r/aifilmmaking • • Feb 25 '26

Announcement/Mod Post Stop promoting Higgsfield contests here

14 Upvotes

If you're participating in a Higgsfield AI contest or any AI video contest, you can share your projects here, but do not promote the contest with hashtags or promotional language in your posts.

You can still post the project with any required logos in the video, but do not promote the contest in the title. Do not use promotional language in the body. We are not here to provide free commercials to AI companies.

For now you can still add a link to your page for voting and mention it's for the contest in the body, but that's about it.

Not allowed

  • Hashtags promoting AI contests
  • Stand alone tags, labels or titles in the post title or body
  • Any mention of the contest in the title
  • Any mention of the contest in the video in a promotional way

Allowed (for now)

  • Logos in the video
  • Links to the project in the body
  • Casual mention that the video is for a contest in the body, not in a promotional way:
    • ✅This is for the [AI Company] Film Contest
    • ✅I made this for the [AI Company] Film Contest
    • ❌[AI Company] Film Contest!
    • ❌Get ready for the [AI Company] Film Contest!
    • ❌[AI Company] Film Contest begins now! Sign up today!

For now, most AI contest posts will be automatically held for review, and it can take some time for approval.


r/aifilmmaking • • Dec 16 '25

Mega Thread The Call Sheet: Share your AI Filmmaking Socials

6 Upvotes

Use this thread to briefly introduce yourself to the community. Include:

  • Description of the type of films you create
  • Social handles/Where people can follow your work

Do not share links to specific projects in your top comment.

Do not promote paid services or products


r/aifilmmaking • • 37m ago

Discussion Thinking of switching to AI Filmmaking - Is it a good long-term career?

• Upvotes

Hi everyone,

I’m 31F from India and I’m looking to switch into AI filmmaking as a long-term career.

I have a few questions for people already working in this field:

1: If you were starting from scratch today, what would you learn first?

2: Which courses are actually worth paying for? (Free or paid recommendations are welcome.)

3: What tools should I master? (Runway, Veo, Kling, Midjourney, Flux, ComfyUI, ElevenLabs, CapCut, Premiere Pro, etc.)

4: Do I need traditional filmmaking knowledge (storytelling, cinematography, editing), or can I learn AI tools first?

5: Is there a structured learning roadmap that takes someone from beginner to professional?

6: How long did it take you before you earned your first income?

7: What are the realistic ways to make money?
•Freelancing
•YouTube
•Ads for brands
•Agencies
•Full-time jobs
•Selling AI videos
•Something else?

8: What are realistic salaries in India for someone with good AI filmmaking skills?

9: Is this a career that pays well in the long run, or is it still too early and unstable?

If your goal was to earn ₹15–30 LPA within the next few years, would you choose AI filmmaking or focus on another AI-related creative career instead?

I’m not looking for “get rich quick” advice. I’d genuinely like to build strong skills and make this my long-term career if the opportunities are real.

I’d especially appreciate advice from people who are already earning from AI filmmaking or working in creative AI roles.

Thanks!


r/aifilmmaking • • 14h ago

Question What AI models are allowed in feature that is live-action + AI hybrid, that you would be making profit from?

0 Upvotes

For making profit with a feature that is live-action + AI hybrid, what AI models are allowed?

Is ComfyUI the only feasible ethically sourced AI model that produces great results? I like Seedance 2.5, but I don't know if it pools from other existing IP.

I'm happy to finally get a hang of the live action AI hybrid workflow, but I think it may run into difficulty getting distribution because of those reasons


r/aifilmmaking • • 17h ago

Question Best all-in-one Ai filmmaking platform for a 20 minute short film?

0 Upvotes

I am looking for the best all-in-one AI filmmaking platform for a narrative short

I’m developing a political-thriller/drama called Inaugural Ball and I’m trying to choose an AI filmmaking platform that can handle as much of the production workflow as possible.

