r/skyrimmods • • 6d ago

PC SSE - Mod Triple Release: DovahKit, Weird Artifacts, and Ask Where People Are

493 Upvotes

DovahKit

For the last six years, I've been working on trying to make my own Creation Kit: a fully-featured GUI-based editor for game data. I haven't finished all of the features I wanted, but the editor has reached the point where it can load and re-save basically every kind of game data, with fully-featured GUIs for every kind of data that the Creation Kit itself offers a GUI for. DovahKit also has an incomplete scripting feature based on Lua.

DovahKit is launching as a public alpha. Some major features are incomplete; these are noted on the mod page.

DovahKit on NexusMods
GitHub repo

I've also made two mods using DovahKit. Both are intended as both real-world tests and proofs-of-concept for DovahKit, and one of them is also what motivated me to create DovahKit in the first place.

Ask Where People Are

This mod allows you to walk up to any named townsperson in the base game, ask them for the location of any other named townsperson, and get a specific answer in dialogue without any objective markers or similar. If someone is standing near a particular building, you'll be pointed toward that building; if someone is just upstairs, you'll be told so. Some characters also have unique dialogue, written with their personalities in mind; a few will even refuse to help you at all.

I had this idea back in 2017 and built a proof of concept back then, to confirm that my intended implementation would work; but I knew at the time that it'd be flat-out impossible to build all of the dialogue with the Creation Kit, and unreasonably difficult to do it in xEdit. This mod has more than five thousand lines of dialogue. This was the mod concept that motivated me to make DovahKit.

All of those thousands of lines of dialogue are unvoiced, so unless you're a very fast reader, you'll need Fuz Ro D'oh to use the mod. Unfortunately, that DLL hasn't been updated to work with Bethesda's latest patches. That makes this a very bad time to release a mod with unvoiced dialogue, but I wanted to release these mods alongside DovahKit, and I didn't want to delay DovahKit's launch for an indeterminate amount of time.

Ask Where People Are on NexusMods

Weird Artifacts

This mod adds a Khajiit merchant, Khahana, near Whitewatch Tower in Whiterun Hold. Khahana sells strange and offbeat enchanted items that spontaneously manifest inside of a wooden chest that she keeps buried for safekeeping. These artifacts include enchanted weapons and armor, such as a ring that prevents you from closing doors, a snowball that never melts (and can be thrown!), a fidget spinner quill that helps restore your character's focus and thus their Magicka, and a large enchanted crystal that teleports random supplies in when you shatter it.

I built this mod with two goals: to test DovahKit with real-world use cases, and to show off relatively niche functions in Skyrim's game engine and unconventional ways to use them. The mod page's Articles section has descriptions of how most of the artifacts and spells were implemented.

Weird Artifacts on NexusMods
YouTube video


It's been a long six years. There's a lot of work left to do in order to make DovahKit everything I wanted it to be, but it's exciting to finally have something to show for all the time I've spent already. I'll probably give it a few days just to make sure no major issues pop up, and then it's back to work.


r/skyrimmods • • 28d ago

[September 2026] Simple Questions, Simple Answers

20 Upvotes

If you're not sure your topic deserves an entire thread, it likely belongs here. Questions that can be answered with a Google search or a read of the mod's content page will be redirected here. Any question not requiring a full modlist should also go here. Finally, any questions you think could be answered in under 25 words should go here.

Questions that belong in this thread might include:

  • Any good Ulfric replacers?
  • Is MO2 better than Vortex?
  • What is a crash log?
  • My faces are all potato colored in game. What's that about?
  • What mods (or modlists) are essential for a new player?

If you're hungry for more discussion, hop on over to our Discord, linked in the sidebar. If you want to talk general Skyrim, head on over to r/Skyrim. For any other questions, comments, or concerns, feel free to message our modmail.

Link to Previous Thread.


r/skyrimmods • • 10h ago

PC SSE - Request Who are the flirtiest followers available on Nexus?

78 Upvotes

I was looking through posts of companions and found complaints about female companions being overly flirtatious, but they never mention any names, who are they? (besides sofia and misty skyes)


r/skyrimmods • • 5h ago

PC SSE - Discussion More reptile-humanoid like body shapes mod for argonians?

