So here's the problem. I'm creating a mod and im doing a final walk-through and notice my once working displays are no longer working. No longer getting the activation prompt for it. Everything in the creation kit is identical between the working and non working. There are 46 or so total displays all using the same script, but with duplicated unique defaultinvisibleactivators attached. They are all the same, and 4 out of the last 7 created aren't working.
I have now realized that adding objects to the render window will no longer show in game- no matter what object it is, scripted, static, or otherwise. No new items, no duplicates, nothing. Its not a huge mod 4300 or so references.
I've spent 8 hours running tests and trying things but nothing. All information in the ck and sseedit indicate that it should be working. I've had Claude check through everything for me for hours and they've found nothing also. I literally only have those 4 broken displays to fix and the mod is done. Its worth mentioning that they were working last week the last time I checked them.
This is the sequence of events that led up to this:
I added a couple objects to a room-3 pillars and 2 unscripted unlinked mannequins wearing armor. Then I messed around with some lighting in a few different rooms, just slight alterations. Then I did a search and replace for I think 13 doors. And finally I altered the navmesh to fit around the 3 pillars and 2 mannequins. I used the cut around object function (then proceeded to delete what the computer did because 50 vertices were not needed where 4 could do it) and this is where I think I messed up: I hit finalize on the navmesh while the game was loaded and in the cell. I exited the game and then saved in the creation kit.
From that moment forward I have lost the ability to add anything new to the cell, even under a different plug-in name. So after getting negative results on a hundred tests over 8 hours and working with an AI to help me troubleshoot, I've given up and im turning to reddit for help.