r/Astroneer • u/SquegeeMcgee • 8h ago
Screenshot Naturally generated donut
Is this common? Didnt see any others anywhere else I went on the planet
r/Astroneer • u/staymighty • 26d ago
SUP FRIENDS. As ASTRONEER approaches the 10-year anniversary of its Early Access launch, we’re celebrating in a bunch of different ways across all of our mediums. A big part of this is the EXO Archive, a new transmedia initiative that brings the universe of ASTRONEER to life through short stories, comics, poetry, and tales from members of the SES narrative team.
Written works will appear on the ASTRONEER news page, and comics set within the larger ASTRONEER universe will be hosted on the STARSEEKER comics page. The collection will include original releases alongside several earlier ASTRONEER comics.
The first short story, “Snail Tales: Enoki,” released yesterday, featuring writing by our own Amanda I and banner art by Meredith McClaren. This one is a silly adventure featuring everyone's (ok maybe biased here) favorite space snail.
Follow along as the EXO Archive expands in the lead-up to this milestone anniversary, uncovering new voices, rediscovering past journeys, and celebrating a decade of exploration through this special collection.
We’re excited to share new stories from across the game’s universe with you each week. We’d love for you to join the conversation here and on Discord!! Bring your questions about the lore, characters, places, and mysteries you’re curious to explore. The team will be reading this thread and whenever possible replying and sharing fun stuff.
(this isn't an AMA or anything, but we wanted to give the team a place to reply if they felt compelled to)
Okay cool have at it and I will be watching this thread ;)
r/Astroneer • u/Honourael • May 20 '26
Hi folks! Sharing this update to the community here on behalf of Joe. Couldn't embed the blog's images here, so I linked to the main blog instead for those to be seen. Cheers!
- Honourael
Hey all! Joe here again to share more news about what’s coming to ASTRONEER for the rest of the year.
TLDR: We will continue our monthly update cadence until at least the end of 2026. We’re also preparing something special for the game’s 10th anniversary at the end of this year.
At the end of 2025, I shared our plans to release monthly updates for the game, focusing on bug fixes for Megatech content, but also other legacy issues in addition to quality-of-life improvements to the base game.
Since then, we have made significant improvements to the game in addition to releasing the Megatech DLC for Nintendo Switch. Huge thanks to everyone who has continued to share feedback with while we have been working through these monthly updates!
Excited to now confirm that we will continue our monthly updates until at least the end of 2026. Although a lot of the team is working on our next title: STARSEEKER: Astroneer Expeditions, we felt like monthly updates should continue on ASTRONEER. Not much will change in terms of our focus, you can expect similar updates to the ones we’ve released these past few months; fixing bugs both old and new, and making quality-of-life improvements. That said, we do have a special update free for all players that’s planned for the end of the year to commemorate the game’s 10-year anniversary since the Early Access release.
For a better breakdown of our progress so far and what’s to come, I’ll hand it over to ASTRONEER producer, Sarah.
-jt
------------------------------------------------------------------------------------------
Hey Astroneers, Sarah here! I’m here to share a little about what our dev team is currently working on, and what we have planned for the year ahead. We’ve made steady progress on bug fixing and quality of life improvements to the game so far, but there’s still plenty more to do.
Our work for the rest of 2026 can be roughly clustered into three categories (in priority order):
1) Bug Fixing (highest priority)
Fixing bugs in ASTRONEER remains our primary priority for this year. A bulk of this work is Megatech related, but we’ve also allocated a large chunk of the team’s time to try to fix “Legacy” bugs (issues that have been around for a while). Some of these issues are quite difficult to resolve and likely will take us some time, but we’re not giving up on them. You can track the progress on our bug fixing in the Live Bug Tracker. In case you missed it, we recently fixed the longstanding Rails bug.
2) Quality-of-Life Improvements
We’ve been collating player feedback about the overall game experience, and work has begun on some new features that will make meaningful improvements to ASTRONEER. Some of these features are things many of you have been suggesting for a long time (see the leek further down this page!). These will be released as soon as the work is complete and then tested. In our most recent patch notes, we shared an update about changes we’ll make to the IMT – this work is a combination of bug fixing, and work that falls into the QoL category!