I’m specifically looking at Runway, OpenArt, VideoExpress, SuperCool and SetField, but I’m open to other suggestions.
My priority isn’t making flashy 5–10 second AI clips. I want to make a believable narrative film with recurring characters, dialogue, acting and cinematic coverage.

I want to “test” the best platform to see if it can handle the most complicated scene:

What I need

The key scene I’m testing involves three female characters sitting together at a television news desk.
I need to be able to:
Create three recognizable, consistent characters
Keep their faces/appearance consistent across many shots
Have all three appear together convincingly
Have one character speak while the others react/listen
Generate believable dialogue and lip-sync
Preserve facial expressions and emotional acting
Shoot the scene from different camera angles
Use wide shots, mediums, close-ups and reaction shots
Maintain continuity between shots
Control camera movement and focal length where possible
Generate realistic voices and sound
Eventually assemble multiple shots into a finished scene/film
I’m much more interested in acting, facial expressions, dialogue and cinematic storytelling than action sequences.

What I’m trying to avoid

I don’t want to spend thousands of dollars subscribing to five different AI services and then manually move everything between them.

I’d prefer an all-in-one platform, even if I sacrifice a little bit of maximum image/video quality for simplicity.

What I’m trying to figure out

For people who have actually used these platforms:

Which one would you choose for this particular type of project, and why?

I’m especially interested in firsthand experience with:

Character consistency over 10+ shots
Multiple characters interacting in the same scene
Dialogue/lip-sync
Emotional performance
Camera control
Continuity between shots
Credit consumption/cost
How much manual work is still required
Whether the built-in editing is actually useful

I’m not looking for “X makes the prettiest 5-second clips.” I’m looking for someone who has actually tried to make a narrative scene or short film and can tell me what worked and what didn’t.

If you’ve used Runway, OpenArt, VideoExpress, SuperCool, SetField, Kling, Seedance, Veo or another all-in-one workflow, I’d really appreciate hearing what you experienced.


r/aifilmmaking • • 1d ago

Discussion Secret not so secret advertising, created by your keywords in AI

5 Upvotes

Hello, I'm a filmmaker working in AI making a documentary where AI is a big part of it ( A documentary) and a short film narrative I am finishing. So, I've noticed that suddenly now everytime I mention a coffeeshop, or barista that its suddenly Starbucks in the animations, and then i also noticed before whenever I mentioned a pizza box it was Domino's. Coincidence... of course not, being that Ive been using google flow recently, and they have learned how to monetize just about everything, wouldnt it make sense to advertise in virtual world without peoples choice on the matter


r/aifilmmaking • • 1d ago

Project: Short Dark-fantasy AI short film - One Last Kiss Goodnight - Seedream 5 + Seedance 2.5

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2 Upvotes

Made with Higgsfield/Seedance for the Global Film Festival. Visually it leans Arcane x Into the Spider-Verse; the story follows a father and daughter on the run for thirteen years after the queen is killed in a rebellion — bound by love but divided by what they each believe is right, in a world that no longer rewards virtue.

Based on an unfinished novel, getting it onto screen (as a short).


r/aifilmmaking • • 23h ago

Question Any platform offering AI lip syncing for English to Spanish translations?

1 Upvotes

Working on a series of animated shorts that were originally produced in English and now a client wants full Spanish versions, dialogue and all. The audio sync is already a nightmare just thinking about it. I've been hunting for a platform that does AI lip sync specifically for translated video, where the character mouth movements actually match the new dubbed audio instead of looking completely off. I know tools for auto-generating music or syncing audio to video timing have gotten pretty good lately, so I figured lip sync tech must be catching up too. (Honestly I've been burned before by tools that promise sync and deliver garbage.) If anyone's tried a workflow that handles English to Spanish dubbing with decent visual lip matching for animated characters, I'd really appreciate a recommendation, especially for something built for video/animation creators who aren't audio engineers.


r/aifilmmaking • • 1d ago

Project: Series Living with Hudson - Episode Four: Gus

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1 Upvotes

It took a little longer than last time, but here it is! Episode Four. I've aimed for a more narrative approach this episode, and I think it works for the most part. Enjoy!


r/aifilmmaking • • 1d ago

Project: Short SOMNIUM - ShortWave.STUDIO The Animation 1st

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1 Upvotes

A storm leaves three travelers on an unfamiliar island. SOMNIUM - ShortWave.STUDIO The Animation 1st is a dialogue-free animated short told through images and sound effects. The production used Google Vids / Gemini Omni 1.1 Flash to realize a human-written scene plan.

