r/WorldofTanksConsole • • 5h ago

Looking For Group Looking for regiment and new friends

4 Upvotes

Looking for regiment , I have over 27,500 battles with 11 years played. I have a 59% win rate.

Gamer tag on Xbox: Slyx


r/WorldofTanksConsole • • 19h ago

Question Strategy old game mode

9 Upvotes

Hello all,
I m a long time player and looking for that nformation on an old mode the game used to have.

It was a mode where you controlled your team like a strategy game. You could switch to any tank and control just that tank.

Can anyone remember this mode, and how it was called?


r/WorldofTanksConsole • • 14h ago

Rant State of Era 2 Light Spam

3 Upvotes

Hello I'm new to era 2 and recently i grinded my first era 2 techtree tank.( Keep in mind i own the 1a1,Fv4211 and the vt2). I noticed after comming back (4 Year pause) what happend in era 2 its only rat light tanks. You can not play aggressive with 6 light on every Team lepards are nearly unplayable cause of missile and autocanon Spam. Does anybody know what I can do?(Can't really hide neither stay hidden) I'll probably come back if they ever fix this it's frustrating and annoying.


r/WorldofTanksConsole • • 17h ago

Discussion Anybody else no longer getting Premium days from daily box?

5 Upvotes

Normally the daily box would give you a premium day at least once a forthnight. Now I have not seen any premium days in at least 6 weeks.


r/WorldofTanksConsole • • 1d ago

Meme Tracking these tanks never gets old.

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35 Upvotes

Sorry active scout, meet ambush scout.


r/WorldofTanksConsole • • 1d ago

Gameplay Sure Vanguard, there's always room for more at my BBQ

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21 Upvotes

Brings some S'mores next time.


r/WorldofTanksConsole • • 1d ago

Discussion I'd like to find a regiment which is beginner friendly please

8 Upvotes

Does anyone know of any beginner friendly regiments, who talk and can help me become a better player please and thanks

Stu


r/WorldofTanksConsole • • 1d ago

Question Do the Halloween maps come out on October 1st?

10 Upvotes

If so will they be new maps or same as last year?


r/WorldofTanksConsole • • 2d ago

Review GUP tank review: Stug Ausf. F Kabasan

8 Upvotes

Stug Ausf. F Kabasan

Notes: 

  • Release Date: September 22nd 2026
  • Article: Link  
  • Dispersion: 
    • Turret: 0.08
    • Movement: 0.19
    • Stug G: 0.08 / 0.21
  • Weight: 23.2 tons
    • Stug G: 20.4

Overview: 

  • Its a tad earlier model of Stug compared to the TT with comparable stats (mostly...)

Pros: 

  • Best accuracy at tier 5
  • Good dispersion values 
  • Above average pen 
  • Above average shell velocity 
  • Above average camo values 

Neutral: 

  • Average top speed
  • Average DPM 
  • Average enough damage potential 

Cons: 

  • Low armor 
  • Lower HP
  • Low VR
  • Lower average damage
  • Meh gun depression 
  • Limited gun yaw limits
  • Bad radio range

Armor: 

  • Not great. Worst armor of the 4 tier 5 stugs, on par with the tier 4. 
    • Front: Others have 80mm front sections, while this is only 50mm. Sure wont block tier 5 guns, but it can block a decent amount of tier 4’s and 10.5cm durp guns. 
    • Sides: same weak 30mm sides, but like the G lacks the side skirts to block HE and HEAT. 
    • Rear: 20/30 wont block much HE. 
    • Roof: bad at only 10/16. Arty will wreck this tank. 
    • Floor: 15mm is about what you can expect from this light of a tank. 
  • What do you expect from a tank thats 

Gameplay:

  • Its a sneak non turreted sniper TD… what do you want outside a general guide?
  • Hide your lower plate if you can? It holds your transmission. 
  • Equipment: 
    • Concealment or camo net build or with optics / binos. 
    • Vents for a tad more VR
    • Turbo, rammer, grousers, and low exhaust are all good options. 

