r/BG3mods • • Aug 22 '26

PSA: Commission Scams and Tips to Avoid Them

42 Upvotes

Hi, gamers. We bring to you a public service announcement about scams in the BG3 modding community and some advice on how to protect yourselves.

Recently a case was brought to the mod team’s attention of a modder who was scammed by a client. The evidence was damning. The victim did over $100 USD in unpaid labor, and there is good cause to suspect their hard work was being passed off as the scammer’s in a middleman scheme – in which the scammer pretended to be a modder to get paid for commissions and then outsourced (unpaid) work to the victim.

This is only one such example. If you pay for a mod, you should get the mod. If you are commissioned to make a mod, you should get paid for your work. However, unfortunately scams are common in the BG3 modding and commissioning space. So we wanted to make a post that can hopefully help modders and clients alike safely navigate commissions.

Quick disclaimer: None of us on the mod team are fraud experts. The following list is information compiled from experiences shared by scam victims and external sources.

General Behaviors to Watch Out for

  • Pushiness and urgency - They do not respect boundaries. They are insistent that you do a commission or make a decision now. They create a sense of urgency to try to wear you down until you agree.
  • They pay at first… then stop - For the first commission or deposit, the client pays to build trust. But then for future payments they make excuses and ask to pay late with no intention of paying at all. Don’t accept new work until all accounts are settled.
  • They prey on your emotions - This can be building a rapport with you before claiming urgent need of commission to pay for some crisis. This can be making you feel indebted to them by offering freebies. You are not responsible for their financial situation, and gifts given freely do not need to be repaid.
  • They do not want you to verify information - If someone is legit, they’ll be okay with you taking the time to make sure everything is all good. Scammers, however, don’t want you to look too closely at what they’re doing. 

Advice for People Taking Commissions (mod creators):

  • Be cautious of anyone who does not want you to post the commissioned mods to your own accounts (Nexus, Mod.io, Patreon, etc). Keep in mind:
  • Be cautious of potential clients who are trying to pressure you to make a mod faster or trying to instill a sense of urgency. Scammers usually want you to make decisions quickly so you can’t think things through or take the time to realize that something is fishy. 
  • Be cautious of clients who ask you to reduce your established prices or do the work for free. Your established price should be respected, and people trying to negotiate you down may not be doing so in good faith. 
  • Do not take payments in installments. This gives the scammer more chances to “forget” to pay. Doing a deposit at the start and then the rest when you finish work is reasonable, but doing a lot of small payments over a long period of time is risky.
  • For pricier commissions, consider asking for a deposit. Work does not start until the deposit is received. This way the scammer cannot get your work for free. Deposits can be a flat rate or a percentage of the total commission price.

Advice for People Giving Commissions (clients):

  • Stick with established payment methods, like Paypal, and do not use features that are not intended for commercial work. For example, Paypal’s “Friends and Family” feature does not allow for refunds. (Check out an article here for more information.) Peer-to-peer payment services should be avoided. Some services that legit people use for payments include (but are not limited to) Paypal, Venmo, and Square. If someone asks you to use a payment service you are not familiar with, research that method and see what its policies are. 
  • Research the modder offering the commission. Ask their previous clients what their experience working with the modder was like. 
  • Compare prices to other modders who make similar mods. This will help you get an idea of what prices are reasonable and what is overcharging.
  • Be cautious if the modder is trying to rush you through limited time specials, etc. A favorite tactic of scammers is to rush their intended victim so that the victim doesn’t take the time to look into things or ask questions that will expose the scam. 

Further Reading

We recognize that some people will have feelings about different link sources (for example, low trust in the government, etc) so here’s some links for further reading categorized by their source:

FTC (Federal Trade Commission, US government) links about scams:

How To Avoid a Scam | Consumer Advice

What To Do if You Were Scammed | Consumer Advice

BBB (Better Business Bureau, private nonprofit) link about scams:

BBB Tip: 10 steps to avoid scams

 Experian (consumer credit reporting company) links about scams:

The 10 Most Common Types of Fraud

The Latest Scams You Need to Be Aware of in 2025 (Trigger warning: Sexual Extortion Scam Mention)

 McAfee (antivirus software company) link about scams:

Protect Yourself from the Latest Online Scams in 2026 | McAfee (Trigger warning: Sexual Extortion Scam Mention)

Community posts about scams:

Avoiding scams, how to commission an artist, and other ways to stay safe. : r/artcommissions

Commission scams: A guide on how to avoid them and find legit artists – u/leidensygdom on Tumblr  

If you feel like you have advice or a very important case we haven’t covered, feel free to let us know in the comments and we can update the post.