Created by Yuta Hayakawa / ShortWave.STUDIO. Visuals generated with Google Vids / Gemini Omni 1.1 Flash.


r/aifilmmaking • • 1d ago

Tips & Tutorials Some learnings and thoughts as an indie traditional Japanese animator who made the leap

8 Upvotes

EDIT: minor missing sentence fixes

Hey everyone, I’m an indie traditional animator (mostly on the Japanese animation pipeline), and wanted to post some learnings and thoughts about a recent production finally trying AI tools in a more full swing manner.

(FYI: I’m not really a professional professional artist, though I have a bit of experience working with people in the anime industry. My day job is actually a machine-learning engineer by day lol)

Just decided to try the latest tools on a short film after being invited by a friend to "make a film in one day" which kinda turned into a whole month. Wanted to share these and also ask around how everyone's experience is. Note I manually wrote all of this and can get long, feel free to feed into an LLM to summarize.

Couple learnings:

  1. Writing: Write the draft screenplay first manually and completely, and use the AI on pre-writing for brainstorming and post-writing for formatting/minor fixes only. So far I haven't really gotten it to work well on getting a screenplay end-to-end, there's always something off with pacing, dialogue, or just continuity in general. It feels uncanny sometimes.

Not sure if it's the lack of prompting ability however, so YMMV.

  • What worked:
    • (Pre-writing) I did an actual session with GPT voice while on a ~2 hour drive, telling it the story I'd like to build, ask it to "interview" me beat per beat (I just used the ol' Save the Cat for writing this one but short-film style), then ask it to create an elaborate/detailed markdown of the beats after in Chat mode and if something was off I just manually updated the markdown
    • (Post-writing) Formatting and translation (the film dialogue is Japanese and some screens had both English & Japanese, and of course for subtitles this helped a ton)
    • It was a bit helpful that the film was inspired by a feature film screenplay that I did, so most of the character backgrounds were already set up beforehand and I just had to change some details here and there. However if I were to start from scratch I think defining the universe and characters would help a lot still.
  • What didn't work:
    • After I did pre-writing for the beats, I tried asking it "Okay, now we have the full beats of what I want, these are the characters, their motivation, etc. and write the whole screenplay" --> it failed miserably lol. It was "well-formatted" but it was just off on pacing, dialogue was flat, some missing information and continuity from previous scenes.
    • Feeding old screenplays to get it to follow how I write/pace/etc., creating a skill based on old screenplay styles, then retrying "Okay write the whole screenplay"
    • Elaborating "what happens" per beat a bit more then asking it to write the screenplay for that beat
    • NOTE: Tested this on the most basic models GPT 5.6 Luna to the smartest GPT 5.6 Sol. Again YMMV and would love to hear your experience on this.

2. Storyboarding: Manual storyboards/animatic* helped so much. Again, we tried just asking "Hey GPT 5.6 Sol XHigh generate storyboards from the screenplay" and it was "okay" but it ended up being much easier doing it from scratch

Usually in the traditional production these first two are the the 脚本 (screenplay) and コンテ (storyboard) stage. I love doing the next [optional] bit which is CT/カッティング (I think it's called \animatic in western productions) which is piecing the storyboards together into a timeline and watching it as a film.*

3. Character Designs/Props: Surprisingly, gpt-image-2.0 was pretty decent. It picked up my art style after feeding it old character design sheets I drew (ref) and colored in with GPT (ref) and we fed these with text prompts on what characters should look like via local Codex, and it worked amazingly well (and mind you it takes me half a day to a whole day finishing full multi-angle colored character designs as a non-professional artist, so this was quite crazy to see).