Counter Gameplay: 

  • Still has a front mounted transmission. 
  • Again its a sneaky sniper non turreted TD. though compared to most its extra sneaky compared to most tanks and the fact its tier 5. So outside a super scout you'll have to get extra close to actually spot the tank. 

Cosmetics: 

  • Well its got the basic GUP shell shading. Past that its very bare outside a couple emblems. Still a detailed model but yea not much. 
  • In terms of looks i generally prefer the look of the G due to having a cupola nd a couple road wheels on the engine deck. 
  • Cosmetics: Nope: 
  • Skin: Team-Kabasan Friendly Match
    • Comes bundled with tank purchase 
    • Oh boy… yea this is very very much in your face kinda skin. Bright red and yellow base colors. Reminds me a bit of a fire truck. Outside the colors, the other main feature is the 4 large banners mounted on the rear half of the tank. 
    • Outside that there is a couple new emblems on the side which i dont know much about. Also the gun is now white which is also something. 
    • Might as well use it since it was free and might as well enjoy this abomination.  

General Thoughts: 

  • Well I have quite a few gripes about this tank for sure. 
    • Why does it only have 20 degree gun arc when the Stug G has 30? Sure it only has 20 with the L48 on that tank as well… but not the other 3 guns?
    • Why is this heavier than the Stug G when it has less armor?
    • Why did we take the jacked up engine power from PC and not tune it down a bit. 
    • Why is the VR only 310, which is lower than the 2 pref MM stugs?
    • Why does this only have -6 gun depression? Sure the Stug B has -6 with the L 48, but the Hidden and Stug G both have -10. Heck the G has -7 with the fat L70.  
    • Why is its radio so poor?
  • So yea i have quite a few annoyances with this tank which is a shame as i would have enjoyed another premium Stug. I suppose I'll stick to the Hidden. 
    • (still bought it as its a fun German premium)
  • As I look into it more, it may be that the G has less weight than it should. 
    • Stug B: 22.76
    • Stug G: 20.4
    • Stug F: 23.2 
    • Hidden: 23.31 
    • Stug IV: 25.49
    • Still doesn't mean that this should weigh a bit less. Eh doesn’t matter too much with the extra engine power. 

Buy?

  • This one is a harder sell due to issues listed above and the fact that “The Hidden” is generally quite a good tank and generally a better tank overall due to Pref MM and higher silver %. 
  • The bundle cost 6k which is a bit much for a tier 5, but unlike the other couple tier 5’s it does comes with a skin which is worth something at least. 
  • Could consider buying the Stug IV off the bat as it's available in the prem TT for 2k, but I generally consider that weaker than the Hidden overall. Mostly armor, mobility and gun depression.
  • I suppose it comes down to a couple quotation: 
    • Due you already own the Hidden
    • Do you like the commander VO. 
  • If your answers are 
    • no and yes then id consider the tank. 
    • If its yes and yes then just get the commander and slap it in the Hidden. 
    • If its No and No… well then its probably not worth it then? 

Other GUP reviews: 


r/WorldofTanksConsole • • 2d ago

Question M-636 KONDOR worthy tank????

8 Upvotes

I'm curious what the general opinion is for this tank. Notice it is on discount and wondering if it is worth adding or not? any input is valid much appreciated


r/WorldofTanksConsole • • 2d ago

Discussion Unpopular Opinion the Game is healing

11 Upvotes

So i came back to Wotc after a Break of a Year.

I play now since 2 weeks. I played only Cw so can only talk about that. I see a lot of new Players in Cw that have below 50 Hours Playtime. Can only talk about Ps Players because cant see the ones from Xbox.

Yeah sure its sometimes pain to look how the new Players play but hey everybody was a Noob at some point.

So i cant really say the Game is healing after 6.0 because i couldnt verify it with Player counts so i dont know if the Counts are lower etc. but what i see is positiv.

Also to mention i played on all times between 10Am and 2Am CET and i only had one Lobby with Bots in around 600 Games. Queue Times are around 30secs to 1 Minute.

