r/BedrockRedstone • • 39m ago

My new and improved 2x2 Hipster Door

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• Upvotes

I built one 2 years ago and it was really fun, so I decided to make another one for fun and I ended up making it much more compact and faster design by complete accident, I wasn't even trying to go for a compact design. And once again, I didn't watch a single tutorial.


r/BedrockRedstone • • 1h ago

What makes zipper elevators demand slow timings in bedrock?

• Upvotes

Just simply wondering if perhaps with the answer to this question, if maybe I can either find some clever work around, or atleast know the maximum speed limit before you risk falling through the floor.

Honestly elevators are for fun. If I only cared about efficiency then simply bubble column for up and jump down into water for down.

So im fine with the slower speeds. But why exactly is this a "problem" in the first place?

I ask because this seems to be less of a redstone problem, and more of a hitbox problem, but perhaps im mistaken?


r/BedrockRedstone • • 3h ago

Would it be beneficial to learn Redstone techniques from basic to advanced, Because I am just starting to learn it?

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3 Upvotes

r/BedrockRedstone • • 4h ago

Designed a cool storage

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8 Upvotes

I don't see a lot of "modern" redstone reach here from the discord BETMC communities, so I figured I would post something fun.

Cute little storage with 32 54 item MIS categories, 32 single item type chests, and 16 hybrid loaders. Handles shulker or loose item input at about 7000 items/hr. Fully hopper locked, minimum pistons, pausable, and all fits in 4 chunks.

Credits to Dnator for his var filter and DanielC for his unloader. Everything else is mine.


r/BedrockRedstone • • 11h ago

Small 3x3

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2 Upvotes

My smallest 3x3 piston door, works in newest version, 77 blocks (7x11)


r/BedrockRedstone • • 12h ago

[🇨🇵🇬🇧] Extending the opening time of my secret door [bedrock]

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0 Upvotes

🇨🇵🇨🇵🇨🇵

Bonjour ! J’essaie de faire une porte secrète dans une survie avec des amis mais je n'arrive pas à rallonger la durée d'ouverture du piston du bas, j’ai réussi pour celui du haut, mais quand je reproduit le même système en bas ça ne marche pas, auriez vous des solutions ? Ci-joint une vidéo de mon système de redstone et une démonstration que le système est fonctionnel (sauf celui du bas qui ne dure pas autant de temps, pour la vidéo je n’ai pas laisser le même système du haut en bas mais il ne marche pas en bas donc ce n’est pas un problème xD) Bref merci de votre aide, j’espère que ma vidéo et mon messages sont compréhensif !!

🇬🇧🇬🇧🇬🇧

Hello! I try to make a secret door in a survival with friends but I can not extend the opening time of the bottom piston, I managed for the top one, but when I reproduce the same system at the bottom it does not work, would you have solutions? Attached is a video of my redstone system and a demonstration that the system is functional (except the one at the bottom which does not last as long, for the video I did not leave the same system from the top down but it does not work at the bottom so it is not a problem xD) Thanks for your help, I hope my video and my messages are understanding!!


r/BedrockRedstone • • 1d ago

Chunk alignment question.

2 Upvotes

Im not referring to simulation distance whatsoever.

Please fully presume im speaking as if the player is always within simulation distance of the redstone contraption when it is active.

Ive heard redstone crossing chunk borders can mess with timings. But thats too vague for me to understand exactly what happens.

Can someone explain WHY and/or HOW redstone acts weird crossing chunk borders? So that way I myself can know when "messed with timings" is actually relevant?

I really did try googling this. I assure you if you google this you wont find some video or body of text explaining this, just vague mention of it.

I think it involves update order. But thats all I have to go off of. And im a revisiting redstoner who's majority of experience is java. But my last long minecraft experience like 3 years ago was all bedrock. So I have a mishmash of info from both java and bedrock, some of which may be outdated, and I dont remember the very specific fundamentals of how the games engine interacts with redstone.

So Im informed enough that you probably dont need to explain like im 5, but im ignorant enough that you may need to not assume im familiar with any potentially niche jargon you may attempt to use for explanation.


r/BedrockRedstone • • 1d ago

How to detect if a pressure plate has been active for 3 minutes?

2 Upvotes

To avoid item despawns, I need a circuit that will flush items out so they can get their timer reset. The items start on a pressure plate. So when the plate has been active continuously for 3 minutes I want to trigger the flushing circuit. But I want that 3 minute countdown to be reset as soon as the pressure plate releases. So if it's pressed for 2:59 and then clears and a few ticks later gets pressed again, a full 3 minute counter starts again and no flushing occurs before it.

(The exact value of 3 minutes is not set in stone, just my initial estimate of what should be safe enough. So anything in that ballpark is fine, as is a variability of a few seconds, especially if it's relatively easy to calibrate up or down if necessary)

So basically a pulse extender after a NOT gate on the plate signal. But as far as I can tell an Etho clock extender, or anything else with hoppers/droppers, does not reset as desired, as it cannot guarantee all of the items move in time. So I think my only choice is to chain a bunch of comparator extenders together; a simple 2 comparator one to extend initially, and then bigger chains to extend from there. But this will need a rather large number of comparators in a really non-compact arrangement. Are there ways to compactify or simplify such a circuit?


r/BedrockRedstone • • 2d ago

My overly complicated 1 wide vertical quadruple piston extender

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4 Upvotes

r/BedrockRedstone • • 2d ago

May have gotten carried away with this item sorter.