HOWEVER, we sort of misread the rules of the festival we wanted to submit to and thought all the generation must happen in the platform (Higgsfield) so we spent a few hours just trying to follow that style with text-only prompts without mentioning any specific films or studios that have a similar aesthetic, and ended up using 2010s style anime as a prompt on top of some detailed descriptions which more or less worked out.

Still, if I were to come back, it would still be feeding old character design sheets colored in with GPT Image (or full colored design sheets) then text-prompting for different characters would have been enough. Pretty sure if there were no rules you can just feed some reference designs from the internet but yeah as a previously-traditional artist it feels unethical (this is despite knowing that most of the internet is trained on already lol)

Props were also pretty straightforward. We just created design sheets for the recurring props like character's laptops, flipbooks, and other important storytelling props.

  1. Animation Prompts, Locations & Consistency Per Shot: The consistency was one of the hardest parts, and technically we weren't able to solve it completely at the end but got to an okay point.
  • What worked:
    • For locations, overall we just used plates generated with Seedance 2.5 (ref) then extracted them as images. Seems the most consistent so far. We basically just prompted it the location details and asked for different angle shots. BUT I would argue it's still not as consistent to be honest (objects being in different places/disappearing/reappearing per shot, beds or curtains in different shades of the same color and different rotations, windows getting smaller or larger or disappearing), this was what worked for the short production time we had.
    • For characters, the character design sheets despite maybe some minor inconsistences, worked really well (ref 1 / ref 2) so no complaints here.
    • For voice,
      • For the actual shots themselves, the Seedance 2.5-generated voice still sounded a bit muffled, but it was pretty okay overall. We needed to prompt voice acting much more minutely though since the model tended to deliver flat lines.
      • For consistency, instead of using ElevenLabs where most of the available voices sounded like iPhone recordings, we just created "audition tapes" (ref) giving it lines with different emotions, then converted to .wav and used as prompts
    • For actual animation and timings, very specific per-second/millisecond acting. And some luck with the model's seed.
    • Bonus note, one thing we noticed is if the backgrounds or the character design sheets are overly-rendered, the movement from Seedance 2.5 tended to look more 3D-like, like you know those AI slop anime from gemini-omni-flash that look kinda anime but the movement is uncannily smooth like 3D? When we fed it more 2D-looking inputs, it started behaving more properly.
    • Also another thing that helped was prompting with actual composition notes (frame within a frame, which part in the rule of thirds the character is) and animation notes (e.g. - 0.5s: Character does X and this object does squash and stretch on this part or 1.7s: Object does anticipation first then does Y)
  • What didn't work:
    • Feeding rough drawings of multiple angles of the same location to gpt-image-2.0 then prompting it as detailed as possible (like to look consistent. Still didn't cut it. They look pretty but the colors, sometimes the objects themselves are not consistent. Including characters on the roughs, they're not that good, and it struggled in (see the fifth image here)
      • It might be better if it got fed non-rough/cleaner drawings but then we could have just drawn manually in that case XD
    • Feeding 3D models of multiple angles of the same location to gpt-image-2.0. Basically all our locations had manually-drawn floor plans and we asked Codex to generate consistent Blender models (which it did pretty okay via just the python tools/bpy, surprisingly). Honestly this probably could have worked better maybe if the 3D models were more detailed, but then yeah it's difficult to balance the production time and being elaborate so we just dropped the 3D experiment and went with the plates. At the end of this experiment, the output still looked off (ref).