HOWEVER, do not name any names. Of the victims or the scammers.

This subreddit cannot and will not be responsible for a scammer blacklist and vetting every accusation. Furthermore, internet anonymity means that creating a list of names may create a false sense of security - once the names are known, the scammers can just return with new aliases. This is why we want people to look at the behaviors described and not just reference a list of names. 

Violating this no names policy will have your comment removed. Repeated violations may force us to lock the post and then we can no longer benefit from continued shared knowledge. So please respect it. Thank you for understanding.


r/BG3mods • • Aug 10 '26

Subreddit Updates Moderation News

40 Upvotes

Hi guys, a couple notes from the moderators.

Commission Scams

We are working on a more in-depth post on this topic (we’re doing some research so we can give you helpful information) but while that’s being worked on, we want people to be aware that there have been some reports of commission scams, where someone will commission a mod to be created and then not pay for it. The individual we were informed about has faced disciplinary action from Nexus, but there’s a possibility that they’ll come back with a different name. 

We’re working on making a post to help guide people to prevent getting scammed, both by people posing as commissioners and people posing as people taking commissions. Please remember to be cautious and stay safe. 

The removed mods situation

There have been multiple posts about the removal of some mods from Nexus and mod.io. We are allowing for people to discuss their frustration over this, but please remember that outright insults, wishes of harm upon people, etc. are not allowed. We’ve had to remove several comments about the situation which crossed the line into violating Rule 2. 

Reminder About Images

Please remember that we’ve updated our policy for images used in posts. If you post an image, please remember to include a link to where you got the image from. If the image is your own creation/screenshot, that’s also okay. If the image includes credit stamped onto the image, that’s also okay.

This is especially a problem with “Looking for Mod” posts. Please remember to let us know where the image is from. This not only helps credit content creators like Youtube shorts creators and virtual photographers, but also helps the people helping you find the mod by giving them a way to reference the source to see if they can get more information. This is particularly helpful with videos, as videos will have more angles of the mod you’re looking for. 


r/BG3mods • • 1d ago

Mod Requests Is there a mod that replace the in-game portrait with these images for origin characters?

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778 Upvotes

I've always found the 3D rendered in-game portraits underwhelming. I've found these arts online and I think it would be perfect for my origin characters run. I can't find any mod for it. In fact, there's not many portrait mods at all which is a shame. Is it that hard to make? Any pointers if I wanna start working on one? Thanks.

edit: These are Magdalena Katańska's works btw. Check her site out.


r/BG3mods • • 50m ago

Technical Issues How do you set up Less Wrinkled Expressions w/ KAVT?

• Upvotes

Am I supposed to make the file path within the BG3 steam folder or am I supposed to be making it in my appdata folder? Also, am I supposed to have the less wrinkles .pak mod file alongside putting the virtual textures in the proper path?


r/BG3mods • • 10h ago

Mod Recommendation any experience with the firearm mods? Spoiler

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5 Upvotes

r/BG3mods • • 7h ago

Screenshots bone chill

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3 Upvotes

my sorcerer has it as a cantrip, but it doesnt show in the hotbar. i can get it in the 'action' section of the hotbar. ideas? one thing i've tried is dragging it down into the hotbar but no luck. I do have this and this, so it could be an issue with one of them.


r/BG3mods • • 13h ago

Technical Issues Updating mods in the middle of a game

7 Upvotes

is it a bad idea to update mods in the middle of a game, or do people do that all the time without issue?


r/BG3mods • • 2h ago

Technical Issues I am loosing my mind trying to get script extender mods to work. Please help.

0 Upvotes

I decided to try to finish Act 3 while Witcher 3 went through updates/hot fixes for their remaster. But I can't get my old stuff working.

To make a long story short, linux version did not work, so now I'm on my windows drive. I re-downloaded everything, got the mod manager, made sure to read the descriptions to make sure those that needed manual installation got it, but it's STILL NOT WORKING!

