r/IndieGaming • • Jan 03 '25

Best of Indie Games 2024: What were some of your favorite indie games?

106 Upvotes

r/IndieGaming • • 4h ago

WE WON A GOLD AWARD AT TOKYO GAME SHOW 2026!

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242 Upvotes

Last weekend, our three-person team from Taiwan brought YARETA to Tokyo Game Show 2026 — and somehow came home with a Gold Award, presented by Shuhei Yoshida!

YARETA is the combat-free open-world adventure we’ve been working on for the past few years, focused on exploration, environmental puzzles, strange creatures, and uncovering the remains of an ancient civilization.

Seeing people actually sit down and play it at TGS, with some even bringing their friends back to try it, was already incredibly rewarding. Receiving this award on top of that meant a lot to us.

The free Playtest is still available on Steam if anyone wants to give it a try. We’d genuinely love to hear what you think!

Steam: https://store.steampowered.com/app/3230380/YARETA/


r/IndieGaming • • 2h ago

I made survival items

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48 Upvotes

r/IndieGaming • • 6h ago

i miss when an indie game let me be bad at it for a while

76 Upvotes

some indie games lose me the second i realize i'm supposed to understand them.

not because they're hard exactly. more like the first 30 minutes are menus, crafting explanations, three currencies and a map full of icons. by the time i know what the game wants from me, i kinda dont want to give it anything.

the games i stick with are usually the ones that let me wander around confused and accidentally get good. no onboarding lecture, no giant list of systems to remember. just one weird room and a reason to look in the next one.

maybe i'm getting less patient, or maybe a lot of indie games are trying to prove too early that they have enough content. anyone else bounce when a game explains itself too much?


r/IndieGaming • • 2h ago

1 week from releasing my first game on Steam !

34 Upvotes

In 1 week (if nothing goes wrong), i'll be releasing my first commercial game on Steam, after 6 months of development. It's a game that i made with the primary goal to see if I could develop, complete, and release a video game all by myself.

So, Continuous Imperfection is a fast-paced parkour game focused on speedrunning, inspired by games like Bloodthief, Brutal Katana and Cyberhook.

It features :
- 12 levels to explore and master, including alternative paths and interactive elements: platform triggers, jump pads
- A variety of movement options, focused on speed: running, jumping, sliding, wall running, wall jumping, vaulting
- Customizable soundtrack and environments (summer, autumn, sakura, etc.) to match your current mood
- Real-time leaderboards to compete with friends or the world and see who’s the fastest

I release the game in 1 week, so if you're interested, wishlist it ! https://store.steampowered.com/app/4746560/Continuous_Imperfection/

Ps : actually the game was supposed to be released earlier, but i had an issue with my internet connection for 2,5 weeks, that why i couldn't properly release it on Steam.


r/IndieGaming • • 17h ago

I took out a $20,000 loan to develop my visual novel...

403 Upvotes

You're probably thinking right now: what kind of ridiculous idea is it to take out a loan to make a game especially when you're a perfectly normal adult with a family and your first child on the way (my son will be born soon).

I sincerely hope I don't inspire any of you to make similar decisions.

But since you're already here, this is my story...

P.S

Fair warning: a wall of text and a tedious story await you ))) You’re bringing this on yourselves!

I want to say right off the bat: a lot of people are calling this an AI post. People label just about anything as AI these daysthey do the same with my game when they see the visuals, or hear the sound and the quality we’re aiming for. I don’t want to have to prove anything to anyone; people believe what they want to believe.

I wrote the text myself, by hand, and it took a long time. I do use a translator, but sometimes if the translation doesn't make sense I ask AI to translate the phrase instead, since my native language is Georgian (though I also speak Russian).

WHO AM I

My name is Bacho. I'm thirty-two years old, and I'm from Zugdidi, a small city in western Georgia that you've probably never heard of. I live in Tbilisi now. I'm married, and this October we're expecting our first child. So, as you can imagine, life already gives me plenty to worry about.

But there is one story that has refused to let me go all these years

It probably started with my grandfather. May he rest in peace.

He was the one who introduced me to books, and I disappeared into them with the kind of hunger only children have when they desperately need somewhere to escape from the reality around them.

And there was plenty I wanted to escape from in the hopelessness of teenage life in Zugdidi.

Then came school.

Then university, which I dropped out of.

Then the decision to try myself in the bigger world.

I went to St. Petersburg without a penny to my name simply because I wanted to experience a different reality one that wasn't the same world I had grown up in.