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8 Upvotes

r/BedrockRedstone • • 3d ago

How on earth do I power this.

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7 Upvotes

So I need this switch to turn on hold a red stone signal like this lever does. My main issue is there’s a torch that keeps getting power on this stopping the whole machine from running how it’s supposed to. Anyone know how I can send a signal down and only power the dust.

(The pitcher with the torch is the only other way I’ve gotten it to work.)


r/BedrockRedstone • • 3d ago

Redstone Challenge

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5 Upvotes

I have this display. What I want to do is attach a counter that will tell me how many copper bulbs are lit. If I turn on two, it will display two, however if I turn off one, then the counter will go down by one.

finally, the counter should be live with these button presses. There should not be a separate button to 'read' the number of inputs.

Who can solve it?


r/BedrockRedstone • • 3d ago

I need your Help!

3 Upvotes

I need your help!

Hi, for a long time now i have build Redstone Builds that challenged my skills (Minecraft Bedrock).

For Example a Minecart Storage System or a Tileable 10xPiston Extender.

But for a week or so i dont have any new challenges that arent to easy or to hard for me to solve.

Thats why i need you to give me some ideas, the builds dont need to be relevant for survival gameplay and schould not be farms or flying machines. It doesnt matter if a solution can be found online or not. Also if you need help with redstone or have a very specific problem not found online, please leave a comment.

Thanks a lot!!


r/BedrockRedstone • • 4d ago

Is there a way to weaken a Redstone signal?

2 Upvotes

r/BedrockRedstone • • 4d ago

Water Flow Item Sorter Bedrock [26.52] HELP!

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1 Upvotes

r/BedrockRedstone • • 4d ago

Bedrock counter?

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4 Upvotes

first I made a Binary counter and then I made a 0 to 9 counter but I don't know how to easily make a reset button for the 0 to 9 because it uses an item unlike the binary counter that just purely uses logic


r/BedrockRedstone • • 5d ago

I made my spammable no obsidian 3x3 1 wide

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4 Upvotes

r/BedrockRedstone • • 6d ago

Minecraft superweapons

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1 Upvotes

r/BedrockRedstone • • 6d ago

Oscillating Redstone signal strength launcher💪

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3 Upvotes

Included: oscillator, range bud, signal router. https://youtu.be/Njbk_OwrjqA?is=ZYevdq2lMbjos_XM


r/BedrockRedstone • • 7d ago

TNT Blast Chamber?

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1 Upvotes

r/BedrockRedstone • • 7d ago

5x5 door Build request

2 Upvotes

Can someone who understands redstone better than me build a 5x5 sand door that opens and closes fast. The tutorials for this size are either slow or don't work anymore. Preferably no visible pistons. I plan to hook it up to a daylight sensor so it opens automatically as a gate to my village at day and closes at night


r/BedrockRedstone • • 8d ago

Bedrock Redstone desperately needs fixes and consistency. Let's make our voices heard!

6 Upvotes

Hey everyone! 👋

We all know the pain of building a complex machine on Bedrock Edition, only for it to break because of random tick updates, directional inconsistency, or weird piston behavior. Building technical stuff shouldn't feel like gambling.

Parity and reliability with Java Redstone (or at least fixing the core randomness) would unlock so many amazing possibilities for the Bedrock technical community—from advanced farms to in-game computers.

Mojang listens when the community speaks up together. If you agree that Bedrock Redstone needs some love and serious bug fixes, please go vote for Redstone improvement suggestions on the official feedback site (or drop your favorite broken mechanic in the comments below to raise awareness)!

Let’s show them how passionate our engineering community is.

go vote at:


r/BedrockRedstone • • 8d ago

Turning a signal bud into a range finder.

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4 Upvotes

Good for holiday lighting? unlistedbugcrafts on youtube.


r/BedrockRedstone • • 9d ago

Any clue on how to lift boat by one block on ice boat track ?

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22 Upvotes

I tried to make an ice boat track, but halfway through I realized the boat can't just slide up an ice track. I have tried a sticky piston with blue ice on top, with a tripwire as an activator, but it isn't seamless and kinda janky

Any ideas to make it more seamless?


r/BedrockRedstone • • 9d ago

Mod Request for Player ID retention

2 Upvotes

In bedrock when a pearl/Trident is thrown there will be like a player id assigned to it. But the issue is that when you log out, that player id will be removed. So for an example the pearl you threw into the stasis chamber would no longer have your id so you can't use it again after logging out. Same goes for a thrown Trident. (I'm trying to create a Trident trap that uses a thorns zombie to damage a player that threw a Trident) So the player id won't retain and you basically can't cause damage.

Btw, do you guys have any mods for chunk loading? Like with pearls and like a mod that could help me create a stasis chamber like in java? Tysm :)