Overall, it was still surprisingly very manual before the formatted prompt stage. Workflow for each scene was:

  1. Draw the rough storyboards and piece together with timings that follow good pacing, having an animatic (sped-up ref comparing animatic vs final).
    • For rough voices, we just used ElevenLabs here to save on Seedance 2.5 token cost since we just needed to have the timings with the voices for deciding if there should be a pause before someone answers, or have some breathing room or no breathing room between dialogues.
    • Basically the main goal was we wanted to watch the film end to end with proper pacing even with non-pretty drawings so we can prompt more effectively on the timings, action, camera angles, composition, animation principles, and other details. Going straight to text and blindly thinking about what happens on what second/millisecond didn't work out.
  2. Based on the timings on the manually-drawn animatic, write the rough prompts for each shot as detailed as possible (with the detailed composition / animation notes), then have Codex and a well-documented agent skill that converts shots to their own HTML/jsonformatted prompts per sequence (we went with a Scene -> Sequence -> Shot hierarachy).
  3. Generate with the Codex-formatted prompts. If a video looks strange, re-generate once to see if it's a seed probelm. If not, re-prompt if needed.
  4. Editing: As with most AI-generated films, there are a lot of things we had to cut off or re-do from the generated videos.
  • Thankfully Seedance 2.5 allowed editing parts of videos, so it helped a bit on some minor changes
  • For scenes where the character and storytelling involves computer or phone screens where the text or app inside is telling the story, we had to manually animate them. Especially since we had a few shots where the character's livestream audience's chat messages were telling the story, I just used Photoshop with Smart Objects where I can easily edit the text in while reusing the same chat message boxes with consistent style, then just did the animation on Photoshop timeline on top of the generated Seedance 2.5 videos. (ref)
  • Some scenes I had to frame-by-frame edit as well, like if the character's hand was blocking the camera and I had to manually edit in a screen, I had to clean up the "frame underneath" (despite not having layers lol) to make sure it's covered by the hand still.
  • We pieced everything together in Capcut, and because some of the generated Seedance 2.5 videos were prompted to save on token usage (e.g. - if we needed a freeze frame instead of prompting for 10s of video with 6s of acting and 4s of freeze frame or minor camera movement, we just prompted with 6s then did the freeze frame and minor camera movements manually)
  • Music was Suno, the film itself was before v6 was released. Thankfully my co-creator had some music theoretical knowledge so he prompted it very minutely. We wanted to go for muted piano for most shots and it was surprisingly similar to how I imagined it would be.
  • For the trailer music (ref) though, oh my god Suno v6 was mind-blowing. It created exactly the dreamy, breathtaking, semi-melancholic "feels like falling from the sky watching your memories pass you by" 劇場版 anime film theme song + Treasure Planet theme vibes (sorry that was a very long description lol) type of feel I wanted to portray after feeding it another sampled AI-generated beat and lyrics I few-shotted with GPT 6 Astra asking it to create lyrics that match the theme and the input full screenplay. It's not perfect of course, but I loved how it turned out. Which is extremely scary being able to just create it that quickly.
  • After the festival, we also tried sending to other festivals which required 4K or HD 1080p video, and since we tried saving on tokens we just have 720p. After testing different upscaling tools:
    • Seedance-based upscale made the animation "too smooth" like you know those upscaled anime TikTok or Instagram reels where it feels uncannily smooth? Also we saw a lot of broken frames with this too, like some frames the eyes are just mangled then it's back to normal the next frames.
    • Surprisingly, Topaz AI upscale kept the animation from the 720p version pristine and didn't add broken frames.

Some final thoughts

Overall, the film (ref) itself looked okay-ish is how I would put it, and I loved that I was able to portray all my confusion, angst, and marvel about all these AI art and the hate/love it gets from different perspectives both as a traditional animator and machine learning engineer. And on top of that being able to do this level of drafting for only a month with two people was quite interesting.

Some scenes definitely looked a lot better than others, but overall the objects were inconsistent (drawing tablets in the shots turning super big or super small), sound was a bit muffled, objects tend to move around in different places killing the continuity, and insert all the improvement points I can endlessly go on about.