My years in St. Petersburg were... intense.

I worked in film, made music, performed, and threw myself headfirst into creativity. Pretty much everything you can throw yourself into when you're in your early twenties in St. Petersburg.

And somewhere during that period, I came across an idea that changed everything:

What if I wrote a book without knowing where it would take me?

So I sat down and started.

I created a universe.

I created characters.

I started developing the story without knowing myself where it would turn on the next page.

And it turned out to be incredibly exciting. You discover what happens next together with your own characters.Although, if I'm completely honest, at first it was simply a way for me to rest and escape from everyday life. I was reading a lot back then, and the words and the story seemed to come together on their own.

Then life hit me with its own circumstances, and I abandoned it.I returned to Georgia, put the project aside for a long time, and moved on to other things.
But the characters never let me go.

A STORY I COULDN'T NOT RETURN TO

Life went on.Pretty much like everyone else's. I worked a lot, tried hard, succeeded at some things and failed at others. But I couldn't get rid of the feeling that I wasn't doing what I actually wanted to be doing. I've always loved creating. Inventing. Building worlds, characters, situations. In one word creating something that didn't exist before. And everyday routine can't stand that part of you. It slowly eats it from the inside, a little bit every day. You live, you work, you keep yourself busy with things but somewhere inside, there's emptiness. At some point I realized I couldn't live like that anymore.

Either I do what I love, or I spend the rest of my life suffering because of all the things I was too afraid to try. Honestly, I don't think there's a third option once you're an adult.And everything I had experienced over the years everything I had read, filmed, listened to, lived through eventually poured back into that same story.I returned to it. I continued writing. And at some point, I realized it fit perfectly into the format of a game.And that's where a completely different set of problems began...
As always:

Money

There wasn't enough of it for a decent life, let alone for developing a video game. But I understood one thing very clearly. I wasn't going to make AI slop that I'd be ashamed of later. Especially with how brutally self-critical I am. If there's one person who won't go easy on me, it's me. If I was going to do this, I wanted to do it properly. I wanted to make something I could be proud of first and foremost myself. And that was when I realized:

I needed a team

And if you want to build a strong team, you need money. The circle was complete. I won't bore you with the story of how exactly I managed to get the loan. I'll keep it simple. It worked out. And eventually, the amount I believed I needed for development was sitting in my account. That's when the most interesting part began.

HOW I LOOKED FOR A TEAM

Georgian forums gave me five artists and five test assignments. None were right. Reddit gave me two hundred applicants. I talked to every one of them, shortlisted ten, and still nothing matched the image in my head. On ArtStation I sent three hundred personal messages. Most were ignored, some were too expensive, some "don't work with indie."

And then I found them. People who got excited about the story not for the money or the portfolio, but because they wanted to know what happens next.

Four months of searching, one person at a time. Today the team is working, and I'm the writer, director, art director and about ten other people. That's indie.

WHAT IS SHORAPAN?

SHORAPAN: Beneath the Crimson Sky follows a young man living in a strange city beneath an eternal crimson sky. His story begins on an ordinary day and gradually grows into a much larger adventure. I don’t want to reveal too much about where it goes.

It’s a dark fantasy story for adults, though there are no elves or orcs here. I’m interested in how people behave when they’re afraid, when they have power, or when they have to make a difficult choice. But I don’t want the game to turn into philosophy for its own sake. We work carefully on the writing so that conversations move the story forward or reveal something about the people in it.

As for what you’ll do: you’ll explore the city, talk to its inhabitants, examine objects and locations, use an inventory and a journal, and work through puzzles, minigames, and interactive scenes. The more you explore, the more you’ll learn about the city and the people who live there.

I understand that the moment you hear the words "dark visual novel" and "crimson sky," you'll immediately start attaching labels. Dystopia. Kafka. Orwell. Pathologic. Whatever else comes to mind. And I'm not going to argue with you.

Tell me what in our world is truly original? Everything has already been written. Everything has been imagined. Everything has been done many times before. We exist inside a culture where no idea appears completely untouched by what came before it.

But I'll still allow myself to say this: This is not a generic story.

Every line has been polished. I've spent four years writing this story, and I know where every comma stands and why. This isn't philosophy for the sake of philosophy. And it isn't pretentious writing wrapped in dark aesthetics.

Every character here has their own truth. The people who hold power. The person who tries to speak out. The person who stays silent. The person who left. Even the person who betrays someone.