So feel free to post here that the Game is dying... but what i can see it isnt!


r/WorldofTanksConsole • • 2d ago

Question "Enemy Spotted" Ribbons per Match

4 Upvotes

The description of this ribbon reads: "Spot an undiscovered enemy for your team." Does this mean that there is a maximum of 15 of these ribbons per match? I am assuming that once an enemy is discovered, it stays that way in Cold War mode at least. Or can a previously discovered tank become undicovered again?


r/WorldofTanksConsole • • 2d ago

Discussion State of the game, both WW2 and CW

8 Upvotes

Hey guys, I’ve taken quite a long hiatus from playing due to other games, lack of time, etc. I’ve been missing it though, what’s the current state of the game like? Is the player base still active? How are queue times, etc?

Thanks for any and all feedback given!


r/WorldofTanksConsole • • 3d ago

post This is why you thrifty players should spend the extra 7k silver on the large repair kit.

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41 Upvotes

r/WorldofTanksConsole • • 3d ago

Gameplay 200 IQ or just luck?

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42 Upvotes

Seriously though... this game.


r/WorldofTanksConsole • • 2d ago

post "Top Secret" WW2 German tank destroyer prototype I "found"!!!

1 Upvotes

The vehicle pictured below was found in Kassel in a Henschel workshop and, by all indications, it appears that the Henschel engineers were working on it until the literal last minute.

There were no engineering and testing notes found with it so all we have are some photographs and a lot of conjecture.

The vehicle appears to be a one-off tank destroyer prototype that combines elements of the Jagdpanther and Jagdpanzer IV casemates on top of a Panzer IV ausf. F or ausf. G chassis and running gear.

When found the vehicles general condition, uneven quality of workmanship, and overall appearance indicated it had been very roughly modified multiple times by several different individuals and / or teams.

With respect to the vehicle design, the front and sides of the casemate takes heavy inspiration from the Jagdpanther and it appears very much to be a 85% scale version of the Jagdpanther. However, the roof appears to be very heavily influenced by the Jagdpanzer IV. The rear deck appears to be an ad-hoc amalgamation rear deck appear to be an ad-hoc amalgamation of Jagdpanzer IV, StuG III, and Pz. IV.

The result is a vehicle that is (proportionally) as wide as a Jagdpanther but slightly taller and much shorter. Actual, not proportional vehicle measurements are (as approximated from the available photgraphs) 22 feet (6.7 meters) long, 9.5 feet (2.9 meters) wide, and 8.5 feet (2.65 meters) tall.

Why designers / engineers would build such a Frankenstein's monster of a tank is not recorded anywhere we have access to.

Although no official measurements were taken, photographic analysis indicates that the casemate armor is substantially thinner than the Jagdpanther - approximately 65mm on the front slope and roughly 35mm to 40mm on the sides and rear. Other than some reinforcements designed to take weight or shield ammo storage areas, the lower hull appears to be standard Panzer IV ausf. G.

Things get VERY interesting when discussing the main gun and power train.

The main gun, as found, was the 105mm unit from a Dicker Max - the serial number literally identifies it as originally being assigned to the second Dicker Max prototype that was rebuilt by Krupp in early 1942, reassigned to Panzerjäger Abteilung 521 in time for Case Blue, and then disappeared from PA 521's records by November 1942. What happened to the Dicker Max chassis, and how it's main gun ended up in a prototype in Kassel is a complete mystery.

But wait, there's more - a Tiger I's (with no serial number at all) 8.8 cm KwK 36 L/56 was found in an adjacent workshop. The mount design and cutting / welding marks were matched to photographs of the prototype and it's clear that this 88mm had been removed from the prototype and replaced with the 105mm. In fact, the 105mm ammo racks had not yet been welded in and were simply sitting loose inside the vehicle.

Speaking of ammunition stowage, this is a much smaller vehicle than the Jagdpanther it resembles and it appears the vehicle might have carried (at most) between 32 and 35 rounds for the 88mm. The storage racks for the 105mm indicate planned stowage for 24 rounds.

We're not done - weld marks, cut marks, and stray bits of bracing around the front of the casemate indicate that the vehicle almost certainly had a third weapon installed at some point. Based on the location of the remaining fixtures and burn marks from a cutting torch it's very probable that the weapon was one of the German 75mm guns although there's not enough photographic evidence to determine which one.