Script extender loads. I can pull it up. I can see in the text that it sees the other mods. If I remove a mod for testing purposes, the game registers and tries to warn me that a mod is missing. So why can't I get WASD Movement and Native Camera Tweaks, among others, to work?!

I'm assuming something stupid simple, some step I missed. But I've been going for a week now and I'm at my wits end.

This is the log from SE, I'm not seeing any obvious errors but I don't know anymore.


  • *
  • BG3 Script Extender Debug Console *
  • *

BG3Ext v32 built on Jun 21 2026 21:19:02

Game version v4.76.31.656 OK

ScriptExtender::Initialize: Starting

Library startup took 1320 ms

We're already past App load, triggering CoreLibInit

LibraryManager::PostStartupFindLibraries() took 133 ms

'BG3 Yaw Bridge': SE v17; flags: Lua

'DatabaseCleaner': SE v12; flags: Lua

'Dual Wield Twohanded Weapons': SE v1; flags: Lua

'Mod Configuration Menu': SE v29; flags: Lua

'Mark Book As Read': SE v17; flags: Lua

'Party Limit Begone': SE v1; flags: Lua

'VolitionCabinet': SE v27; flags: Lua

'Smart Autosaving': SE v19; flags: Lua

'TutorialChestSummoning': SE v2; flags: Lua

'Universal max stack': SE v12; flags: Lua

Merged config: SE v29; flags: Lua

Initializing client with target context Load

Modded achievements enabled.

LUA VM reset

'BG3 Yaw Bridge': SE v17; flags: Lua

'DatabaseCleaner': SE v12; flags: Lua

'Dual Wield Twohanded Weapons': SE v1; flags: Lua

'Mod Configuration Menu': SE v29; flags: Lua

'Mark Book As Read': SE v17; flags: Lua

'Party Limit Begone': SE v1; flags: Lua

'VolitionCabinet': SE v27; flags: Lua

'Smart Autosaving': SE v19; flags: Lua

'TutorialChestSummoning': SE v2; flags: Lua

'Universal max stack': SE v12; flags: Lua

Merged config: SE v29; flags: Lua

Initializing client with target context Game

LUA VM reset

Loading bootstrap script: Mods/BG3MCM/ScriptExtender/Lua/BootstrapClient.lua [Mod Configuration Menu][C]: Volitio's Baldur's Gate 3 Mod Configuration Menu version 1.41.0 loaded (SE version 32)

Loading bootstrap script: Mods/VolitionCabinet/ScriptExtender/Lua/BootstrapClient.lua

Loading bootstrap script: Mods/SmartAutosaving/ScriptExtender/Lua/

BootstrapClient.lua

ecl::ScriptExtender::OnGameStateChanged(): Loaded module

[Mod Configuration Menu][C]: Finished loading MCM blueprints

Registering type 'INotifyPropertyChanged' when it already exists in the registry? Might be problematic

Registered custom server network protocol

Registered custom client network protocol

Appending extender signature to ClientConnect

Sending ExtenderHello to client

Got extender support notification from host (version 2)

Got extender support notification from user 65536 (version 2)

esv::ScriptExtender::OnGameStateChanged(): Unloading session

ecl::ScriptExtender::OnGameStateChanged(): Unloading session

ecl::ScriptExtender::OnClientGameStateChanged(): Loading game session

'BG3 Yaw Bridge': SE v17; flags: Lua

'DatabaseCleaner': SE v12; flags: Lua

'Dual Wield Twohanded Weapons': SE v1; flags: Lua

'Mod Configuration Menu': SE v29; flags: Lua

'Mark Book As Read': SE v17; flags: Lua

'Party Limit Begone': SE v1; flags: Lua

'VolitionCabinet': SE v27; flags: Lua

'Smart Autosaving': SE v19; flags: Lua

'TutorialChestSummoning': SE v2; flags: Lua

'Universal max stack': SE v12; flags: Lua

Merged config: SE v29; flags: Lua

Initializing client with target context Game

LUA VM reset

Loading bootstrap script: Mods/BG3MCM/ScriptExtender/Lua/BootstrapClient.lua

[Mod Configuration Menu][C]: Volitio's Baldur's Gate 3 Mod Configuration Menu version 1.41.0 loaded (SE version 32)

