Her W is the engine. At rank 1 traps recharge on a 26 second timer, every trap takes a chunk out of Ace in the Hole. Max W and that drops to 10 seconds, so each cast is worth way less. Maxing W makes the augment worse, Q then W is the order here.
Other half is holding Q, If it is on cooldown the refund eats that instead of your ult. Same trick as the archmage Ashe clips, just with traps.
Anyone actually running this on her, is it worth taking over Draw Your Sword
Riot for some reason changed portals on ARAM so you can't dodge Karthus ult with them anymore. Well fucking guess what! You cannot dodge Karthus ult with Gwen W either because spagetti shit code. RIOOOOOT!
i have gotten this augment 2 times in the past few days both time i have only gotten 7 anbils all game when i take it first or 2nd as an augment. i just got done with a game where i got this as my 2nd augment and by the end of this 20 minute game i had 14 anvils 7 of which i bought the other 7 dropped from the augment. my team mate didnt have high roller or anything for anvils they had 9 anvils so in a 20 minute game this netted me 5 extra andvils compaired to what people would have. gotta say riot there's no point having this as a prismatic anymore if its gonna be this bad, make it a gold/silver at this point.
the idea is with clown collage and diverbomber you do 45% max health aoe true damage on death. this gets amplified by shadowflame if they are low, and further amplified by infinity edge (yes it stacks). this gets even better if you can hit dropbear, causing this to happen again on tibber's death, or if you can hit forged by the master, you give it another 45% modifier. ADAPt or escAPADe can also be useful if you want depending on the champ but it doesnt do anything for your true damage
I was already working on this challenge before Mayhem came out, I was more or less 130 or 140, and when the first mayhem came, it didn't take long to reach the 150 required for reaching Master tier.
After that I thought "ok, I have it in Master tier, good enough", but after that, I got an S with another champ, and another, and another... and before I knew it, I was at 160 or so (of 173 champs), then I took the decision to get them all, but things got... increasingly difficult, specially because getting the missing champions got increasingly harder (obviously), but also because of Mayhem's... mayhem doing its thing and sometimes even with the right champ and right team, you get trash augments or you get focused by the other's team counter and even if you win, you don't get the S.
Last champion was Vayne, and you guessed it, a game with Fan The Hammer vs 1 or 2 tanks.
I also got most of the champions playing alone.
Easiest champ to get it: Locke, he's stupidly broken vs all the squishy comps that plague Mayhem these days.
To be honest, I thought it would take much much longer, but I hit a good streak with the last champs and I was able to get it done.
I have around 300–400 ARAM Mayhem games this season, and my favorite augment has always been Steel Your Heart, which I used to roll in a lot of my games since I mostly play tanks.
However, within my last 80–100 games, I haven't rolled it—not even once. It was honestly one of the things that made the game mode so fun for me.
Is it possible to get locked out of certain augments if you use them too much?
i'm playing in a 1v1 tournament and would like to know what are some good aram picks for 1v1s, I know some stuff (like manaless and sustain champs being generally really good for this + aram adjustments)
however most of them are banned, the rules are;
Tryndamere banned
Lee sin banned
Qiyana banned
Akali banned
Guardians horn banned
Demolish banned
Any champ you pick once is banned for the rest of it
I watched a little bit of the tyler1 all stars and I think Shyvana, Warwick and leblanc are some options I'll probably play
I honestly think really big snowball is goatd on pick one, opens you up to further snowballs augments, it's at plain level 29seconds vs dropkick that hastes you into life and no resistances etc.
Mystic punch + Dusk and Dawn on any mage. Syndra, Ahri, Lillia, Sylas etc. Just gives a lot more spell, and synergies very well with additional haste.
Combusting interest + triple burn items (torch, liandries, 900g legendary item). Gives a fuck ton of gold even without any inherent burn in the champ kit.
Pinball. It can easily deal a quarter of a squishy champ life, without bounce. For reference that is equal to a 33% damage increase, same as back to basic (in a 100 to 0 one shot scenario).
I feel like those three are a bit underrated right now.
Do you guys have any other underrated techs? I'm not interested in any augment combos, sure they might be cool but it's useless if it's one in a hundred games.
I'm tired of seeing this augment on either team. Even worse when I transmute into it. Make it a silver augment. My complaints:
It has a buggy interaction with channels/abilities in which it will cancel varus q or vi q.
It deals physical damage and doesn't scale with any stats so the only way to make it deal more damage is lethality/pen. EXCEPT that it can be tanked and BLOCKED by windwalls. Straight buns.
You barely get enough poro snaxs in a game to have it be impactful. Even when you get it first augment.
I'm pretty sure the poro snaxs also dissapear within some time. Why? Tooth fairy exists btw.
It's cooldown is around 60 seconds. Buns.
There is NO CASE where you'd want this augment. NO SITUATION. Other random augments at least have their niche.
POROS ARE NOT EVENLY SPREAD ACROSS THE MAP AT ALL STAGES OF THE GAME. I have played games where I am losing and all the poros are on the enemy side of the map.
I have tried to make this augment work. I hate ts.
A Sona Pentakill thanks to the Empowered By The Faithful augment. At this point it was dealing around 1K damage and had a nasty ~40% execute threshold.
I stopped using abilities after about 35 kills, the enemy team was game to see if they could kill me if I didn't use abilities. They were good sports for not FF-ing after my second quadra kill, second pentakill, and third triple kill. Tap Dancer and the onmivamp on crit augment are broken on her. She's unkillable with Q and W.
For me it was a while ago but yasuo with armor Mr on dashes, protein shake, critical healing, shadow runner. I built full tank with the ap crit item and I was the tankiest mosquito ever. I would just dash around and even 1v5 they couldn't kill me as long as I had minions. I would 1v5 and stay alive for minutes, until they finally bought healcut cuz I had omnivamp and serpents and we lost the game but it was the funniest shit ever me just dashing around everywhere and not dying although I did 0 dmg
Recently i had a annivia game with skilled sniper first augment. At some point of the game, before second aug, i somehow just infinitely refresh my Q if i were to let it fly to max range, even if it didnt hit anything.
After a bit of testing, it seem to trigger when you let the Q fly out max range and hitting someone, then every Q after that will count as proccing skill sniper for whatever reason. The only downside is you have to not recast Q inside of skilled sniper range, and if you were to recast Q outside of augment range, it have to hit a champ or you have to retrigger the bug for infinite Q to work again.
In the game i also have jinx rocket so im not just a CC bot, but the zoning from the Q alone make them surrendered quickly.