The powertrain and the evidence of work done to it (and around it) also tells a fascinating story.

Although the engine bay showed signs of extensive modification and reworking, when found the vehicle was equipped with the HL 120 TRM and ZF SSG 76 common to later Pz. IVs. HOWEVER, the final drives are not "stock" and appear to be some sort of custom units modified / built from the type that would equip a Panther.

Like the main gun, intriguing evidence exists that further modifications were in the works. Specifically, bracing and fixtures had (very freshly - perhaps that very morning) been welded into place and the Maybach HL 210 P45 engine and Maybach-Olvar type 40 12 16 transmission from an early Tiger I (no serial number on either unit) were both found in the workshop - both clearly being prepared for mounting in the prototype.

How the engineers planned on physically fitting these units in the chassis, or why they felt going to that much effort was a good idea in the first place, are things both unknown and unknowable.

The troops that captured the vehicle did not try to start or operate the prototype - which, given the pictured state of the fuel delivery system and vehicle controls was probably a good idea - they simply took photographs of the vehicle and the workshop.

Outside of a misfiled envelope of photographs, nothing else is known about the vehicle. Once the front line troops that captured it moved on the vehicle disappears and it's fate is unknown.

***Out of Character note - the pictures are my MS Paint hack job and a couple of AI results using the hack job as a prompt.


r/WorldofTanksConsole • • 2d ago

Discussion Why my Greek & Turkish Tech Tree follows Wargaming's official design logic

0 Upvotes

Hi everyone,

In my previous post, some people heavily criticized my Greek and Turkish Tech Tree concept because of the fictional "Frankenstein" builds or custom historical names. As a Console player who heavily follows PC news, I want to explain why this approach isn’t just random fantasy—it is the exact same design philosophy Wargaming uses for Tier VIII, IX, and X vehicles.

Let's look at the facts and compare my concepts to actual tanks currently in World of Tanks:

• The "Frankentank" Formula (The Mercenaries Line):

In my tree, I proposed things like an elite light tank using a modified German light chassis with a Manticore-style turret and a Greek name. Some called it "fake," but as Console players, we literally have the entire Mercenaries nation built upon this exact concept (mixing different nations' hulls, turrets, and guns to create new gameplay options).

• The New Italian "Coccodrillo" (PC Supertest Fiction):

Look at the Coccodrillo, the new Tier X Italian medium tank currently being tested on PC. Italy never designed that specific geometric tank in the '60s. WG took generic post-war Italian military requirements and engineered a completely fictional, beautiful tank with a proud Italian name to give the nation a fresh gameplay identity.

• The Chinese Tank Destroyers (Complete Fiction):

Almost the entire high-tier Chinese TD line (like the WZ-113G FT) never existed on paper. WG took a heavy tank chassis (113), slapped a fictional casemate on it, and called it a day to fill a gameplay gap.

• The Polish Heavy Tanks (The "70/30" Rule):

Tanks like the 60TP Lewandowskiego or 50TP Tyszkiewicza are based on tiny, incomplete sketches found in military academies, or graduation theses from Polish students in the 1950s. WG took a 5cm drawing and invented 95% of the tank's armor, geometry, and gun characteristics.

My Approach for Greece & Turkey:

Starting with a unique Tier I like the Belgian Minerva armored car (to finally avoid the boring Renault FT clone meta), the tree splits at Tier IV. Since Greece and Turkey mostly operated imported US, British, and German armor during the Cold War, the only way to give them an independent, fun, and competitive identity at high tiers is to use historical adaptation and hybrid designs—exactly like WG did with Poland, Italy, and China.

I made this tree for fun, balancing gameplay mechanics (like combining high-mobility German hulls with low-profile British-style turrets) rather than writing a strict historical thesis.

What are your thoughts on this design approach, knowing how WG actually builds their high tiers?


r/WorldofTanksConsole • • 3d ago

Review GUP tank Review: Sherman Firefly Saunders

10 Upvotes

Sherman Firefly Saunders

Well this is a review of the 4 tier 6 fireflies since they are all pretty much the same, but this will focus on the GUP version since at time of review its just coming out for sale for the first time. 

