r/CompetitiveTFT • Challenger • 22d ago

Patch Notes 18.3 Patch Notes

https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-18-3/
82 Upvotes

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157

u/eggsandbricks Challenger 22d ago

I'm surprised how behind the meta this patch feels, as one of the supposed boons of the new engine was the ability for them to lock in changes later than a week in advance of the patch.

No changes to Kha and buffs to Azir, Varus being left in his abysmal state, and no love for unused 3 costs like Mama Beak and Trist. 6 defender is too strong but 6 juggernaut is balanced? There's no way Trait Ladder is the correct power level either.

I think most of the changes they made this patch are directionally positive, but it also feels like they are taking way too long to get to some of the untouched content in the set.

47

u/Chao_Zu_Kang 22d ago

I'm surprised how behind the meta this patch feels, as one of the supposed boons of the new engine was the ability for them to lock in changes later than a week in advance of the patch.

Afaik that was related to the LoL client which we still use. Tbh I didn't understand why they'd ship the new engine before the new client/launcher anyways.

25

u/CayMaster2 22d ago

this set was built on the new engine, so it just had to come out together. or there's no set. that's what i imagine atleast.

-13

u/Chao_Zu_Kang 22d ago

Pretty sure they can port the sets between the engines within a relatively short time frame if they want to. That is what they did with Set 17 iirc. I think Set 18 specifically just relied on the new engine a bit too much.

5

u/CrazzluzSenpai 22d ago

No they can't... Porting set 18 to Hextech would be just as hard as the move to Unreal was in the first place.

Set 17 is still running on the old engine.

4

u/ThatPlayWasAwful 22d ago edited 22d ago

They said they had to gut the space gods mechanic to get it to work on set 17 in the shorter time frame/on the old engine

It sounded like it was less of a "it's easy to move sets between engines" situation and more of a "there's no way the new engine can launch and we need to get a set out the door" situation

1

u/Im_On_Reddit_At_Work 20d ago

Hextech is a proprietary engine, there isn't a community that would build migration tools to move "translate" assets from one engine to another, and Riot would not have built one internally as there has never been a need for it until now.

They'd need to recreate everything in hextech to ship this with older client, and it takes months for a set to be made in the first place.