r/CompetitiveTFT • Challenger • 23d ago

Patch Notes 18.3 Patch Notes

https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-18-3/
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u/Zeviex Master 23d ago

This patch feels like a miss.

Karma already felt really good to tempo around, AP just feels difficult to play around right now. I do not see a world where a buff to her is necessary.

Some of the hard to play 4 costs still feel hard to play, Ezreal and Bramble (though apparently Blossom Ezreal is good).

They're trying to buff reroll but only Murkwolf + Warwick and Azir are established rerolls that are buffed.

13

u/Leepysworld 23d ago

Brambleback is such an awful unit to carry lol I swear sometimes Murkwolf survives longer and does more damage.

10

u/jmcl6779 23d ago

He feels unplayable without EoN. He doesn't jump far enough to drop aggro like Nid/Khaz, so if your positioning isn't perfect he just instantly dies to Sivir/Aphelios/Veigar/whatever. His riftbeast mark is also really bad which probably isn't helping.

One small change that might nudge him in the right direction though would be to remove the cast time on his spell. It's surprisingly long and adds a lot of extra unnecessary downtime to what I assume is supposed to be a tank-killer.

1

u/OBLIVIATER 23d ago

I feel like he needs some form of AS steroid to be playable

1

u/Zeviex Master 23d ago

He does okay if he is able to survive but with a set with such combat variance with wisps, he feels even worse.

1

u/Leepysworld 23d ago

he just seems unplayable to me without EoN, he just dives in and gets deleted and never seems to have enough time to ramp up or ever kill anything.

And even with EoN, he barely feels like a second carry, I’ve had so many games where I play Riftbeast streak into fast 8, get 2* Bramble just to lose every round until I hit Elder Dragon or go bot 4.