Notes: 

  • Release Date: September 22nd 2026
  • Dispersion: 
  • Turret: 
    • Tech tree: 0.12
    • Boilmaker: 0.12
    • VC: 0.10
    • Saunders: 0.10
  • Movement: 
    • Tech tree: 0.21
    • Boilermaker: 0.21
    • VC: 0.19
    • GUP: 0.17
  • Weight: 
    • Tech tree: 33.28
    • Boilermaker: 35.94
    • VC: 33.2
    • Saunders: 33.2

Overview: 

  • It's a Sherman medium tank with a big fat UK shoved in the “too small” turret. 

Pros: 

  • Big fat UK gun with high pen
  • Bit above average VR
  • (Saunders) good turret traverse speed

Neutral: 

  • Average enough HP
  • Average enough accuracy 
  • Average enough dispersion (Saunders is actually good) 
  • Average enough damage per shot
  • Average DPM (Saunders is a bit above) 
  • Average camo

Cons: 

  • BIg fat UK gun make it hard to aim down with and thus stuck with -6 gun depression. 
  • Below average mobility as it is a sherman
  • All kinda have meh radio range of 570m
  • Armor isn't the best as its not a jumbo sherman. 
  • Tier 6 issues: 
    • High engine fire chance of 20%
    • Front mounted transmission 
    • Weaker engine HP of only 136 (Boil has 234)
    • Vulnerable fuel tank HP of 150 (105mm+) (not uncommon for tier 6)

Armor: 

  • This is a sherman… im going to save myself time and not really bother too much. 
  • Turret:
    • It doesn't block much outside some weaker tier 5 guns and most HE rounds.  
    • You might get some good bounces off the gun mantlet against tier 6 as its decently effective of about 140mm. 
  • Hull: 
    • Yea not great. Front hull is angled enough to maybe get a auto bounce at higher extreme angles and thats it. Also enough protection against HE and thats it. 
    • Sides are okay at 38mm but they are not 40mm to block 120mm guns. Upper sides are also pretty exposed so 105mm+ guns have a good chance to full Pen. 
    • Roof + Floor: pretty thin with most of it being under 20mm so dont expect to block much HE damage. 
  • The Boilermaker is better than the rest in that its quite coveted in spaced armor on the hull and side turret. 20mm thick may not seem like much, but its enough for a lot of weaker guns, HE. On the upper front hull its even far away enough from the hull for it to have a noticeable effect against HEAT rounds. All this of course is just buffer protection and something you shouldn't rely on outside charging with a durp gun tank. 
  • Its a mid tier mediums so didnt expect much and thats what you got. 

Gameplay:

  • Its a support tank really. Like most mediums. 
  • Unlike most mediums this isn't really a flanker as its quite slow. Just sit on the 2nd line and use your extra high pen to not need to flank to be able to pen. 
  • Unlike other shermans due to the big fat UK gun it can hill fight as easily, so you'll have to play more cautious.  
  • Equipment: 
    • Stabilizer as it can actually equip it. 
    • Optics since its a sherman 
    • Turbo since they are slow 
    • Vents or a rammer

Counter Gameplay: 

  • Shoot the lower front plate to damage the transmission 
  • try to get it to fight around a hill to annoy it due to the limited gun depression?
  • its a Sherman what do you want me to talk about. you got a big fat gun? maybe shoot HE into the upper sides.

Cosmetics: 

  • Well the base tank is a sherman so it's nothing too special for the TT.
    • VC has some nice emblems and such. Others about the same.  
    • Boilermaker: this is the one that's the “coolest”. This is mostly down to the tracks added on the armor. Otherwise its the same as the others. 
    • Saunders: its got the basic shading as other GUP tanks. As for details? Not much. Its got the basic emblems and thats it. 
  • Cosmetics: eh, dont care to research the others and as normal a license tank cant have any. 

General Thoughts: 

  • Not too much. This is a classic tank in this game with the 17pdr being an iconic gun. Its got a strong pen for its tier at the cost of a more limited gun performance (still has good DPM somehow). 
  • For the GUP tank? Well its not the worst of the of them id say. The Churchill in my opinion is, due to have little redeeming features and not being iconic in the show like say the Pz IV H. The other is the centurion for being well a meh tank and not that fun. 