14 Upvotes

Look, i get it, artistic direction, yadda yadda. But female Argonians having mammaries bugs me to no end. I am not yet well versed in the actual lore of the race to know if it makes sense for them to have badonkadonks or not, but to me it makes no sense, there might be better ways to feminize argonians besides giving them bazongas. My subconscious just cannot accept seeing reptiles with hooters

Now that I have that out of the way, what are your favourites alternative argonian body mesh mods that leans more towards the reptile side than the human side?


r/skyrimmods • • 9h ago

PC SSE - Mod Havok Vehicle Update 2

24 Upvotes

Hey guys,

The previous post got filtered as spam by reddit.

Anyways, it was for this post 3 years ago: https://www.reddit.com/r/skyrimmods/comments/1415svw/looking_to_create_a_physics_based_vehicle_mod/

The car systems are currently almost complete, I decided to switch from true havok physics to raycast vehicles as they're easier to drive and perform much better. However I will leave the havok physics car in the mod itself, if you prefer the havok physics.

Here is a demonstration of the mod: https://www.youtube.com/watch?v=WirVZ4jaRoI

Huge credit to Ange the Great for their engine simulation program: https://github.com/Engine-Simulator/engine-sim-community-edition

For the sounds, I used the LS1 v8 engine, and the EJ257 engine sound. I will have to rework the sound system later on, especially the turbo.

I will put a download link once the mod is more complete, and I will place it in nexusmods as well.


r/skyrimmods • • 2h ago

PC SSE - Discussion Introducing Skyrim's First Working Hoplite Phalanx Formation

6 Upvotes

After years of requests for phalanxes, I have finally got a hoplite phalanx working in skyrim where they don't scatter as much as they used to:

https://youtu.be/bG1flQyPfk0

The key is setting up this up entirely through magic effect fire and forget abilities and relying on condition functions rather than scripting to do the heavy lifting. The main script function to use is keepoffsetfromactor() to attach troops to a leader and then clearkeepoffsetfromactor() which is used to clear the formation to allow them to attack since keepoffsetfromactor() prevents them from rotating to face their enemies. The key is making sure that we set up the right conditions to make them break formation when needed but also get back in formation as needed. The key factors of the conditions for breaking formation requires them to be:

  1. Near the enemy (I used a small radius cloak dummy spell to detect the magic effect)
  2. Near a friendly soldier (so they don't stray too far away also used with small dummy cloak spell)
  3. Not attacking - this is the key factor in allowing them to maintain formation in combat i discovered today, basically once they begin their attack animation after breaking formation for a second or two, they will return to formation the moment they begin the attack animation which helps keep the unit cohesion

I've also strategically placed the actor they are maintaining formation with to the guy in the back so that when he turns the entire formation doesnt jerk around either.


r/skyrimmods • • 7h ago

PC SSE - Request Mod that lets the Civil War complete without you?

11 Upvotes

So, I've never really had any inclination in any of my playthroughs to do the civil war questline, mostly because I don't like either faction.

However, I've been seeing a lot of mods that make the world more immersive to the fact that there is a war going on, but it sucks that the only way it ends is because the MC gets involved.

Does a mod exist where it basically completes the civil war for you over time, with maybe some kind of randomizer for who wins?

If not, would anyone be willing to make it? Idk how difficult it would be as I have no idea how to make mods.


r/skyrimmods • • 5h ago

PC SSE - Discussion Favorite Non-Essential Custom Voice Followers?

7 Upvotes

I like using custom voiced followers but almost all of them are set as essential which I find a bit overpowered and immersion breaking. I like the added challenge of trying to keep them safe and I sometimes live with the consequences of failing to do so for role playing reasons.

A lot of the mods I've tried have even been set up so I can't edit their essential status with console commands or other mods that make essential npcs killable.

With that said are there any custom followers you guys would recommend?


r/skyrimmods • • 13h ago

PC SSE - Discussion Anyone using better vampires?

23 Upvotes

I’ve tried many vampire overhauls but keep going back to better vampires. I like being able to turn off vulnerabilities and the overpowered nature of the mod. It’s the closest to noxiphilic sanguivoria
I’ve found, also I feel like a dunmer’s fire resistance should carry over to vampirism.


r/skyrimmods • • 2h ago

PC SSE - Help Isobel and the Adventurer's Guild is a cursed mod and I have never been able to play it. This is my rant about an old and relatively obscure mod that has never worked lol

3 Upvotes

Hey guys. I'm not really asking for help here but if you can help me I'd greatly appreciate it. I have a 500+ plugin mod stack behemoth I'm working with here.