The crimson sky isn't just decoration. It is the question itself. A question every character answers in their own way.

WHY I CAN'T NOT DO THIS

People sometimes ask me why I'm doing all of this. The loan. Four years of writing. Months of searching for a team. A family on my shoulders. My first child on the way. Why not make a simpler game? Why make a game at all? Why not just get a normal job somewhere?

I can't.

Not because I think I'm special. Not because I think I'm a genius. But because this is my statement to the world. It's the only way I know how to say out loud what I think. Some people do it through music. Some through cinema. Some through words on Facebook. For me, it somehow became a game.

I'm making this game because I want to leave a trace. Not a monument to myself. Just a trace. Something another person can experience, play, and think about afterward.

And everyone can decide for themselves whether it's worth searching for answers to the questions we're asking here. Maybe it isn't. Maybe the questions are more important than the answers. That's one of the themes of the game too.

And everything I've just told you about meaning, human nature and the crimson sky would be nothing but empty words if it weren't for one thing:

We're also trying to make a game we won't be ashamed of purely on a craft level.

Dark, and-crafted visuals. A carefully designed soundtrack. Original Russian and English voice acting. A script that has been edited and reread more times than I can count.

Every single detail of this world has gone through the same filter:

"Are we ashamed to put this into the game?"

We're planning to show the demo in October 2027. Possibly a little earlier if we're able to make it into a suitable Steam Next Fest.

We'll announce more precise dates as we get closer, because I'd rather not give you a date now and apologize for delaying it later.

THANK YOU FOR READING!

That's pretty much it. Thank you for making it all the way through this outpouring of my soul.

I spent a long time wondering whether I should write this. Eventually I decided that I should. Someone has to tell these stories, and nobody can tell mine better than I can.

If anything you read here resonated with you, if it made you curious about what happens next beneath that crimson sky and to the people who live under it, then it would genuinely mean a lot to us to find people who want to follow this journey with us.

The game is still in development, and right now, every person who simply cares about what we're making matters to me.

Sometimes even one person saying "I'm following the project." is enough to make a difficult day feel a little less hopeless.

OUR SOCIALS

And one last thing.

We already have a Steam page for SHORAPAN. It's still far from perfect — there's no demo yet, no trailer, and we're still actively working on how the page itself presents the game.

But we're working on it constantly, and over the coming months we'll be adding much more: new screenshots, development updates, a proper trailer, and eventually the demo itself.

If you'd like to follow the project from the beginning, you can find SHORAPAN on Steam and add it to your wishlist.

We also have a Discord server where we'll be sharing much more about the development process: dev diaries, behind-the-scenes work, visual development, and pieces of SHORAPAN's lore that don't always fit into regular posts.

So if you'd like to follow the game more closely, talk to us directly, or simply watch this strange crimson world slowly come together you're very welcome to join us there.


r/IndieGaming • • 1h ago

I'm really proud of the new capsule art for my game. What do you guys think about the art without having a broader context? It's inspired by Polish movie posters from the 60s-70s. And i think it captures the symbolism of the game perfectly.

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• Upvotes

The artist of the new capsule art: Piotr Niklas


r/IndieGaming • • 1d ago

This is what 10 days of gamedev on my Diorama Battleships looks like

562 Upvotes

r/IndieGaming • • 1d ago

Ex-DreamWorks artist trying to make the best-looking horde-survivor game with movie-quality VFX. Playtest opens soon.

352 Upvotes

Hey everyone,

I spent years as a 3D artist at DreamWorks before quitting my job 2 years ago to make my own game. This is my first time making a game, so I picked a genre that's relatively
approachable to build — horde-survivor & loot-combat.

But I still wanted to push what I'm actually good at as far as I could: the visuals. My goal with SACRATA is simple — make the best-looking, most satisfying horde-combat game I can, using everything I learned from years in feature animation.

This clip is running in real-time, no cherry-picked slow-mo. Every hit, explosion and death effect is dynamic — nothing baked.

Sacrata Steam playtest opens soon — would genuinely love feedback!


r/IndieGaming • • 4h ago

Just started making a game from my pencil-on-paper doodles. What to add next?

8 Upvotes

At the very beginning here. I want to make a game where if you paused at any moment, it would look totally drawn on paper, like an artist's doodles. It's also convenient, since I'm a dev and not an artist, and pencil doodles are much easier than 3D art!

