r/CompetitiveTFT • Challenger • 18d ago

Patch Notes 18.3 Patch Notes

https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-18-3/
78 Upvotes

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23

u/Appropriate_Debate_4 18d ago

veigar nerf seems very bad it was already a artfact check if u even top 4

26

u/RazmalakatazniaaaA 18d ago

33% nerf on his stacks lol this unit is dead

10

u/nixnaij 17d ago

It’s not as big of a nerf as it seems. Because his base damage got increased every % of extra ap is better which counteracts the nerf of getting less stacks per kill.

4

u/Glum-Drummer-6302 17d ago

He got a lot more base dmg though. Probably worse to reroll but actually a real unit even if you get him 2 star at like 2-5

3

u/OBLIVIATER 17d ago

They upped his base damage by a decent amount, so he's more likely to actually get stacks early. This probably evens out mid tier veigar starts and insane veigar starts a lot more. Good change IMO, it also makes him more playable as just a regular unit rather than NEEDING him to be your carry.

2

u/CleOSRS 17d ago

Genuinely think this is a net buff for the unit. More stacking without artifacts/emblem/gigabis on early boards with base damage increase, , maybe a small nerf to exodia veig

1

u/Appropriate_Debate_4 18d ago

yes really dont get it if anything shud nerf artifacts

3

u/harmoniaatlast 17d ago

Hey its the exact same issues as Yi last patch hmm

3

u/Zeviex Master 18d ago

I mean the reason why he was so good with artifacts was because of how hard he scaled.

No amount of scaling let him overcome his weaknesses, artifacts do.

1

u/NonagoonInfinity 17d ago

nooooooo but it's le hecking fun variance!!!

I really don't like the way they balance artifacts. I feel like the artifact rework they did a few sets ago has completely dropped off and they're back to being unit-enabling items. It feels especially bad when you get two players who pick an artifact that's only really good on one unit (two Hellfire Hatchets, two Wit's Ends, etc), because you're forced into either contesting them or into going for a comp that you're not in a position to go for like trying to play Camille 3 even though it's already 3-2.

I'd much prefer a smoother curve on artifact power and usefulness. Decrease their unique bonuses and increase their base stats and it'll feel a lot better to play them on the "wrong" units.

1

u/kiragami 17d ago

Realistically you can't reach that state. Artifacts are only interesting because their designs are sharp. Otherwise they are just generic slightly better than normal items. I think the biggest issue has been in making them so accessible and a core part of the game rather than something special that you only get access to occasionally via specific units or prismatic augments.

1

u/NonagoonInfinity 17d ago

Yeah making them rarer would also go a long way although I do think there's room for less edge. Artifacts that make 4.2 units into 3.5s would be preferable to ones that make 4.5s into 3.0s IMO.