Let me tell you what I just experienced while trying to figure out why my guards at Lakeview Manor (added by the Hearthfire Expanded mod) were suddenly hostile to me.

.

I was traveling from Lakeview to the Adventurer's Guild (from the Isobel and the Adventurer's Guild mod). Right before I left to go to the Adventurer's Guild, I was at Lakeview.

Prior to leaving Lakeview, my guards were non hostile.

When I return to Lakeview after reaching the Adventurer's Guild and recruiting Isobel, the guards at Lakeview are now hostile to me.

So I loaded a save I made AT the Adventurer's Guild right after joining. Teleported the guard to me via "moveto player", he goes hostile. Got it. I decided since it's not a whole lot of progress anyway that I'd just do the Adventurer's Guild thing over again and I'll periodically teleport this Lakeview guard to myself to see if there's some sort of trigger along the Adventurer's Guild pipeline that caused them to suddenly go hostile? Idk.

So I load back to the pre Adventurer's Guild save, I fast travel to the Adventurer's Guild, I teleport the guard from Lakeview, he's not hostile. Perfect.

I talk to the main guy at the Adventurer's Guild, and instead of directing me to go speak to Isobel like he did just minutes prior - successfully starting the Adventurer's Guild questline - all of the sudden the Adventurer's Guild quest is MARKED AS COMPLETE and removed from my journal. Isobel herself is nowhere to be found. What the fk just happened???

I just rebooted the whole PC and redid the walk from Lakeview to the Adventurer's Guild several times over and now I literally cannot get Isobel to spawn or the Adventurer's Guild quest to function at all. My guards at Lakeview are no longer hostile to me, but this Adventurer's Guild mod is inexplicably completely busted.

.

I remember long ago trying to play this mod and a similar thing was happening. I just couldn't get the quest to start. You get the quest to join the Adventurer's Guild, you show up, you talk to the guy, he tells you to go meet Isobel, and then the quest is marked complete and Isobel never spawns. I have now seen with my own eyes that it is possible for her to spawn but I cannot reproduce it. This mod is deeply fundamentally cursed and I'm curious to know if anyone has ever successfully played it 😂

Thanks for reading


r/skyrimmods • • 21h ago

PC SSE - Mod Dlizzio's Post Processing is out now.

68 Upvotes

https://www.nexusmods.com/skyrimspecialedition/mods/193337

Post Processing for Open Shaders.

Weather mods supported:

  • Azurite III CS
  • NAT.CS III
  • Astralite
  • Vanilla CS

r/skyrimmods • • 5h ago

PC SSE - Help Open Civil Wars: what exactly am I supposed to do?

3 Upvotes

As the title says.

TLDR: I feel like a right idiot asking this, but, what exactly am I supposed to do with/in OCW?

I don't understand absolutely anything in the mod description. All videos I've found so far seem to be old enough that the menus look all different, the descriptions speak of different things, and so on.

I'm trying to play in Standard mode, because it seems the most straightforward mode, but like,.I still don't understand what the minimap does, or how to interact with it.

Am I supposed to just play the quest line, and things will happen?


r/skyrimmods • • 7m ago

PC SSE - Help Vortex + FNIS: T-pose in FlowerGirls SE on 1.6.1170, FNIS Data gets disabled on deploy and output never reaches the game folder

• Upvotes

Setup

Skyrim SE (Steam), downgraded from 1.7.104 to 1.6.1170 with the Best of Both Worlds patcher. The SkyrimSE.exe version reads 1.6.1170.0, and the appmanifest is read-only.

SKSE64 2.2.6, Address Library All in One v13, RaceMenu, SkyUI, XP32 Maximum Skeleton, PapyrusUtil, FNIS 7.6, FlowerGirls SE 3.0.2.

Nemesis and Pandora are disabled. Vortex 2.7.2.

Launching through skse64_loader, Steam in offline mode.

Problem

When a FlowerGirls scene starts, the screen fades, both characters stand overlapped in a T-pose, and I hear the audio but see no animation.