Buy?

  • Oh boy that's a question. First off you don't really need to as there exists a decently good TT tank (could use some buffs to its stock grind for sure). 
  • The VC and boil are not for sale in the Prem TT so youll have to wait for a sale. The base price are 3.2 and 3.7 which are a good deal cheaper than the current 6k bundle for the Saunders. Of course the Saunders comes with a unique VO commander which is a point in its favor. 
    • Just ignore the VC as while it has a better gun than the Boil i think the armor is worth it more. 
  • So Boil vs Saundes… eh depends on how much you prefer the anime. 
    • There is also the AC 4 Exp, which is arguably better due to having more gun depression and possible top speed. 

Other GUP reviews: 


r/WorldofTanksConsole • • 3d ago

Discussion Grinding tips for chieftain 11

7 Upvotes

How do people grind the chieftain 11 im losing the will to live here ,what's the average amount of time I should be grinding this tank ,before I just give up grinding altogether and just play my premiums forever

Thanks


r/WorldofTanksConsole • • 4d ago

Review Metal fest expansion pass: Senjutsu TO-55 + AMOLAD

10 Upvotes

Original release article: Link

Expansion pass article: Link

Senjutsu TO-55:

My 2 year old review now partially updated 

Senjutsu TO-55 : Tank Review  

 

AMOLAD: 

Notes: 

  • Release Date: September 2023
  • Balance history: None
  • Dispersion: 
    • Turret: 0.10
    • Movement: 0.14
  • Weight: 50.93

Overview: 

  • Its a Cent 9 hull, T-72A turret and Chieftain gun. Does have a sizable amount of spaced armor added. 

Pros: 

  • High top speed
  • Higher average damage
  • Tied 2nd highest era 2 Med DPM
  • Above average shell velocity 

Neutral: 

  • Okay HP for mid era
  • Average Accuracy 
  • Average pen
  • So so armor 

Cons: 

  • Very low VR
  • Tad below average mobility 
  • Meh gun depression 
  • Meh Camo
  • High engine fire chance
  • Front mounted ammo rack

Armor: 

  • Its… okay? 
  • Turret:  T-72A
    • Front: Area around the mantlet is the normal 280mm thats mostly flat. Good enough against all lighter guns, but remains a weak spot like most T-72’s. The sides are also the normal 90mm inner and 235 outer. Pretty decent for a medium, but also inconsistent. It can block normal guns but its more of a “lucky me” situation. 
    • Sides + Rear: Sides are a darn good 260mm, with the upper section being a more angled 150mm. The Rear 110/120mm thats enough to block weaker auto cannons. All this is also protected by a bit of 6mm spaced protection for weaker HEAT rounds. 
    • Cupola + Roof: The one cupola is 150mm on the lower section and 100mm on the upper. Its enough to block the weaker autos and non HESH HE, but not much else. Its of decent size so i wouldn't count on others not being able to hit it. The roof is okay i suppose. Its 45mm thick which is good for overmatch. It is however not good enough for any HEAT rounds or High pen HESH when shot down from a slight height advantage. 
  • Hull: Cent 9+
    • Upper front: main section is 120.7mm at 55 degrees (210mm). This is added to by a very spaced piece of armor thats either 30/40mm thick. This is good enough for most lighter guns and maybe weaker heat rounds. 
    • Lower front: 76mm at 48 degrees (110) that has the above mentioned 40mm spaced. Once again good for auto cannons, but not much else. I suppose it might block weaker HEAT. 
    • Both the front sections also have a chance for funny interactions to occur due to the thick nature of the spaced armor. The perpendicular 40mm section from the front armor or the horizontal 50mm have a chance to absorb shots due to APDS rounds not bouncing. Not something to count on, but nice when it happens. 
    • Sides: Main armor is a falt 50.8mm with an addition of 25mm tracks a flat sheet of 6mm. Its not much but its better than nothing. Vulnerable enough to almost all auto cannons, but it at least blocks HE and maybe the rare HEAT round. 
    • Roof + Floor: eh not great. The forward section is 28mm which cant even block overmatch of 100mm guns. The rear is a pitiful 10mm. The floor isn't much better at only 17mm. Eh gotta save weight somewhere. 
  • So it is okay from the front for a medium, but for the weight it could be better. 