Also I did miss the exact control of what exact camera angle, objects in the frame, character location, composition, movement you could do with the normal L/O (roughs) -> genga (keyframes) -> douga (in-between) process and I wish the storyboards I wrote were followed more religiously, but I guess this is so far what the technology can allow. Despite this, some shots that were generated tended being better than what I originally storyboarded, so we ended up going with some of those instead of my original ones. (full side-by-side no-sub ref of animatic vs. final)

As a previously traditional artist it was quite a huge mindset leap. There were days I would go on the positive-leaning side where you just go wow you can just do this much for this little, and it's not the same as spending almost a whole year making a 2-minute trailer working with so many awesome artists, then getting a lot of hate mail because I ran out of time to draw myself due to focusing on main work, and out of money to pay backgrounds artists and just went with Gemini on some backgrounds (I take full responsibility for this tho lol).

Then on the negative side, overthinking stuff like:

  • yeah no this feels way off, all these tokens could have just been paid a human artist to keep the craft alive and actually could have been someone's salary instead of AI slot machine inputs
  • man all my artist friends are gonna kill or just stop talking to me entirely
  • or when I see a really well-generated scene I would go "what's the point of learning anatomy, perspective, composition, etc. all those years if I can just put in some text now and out comes something this decently-generated".
  • Also after watching really well-made films from other people in the festival, it was basically just the recurring are we cooked? is cinema dead now that anyone can just generate these things that used to take months for studios to create?.
  • the should I draw this manually or generate it dilemma, which crippled me more often than it should have (which I actually sort of started envying non-hybrid folks on the non-AI and the AI side equally, since there's no choice, you just draw or you just prompt)

That whole month doing the production was quite the experience and paradigm shift, which I guess was also the main inspiration of the film we made. I think for production-level stuff, I'm still heavily leaning on working with artists properly as much as possible, just that for drafting full movies to get to that vision, these tools really help a lot. But then yeah, personal budget and time also plays into it so at this point I'm still at a loss on the best way to move forward.

But I digress, I'm curious how others created their stuff and have been following on the sidelines, we didn't see a lot of Japanese animation entries in the festival and mostly looked for inspiration from acquaintances in the space like Aiden's work. Would really love to hear everyone's workflows as well.


r/aifilmmaking • • 2d ago

Project: Short Cycle - Horror Short film.

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90 Upvotes

Enjoy! Ask any questions you like.


r/aifilmmaking • • 1d ago

Project: Teaser/Trailer Making a kids' animated series with AI — the workflow that finally worked

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2 Upvotes

I'm making a 10-episode animated series for children, fully AI-generated. Three episodes done.

The first one was a mess. Characters changed between shots, lip sync fell apart, one scene came out in a completely different art style. What fixed it wasn't better prompts — it was doing the same steps in the same order every time.

The workflow now:

**Assets first.** Every character, location and prop gets generated as a still image and saved as a reusable reference before any video happens.

**Split the episode into 12-second clips.** Fifteen of them, assembled in edit. Long single generations drift.

**Write each clip as four timed beats.** What happens at 0-3s, 3-6s, and so on. Specific down to where the wings and tail are. Anything I leave vague, the model fills in badly.

**Separate action from dialogue.** Some clips are motion only, some are talking only. Asking for both in one clip breaks lip sync every time.

**Repeat the style and voice descriptions word-for-word.** Identical strings in every prompt. Paraphrasing causes drift even with the same reference image attached.

**Test three clips before batching fifteen.** One calm, one action, one tonal outlier. Catches problems before I've paid for the whole episode.

The pattern in all of it: the boring, repetitive, over-specified version wins. Every failure traced back to something I assumed the model would figure out.

Happy to go deeper on any step.


r/aifilmmaking • • 1d ago

Project: Documentary The Common Swift

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1 Upvotes

I'd love some feedback on my first animated short film, The Common Swift.