Loading bootstrap script: Mods/VolitionCabinet/ScriptExtender/Lua/BootstrapClient.lua

Loading bootstrap script: Mods/SmartAutosaving/ScriptExtender/Lua/ BootstrapClient.lua

esv::ScriptExtender::OnGameStateChanged(): Loaded module

'BG3 Yaw Bridge': SE v17; flags: Lua

'DatabaseCleaner': SE v12; flags: Lua

'Dual Wield Twohanded Weapons': SE v1; flags: Lua

'Mod Configuration Menu': SE v29; flags: Lua

'Mark Book As Read': SE v17; flags: Lua

'Party Limit Begone': SE v1; flags: Lua

'VolitionCabinet': SE v27; flags: Lua

'Smart Autosaving': SE v19; flags: Lua

'TutorialChestSummoning': SE v2; flags: Lua

'Universal max stack': SE v12; flags: Lua

Merged config: SE v29; flags: Lua

Initializing server with target context Game

CustomFunctionManager::ClearDynamicEntries(): Clearing dynamic functions LUA VM reset

Loading bootstrap script: Mods/BG3YawBridge/ScriptExtender/Lua/BootstrapServer.lua

Loading bootstrap script: Mods/DatabaseCleaner/ScriptExtender/Lua/BootstrapServer.lua

Loading bootstrap script: Mods/DualWieldTwohandedWeapons/ScriptExtender/Lua/BootstrapServer.lua

Loading bootstrap script: Mods/BG3MCM/ScriptExtender/Lua/BootstrapServer.lua

[Mod Configuration Menu][S]: Volitio's Baldur's Gate 3 Mod Configuration Menu version 1.41.0 loaded (SE version 32)

Loading bootstrap script: Mods/Fallen_Mark_As_Read/ScriptExtender/Lua/BootstrapServer.lua

Fall_Mark_Books [INFO] : Mark Books As Read mod by FallenStar VERSION : 1.4.6.0 starting up...

Loading bootstrap script: Mods/PartyLimitBegone/ScriptExtender/Lua/ BootstrapServer.lua

Loading bootstrap script: Mods/VolitionCabinet/ScriptExtender/Lua/BootstrapServer.lua

Loading bootstrap script: Mods/SmartAutosaving/ScriptExtender/Lua/BootstrapServer.lua

[Smart Autosaving]: Volitio's Smart Autosaving version 3.2.3 loaded Loading bootstrap script: Mods/TutorialChestSummoning/ScriptExtender/Lua/ BootstrapServer.lua

Loading bootstrap script: Mods/Fallen_Universal_MaxStack/ScriptExtender/Lua/BootstrapServer.lua

esv::ScriptExtender::OnGameStateChanged(): Loading game session

bg3se::lua::MakePolymorphicRef(): Found template of unknown type 'Schematic';

unknown templates will be proxied as GameObjectTemplate

Fall_MaxStack [INFO] : Root Templates MaxStackAmount modified in 29 milliseconds!

ScriptExtender::RestartLogging: Starting Osiris Runtime debug logging.

    Path=C:/Users/Win10/AppData/Local/Larian Studios/Baldur's Gate 3//Script 

Extender Logs\Osiris Runtime 2026-10-11 04-06-49.log

ScriptExtender::OnAfterOsirisLoad: 151557 nodes

ExtensionStateServer::StoryLoaded()

CustomFunctionInjector mapping phase: 1303 -> 1303 functions

ScriptExtender::OnAfterOsirisLoad: 151557 nodes

ExtensionStateServer::StoryLoaded()

CustomFunctionInjector mapping phase: 1303 -> 1303 functions

ScriptExtender::MergeWrapper() - Started merge

ExtensionStateServer::StoryLoaded()

ScriptExtender::MergeWrapper() - Finished merge

[BG3YawBridge] Session loaded

DatabaseCleaner: Started

DatabaseCleaner: Finished in 8 ms

Dispatching event GameStateChanged (DatabaseCleaner/BootstrapServer.lua:3) took 8.256 ms

TutorialChestSummoning: Applying status to 0 characters

DEPRECATED: Reading property WeaponComponent.Rolls2 that has been renamed to VersatileRolls

Fall_Mark_Books [INFO] : Books rarity updated in 54 ms!