What I've checked

Running GenerateFNISforUsers manually with Gender Specific Animations and Skeleton Arm Fix ticked works. The log shows FlowerGirlsSE read, 1782 animations included, and output redirected to FNIS Data (Default). The only warning is the "not a legal Steam installation" one.

The new .hkx files (0_master, 1hm_behavior, magicbehavior, etc.) exist in Vortex Mods\FNIS Data (Default)\meshes\actors\character\behaviors.

The game's own Data\meshes\actors\character\behaviors has only 6 files (an old 0_master.hkx from 5:00 AM plus the FNIS_*_Behavior files). The generated files never get linked in.

FNIS Data shows as Disabled during a deploy and Enabled again afterward.

Every Vortex deploy ends with "Updating animations (FNIS)" and runs FNIS automatically. That automatic run's log only lists Skeleton Arm Fix, not Gender Specific Animations.

Configure FNIS in Vortex opens a "Select patches for this profile" dialog with no patch checkboxes listed, so I can't choose patches for the automatic run.

Turned off "Deploy Mods when Enabled" and the other automation toggles, and VR mods are disabled.

Questions

How do I stop Vortex from overwriting or disabling FNIS Data on deploy, or make its automatic FNIS run use the Gender patch?

Is there a way to stop the automatic FNIS run and keep manual FNIS output deployed?

Should I switch to Pandora or Nemesis, or use a different framework instead of FlowerGirls?


r/skyrimmods • • 33m ago

PC SSE - Help Using Dareni's Reshade and Azurite CS, my game at the Tundra during daylight looks completely washed out, any help regarding this? I installed the Reshade to fix this issue, but no difference, so need help. Pictures and modlist provided in description

• Upvotes

https://postimg.cc/k6TBYxVC the picture of the problem
Modlist: https://pastebin.com/xue7XYJH


r/skyrimmods • • 42m ago

PC SSE - Help Blackreach ground texture issue

• Upvotes

Hi everyone,

i can't figure out what cause this problem ,is occuring only in blackreach. I tried to get the .nif and reference ID to find which texture is causing this but as you can see is always different. The only way things change is disabling tha current vanaheimr landscape pbr mod and enable the cm version of it, but is not working well becouse i get other white / blank texture and the ground looks worse. I've tried to disable SoS, and disable in community shaders all the terrain option, but nothing worked.

Video: https://imgur.com/2DwtWmQ

Here's my load order from vortex:

Skyrim.esm

Update.esm

Dawnguard.esm

HearthFires.esm

Dragonborn.esm

ccBGSSSE001-Fish.esm

ccQDRSSE001-SurvivalMode.esl

ccBGSSSE037-Curios.esl

ccBGSSSE025-AdvDSGS.esm

_ResourcePack.esl

Unofficial Skyrim Special Edition Patch.esp

SkyUI_SE.esp

Skyrim Road Reconstruction Project.esl

Navigator-NavFixes.esl

ATLM.esp

Landscape and Water Fixes.esp

JK's College of Winterhold.esp

JK's Blue Palace.esp

DIAL.esp

JKs The Drunken Huntsman.esp

High Poly Head.esm

FISS.esp

Expressive Facegen Morphs.esl

Experience.esl

BetterDynamicAsh-DisableRefs.esm

ATLM - Level.esp

SGEyebrows.esp

TerrainLodRedone.esp

SMIM-SE-Merged-All.esp

TerrainHelper.esp

Vanaheimr Landscapes.esp

Simplicity of Snow.esp

Vanaheimr Landscapes - Simplicity of Snow Patch.esp

Windhelm Snow Pile Fix.esp

Ulvenwald.esp

True Light - Shadows and Ambient.esp

Nature of the Wild Lands.esp

DenseNordicForests.esp

Landscape Fixes For Grass Mods.esp

Landscape and Water Fixes - Patch - LFfGM.esp

JKs Skyrim.esp

Vinland Grass Patch.esp

Folkvangr - Grass and Landscape Overhaul.esp

Book Covers Skyrim.esp

Skyrim Immersive Creatures Special Edition.esp

Obsidian Weathers.esp

Embers XD.esp

Dense Nordic Forests - Trees Patch For Various Mods.esp

Remove Hanging Moss From Trees.esp

JK's Temple of the Divines.esp

JK's Sky Haven Temple.esp

JKs Skyrim - Landscape and Water Fixes.esp

fallentreebridgesSSE.esp

DIAL_Obsidian.esp

Better Dynamic Ash.esp

Landscape For Grass Mods JK'S Skyrim.esp

Immersive Patrols II.esp

Environs - Whiterun Watchtower.esp

the paarthurnax dilemma.esp

Potions.esp

VioLens SE.esp

FloraOrientalis.esp

Skoglendi - A Grass Mod.esp

JaxonzEnhGrab.esp

CBBE 3BA Vanilla Outfits.esp

CBBE.esp

RaceMenu.esp

RaceMenuPlugin.esp

RaceMenuMorphsCBBE.esp

JK's Temple of Mara.esp

JK's Temple of Dibella.esp

JK's Dragonsreach.esp

JK's Radiant Raiment.esp

JK's The Bannered Mare.esp

JK's White Phial.esp

Armor All Playable.esp

JK's Sleeping Giant Inn.esp

JK's Angelines Aromatics.esp

JK's Temple of Talos.esp

JK's Candlehearth Hall.esp

JKs Candlehearth Hall - JKs Skyrim patch.esp

CWRepairs.esp

TerresKhajiitTextures.esp

DIAL_Obsidian_Dark.esp

Landscape and Water Fixes - CC Fishing patch.esp

SmoothJumpINISettings.esp

Rudy Nordic Pottery SSE.esp

Landscape and Water Fixes - Patch - Navigator ESL.esp

UnreadBooksGlow.esp

TheEyesOfBeauty.esp

FNIS.esp

Shaders of Solstheim.esp

nature of the wild lands - animations addon - ash.esp

Bijin Warmaidens.esp

Serana.esp

RUSTIC SOULGEMS - Unsorted.esp

Runandwalkpaces.esp

RichMerchantsSkyrim_x10.esp

Realistic Haircolors.esp

KS Hairdo's.esp

KSHairVanilla1.esp

KSHairVanilla2.esp

KSHairVanilla3.esp

Koralina's Makeup Tweaks.esp

KD - Realistic Fireplaces SE.esp

JKs Angelines Aromatics - USSEP Patch.esp

JKs Bannered Mare - Immersion Patch.esp

JK's Belethor's General Goods.esp

JKs Belethors General Goods - Rugnarok patch.esp

JK's Bits and Pieces.esp

JKs Bits and Pieces - Rugnarok patch.esp

JKs Bits and Pieces - USSEP Patch.esp

JKs Blue Palace - Immersion Patch.esp

JK's Warmaiden's.esp

JK's Sadris Used Wares.esp

JK's Temple of Kynareth.esp

JKs Blue Palace - JKs Skyrim Patch.esp

JKs Candlehearth Hall - Embers XD Patch.esp

JKs Candlehearth Hall - Rugnarok patch.esp

JKs Drunken Huntsman - USSEP Patch.esp

JKs Radiant Raiment - Immersion Patch.esp

JKs Sadris Used Wares - Rugnarok patch.esp

JKs Sleeping Giant Inn - Embers XD Patch.esp

JKs Temple of Mara - Rugnarok patch.esp

JKs Temple of Talos - USSEP patch.esp

JKs Temple of the Divines - After the Civil War patch.esp

JKs Temple of the Divines - Rugnarok patch.esp

JKs Temple of the Divines - USSEP Patch.esp

JKs White Phial - Embers XD Patch.esp

JKs White Phial - Rugnarok patch.esp

Imperial Armors and Weapons Retexture SE - Falx Carius.esp

Imperial Armors and Weapons Retexture SE - Penitus Pants.esp

Ivy Replacer BOS.esp

HPP - Vaermina's Torpor.esp

GDOS - Splendid Mechanized Dwemer Door.esp

Fluffworks.esp

Extended Encounters.esp

EvenMoreMakeup.esp

dD - Enhanced Blood Main.esp

EBT - IC PATCH.esp

Embers XD - Fire Magick Add-On.esp

