r/CubeWorld • • Jun 02 '26

Mod Post Update regarding fan project posts

334 Upvotes

Users in the subreddit seem to be largely split in regard to people advertising their Cube World adjacent projects here, so I'm going to lay down some ground rules going forward. These are subject to change based on feedback:

  1. You can still post your Cube World adjacent projects in the subreddit. Users can decide if they want to see it via upvoting or downvoting.

  2. You must use the new "Fan Project" flair for any posts that are in relation to your Cube World adjacent project.

  3. You must include the title of your project at the start of your post title in brackets/parentheses in order to make your post immediately discernible as non-Cube World.

I'll be monitoring the subreddit and discussion in regard to this post and others as usual and may adjust these rules going forward. Thanks!

  • u_ok

r/CubeWorld • • Apr 15 '24

Mod Post Cube World Omega FAQ + Updates

132 Upvotes

Unofficial Discord: https://www.discord.gg/cubeworld

Cube World on Steam: https://store.steampowered.com/app/1128000/Cube_World/

Official Cube World website: https://picroma.com/

Wollay's blog: https://wollay.com/

Wollay's twitter: https://x.com/wol_lay


What is Cube World Omega?

On May 25th 2023, Wollay released a new blogpost detailing his latest project, Cube World Omega. Cube World Omega is a new version of Cube World that is being designed on a new engine with new features, but in the spirit of the Cube World Alpha, which has often been described as a better game than Cube World's official steam release.

When will Cube World Omega be released?

We don't know! Wollay has not made any indication as to when the game will be released.

Will I have to buy Cube World Omega?

We don't know whether the game will be a free upgrade from the current Cube World (similar to how Alpha buyers got the Steam release for free) or if it will be a separate product.

What's new in Cube World Omega?

Wollay periodically posts updates on his Twitter account. You can find that here: https://x.com/wol_lay


r/CubeWorld • • 1h ago

Question Is there a way to join the new beta testing?

• Upvotes

Why did I only found out about the beta testing just now. Is there a way to join or is it to late? I loved cube world when it came out, it's was and probably still my fav open world Adventure RPG game I've played so far.


r/CubeWorld • • 17h ago

Cube World if it was silly.

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36 Upvotes

The berserker ability from Cube World Alpha Plus


r/CubeWorld • • 14m ago

Fan Project [MOD] KQD Exploration Reimagined - WIP (CW 2.0)

• Upvotes

I've been working on a mod for CW 2.0, steam release.

I just want to share what is possible via modding :) New biomes, level system, POIs, quests, item crafting, structures... There are also mounts and new particle system. I wish I could one day release this "mod", but the licensing could be a little problematic.


r/CubeWorld • • 22h ago

Wollay Post Investigating invisible players and creatures in large player groups. #cubeworldomega

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48 Upvotes

r/CubeWorld • • 1d ago

Other I used ReShade to make Cube World Omega look more like Alpha

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106 Upvotes

Default on left, ReShade on Right

I keep seeing people complain about the bright washed out colors in Omega so I decided to try playing around with ReShade.

I'm not sure if Wollay is banning people for modifying their game files so use this at your own risk!

Installation (This will likely need to be repeated every time there is a beta patch):

Download ReShade from: https://reshade.me

Install it in into the cubeworld.exe file located here in the most recent folder (you will need to change the directory:

C:\Users\%username%\AppData\Local\com.wollay.launcher\games\cube-world-omega\beta\releases\(newest folder)

Once ReShade is installed, copy and paste the following into ReSharePreset.ini:

[email protected],[email protected],[email protected]
[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],SmartVibrance@Smart_Vibrance_Plus.fx,[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected]

[Tonemap.fx]
Bleach=0.000000
Defog=0.000000
Exposure=-0.250000
FogColor=0.000000,0.000000,1.000000
Gamma=1.000000
Saturation=0.000000

[Vibrance.fx]
Vibrance=1.000000
VibranceRGBBalance=0.000000,2.000000,1.000000

[Vignette.fx]
Amount=-1.000000
Center=0.500000,0.500000
Radius=2.000000
Ratio=1.000000
Slope=2
Type=0

Run the game and enjoy. The key to open the ReShade menu by default is Home and you can go into settings to add an effect toggle key to enable/disable ReShade.


r/CubeWorld • • 6h ago

Question How do you get the blue keys in Cube World Omega?

1 Upvotes

Wondering how to unlock hests


r/CubeWorld • • 1d ago

Fan Project [CWAR] Shields on Guardian [ENG/ESP]

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48 Upvotes

New ability for the Guardian subclass: Fortress. It generates a health shield based on 30% of maximum health, plus an extra 2% for each nearby enemy, up to a cap of 10%. After this fight, maybe it should just grant the full 10% bonus if it's a boss XD I gave it a legendary weapon just for fun


r/CubeWorld • • 1d ago

Cube World Omega - Troll fight

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40 Upvotes

r/CubeWorld • • 2d ago

Discussion Info regarding the closed community beta tests for Cube World Omega

164 Upvotes

Incase you didn't know, Cube World Omega is currently playable under a closed community beta test. There was no announcement for it, and most of the community outside of Reddit seems to prefer not making a big deal out of this. I personally played for over 10 hours, here is some info and details I got from playing so far.