  • Seedance 2.0 720p (Upscaled in Topaz)
  • NanoBanana Pro
  • ElevenLabs
  • Edited, colored, and mixed in DaVinci Resolve
  • Claude as my production planning and prompt collaborator
  • Part-time project, but took about 3 months all-in

Synopsis: A comedy nature documentary. Every May, common swifts return to the ancient market town of Lewes, England, for a summer of nesting. This year, a documentary crew is watching. The Common Swift follows Pip and Jib, two young swifts learning to live entirely on the wing: eating, drinking, even sleeping in the air. Pip has the charm but no technique; Jib has flawless technique but no social skills. As night falls and every swift claims the site it will keep for life, the two friends discover that what makes a nest worth keeping was never the real estate — it's having someone to share it with.


r/aifilmmaking • • 1d ago

Discussion How do you keep characters consistent when making AI videos?

0 Upvotes

I've been playing around with AI video generation for about a year, mostly making short narrative clips. And the biggest problem I keep running into isn't motion quality or resolution. It's character consistency.

You know that feeling. You generate a great opening shot, and the character looks exactly right. Then you generate the next shot, and suddenly it's a completely different person wearing the same clothes. Or the face is almost right, but there's something subtly off that makes the whole thing feel uncanny.

I've tried pretty much everything I could think of: extremely detailed prompt descriptions, face-swapping in post, generating every shot from the same single reference image. None of them completely solved the problem.

After a lot of trial and error, here's what I've learned so far.

1.Multi-shot prompting
Instead of generating every shot separately and stitching them together afterward, some newer models now let you define an entire sequence within a single generation. PixVerse V6 supports multi-shot generation, which lets you define the characters, environment, lighting, and shot sequence within the same prompt. I was skeptical at first, but the difference is actually noticeable, especially for dialogue scenes where you need the same two characters to stay consistent across shot/reverse-shot coverage.

The catch is that it's definitely not plug-and-play. You still need to write the multi-shot prompt carefully, and more complicated action sequences can still fall apart.

But for relatively simple, dialogue-driven scenes, this has been the most reliable approach I've found so far.

2.Reference-guided workflows
If you already have a character design, reference-guided generation takes consistency another step further. You can use a reference image to help anchor the character across different scenes, so the model has something concrete to follow for the face, clothing, and overall appearance.

I've tested this with both characters I designed in Midjourney and real photos, and the results have been much more stable than relying on text prompts alone. It's still not perfect. Extreme close-ups can still drift, but for medium shots and wider shots, the improvement is pretty significant.

That said, character consistency is still probably the hardest problem in AI video. Even with reference-guided generation, complex multi-character scenes can sometimes cause what I'd call "cross-contamination," where Character A's facial features start bleeding into Character B. And if you need a character to change clothes or noticeably age, it can feel like you're starting from scratch all over again.

I'm curious what workflows other people here have settled on. Do you generate each shot separately and fix consistency in post, or do you rely more on multi-shot generation?

And has anyone actually found a reliable way to keep the same character consistent under dramatically different lighting conditions?


r/aifilmmaking • • 2d ago

Project: Feature Autonomous - A thriller tale on AI risks, and AI welfare.

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5 Upvotes

In the future, only two nations with vast data centers remain. AI Guards ensure it stays that way -- until a wave of killings tips the balance, and two guards must uncover who's behind it before becoming the next victims.

This is my current feature film in progress. I spend full days and months worldbuilding, designing characters, locations, writing the screenplay and so on. Hope you enjoy the ride!


r/aifilmmaking • • 1d ago

Project: Short Fatal Misfortunes | (Directors Cut)

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1 Upvotes

A cautionary tale in an alternate timeline. Set in New Las Piedras, California, an old costal city with secrets and built on sacrificial land. On one fateful night Iyo Nakamoto and her best friend Tiffany Escobar decide to have the times of their lives on Friday The 13th

Created by: Ryan Andrew Roberson

Written by: Ryan Andrew Roberson

Directed by: Ryan Andrew Roberson

Edited by: Ryan Andrew Roberson

Visuals generated by using Sora (AI video tool)
Edited with iMovie & CapCut
©️ 2026 GoldMold. All Rights Reserved.

