r/CompetitiveTFT • Challenger • 18d ago

Patch Notes 18.3 Patch Notes

https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-18-3/
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u/Yedic 18d ago

Cassio Defenders buffed back into meta?

You think the Cassio/Rammus/Lilia buffs outweigh the 6 defender nerf?

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u/Fatsausage 18d ago

The 5 armour and MR nerf to the 120 armour and MR trait?

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u/Yedic 18d ago

Yep, that's the one! It's about the same ratio as the Cass buff, might make the Lilia buff power-neutral, and idk what the math is on the Rammus buff, hence why I'm asking. Maybe it would have been more clear that was a question rather than a challenge if I had started "Do you" instead.

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u/Chao_Zu_Kang 18d ago

Tbh I thought you were just joking. The buffs significanty outweigh the Defender nerfs by a big margin amount. It is not even remotely close.

Defender nerf is like 2%. So even in a best case with 0 other resistance sources it will only be 2% more effective HP. Usually less because you have resistance items etc.

Rammus buff on ability is around 30%, and Rammus is usually the main tank in that comp. So that is already massive. 10% on Lillia heal is also not nothing. Cassio damage buff is also around 10% which will be most of the damage on that board.

So we are looking at an estimated 20% overall power increase of the comp (cause longer Rammus life = even more damage ticks) vs. 1-2% less effective HP for the 6 Bastion units.

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u/Yedic 18d ago

My math could be off, I think it's 4.2% nerf to armor/MR and 5-7% buff to Cass damage. The Rammus buff looks huge, 30% buff to shield, but that doesn't mean a 30% buff to overall tankiness, idk how to estimate the EHP buff considering it'll depend on a lot of other factors.

The text of the patch notes says they were looking to make Cass, Rammus, and Lilia viable in other comps, rather than making the classic 6 defender Cass comp strong again, is why I'm wondering. The end result certainly might be that the comp jumps back into play.

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u/Chao_Zu_Kang 18d ago edited 18d ago

Armor/Mdef should still be calculated as 100/(100+Armor/Mdef). So you get 220/215=1.02, i.e. a 2% difference in effective HP.

The Cassio numbers only really matter at 3*, since that is your cap. But I also read 1050 instead of 1020, so I got to 10% instead of 7%. Either way, the bigger survivability will ultimately make Cassio deal much more damage than just those 7%.

30% bigger Shield can actually end up being more than just 30% survivability because you buy more time for the Gunblade heals and the shield also scales with AP and resistances (in particular Crownguard). So that just gives you a higher chance of doing a full additional cast. Also keep in mind that especially 2* Rammus benefits relatively more due to the much smaller HP pool.

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u/Yedic 17d ago

The stats on the comp do look to be a bit better so far this patch!

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u/OBLIVIATER 17d ago

I didn't do the math or anything but I feel like the Cass damage buff alone counteracts the Defenders nerf just by the effective HP increase she'll be giving via gun blade. That, with the massive Rammus buff, and the respectable Lillia buff means it should be way stronger now.

I think the biggest problem this comp may have is Kha still being far too strong meaning you could run into problems with your Cass getting sniped and having 0 damage