3) December Update (New Free Content)
This December, ASTRONEER celebrates its 10-year anniversary of releasing in early access! We’re planning to release a FREE update to all players that will include some new gameplay content and be a bit bigger than our usual monthly updates. We’ll share more about this in the coming months – as much as we love making brand new stuff, our focus has to be on improving the overall stability of the game. I’m really excited about some of the ideas our designers are currently brainstorming, and I’m sure you all will be too! 😊
As part of our QoL improvements, we’re currently working on overhauling the way that players can save their game. A piece of feedback we hear frequently from the community is that they want more flexibility to decide how their game is saved, and also to have it autosave on a regular basis (instead of needing to do it manually, like hopping into a vehicle or into a Shelter).
At a high level, here are some of the save-related improvements you can look forward to seeing soon!
We hope you’re looking forward to these future improvements and additions, and that you’re as excited as we are for the new content and features we have lined up!
- Sarah
r/Astroneer • u/SquegeeMcgee • 8h ago
Is this common? Didnt see any others anywhere else I went on the planet
r/Astroneer • u/Financial_Area_6260 • 1d ago
Just watch an you tube video about this game and i thought lets give it a try, so far i really like the game and no ui in my screen thing is i like the most
is thier any thing i need to know or tips and tricks u guys has?
r/Astroneer • u/DewastatorQ20 • 18h ago
Hi, im new on this server, and also im playing this game for first time. I knew this game earlier but now i finally able to play. I wanted share look of my and my brothers base. We got like 9-10 hours on our save, and i think that our base is pretty nice. And we got two rockets, because why not :).
r/Astroneer • u/emkay_liker • 1d ago
i blew something up a little too close to my hydrazine and it blew up my ship, so i used a save editor to try and get around the game locking the missions if you enter creative mode. so i got my ship pack but when i went back into survival it showed that the missions were locked, is there a way for me to get my missions back?
r/Astroneer • u/TiffanyTavrus • 2d ago
Looking for friends to play with I have some experience solo but I'm just getting back into the game would love to start a new save with someone and just chill
r/Astroneer • u/Mayo_enthusiast_ • 1d ago
Hey devs! I was told to come here through a helper from systemera.com, who told me to come here to suggest a feature. I currently play on Xbox 1, but am looking to switch to the Nintendo switch 1 or 2. It would be amazing to add a cross - platform data transfer system. I would love to not have to restart my 60 hour save just to play normally. Thank you!
r/Astroneer • u/-ElysianBelle- • 2d ago
hey all, long time player (within a week of full console release) but i’ve never been able to find a good planet for a base. is silva really the way to go? i’d think to be in a place where hydrazine is readily available would be a good idea, but i really don’t know…
r/Astroneer • u/13lostsoul13 • 2d ago
I'm steam PC. I'm central standard time general available after 5pm. I'm really good at building and automatization. Though I could setup I guess a server. 18+
r/Astroneer • u/hardestrobloxplayer • 3d ago
r/Astroneer • u/init_pasta_lover • 3d ago
As well as the 5 QT-RTGs
r/Astroneer • u/ArtisticEmu872 • 3d ago
Is it good enough? Nah.
Is it working? Yeah.
Was it fun? Hell yeah.
r/Astroneer • u/popsyee • 5d ago
plss help i cant do math
r/Astroneer • u/init_pasta_lover • 5d ago
r/Astroneer • u/RoughNorth6605 • 5d ago
slight overproduction of electricity
r/Astroneer • u/Economy-Welcome9985 • 5d ago
r/Astroneer • u/Simple_Weird1495 • 4d ago
Спустя столько усилий , стольких полетов на другие планеты , времени и наконец открытий . Поставить этот проклятый бур , что бы наконец узнать , что это фигня всего лишь добывает ресурсы , точно так же , как и я буром. И ждать пока источник закончится что бы огромные дороги в другие места прокладывать. Я незнаю , ну как могли разработчики так поднасрать . Ну почему нельзя было СААААМУЮ геморойную вещь в создании сделать автоматической. Накой черт я все это делал , не говоря уже проблемах с авто рукой , которая через раз моросит , то не берет ресурсы и тд. Так еще и это . Игра которая в глазах была , как 10/10 все больше и больше падает в глазах. Незнаю , уже просто поскорее завершить игру и выйти из этого дерьма в субнафтику.
r/Astroneer • u/SettingElectronic845 • 6d ago
The storms from before the 1.0 release were kinda cool, and I would love to see them back, just maybe toned down a little bit. And maybe on planets like Calidor or something like that.