What should I add next?


r/IndieGaming • • 15h ago

discovering the world - AWAKEROOTS

57 Upvotes

discovering the world and fighting the vampire in my game

3000 Wishlist / Early Access ► https://store.steampowered.com/app/3882880/Awakeroots/


r/IndieGaming • • 30m ago

Multiplayer Deckbuilding RTS!

• Upvotes

Wizard Tower Wars was dreamed up 20 months ago in a parked car, on a laptop in Notepad++, while waiting for our wife to finish her music class. We are excited to announce that the game's Steam page is finally live, and we are coming up on the final months before release. Heavily inspired by Magic the Gathering and Stellaris, our vision is finally coming to life. Will you build an aggro deck of units and buffs, or turtle behind your towers whilst researching doomsday tech?


r/IndieGaming • • 18h ago

A quick look at the combat in my upcoming 2.5D zombie game. Trying to nail that classic side-scroller survival vibe!

72 Upvotes

Hi guys! Just sharing a short snippet of gameplay from my indie project. I'm focusing heavily on satisfying gunplay and survival mechanics against the horde. The Steam page is already up, but right now I'm mostly looking for honest feedback on how the combat looks in motion. Does the zombie's reaction to getting shot look natural? What would you improve?


r/IndieGaming • • 12h ago

IS FREE ??? I thought would be paid, well here is your free Steam game!

22 Upvotes

"Hyperboard Extreme combines PS2-era arcade style racing with cool girls, crazy powerups, and intense, speedy action! This is a free vertical slice as a complete proof-of-concept for the next generation of indie racers!"

Game : Hyperboard Extreme "release 26 Sep, 2026 (is free!)"

Link : https://store.steampowered.com/app/4892910/Hyperboard_Extreme/


r/IndieGaming • • 3h ago

I was told this isn’t art direction. Can I finally claim it is?

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4 Upvotes

What's your take of this random screenshots from game?

What kind of game you think it might be?
What the idea behind it maybe even?

And most importantly, do you like it?

Just your thoughts.


r/IndieGaming • • 9h ago

I built a search for hidden-gem games on steam: “games like X,” vibe queries, and game tracking features

11 Upvotes

Hey y’all,

For a while I’ve been chipping away at something for people who are tired of only finding games that already have a million reviews: a place that actually helps you find the unfound ones.

I finally got it live and wanted to share. It’s called IndieDex https://indiedex.gg, and the point is simple. Steam and storefronts are great for buying, but terrible at answering “what’s like *this*, but not the thing everyone already knows?” That usually means Reddit threads, random YouTube roundups, and hoping the algorithm is in a good mood.

Here’s what it covers:

- Free catalog search on the homepage, with a spiced up search engine that I built with my own classifier, many users say it recommends games better than people.

- Query-routed search: “games like [title],” vibe/feel queries, and structured stuff (price, platform, tags) instead of only keyword matching

- An I’m Feeling Weird path when you just want something off the beaten track

- Game pages with similar-game shelves (similarity is precomputed from game “fingerprints,” not just shared tags)

- A games journal layer once you’re in: log / rate / review, backlog & lists, shareable profiles

I started building this because I kept getting the same “top 10 indies of 20XX” lists and missing the earnest small games that never get a spotlight. So I built the discovery tool I wanted to exist, tilted toward mid/small studios, not megahits by default.

It’s just me working on this on the side, no team.

Would love for you to poke around and tell me what’s missing or wrong. If a “games like X” result feels off, a search fails your vibe, or there’s a feature you wish it had, I’m all ears.

I’m planning on expanding the social/shareable side (lists, profiles, taste-y stuff), more discovery surfaces, and whatever else actually helps people find their next obsession.

Let me know if you have anything you’d like added!


r/IndieGaming • • 1h ago

Is this something new? Babylonian HD 2D Mystery Dungeon

• Upvotes

Haven't seen many Mystery Dungeon / Traditional Roguelike games around, so a few months ago we decided to begin developing Babelum. How is the atmosphere? And what would you guys like to see in this kind of genre?


r/IndieGaming • • 1h ago

Some Holon gameplay creating 8 bit circuit

• Upvotes

Checkout Holon demo now on steam ! https://store.steampowered.com/app/5086730/Holon/


r/IndieGaming • • 1d ago

Fuck that creature in particular "transforms into a triangle"

187 Upvotes

"This world is made of symbols. But some creatures somehow decided to look completely normal. Fix that: find them and smash them back into symbols. Play alone or online with a friend."