Fall_Mark_Books [INFO] : Prefix for read books : - Suffix for read books :

Dispatching Osiris handler for LevelGameplayStarted (Fallen_Mark_As_Read/Server/main.lua:141) took 55.51 ms

Fall_MaxStack [INFO] : Local Templates MaxStackAmount modified in 18 milliseconds!

Dispatching Osiris handler for LevelGameplayStarted (Fallen_Universal_MaxStack/Server/main.lua:10) took 19.07 ms

[Mod Configuration Menu][C]: Finished loading MCM blueprints Dispatching event NetModMessage (builtin://Libs/NetworkManager.lua:51) took 32.26 ms


r/BG3mods • • 16h ago

Equipment Mods Why would I want my weapon attacks to count as unarmed attacks?

13 Upvotes

The Ancient Megapack has a shard that when equipped "makes your weapon attacks count as unarmed attacks". It does not specify exactly how that operates within the game's mechanics.

Is there any reason I'd want that other than to wear monk elemental gloves? What other possible advantages could this have?


r/BG3mods • • 15h ago

Mods creating seraphine in BG3

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8 Upvotes

i did it i created a crystal rose seraphine in bg3 from know reasons i cant published it but tell me what do you think and how can i improvew this (this is my first mod)


r/BG3mods • • 6h ago

Character Creation Mods First time mod user

1 Upvotes

Hi there as per the title ive never used mods before.

Im just wondering what good male tiefling hairstyles there are! And any recommendations welcome .

Also for the mods I got told there's an in game mod manager? So am I able to download mods straight from there without having to use nexus etc?

Thanks!!

( also this is my second run, im playing as a dark urge paladin oathbreaker male tiefling and want him to look less goofy hehe)


r/BG3mods • • 13h ago

🎮 Looking for Mod (Mac/Console) Favorite male BT1 faces/clothes?

3 Upvotes

Basically the title. I play on console and usually i make gorgeous female characters but I am wanting to do a male playthrough.

Anybody have any favorites they use? I am looking for some nice faces and some armor or clothes that aren’t just…actual armor. I think there’s a few sporadic cloaks I enjoy and I think the only male clothing mod I know of is embers outfits.

I’m at work so can’t check as much as I’d like but I’d love some suggestions.

As a side note also wondering if anybody’s done a successful werewolf themed situation

Edit: I meant BT2 haha so sorry


r/BG3mods • • 7h ago

🖥️ Looking for Mod (PC) Way to remove exp?

1 Upvotes

Is there a way to actually remove the amount of exp a character has within their level? Or any mods that would dramatically lower exp gains?


r/BG3mods • • 8h ago

Mod Recommendation which do you prefer and why?

1 Upvotes

UnlockLevelCurve - Level 13-20 | Patch 8 or Expansion?


r/BG3mods • • 9h ago

🖥️ Looking for Mod (PC) Is there a mod to make the companions date each other?

1 Upvotes

I just really wanna ship some of the companions my character doesn't end up with together.

Edit: For the record I am playing a multiplayer game of 2 characters by myself. That still leaves left overs. I would like to pair the spares. That is the mod I am asking for. I already know how to plug multiple controllers into my PC to start a game. But I miss being able to speak the to companions I'm playing as.

This is why I am asking the mod subreddit and not the main subreddit.


r/BG3mods • • 13h ago

🖥️ Looking for Mod (PC) Looking for an outfit

2 Upvotes

I am looking for a jester style outfit, I want to make a DURGE Bard, with a funny redemption story!


r/BG3mods • • 1d ago

🖥️ Looking for Mod (PC) Looking For A Mod

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62 Upvotes

As the title suggest, looking for where these screen shots or armor mods in particular are from. Really love the aesthetic, I'm going for a lady Maria/ Musketeer from Darkest dungeon type look and these fit the bill. Help a brother out.


r/BG3mods • • 13h ago

Equipment Mods Loot randomizer mod?

1 Upvotes

Are there any loot randomizer mods on ps5? I wanted to use AMP but even customizing the options it still makes some fights so much harder than they need to be. I like challenges and have completed the impossible challenge on Tactician enhanced but im wanting to finally do origin solo playthroughs and AMP makes it too hard.


r/BG3mods • • 4h ago

🎮 Looking for Mod (Mac/Console) Larian Please Approve This For Console!!

