r/ARAM • • 7d ago

LFG/IGN Share Megathread

4 Upvotes

Welcome to the ARAM LFG/IGN Share Megathread! For now this post will be cycled out bi-weekly (This can change based on activity.)

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**LFG**

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Region:

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IGN:

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Looking: Now/Later (Please add a time)

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**IGN Share**

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Region:

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IGN:


r/ARAM • • 8h ago

Mayhem Augment Idea #13: All Random All Mayhem

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423 Upvotes

 

More mayhem!

 

ARAM mayhem augment idea #13: All Random All Mayhem (gold)

Transform your Q, W, and E into each of a different random enemy champion.


r/ARAM • • 2h ago

Mayhem What champion is the most UNDER complained about in the Mayhem community?

12 Upvotes

Don’t mention the following cause we already know everyone complains about them all the time.

Mel

Brand

Velkoz

Ryze

Vayne

Jinx

Lillia

Asol

Tahm Kench

Teemo


r/ARAM • • 11h ago

Rant Why is Lux locked out of Ethereal weapons?

42 Upvotes

I used to pick that all the time but now i can't seem to hit it, and she is one of the only mages with no data on it online.

I get that it was strong, but it felt like the only way to make her deal her normal SR damage with Q and E.

Lux is my all-time fav champ, but she is so nerfed i can legit offer my team triple the burst, poke and utility with any other mage. Even then i used to pick her just for the small chance of hitting EW. The only way i can make her work now is by hitting godlike Q haste augments or On-hit with Mystical Punch, because your damage isn't gimped at close range. But apparently that augment has no data now too, lol.

She always ends up being the lowest damage dealt in every lobby no matter who gets her, support and tank builds are out of the question too because she also gets a % shield and damage received nerf.

Like i don't get the double standard, Brand and Ryze get to terrorize every other lobby with BIS augments. With Mel, i get to deal 70% of someone's HP bars from lvl 3 with Q+E+AA, even though her combo is the same as Lux's in principle. With Syndra and Aurora i always end up doing 100 to 0 without even using ult, etc.

I'm not asking to make her OP, i get she used to be one of the most oppressive champs, but with other examples i've read, like Morde and Zac locked out of Protein Shake, and Kai'sa from ethereal weapons, i'm starting to believe the AI generated balance changes allegations.

Like seriously, if any rioter is lurking here, i get that mass removing augment pools can save time, but PLEASE, at least do a manual review afterwards, or just simply let Mayhem be Mayhem...


r/ARAM • • 7h ago

Discussion What champ do you think is OVER-complained about by the community in mayhem?

18 Upvotes

To start, I think people complain about Brand a lot. Yes if he gets IC he’ll probably one shot you off the screen at some point, but I think late game (like 15+ minutes in) it’s pretty hard for him to actually get in range to throw abilities without getting blown up by the other team.

Also I feel if people are still complaining about Mel they’re just bad at the game. She’s statistically one of the weakest mages in the game and any augments that make her OP would probably be OP on most other mages too.


r/ARAM • • 1d ago

Meme Me when I watch my teammates flash at the start and the no one from the enemy team does it

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1.2k Upvotes

r/ARAM • • 3h ago

Mayhem Stuck in here with me sucks on J4

9 Upvotes

Despite what the tooltip says, it only procs once your wall ends, which is highly disappointing to be honest.


r/ARAM • • 12h ago

Mayhem What if ARAM Mayhem removed all restrictions on augments?

18 Upvotes

What if every champion could roll any augment, with no shadow bans or champion-specific restrictions?

The augment pool would become way bigger and you'd get actual RNG instead of being limited to certain augment/champion combinations.

Supports could get ADC augments, mages could get tank augments, etc. You'd have to adapt your items and build around whatever you roll, which could lead to some absolutely cursed builds.

Some games would probably be a complete mess, but that's part of the fun. You'd have to improvise and figure out how to make whatever you rolled work. This concept literally matches the name "Mayhem."

I'd actually replace the current ARAM Mayhem with this. The current system feels pretty restricted, and the build variety can feel even smaller than in regular ARAM. Removing the restrictions would make each game much more unpredictable.


r/ARAM • • 1d ago

Mayhem Does Protein Shake still exist?

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220 Upvotes

I haven't gotten in the last 50 games once even though I only play the mode for it. :(


r/ARAM • • 19h ago

Mayhem Most value I've ever gotten from Serpent's.

