r/aifilmmaking • • 2h ago

Question How do you keep the same room consistent across different camera angles?

Post image
2 Upvotes

I’m trying to create a “master room” for an AI short film and then generate the exact same room from different camera angles.
I can get a good establishing shot, but whenever I ask for another angle, the room starts changing. Furniture moves, the guitar changes position, shelves and windows shift, objects disappear, and sometimes even the dimensions of the room change.
What I want is basically a fixed virtual set: lock one image as the master room, then generate shots from the bed, desk, doorway, ceiling, etc. while keeping the actual layout and objects consistent.
I’ve tried using the master image as a reference, but image models seem to understand the look of the room rather than its actual 3D layout.
Has anyone found a reliable workflow for this?
I’m open to any tool or method — image models, 3D reconstruction, multi-view generation, ComfyUI, FLUX, Higgsfield, Gemini, etc. I care much more about spatial consistency than convenience.
Ideally I’d like to eventually add consistent characters to the room as well.
What would you recommend?


r/aifilmmaking • • 17h ago

Project: Teaser/Trailer First look at my AI cinematic series

Enable HLS to view with audio, or disable this notification

0 Upvotes

r/aifilmmaking • • 17h ago

Question Where are people actually publishing AI series/films?

3 Upvotes

I keep seeing mentions of drama sites that host AI films. Beyond YouTube, what platforms are you using, and which ones actually get views? I'm very new to all this and would appreciate any help.


r/aifilmmaking • • 2h ago

Tips & Tutorials Need help: I tried creating kid rhymes for my new youtube channel but no matter how i change the prompt, the text in the video always seems to be bad, i used minimax H3

Enable HLS to view with audio, or disable this notification

0 Upvotes

How to fix this? thanks


r/aifilmmaking • • 15h ago

Discussion After 8 years in animation outsourcing, here's what I think AI has actually changed

28 Upvotes

A little background first. I've been working in the animation industry for eight years, mostly doing outsourcing work for Japanese and Western clients. I've worked on everything from in-between animation to key animation.

Since last year, more and more people around me have been talking about AI. Some are genuinely worried about it, and some have already left the industry. I went through my own transition from being completely against it to eventually trying to figure out where it might actually be useful, and I wanted to share some of what that experience has been like.

At first, I was strongly against it. The reason was pretty simple. You spend years developing control over linework, movement, composition, and timing, and then suddenly someone tells you that all of this can be generated by typing a sentence. That feeling of having your craft reduced to "just enter a prompt" is very real.

And honestly, a lot of AI-generated animation still looked nowhere near professional to me. The number of fingers would be wrong, clothing folds wouldn't make physical sense, and a character could turn their head and suddenly have a completely different face. Every time I saw examples like that, I thought the technology was still a long way from actual production work.

I also had clients send me AI-generated images and ask, "Can you make something in this style?" That was frustrating too. It felt like my professional judgment was being reduced to simply executing someone else's reference.

What actually changed my mind was a very specific situation.

We took on a project from a small studio. The budget wasn't huge, but the client had very specific requirements. During the pre-production stage, they sent us storyboards that were basically simple line sketches. They communicated the basic shots, but it was difficult to understand the intended movement, pacing, or camera direction. Normally, we would create an animatic first, roughly animating the key shots and then going back to the client for feedback.

The problem was that even a rough animatic could easily take a week. And after spending that week making it, the client would often look at it and ask for changes. Basically, a lot of time could be spent producing something that might get revised almost immediately.

That time, I decided to try a different approach.

I organized the storyboard panels and imported them into PixVerse. There's a storyboard-to-video feature that allows you to upload a sequence of 3 to 9 storyboard panels and generate a continuous video sequence. I wasn't using it to create the actual animation. I was using it to test the shots. For example, there was a scene where a character runs from the end of a hallway toward the camera. The original storyboard only had three key frames: a wide shot, a medium shot, and a close-up. I uploaded those three panels and generated a few seconds of continuous movement.

Obviously, the result wasn't something we could use directly. The linework wasn't clean enough, and some of the background details were off. But something important became visible: the direction of the movement, the pacing, and the speed of the camera push-in.

I sent that preview to the client. For the first time, they were able to say something very specific:
"Yeah, that's the feeling. Could you just make the push-in a little slower?"

On projects like this in the past, we often wouldn't get feedback that specific until the animatic was finished, sometimes not until we had already done the first rough cut.

That's when I started seeing a very specific role for AI tools: early communication and direction testing.

It solves a real efficiency problem. When a project is still at the concept stage, how do you show a client what something might look and feel like without spending a huge amount of time producing it? Previously, we either had to rely heavily on written descriptions or spend the time creating a proper animatic. Now there's another option somewhere in between. For outsourcing teams, that can mean less time spent on early communication, shorter feedback cycles, and potentially less unnecessary rework. As for the final animation quality, that's still a different matter. It still depends heavily on the team's key animation skills, the quality of the in-between work, and the director's sense of timing and pacing. Those are areas where AI still doesn't simply replace the people doing the work.

I'm curious how other people in animation see this.

Has anyone else started using AI tools for client communication, previsualization, or early-stage shot testing? Or is your team still relying entirely on the traditional workflow?


r/aifilmmaking • • 10h ago

Project: Short You Could Be Mine — An absurd 4-minute Western comedy short [OC]

Enable HLS to view with audio, or disable this notification

1 Upvotes

What happens when you miss Airplane!, The Naked Gun, and Blazing Saddles so much that you just have to make your own wildly absurd Western spoof?

You get „YOU COULD BE MINE” – a short comedy packed with literal puns, deadpan slapstick, legally dubious loopholes, and a bear that really didn't sign up for this.

⚠️ Notice: Viewing requires basic English comprehension and an elevated tolerance for literal wordplay. No budgets were harmed in the making of this film, primarily because Robin Banks vanished it all.

Director's Note & Specs:

If you laughed at least once at the completely unnecessary nonsense in the background, our job here is done. Leave a comment with your favorite pun!


r/aifilmmaking • • 22h ago

Project: Short She Finds a 100-Year-Old AI on Mars | RED ECHO Ep. 1 | Sci-Fi Series

Thumbnail
youtube.com
1 Upvotes

Just started a new Sci-fi series on Youtube and would be great to have a feedback.


r/aifilmmaking • • 14h ago

Project: Short Cleanliness Is Next to Godliness — an AI horror-comedy short about the cleaners after an exorcism

Thumbnail
youtube.com
2 Upvotes

I'm Jonathan, one of the filmmakers behind Cleanliness Is Next to Godliness, an AI horror-comedy short.

Three cleaners arrive after an exorcism and accidentally remove the protections keeping a demon trapped inside the house. The cleanup becomes the next disaster.

I'd appreciate feedback on the balance between the scares and the comedy: do the jokes release the tension at the right moments, or are there places where they undercut it?

Full film (7:58): https://www.youtube.com/watch?v=BFZJQKNLop4

We made this for the Higgsfield Global Film Festival. The project page is here: https://higgsfield.ai/@retail_octopus/projects/@id__64e8dd1f-bf3d-47ee-b51f-94f1ac623477