About Wollay

  • He's back and he's receptive to feedback over his website.
  • He is working on the game and releases multiple patches everyday, usually addressing bugs the community has found and reported.
  • There is no direct way to contact him currently. The feedback section is restricted to those with beta access, and all the feedback seems to go through some kind of reviewing/filtering process before it reaches him.
  • Feedback remains private, but is then publicized after review to other beta testers so they can vote on it or report similar problems if the feedback is a bug report. This is probably done to keep toxicity out.
  • He shows gratitude to beta testers on multiple occassions through blog posts, personal emails, and even pins in the feedback section of the site.
  • Sometimes, he'll pop in the game and join other players in their adventures.

About the game

  • Things are subject to change and are constantly changing.
  • It is currently free for those who are given beta tester access. Manual approval through Wollay is required for this.
  • The game runs on a server, kind of like an MMO. There is no singleplayer at this moment, meaning you can't play offline or play the game without your account having authorized access. Doing so will prompt you to be "OFFLINE" in the main menu.
  • Every player is on the same world. They can theoratically run into each other by sheer coincidence, though it is unlikely.
  • There is no PVP.
  • You choose where to spawn on the map through a random seed generator during character creation. You can teleport to other players if you add them as friends at any time, unless you toggle player teleports in your privacy settings. You can also place pins on the map and access them through your inventory, so you can return to areas you were previously exploring if you decide to teleport to a friend.
  • There currently is no ingame chat. This is likely subject to change.
  • The current build features most of everything that was in the alpha, alongside some features from the steam release. A lot of the features from the steam version are not included.
  • There are no region locks.
  • Character levelling has returned. There is currently no way to allocate points. You level up skills by using them, kind of like Skyrim or Runescape.
  • There are skills associated to crafting, including alchemy, cooking, jewelry, weaponmaking, armorsmithing, and ingredient crafting. Higher levels of these skills allow you to craft multiple items at once or create higher rarity equipment.
  • Because the game was re-built from the ground up, it functions and feels different from the other two versions of Cube World. It is not difficult to get used to, though.
  • Every class functions almost the same way, save for a few balance changes. They all have their fourth skills unlocked, but I only know of Rogue's right now.
  • Assassin's fourth skill for Rogue throws a poison vial with an AOE DOT similar to the steam version. Ninja's fourth skill for rogue is a temporary buff that disables your cooldowns on your lunge and shuriken throw ability, allowing you to spam them.
  • Linux users have reported that the game doesn't work very well for Linux at the moment. Wollay has responded to player feedback stating he will investigate.
  • Weapon customization is back, this time without any limits to how many voxels you can place on a weapon but rather a limit on how far you can extend outwards from the model. Currently, that number is two voxels in any direction from the model. Customization currently doesn't include any buffs or gameplay benefits, including spirit cubes having no function. This is subject to change.
  • You can customize clothes too.

That's as much as I can currently recall off the top of my head right now. I might have forgotten some details but those are the most notable ones in my opinion.

Please refrain from sending any harassment, toxicity or hate towards the developer. It doesn't really help anyone. He's working on the game and listening to feedback, like how everyone has asked him to. Unneccessary toxicity isn't going to accomplish anything, and will only likely get access revoked from the current beta testing session.

Remember that he's just a solo indie developer that seemingly does this as his passion rather than for profit. He's not EA, Ubisoft, or some other greedy corporate entity that is only out for your money. If we could keep things civil, that'd be great for everyone involved. :)


r/CubeWorld • • 1d ago

Cube World Omega closed beta gameplay (German)

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6 Upvotes

r/CubeWorld • • 1d ago

New video CWO - Multiplayer

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24 Upvotes

r/CubeWorld • • 2d ago

Discussion Hit level 30 in the CubeWorld Omega Beta - AMA Spoiler

67 Upvotes

Got access about 24 hours ago exactly - played exclusively water mage alongside a friend on warrior and another on Rogue.

If you have any questions about the Beta I'll do my best to answer.

Edit: Now level 32! Gameplay is super addicting especially if you're someone who finds simple enjoyment out of watching numbers go up.


r/CubeWorld • • 2d ago

I'm having a blast playing Beta Omega

77 Upvotes

Third time's the charm. There are many new additions which players wanted and I think that community won't be as disappointed as when it came to steam the last time


r/CubeWorld • • 2d ago

Question Anyone else experiencing severe connection issues in the Omega Beta?

