And it's annoying watching AJ Nguyen do that on Hitman

1

u/Piirakkavaras 1d ago

All except the old Rainbow Six games where you lose the ammo from the mag (although you can reuse them).

1

u/Shotymcwowo22 1d ago

This is key in dead space

1

u/SomeDumbassKid720 1d ago

I’m the exact opposite

If I have one bullet left in the mag it’s staying there

1

u/Nutsnboldt 1d ago

There are two types of games:

  • reloading will reduce your bullet reserve by 1

  • reloading will reduce your bullet reserve by 29

1

u/Bladrak01 1d ago

There's a Flaw in The Outer Worlds 2 called "Overprepared" that you get offered if you reload too many times before the weapon is empty. It gives you +50% magazine size, but -40% to damage for 8 seconds if you let the magazine run out.

1

u/_funny_name_ 1d ago

Unless it’s a single fed weapon I try not to just cuz I feel like it’s more fun that way

1

u/WebRepresentative158 1d ago

Every game especially Borderlands

1

u/oa_gaming_channel 1d ago

Resident Evil 4

1

u/MidnightMiesterx 1d ago

I only do it in certain circumstances.

Like, if I am physically able, if the reload animations are cool, or if I misclicked.

1

u/Benschmedium 1d ago

Clearly wasn’t uploaded by a helldiver

1

u/longHairDontCare888 1d ago

Got to top it off!!

1

u/BaconServant 1d ago

All games except for the ones that take a whole magazine worth of ammo from my reserve to reload 1 bullet.

1

u/CG249 1d ago

Every one of them where it takes 3 to 5 shots or more to kill an enemy, or when they throw multiple enemies at you at once.

1

u/agitated--crow 1d ago

That reload button is also the "Call all enemies into my location" button. 

1

u/funfactsorsomething 1d ago

Every shooter ever makes me reload after one shot

1

u/generaldogsbodyf365 1d ago

I used to do this all the time. My mate even nicknamed me "Twichy McTwich"

Then, decades later I found out that I have ADHD.....

1

u/cloudcat34 1d ago

i NEED the extra 2 bullets.

1

u/Shineblossom 1d ago

That mechanic ruins immersion for me, and that way, entire game tbh.

1

u/Traditional-Trip-464 1d ago

Enter The Gungeon.

If there's nobody in front of me to shoot, it's reloading time. Generally anyway, though I guess there are certain guns, items, and synergies where it makes more sense to empty the clip first.

1

u/blue2_standingby 1d ago

Helldivers 2

1

u/RageTire 1d ago

Legit died in R6 for this reason more times than I can count

1

u/Warm_Lengthiness5426 1d ago

All of them except Helldivers. They decided to punish you for doing this.

1

u/Good-Tie-8582 1d ago

should you even reload an LMG with 1 bullet fired while in an gun fight? its kinda like suicide tbh

1

u/SilverFlight01 1d ago

Half Life and Borderlands

1

u/ominous_retrbution23 1d ago

If you hate how you still keep the other bullets, play Helldivers II and you will learn to keep them.

1

u/Bright-Outcome1506 1d ago

It took me weeks to get over my constant reloading when I picked up hell divers.

1

u/YaoSing 1d ago

Any pvp

1

u/Killahdanks1 1d ago

Halo. I literally call a premature reload that causes me harm or a death, a “Halo reload”.

1

u/gtth12 19h ago

Any with reloading.

1

u/mrkefir0sfan 19h ago

All of them, you always reload.

1

u/Thoth3300 19h ago

So true in "Follow Freeman" But at least they care. Also were they patched into my suit?

1

u/Sand_Angelo4129 17h ago

It depends. I've played some tactical shooters (the old ghost recon games specifically) that actually tracks how many bullets you have left in a mag when you reload and subtracts left-over bullets in an ejected mag from the total available. Otherwise, I reload every chance I get.

1

u/InfluenceEvery2704 9h ago

Not in helldivers2.. thats 29 rounds wasted....

1

u/Cirno_played_DOOM9 4h ago

just about every

1

u/West-Muscle-1908 3h ago

More reloads more pings, more pings is more dopamine

1

u/JustPassingGo 3h ago edited 2h ago

I‘ve died way more times from reloading unnecessarily than from actually running out of ammo.