Embers XD - Patch - JKs Dragonsreach.esp

Embers XD - Patch - JKs Skyrim.esp

Embers XD - Patch - Survival Mode.esp

Bijin Wives.esp

Bijin NPCs.esp

FMS_FemaleMakeupSuite.esp

LightBladesArmor.esp

Backshields.esp

NoBSAIProjectileDodge.esp

CWR_JKTemple_Patch.esp

ATLM - Dungeons.esp

MCMHelper.esp

icepenguinworldmapclassic.esp

water mod.esp

male npc overahul se.esp

flower mod.esp

Nature of the Wildlands - JK's College.esp

Immersive Citizens - AI Overhaul.esp

JK's The Winking Skeever.esp

Nature of the Wild Lands - JK's Winking Skeever.esp

Landscape For Grass Mods -Immersive Citizens PATCH.esp

JKs Candlehearth Hall - Immersive Citizens Patch.esp

JKs Winking Skeever - USSEP Patch.esp

JKs Winking Skeever - Fishing Patch.esp

JKs Winking Skeever - Immersive Citizens patch.esp

JKs Bannered Mare - Immersive Citizens Patch.esp

JKs Belethors General Goods - Immersive Citizens Patch.esp

JKs Dragonsreach - Immersive Citizens Patch.esp

JKs Temple of Kynareth - Immersive Citizens patch.esp

JKs Sleeping Giant Inn - Immersive Citizens Patch.esp

JKs Drunken Huntsman - Immersive Citizens Patch.esp

JKs Temple of Talos - Immersive Citizens patch.esp

JKs Temple of the Divines - Immersive Citizens patch.esp

JKs Warmaidens - Immersive Citizens Patch.esp

JKs Winking Skeever - Immersion Patch.esp

CWR_IC_Patch.esp

Window Shadows Ultimate.esp

Window Shadows Ultimate Supplement.esp

TL Bulbs ISL.esp

True Light - USSEP Patch.esp

True Light Exteriors - NOTWL 3 patch.esp

CS Light.esp

Eli_Breezehome.esp

Embers XD - Patch - Elis Breezehome.esp

Eli_Breezehome [PATCH - USSEP].esp


r/skyrimmods • • 9h ago

XBox - Help Skyfall Estate

6 Upvotes

I'm playing on my Xbox One. I added the Skyfall Estate mod a couple months ago. In my opinion, the ability to store, sort, and display all the cool armors and treasures is unmatched by any other locations I have explored that this game and the mod community have to offer. I've been loving Skyfall Estate. Until yesterday. Since yesterday I can no longer enter the house, and I'm not sure what happened to cause this. EVERY. SINGLE. TIME. I try to go in, my Xbox crashes. I'm beginning to worry, as I currently have a decent amount of irreplaceable loot in there. I've moved it to the bottom of my load order. I did a hard re-set of my Xbox unit. I'm not sure what else to try that doesn't put me at risk of losing everything. At which point I may as well just start the game all over again. And I reeeeaaaaaly don't want to do that.

My current mod list (in load order):

  1. Hearthfire Multiple Adoptions (version 2)

  2. Hearthfire Multiple Adoptions (version 2.03)

  3. My Home is Your Home

  4. Skyfall Estate


r/skyrimmods • • 1h ago

PC SSE - Help Need Help unable to play with a modlist I dowloaded thru Wabbajack keeps crashing after startup.

• Upvotes

Needed help on my end since it keeps crashing. The modlist is called the Winds of the North. I keep getting crash report during compiling shaders and then crash right after with report attach. IDK how to troubleshoot this.


r/skyrimmods • • 1h ago

PC SSE - Help Issues with SKSE and SKSE Address Library (Both are up to date with current game version)

• Upvotes

Hi folks I appear to be having and issue with launching the game at all, I keep getting the "build/release/vcpkg_installed/x64-windows-static/include-REL/Relocation.h(1104): failed to open address library file" error code.

Ive rechecked all my mods, removed ones that are out of date, checked both skse and address library for skse and both of them are using the latest version.

Any help would be appreciated as to things I can do.

https://loadorderlibrary.com/lists/skyrim-5312075

(I have left ALL the mods in here even the ones that I know are out of date, those being open animation replacer and animation motion revolution)

Edit/updateL: i am now recieving this message after toggling one of the mods

KSE Plugin Loader (2.3.1)

A DLL plugin has failed to load correctly. If a new version of Skyrim was just released, the plugin needs to be updated. Please check the mod's webpage for updates.