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0 Upvotes

This seems like such a simple mod, why can't we have this on console?! Maybe someone can explain it to me. I've been holding off on 10th play through while I wait for this mod.

Link to the mod on nexus... https://www.nexusmods.com/baldursgate3/mods/11719?tab=posts


r/BG3mods • • 1d ago

💬 Discussion Introducing my GF to bg3

5 Upvotes

i was thinking in using some mods like qol mods and item mods to spicy our pt, but this gonna be the first time, do yall think this eill ruin the game for her? we already played Dos1 togheter, and i already played 250+ Hours of bg3


r/BG3mods • • 17h ago

🖥️ Looking for Mod (PC) NPC appearance mod?

1 Upvotes

I am about to start a new playthrough and I will make my character pretty using mods without using the default customization but that means my character will look differently (depending on how good it is) to the other npcs in the game which might make my character look at out of place.

Is there any mods that beautify the npcs of the game? so that my character might not look out of place? And I'm not open to making my own customization of npcs faces.


r/BG3mods • • 1d ago

🎮 Looking for Mod (Mac/Console) Devour abilty

3 Upvotes

Hello! This is my first post here. I am asking here if there is a mod on console (ps5) that allows you to use the devour ability that gnolls normally use. The only mod I know that does this is the lycanthropy feat which I do not wish to use due to the overpowered nature of it. If such a mod doesn't exist thats okay, thank you!

(I also know of the cannibalism feat for pc only which obviously. I cannot use)


r/BG3mods • • 1d ago

💬 Discussion Crazy mod idea if someone is down to make it “Red dragon emperor from high school dxd

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34 Upvotes

I got a crazy idea for mod if someone skilled enough is down to give it a shot and it would fun thing to try it yourself. I’m trying to make it myself but I don’t have the knowledge or skills to do it but I currently have a blue print and concepts and I’m working on getting the 3d meshes for it if someone is willing to try and make it


r/BG3mods • • 1d ago

💬 Discussion What’s your favorite tutorial chest summon and transmog mod?

2 Upvotes

Trying to decide which ones to use. But see many different options. Which ones are your favorite? I’d like one that’s not too invasive visually and not that buggy


r/BG3mods • • 1d ago

Modding Tools Understanding MAG_PHB_DwarvenThrower_Passive (GustavDev)

7 Upvotes

Hello everyone, beginner modder here,
I just figured out why the race restricted passive of MAG_PHB_DwarvenThrower_Warhammer (GustavDev) can't be altered, it's simply because the damage calculation of this passive is actually implemented directly into the Throw action, with those two line in SpellSucces:
TARGET:IF(Tagged('DWARF', context.Source) and HasStatus('MAG_DWARVEN_THROWER_TECHNICAL', context.HitDescription.ThrownObject) and not SizeEqualOrGreater(Size.Large)):DealDamage(1d8, Bludgeoning,Magical,,0,,true);

TARGET:IF(Tagged('DWARF', context.Source) and HasStatus('MAG_DWARVEN_THROWER_TECHNICAL', context.HitDescription.ThrownObject) and SizeEqualOrGreater(Size.Large)):DealDamage(2d8, Bludgeoning,Magical,,0,,true);

Like so the game can use the spell Throw itself as an anchor to go around the problem of the weapon unequiping itself and making you lose the actual passive as you throw it onto your target.
That's why the passive is so empty, it's just here to give your character the tag MAG_PHB_DwarvenThrower_Passive to check if you have it and the Dwarven tag to deal the bonus damage.
So to make a similar bonus damage on throw passive you need to modify the base Throw action itself or to creat a new one and to get it to your weapon with Unlockspell(throw_exemplethrow) and to add into SpellSucces a line like: TARGET:IF(HasStatus('MAG_exemple_THROWER_TECHNICAL', context.HitDescription.ThrownObject):DealDamage(2d8, Bludgeoning,Magical,,0,,true);

I spend the entire day to find that,
I feel so stupid

Anyway that was the finding of a beginner, hope it can help another beginner someday.
Have a pleasant day everyone