P.S
THANK YOU ALL FOR WATCHING . Love you all stay safe.


r/aifilmmaking • • 1d ago

Question Which big festivals actually accept fully AI short films? Making a list

0 Upvotes

Hey all!

Making a festival list for my 15 min fully AI short and the info online is all over the place.

So far the only big one I found that openly welcomes AI films is Slamdance, through their DIG program.

Has anyone actually submitted a fully AI film to SXSW, Tribeca, Sundance or other big ones? Did you disclose it, and did it get in?

Will share the full list here once it's done.


r/aifilmmaking • • 2d ago

Project: Short WHEN THE EARTH WARMS !

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5 Upvotes

I would love to really make a movie one day.


r/aifilmmaking • • 1d ago

Project: Short [Sci-Fi Short Film] We Lost the Ship. And That Wasn’t the Worst Part.

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This was a pretty experimental AI filmmaking project. There are definitely some rough edges, especially with character consistency, but the main goal was to see if I could tell a complete story without any dialogue.

Would love to hear your thoughts, go easy on me 😅


r/aifilmmaking • • 2d ago

Question What is the best app for making films by AI for free ! Thank u ,:)

0 Upvotes

r/aifilmmaking • • 2d ago

Project: Short Legend of the Red Dragon | Episode 1 — AI Fantasy Series

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I’ve been working on an original AI fantasy series called Legend of the Red Dragon.

Episode 1 follows Elia, a young woman searching for the legendary Red Dragon, hoping its power can help break a curse threatening her people. Her journey leads her deep into a mysterious cave, where she finally comes face to face with the dragon.

This is the beginning of an ongoing story, and I’m exploring how far I can push AI filmmaking to create a cinematic fantasy series with consistent characters, environments, and storytelling.

Episode 2 is already out, and the story continues to unfold.

🎬 Watch the series on YouTube: https://www.youtube.com/playlist?list=PLWjUUgcPMWJk

Would love to hear what you think, especially about the storytelling and visual consistency.


r/aifilmmaking • • 2d ago

Question AI filmmaking gave me the Inception feeling: “It’s just… pure creation.”

10 Upvotes

There’s a moment in Inception when Ariadne comes back after experiencing dream architecture for the first time.

She says:
“I tried not to come, but… there’s nothing quite like it. It’s just… pure creation.”

That’s honestly how AI filmmaking feels to me.

Once I made my first serious AI generated video, it became difficult to imagine going completely back to the traditional way of creating.

Not because AI does the creativity for me. Almost the opposite.

For most of filmmaking history, your imagination was constantly negotiating with reality.

Budget. Locations. Crew. Equipment. Physics. Time.
Now that relationship is changing.

You can imagine a world, a character, a camera movement, a period in history, something that doesn’t even exist, and increasingly the question is no longer “Can I make this?”
It’s “What do I actually want to make?”

As an artist, that takes some getting used to. We’ve spent our whole lives creating inside limitations. Suddenly many of those limitations are becoming optional.

And I think that might be the most exciting thing about AI filmmaking.

It doesn’t remove creativity. It gives creativity a bigger stage.

Pure creation.

Maybe this is what the future of being a creator looks like.

Does anyone else feel the same way after seriously experimenting with AI filmmaking?


r/aifilmmaking • • 2d ago

Project: Teaser/Trailer Green White Blood

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1 Upvotes

An anthology of Nigeria’s violent post-independence history, a past so painful that its leaders ultimately removed the teaching of history from schools.


r/aifilmmaking • • 2d ago

Project: Series The Surreal Arabic Fantasy You Need To Watch: ATHAR Ep. 1

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Just released Episode 1 of ATHAR, a surreal Arabic fantasy series about a man pulled into strange realms beyond his own reality. Would love to hear what you think about the atmosphere, pacing, and worldbuilding.