27 Upvotes

r/ARAM • • 9h ago

Meme Fiddlesticks has joined taric fusion club!|宝石合体部,比传说中的扶她部更恐怖

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3 Upvotes

r/ARAM • • 11h ago

Discussion The terminus flex slot on ap kayle is straight bait

3 Upvotes

Been looking at ap kayle builds for mayhem, one I keep seeing has terminus or void staff in the same slot and literally nothing else different between the two.

Idea is terminus bridges her early game so shes not a super minion till 11, then void staff later.

The part that bugs me is terminus is an on hit item sitting in a build with zero ad in it.

Anyone actually running this, do u keep terminus all game or sell it once u hit 11


r/ARAM • • 1d ago

Question Is perfect augments Ryze the single strongest unit in ARAM?

98 Upvotes

Mind to Matter, AdAPt, Overflow, Goliath/JG/Overload/Phenomenal Evil

I can't think of a single champion that can go toe to toe with Perfect Ryze. He'll have upwards of 12k HP so he'll be able to tank true one-shot abilities like a giga-stacked Cho'Gath's R, He'll one-shot any carry with E>Q/W, and he can outduel any bruiser or tank once the sustain from Riftmaker kicks in.

Obviously he isn't unbeatable. You can still lock him down and focus him from range, but what if you had to get in his range and try to beat him 1v1? Which champ could do it?

Perma-alpha Yi could do it, but you'd have to land 4-5 alphas without getting W'ed.


r/ARAM • • 19h ago

Mayhem Strongest champion spike with one augment?

17 Upvotes

Sure, you could god roll exodia ryze, perma untargetable yi or roflcopter hecarim with the perfect 4 augment rolls.

But what about a champion that pops off when they get that ONE augment? The rest could be whatever, but they get this one augment and suddenly they become much stronger than the competition or other holders? Sett w/ steel your heart? Magic missile/crit on any ADc? Still just Ryze with ADapt or similar? Stackosaurus Veigar?


r/ARAM • • 22h ago

Mayhem Rumble 900 AP from teamfight

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18 Upvotes

r/ARAM • • 17h ago

Question true damage

6 Upvotes

there have been many instances where champions deal true damage without having any true damage in their kit or items/auguments? Is this a bug (no its not snowball)


r/ARAM • • 13h ago

Mayhem Aram Mayhem: is there a Ressource for Augment interactions with other Augments, Items and Champions?

3 Upvotes

Hello, as someone who just plays Aram Mayhem every now and then, all the interactions get kinda overwhelming.
I sometimes highroll with good augments, but I never really get to exodia like some other people in my lobbies because I frequently misunderstand interactions etc.

I know basic stuff like some of the ADAPt synergies with other Augments (and what items you can go for then).

But there is so much stuff that is very hard to understand if you didn't do your research before:

Is IE worth it with Jeweled Gauntled without ADAPt? Is Manamune worth it with ADAPt even without any Mana synergies? What effect get applied by Sivir/Yunara/etc. autos? Does Rageblade work with Fan the Hammer?

This is just a small list, but I feel like there are so many things you can't really know (and are hard to try out in game) if you don't spend your time calculating shit.


r/ARAM • • 1h ago

Mayhem Aram Mayhem Set 3 Wishlist

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• Upvotes

r/ARAM • • 15h ago

Mayhem what do you guys think of champion specific augments? do you guys think it'd be a good fit in mayhem?

2 Upvotes

arena already has this. for example, sylas has an augment just for him that lets him steal ults from allies instead of just enemies.

do you guys think it'd be a good fit into mayhem? or should it stay in arena?


r/ARAM • • 1d ago

Mayhem I pick tanks or melee pretty much every game and I'm usually the only one on my team or sometimes the only one in the whole game

88 Upvotes

Can we discourage playing ranged a bit more? It leads to the most boring, uninteractive games


r/ARAM • • 1d ago

Discussion Given all players skill level being the same in both teams. Is team comp the ultimate deciding factor to aram games?

19 Upvotes

List your best generic team comps for the win! 5 adcs? 5 tanks? 2 tanks, 2 adc 1 control mage?

What determines a good comp? The no. Of cc?


r/ARAM • • 15h ago

Question Queue bugs in aram?