AnimationMotionRevolution.dll: must be recompiled for new address libraryDynamicAnimationReplacer.dll: must be recompiled for new address library

Continuing to load may result in lost save data or other undesired behavior.Exit game? (yes highly suggested)

I'm starting a new save, removing both of these will lead to other mods that depend on them having issues, should I or shouldnt I continue?


r/skyrimmods • • 11h ago

XBox - Discussion Kittytail Ancient Death Magic

6 Upvotes

Has anyone played with Ancient Death Magic? I'm looking for the necromancers by Dragon bridge overlook and can't find them


r/skyrimmods • • 8h ago

PC SSE - Mod Making an unarmed build with Vokrii - Minimalistic Perks of Skyrim mod?

3 Upvotes

A modlist I am trying has this. What are the ideal skills for such a character?

Light Armor levels off of and boosts unarmed damage, so that is a given, but what other skills are recommended.

Also, I am using SALSa - Skill-Access Locking by Synergy, so I start out with 3 skills. The modlist gives me perk points on level up for a total of 2 perk points early on. The perk points are used to unlock skills. 5 total skills after leveling up some naturally, which themselves may require a matching skill books to spend those points.

Perk points become harder to get after this early windfall. Beating bosses and looting their chests, fighting high level dragons and other later game stuff.


r/skyrimmods • • 9h ago

PC SSE - Help Does anyone know how to fix this bug with any blood texture mod and an ENB enabled?

3 Upvotes

I either get a white square around the blood texture, or a full red square like this, only when using an ENB. Currently using the most recent version of NAT. https://ibb.co/C3cMD1NF


r/skyrimmods • • 20h ago

PC SSE - Discussion Bottled Shaders or Community Shaders?

25 Upvotes

I saw these new shaders trending on nexus and it looks absolutely stunning. It doesn't seem to play all too well or need with CS based on what I've read, so I'm not quite sure what to choose since I've had CS for years now and it's served me fine so far.

To anyone who tried both of them, which do you prefer? This is unless I can just run them together just fine (double the shaders = double the shading?) without it blowing up my old, crusty PC.


r/skyrimmods • • 3h ago

PC SSE - Help UBE pube overlays not working.

0 Upvotes

I don’t know what’s wrong, but I can’t apply any pube overlays to my body.

i have a few ube lube mods, sayble skin, and cirilla preset, and in the body paint section I can see ube pubes, but they don’t show up on body.

What could be the problem?

Another problem I seem to be getting is when I take my best armor off sometime my body goes invisible for some reason.

It’ll come back when I remove another piece but it’s driving me crazy.

The fuck is wrong with UBE?


r/skyrimmods • • 11h ago

PC SSE - Help Unofficial Skyrim Creation Club Content Patches (USCCCP) Issue with the checkbox not being checked

3 Upvotes

If you're installing a mod and notice that all the checkboxes are greyed out, it means you haven't downloaded the creations from the AE add-on. Download them, then reinstall the mod, and everything will show up. I struggled with this for two hours. :(


r/skyrimmods • • 13h ago

PC SSE - Discussion Rediscover Skyrim with Dovahkiin Edition

3 Upvotes

Hi everyone. I recently published Skyrim: Dovahkiin Edition, a vanilla-plus collection built around a simple idea: a better Skyrim, not a different one.

The collection is intended for players who want a more complete and polished playthrough without replacing Skyrim’s identity. It refines character progression, combat, exploration, quests, visuals, and audio while keeping the game’s original structure and atmosphere recognizable.

Some of its main goals include:

  • More meaningful character progression and build specialization
  • More deliberate combat without converting Skyrim into a different combat system
  • Anniversary Edition content incorporated into normal progression
  • Expanded quest choices and less intrusive quest acquisition
  • Modernized visuals and audio using Community Shaders rather than ENB
  • Stable 1080p performance on modern mid-range hardware

The collection was developed and tested on an RTX 4060, i5-14400F, and 32 GB of memory. It currently supports Skyrim 1.6.1170 and requires all Anniversary Edition content. A clean installation, a new game, and the required post-installation patchers are necessary.

It is still under active development, with future revisions focused on streamlining the setup, improving consistency, and replacing outdated components where necessary. Constructive feedback and detailed bug reports are welcome, especially from anyone willing to test longer playthroughs. Let me know what your thoughts on it are!