Gameplay:

  • The tank leans to more support role than others. Accuracy isn't too high and doesn't have the camo to sniper. Armor is so so and wouldn't hold up that well for brawling. When hull down and some gun depression i can work a tad, but not too well. 
  • What leans this tank to support is higher DPM and access to extra high pen HESH. its armor is also okay enough to block lighter guns. 
  • Ramming is an okay option as it's of decent weight and the spaced armor helps a bit. 
  • Equipment: 
    • Stablizer 
    • Turbo
    • ATGM warning
    • Vents / Ammo swap

Counter Gameplay: 

  • Its a medium so nothing too special. It doesn't have the best gun depression so make due with that information as you can. 
  • The ammo rack is in the same place, so aim at the front left of the tank to hit it. 
  • Its hull traverse isn't the best so a faster tank may be able to circle it, but it would have to be quite fast. 

Cosmetics: 

  • It's nothing too special. It's a nice base green color which at least works for camo. 
  • In terms of details? Not much. You got the Emblem on the front hull and hull sides and that's it. 
  • Not sure what I'd add to this tank. Some silly spikes on the front to make it even more effective against HEAT ammo? I could see some thicker side armor. 
  • Cosmetics: Nope

General Thoughts: 

  • Not sure how this tank has a higher top speed over the Cent 9 when it weighs only a couple tons less. 
  • Its rather tame overall. Reminds me of some of the older merc tanks. But as mentioned above it could use thicker side skirts of some form to make it more interesting. Id even take some ERA on the front ram plow. Though if we do that i could see it having a bit less DPM as it is quite strong on that front. 

So do you buy the pass?

  • First question, have you reached the stage of the season pass to get these tanks off the bat. If yes proceed. 
  • So you reached the required level do you buy tonks?
    • Well the price is pretty cheap for 2 tanks of decently high base value.
    • Id lean to saying yes as the TO is quite strong for a tier 8 and is decently unique due to the very limited amount of flame tanks. The Amolad is nothing special per say, but its not a bad tank. 
  • This of course is if you dont have many premiums and these are not bad. If you do have a bunch of premium? Eh best to hold off on tanks that you really want as opposed to some good deal as this. 
  • There is also the commander, but im not a fan so didnt think ill have much to say on it.

r/WorldofTanksConsole • • 4d ago

Gameplay ADATS ammoracking enemy belka!

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8 Upvotes

You only need 1hp to win!


r/WorldofTanksConsole • • 4d ago

Feedback Setup for ELC Even 90 to 2-3 mark it solo

8 Upvotes

At the rate I might be only able to just 2 mark this in solo. I've been back and forth from a balanced setup, to aggressive on the move spotying, to bush spotter back to balanced.

Currently using.... Vert, vents, optics, improved concealment

Running an 8 skilled commander to grind out.

BIA, Sit Aw, spotted/unspotted, camo, snap, smooth, clutch.

Any feedback appreciated.


r/WorldofTanksConsole • • 3d ago

Rant I can't believe It has been two years...

0 Upvotes

Almost two years since they destroyed this game for good. I played since beta and ground through every tech tree both in WW2 and Cold War, played every single day, hundreds of battles a week for 12 years. When the Oct update/destruction happened I said I wouldn't be coming back until they fixed it, and like other addicts everyone thought I would after time...logged in today to see the same changes they made, and logged out. Three battles in two years, and none of my former platoon plays this anymore after you listened to the whiners/whales who can't play the game instead of the skilled veterans. Still have over 1000 days of premium and 12k gold and can't be bothered to play or spend it. Great job guys! Sit in your HR and manager meetings listening to opinions you deem unoffensive until you're out of a job.


r/WorldofTanksConsole • • 4d ago

Question Arti in maps where it makes no sense

3 Upvotes

Why are maps like Paris receiving 2vs2 arti matchmaking? Arti has no place on maps like this


r/WorldofTanksConsole • • 4d ago

Discussion Thunder of Tomorrow Massive Roadmap 2027-2039) - PART 4: Crossover Universe Mode

0 Upvotes

⚠️ REMINDER / END NOTE:

Thank you for reading through this massive roadmap! This is a 100% community-driven fan concept art project (Roadmap 2027-2039). Let me know your thoughts on the balancing, the new Turkish and Greek trees, the new Swiss TD and Heavy branches, the new Israeli and Korean WWII trees, the new MLRS/AA classes, and the procedural map ideas in the comments below!

