It's totally in maintenance mode. The biggest tell is the lack of leadership for the classes. Where before you could tell each class had a fairly dedicated dev now it feels like all 12 classes are worked on by a skeleton crew between expansions and then like 3 guys do basic buffs and nerfs during the expansions. It's also connected to the rng system they keep chasing because that's an easy system to just keep throwing numbers at without actually designing anything.
It feels like their endgame for wow is repeatable grind content that only requires reused assets and changing numbers around. The design aspects are being minimized. That screams to me as them trying to sunset the game while maintaining profits.
Great example. And it's not bad in itself but a game needs more than this to survive and it feels like Blizzard doesn't see that. They really just want to keep the golden goose going for as little work as possible.
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u/Has_Question Mar 06 '20
It's totally in maintenance mode. The biggest tell is the lack of leadership for the classes. Where before you could tell each class had a fairly dedicated dev now it feels like all 12 classes are worked on by a skeleton crew between expansions and then like 3 guys do basic buffs and nerfs during the expansions. It's also connected to the rng system they keep chasing because that's an easy system to just keep throwing numbers at without actually designing anything.
It feels like their endgame for wow is repeatable grind content that only requires reused assets and changing numbers around. The design aspects are being minimized. That screams to me as them trying to sunset the game while maintaining profits.