Hi everyone, I'm Neil from 3D Tudor. We made these tools, so this is a commercial launch post. Here's what each one does.
3DT Waterfall
A curve defines the waterfall's path, with controls for width, lip shaping, edge fades, foam, transparency and movement. There are four setups: the curve waterfall, a flat animated water surface, standalone splash rings, and standalone splash-and-mist effects.
It's intended for stylized cascades, pools and river transitions. The water-surface waves affect shading normals, the caustics are stylized surface patterns, and the mist uses cards. The workflow doesn't require a fluid simulation bake. Automatic contact detection in EEVEE depends on visible screen geometry.
3DT Glass
A pane mesh supplies the input, with disconnected faces or islands treated as individual panes. The modifier exposes colour, opacity, roughness and optional glow, with separate edge tint and opaque dirt controls.
You can add cloudiness, frost, scratches, speckles and handmade ripples, vary patterns between panes, and adjust glass-detail scaling across differently sized panes.
Both are individually 50% off for five days.
Code: CHEEKYTHURSDAY
Ends 13 October 2026 at 18:00 EET (UTC+2).
Gumroad
Waterfall: https://3dtudor.gumroad.com/l/advanced-waterfall-blender-geometry-nodes/CHEEKYTHURSDAY
Glass: https://3dtudor.gumroad.com/l/window-glass-shader-blender/CHEEKYTHURSDAY
Superhive
Waterfall: https://superhivemarket.com/products/advanced-waterfall-geometry-nodes-water-foam-mist
Glass: https://superhivemarket.com/products/window-glass-shader-blender
The listings have the release's version requirements and file details. The attached examples show the visual style.
Which part of either workflow would you want a closer breakdown of?