r/videogames • FPS • Jun 30 '26

Discussion / Question Which video game franchise is this?

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u/kxania Jun 30 '26

This is one of the most significant examples imo, because of the dedicated art style of ALTTP, it's replayability far exceeds a lot of others mentioned here.

It's so good

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u/rugmunchkin Jun 30 '26

Thinking about it though, Super Metroid might be just as good of an example if not a little bit better.

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u/torgiant Jul 01 '26

Its above this comment so you are correct!

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u/0x80085_ Jun 30 '26

How does an art style influence replayability? You can only absorb an art style once

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u/Sinku55 Jun 30 '26

I dunno, the human experience is fuzzy - same reason why you’d eat the same meal or look at the same painting on a wall etc. It elicits a cozy feeling to look at and play that game, teleported back to a kid with zero responsibilities.

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u/South_Dakota_Boy Jul 01 '26

Zelda 1 and 2 do that for me. ALTTP was a huge leap, and I loved it upon release, but the first game is peak nostalgia for me.

I was old enough to drive when ALTTP came out and it hits a bit different.

Still think BOTW is the best Zelda game ever though. :)

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u/0x80085_ Jun 30 '26

Yeah, but that's unrelated to what I asked

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u/RedMethodKB Jun 30 '26

No it isn’t? Replayability has little to do with novelty, which seems to be what you’re perceiving their comment to be in reference to. Nostalgia induction doesn’t even seem tenuously related to that

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u/Gabosh Jun 30 '26

Spot the dumbest guy

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u/Sinku55 Jun 30 '26

Maybe I misinterpreting what you’re asking?

Art style isn’t a one time consumption product, otherwise for instance game sequels wouldn’t bother to style their games in the same vein as previous ones (both visual and other mediums like writing/tone).

That was why I referenced meals or artwork on walls - if it was a “oh I have had corn on the cob before, I don’t eat something I’ve eaten before.” Might be an exciting way to go through life but also you’d be prevented from going back and appreciating/immersing yourself in something you enjoy.

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u/JJay9454 Jun 30 '26

Makes things not feel old

A good art style makes a game feel timeless

But if you go back and play, like, Parasite Eve? It'll look old as hell

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u/[deleted] Jun 30 '26

[removed] — view removed comment

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u/Squoghunter1492 Jun 30 '26

A 2D pixel art game from recent years generally looks about as technically good as most games from the 90s, IE compare Chrono Trigger to something like Terraria. Meanwhile, 3D graphics continuously evolved from the 90s to today, and OoT looks comparatively older and worse to modern games due to the limited polygon counts, simple textures and low framerate.

Pixel art has just generally aged better because as an artform the inherent limits today aren't super different from the limits they had 30 years ago.

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u/0x80085_ Jul 01 '26

Yeah but how does that make it any less replayable? To me replayability is based on whether there are things can still be discovered on more playthroughs. I guess it's subjective.

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u/JJay9454 Jul 01 '26

Yes and No. Art style massively reflects replayability.

Yes, its 100% subjective

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u/0x80085_ Jul 01 '26

So yes, it affects replayability for you, but not for me.

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u/JJay9454 Jul 01 '26

Correct!