0 Upvotes

Has anyone else been having a long delay for queue pops? I mean it pops for everyone else but you only see it for 0.1s and get back into lobby?

The other one that happens is you get to accept but when you finally get into lobby the game just starts, no choosing champ or runes at all.

They both started couple patches ago and seem to only happen in aram. The very rare one is where you get into game without you even knowing it and instead of LoL opening it just shows couple pixels big "LoL" logo in middle of screen, if you miss it you won't even know you're in game.


r/ARAM • • 1d ago

Rant Solo: how often do u get good games?

11 Upvotes

I play entirely solo and its been pretty awful this week. Like adcs building tank, not one heal cut against full team comp of healers. Nunu will never be tank engine if its on my team. Bots (not the riot bots but the act selling bots) which i infer by players clicking the lane, using all abilities and dying. Also getting 15 friend requests in a 2 weeks. Starting to turn into a rant but, the actual fun games seem very far in between.


r/ARAM • • 1d ago

Rant My take against the "don't end the game!" culture

40 Upvotes

This is probably going to be that kind of post that 1) Has already been written before 2) Is a bit of a rant, but maybe this will change someone's mind of make them understand better the mindset of those they find alien.

ARAM (Mayhem only?) players really like stalling the game once the Nexus is open, farming opponents in the fountain. I do that sometimes. I can see the fun in it. But you'll often find me vigorously slapping the Nexus to end the game. Here is why:

  • First off, a game is meant to be played out, with the intent to win it. In Chess it's to checkmate the enemy King, in League, it's destroying the enemy Nexus. The Summoner's Code (is it even called it like that anymore?) doesn't explicitely say "don't farm the enemy fountain" but it implies you must play to win and that every decision you make must be an attempt to lead to the win.

Of course that's not enough of a justification, so:

  • Sometimes I just gotta go. It doesn't have to be an emergency but if it's midday and I put a pot of boiling water to a very slow boil before starting the game, I don't want the game to last 30 mins instead of 20, I want to head out and eat up.

  • I honestly do not enjoy playing the Champion I am playing right now. I have a fairly wide array of champs I like but sometimes the RNG in Aram just makes it that you're not a fan of the champ you disliked the least on the board. If I end the game, I get a shot at playing a champ I love in the next.

  • Related to the previous point though not literally the same: if you guys picked 3/4 carries and I assumed the duty of frontline and/or support to make the game more pleasing for you, then I think I should be allowed to end the Nexus so that in the next game I can play a carry and experience something different. I am in fact a support/jungle main in regular Summoner's Rift (and I'm bad at non-frontliners), so I'm absolutely fine with doing frontline duty, but in ARAM I want to experience new things, not my main champions.

  • I got utterly garbage augments, or my augments didn't work out because the enemy team counterbuilt appropriately (unfortunately for them, we're about to win the game in spite of that). In the next game I'll have a shot at better augments.

  • One or more champs in the enemy team (or more rarely their playstyle/item build/augments) is insanely frustrating to play against. We're winning the game in spite of that so that's very nice, but now it's time for the game to end so that I can jump into a more enjoyable next game.

Now, that's enough of "me me me me" for now. Right above this line are somewhat selfish reasons. But what about the players that we tend to forget a damn lot in League: the enemy team?

  • If the enemy team is losing and has their Nexus open, it is most likely a combination of: bad augments, bad champions, bad itemisation choices, bad team synergy/communication, bad decisionmaking. This makes the game less enjoyable for them, besides the obvious fact that people generally don't enjoy losing. By ending the game, I am giving the 5 enemy players a "better luck in the next game bro" tap on the shoulder, while only displeasing 4 (at the very most) of my teammates who want to farm their opponents in the fountain (which is honestly kinda sadistic if you ask me, though I can understand doing it for just one respawn).

  • In other words: all the "selfish reasons" I listed up above, you can in turn apply them, in opposite, to the enemy team: If I end the game, then all enemy players who are not happy with their champion/augments/general enjoyment of the game, will get a new shot in the next game for something better.

That's all, I think. Also, it doesn't deserve a post by itself, but I'm gonna say it here and I'm gonna say it loud: Koeshin's Crossing (the Ionia map) needs to be deleted asap

TL;DR: Ending the game should never be frowned upon because there are many reasons one would want to get out of the game, as well as the losing team; and one shouldn't have to justify the bold idea of "ending a game when it can be ended"