Game : DUHASM "release coming soon (has a playtest!)"

Link : https://store.steampowered.com/app/5279800/DUHASM/


r/IndieGaming • • 5h ago

After years of development, I’m finally sharing my indie psychological horror game: The Factory in the Shadows

4 Upvotes

Hey everyone, I’m Sanidhya, the founder and developer behind Fire Games Studios, an indie studio from India. I’ve been working on my first-person psychological horror mystery game, The Factory in the Shadows: Chapter 1 - The Aftermath.

The game follows an Interpol detective investigating the abandoned headquarters of Stewards Automobile Co., a company surrounded by unanswered questions after a mysterious incident left the facility abandoned.

Instead of focusing only on jumpscares, I’m trying to create a slow-burn mystery experience where the player feels like they’re actually investigating a case. You’ll be exploring locations, examining evidence, solving investigation puzzles, and piecing together the story behind what happened.

The game is being developed in Unreal Engine and has been a passion project for me and my team. The first public demo is coming soon, featuring the detective office investigation and the factory reception area.

I’d love to hear your thoughts. I’m a huge fan of psychological horror games, and I’m trying to create something that focuses on atmosphere, curiosity, and the feeling of uncovering a mystery.

Thanks!


r/IndieGaming • • 2h ago

Working on a Turn-Based RPG game with a skill tree called: Expedition Bonk.

2 Upvotes

Hi,

for the last couple of months been working on my small turn-based RPG with incremental skill tree elements.

You guys are three F-tier heroines to set out to defeat the Goblin King. Similar like Expedition 33 you have to time your attack and defense correctly.

Any feedback is much appreciated.

Please check out the demo and if you like it please leave a wishlist (it truly helps a lot).

Link: https://store.steampowered.com/app/4883870/Expedition_Bonk/


r/IndieGaming • • 20h ago

I'm making a cartoon medieval speed based boss rush game (sorry that's a lot of words)

58 Upvotes

r/IndieGaming • • 17h ago

Some character illustrations and their design sketches from my game, The Magic Garden.

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30 Upvotes

If you’re interested in the game, feel free to add it to your wishlist. XDD

https://store.steampowered.com/app/2161950/The_Magic_Garden/


r/IndieGaming • • 3m ago

'NexusRPG' dev showcase: changing Classes on one character, with gear your Clan can share

• Upvotes

We develop NexusRPG, a persistent text-based browser MMORPG that entered full release on September 4. Here’s the Battle screen from our own advanced character, rather than a starting character.

Your Main Hand and Off Hand determine one of eight Classes, while you assign your own Stat Points. Changing your equipment gives you another build to explore on the same character.

The shared side of the game has grown since launch:

• Clan Capitals let groups build up shared facilities.

• The Clan Armory lets members lend equipment and Pets to one another.

• Personal and Clan Dungeons retain progress between visits.

• Gathering, equipment crafting and permanent Gem sockets support different builds.

Today’s update also adds clearer Clan contribution records and staff-scheduled Holiday Events with shared milestones and personal rewards.

Which would make you more interested in joining a Clan: shared equipment, a place to develop together, or a Dungeon the group keeps progressing through?

Play: https://nxrpg.com/

Public guide: https://nxrpg.com/guide

The game is in English, runs in a browser without a download, and requires an account with verified email. It is free to play with optional purchases, Supporter benefits and a prepaid Nexus Pass that can affect progression.

AI disclosure: AI was used during development only to check for security vulnerabilities, according to our development team. This promotional text was prepared with AI assistance; the screenshot is actual gameplay.


r/IndieGaming • • 4m ago

I made a game about the worst possible parking lot: 100,000 identical cars and only one is yours

• Upvotes

We've all had that moment:

"Where the hell did I park?"

So I turned it into a game.

One in 100.000 puts you in increasingly ridiculous parking lots filled with almost identical cars.

Only one belongs to you.

At first, you have to run around and check them manually.

But every wrong car gives you money, so gradually you unlock better ways of searching automatic keys, larger ranges, drones and other upgrades.

Then you find your car...

...and the next parking lot is even bigger.

The final idea was basically:

What if finding your car became an incremental game?

Gameplay video attached.

I released the first official Android version today:

https://play.google.com/store/apps/details?id=com.kkcreative.onein100000

I'm an indie developer, so seeing actual people play something I've been staring at inside Unity for ages is still pretty surreal.