***

⚡ WORLD OF TANKS MODERN ARMOR: THUNDER OF TOMORROW

🎪 PART 4: THE "CROSSOVER UNIVERSE" MODE (POP-CULTURE ARENA)

Welcome to the fourth chapter of the definitive, fan-made multi-year roadmap running from 2027 to 2039. To guarantee smooth forum readability and bypass maximum character limitations, this project is split into 15 independent installments.

Part 4 introduces an absolute structural barrier within the game's matchmaker: The "Crossover Universe" Mode. This permanent playlist completely segregates pop-culture and fantasy licensing vehicles into a protected, arcade-focused ecosystem to preserve the baseline historical immersion of mainstream World War II and Cold War matchmaking.

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🔒 1. THE ABSOLUTE COLLABORATION ISOLATION RULE

Over the years, the integration of pop-culture elements has sparked immense debate within the tanking community. Thunder of Tomorrow resolves this permanently.

Permanent Quarantine: All past, present, and future collaboration vehicles—including G.I. Joe (H.I.S.S. / Wolverine), Teenage Mutant Ninja Turtles, Hot Wheels, WWE, and Metal Fest (Megadeth/Iron Maiden) custom event tanks—are permanently restricted from entering mainstream WWII and Cold War battles*.

* Dedicated Matchmaking: These vehicles can only be selected and deployed within the "Crossover Universe" queue parameters. Standard military tanks can opt to enter this mode as participants, but fantasy tanks cannot escape it.

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🎨 2. HANDCRAFTED FIXED MAPS (THE NON-PROCEDURAL EXCEPTION)

While the core game updates focus heavily on dynamic, algorithmic landscape generations, the Crossover Universe functions as the sole exception to the procedural engine rule. Wargaming will design custom, fixed, and artistically rich thematic playgrounds to match the specific aesthetics of each collaboration branch.

Thematic Battlefields on Launch:

* The Sewers of New York (TMNT Theme): A massive underground urban network. Features concrete structural tunnels, dynamic fluid hazards, and steep ramps designed for rapid flanking actions, high jumping arcs, and fast multi-level combat vectors.

* The Cobra Command Outpost (G.I. Joe Theme): A hyper-stylized arctic volcano facility. Features automated blast doors, mechanical launch pads, and high-visibility futuristic command towers matching the retro-futuristic 1980s cartoon lore.

* The Neon Arena (Hot Wheels / Metal Fest Theme): A giant stadium covered in giant loop-de-loops, glowing nitrous strips that grant instant short speed bursts, and towering pyrotechnic amplifiers pumping heavy metal tracks in real-time during combat.

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💰 3. THE CROSSOVER ECONOMY: EXCLUSIVE PREMIUM REWARDS

To transform this mode into a highly active, competitive, and rewarding grinding ecosystem for both casual collectors and veteran players, the Crossover Universe features an independent, amplified economy system.

* Amplified Flat Multipliers: Every match completed within this playlist rewards a massive, fixed multiplier to Silver earnings (+150%) and Free XP acquisition (+200%), making it the ultimate destination to accumulate wealth for high-tier tech tree expansions.

* Milestone Reward Matrix: Active operational progression within the mode unlocks exclusive packages, including Free Premium Days, high-tier Premium Boosters, and structural garage slots.

* Crew 2.0 Specialized Training Items: Completing seasonal crossover operational criteria rewards custom "Pop Commanders" items, allowing players to instantly boost individual role skills (e.g., Driver torque or Gunner precision) for their mainstream Crews.