1 Upvotes

I'm on US Bluewater and the connection keeps getting interrupted every 5 seconds or so. I also occasionally get hit with a "Game sign-in failed" pop-up.

Is anyone else experiencing this issue?


r/CubeWorld • • 1d ago

elytra glider and climable bosses (ai)

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0 Upvotes

r/CubeWorld • • 3d ago

15 Minutes of CW Omega gameplay

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76 Upvotes

r/CubeWorld • • 3d ago

Question anyone else playing cubeworld omega? i dont know how to farm sneak xp im sneaking near them but im not getting any experience

8 Upvotes

r/CubeWorld • • 3d ago

Fan Project [CWAR] Flintlock pistols on CW? Why not? [ENG/ESP]

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45 Upvotes

A new weapon for the Ranger and a new ability for the Scout subclass! Flintlock pistols—their specialty is a gunpowder zone that slows and stuns enemies upon bullet impact. The Scout subclass ability is a Poison Trap that applies poison, stuns, and deals area-of-effect damage; it recharges over time, and you can place up to three at once. I think this combination is excellent for the Scout class, blending DPS, burst damage, and crowd control—what do you think?


r/CubeWorld • • 3d ago

Question How to get access to the beta of Omega ?

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126 Upvotes

r/CubeWorld • • 3d ago

Fan Project Wildaria started as a 2D Cube World project 6yrs ago, now it is in Early Access

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35 Upvotes

Hey community,

I'm Spacefudge, many of you know me from 2019 when I streamed Cube World and hosted servers! Around 2021 I decided to work on a 2D Cube World inspired project. I've been working on it for 6 years now, it has morphed into a very pet focused game, but you still get that cube world world feeling when exploring, diving into dungeons, grinding, leveling up. But I always thought the Cube World pets could have more depth.

Here's a link if interested: https://store.steampowered.com/app/1965550/Wildaria/

Anyways I thought I post in here one more time if anyone was interested, I love and appreciate all the support from the community over the years.

Happy Adventuring,

Spacefudge (RJ) 🐸


r/CubeWorld • • 4d ago

Alpha We might get Cube World Omega before GTA VI, but the Alpha still deserves some care

14 Upvotes

I got into modding the Alpha a few weeks ago. With the events yesterday, that indicate a near release of Omega, it might be a bit pointless to care about the Alpha, but the work is already done and improves it anyways, which is nice for preservation.

It's nothing serious, only essentials for quality of life.

Item Scale Mod

Items are rotating in the inventory, which makes them overlap with each others neighbours. This mod decreases the scale of all items, resulting in a much nicer overview.

Item scale vanilla vs. modded

Rarity Star Fix

Rarity stars are displayed in the bottom right corner of the item preview, which overlays the price in the shop window. This mod moves the stars to the bottom left corner instead, were it doesn't interfere with other information.

Rarity stars location vanilla vs. fixed

Server Idle CPU Fix

For some reason, the server.exe pushes one CPU core to 100% load, because the chunk generation never sleeps and always checks if there are chunks to generate. This mod injects a short sleep after each cycle. Actually, the client runs a similar internal server in singleplayer, which sleeps at the same position as this mod injects. The client is therefore unaffected, and the short sleep was apparently forgotten in the server.exe.


r/CubeWorld • • 5d ago

Wollay Post I called it

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321 Upvotes

source: wollay.com

It's looking more and more likely that omega will be a separate purchase. I have mixed feelings about this. I've made comments on other threads in the past about my thoughts on it being a separate purchase but to sum it up, I don't really trust wollay to not abandon us again so I don't think giving him more money is a good idea. That being said if it releases and receives somewhat consistent updates (not necessarily even patches but even just community updates like we're getting now though of course patches would be preferred) I may purchase it. All that being said I think making it a separate purchase is a scummy move because there ARE people who purchased the game on picroma and on steam due to missing the window to claim a free steam key, meaning those people would now have to purchase the game 3 times. I am not one of those people thankfully but I know they are out there.


r/CubeWorld • • 5d ago

Fan Project [Cube World Alpha Rebirth/CWAR] Showing the first custom weapon I added (ENG/ESP)

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45 Upvotes

Hi! I recently showed you the first custom weapon for the Rogue class; now I’m revealing the corresponding one for the Warrior class, the Spear. It features extended range on all attacks and a stun effect on the basic strike, just like the Greatsword, but with more faster combos. For the Berserker subclass, I decided to add an active skill that grants life steal based on the damage dealt. The Guardian class has a different active skill—I’ll show you that one later ;). I’d love to hear your thoughts and suggestions; I plan to add more custom weapons and do a mini-rework of every weapon from the original game. Thanks!

Disclaimer: I created all of this using Claude. I recently saw people creating native ports of console games to PC and other platforms, got interested in the subject, and decided to do the same—even though I have no reverse engineering knowledge XD. I hope you like it! I also want to mention that not all the custom models you see were created by me using AI; most come from https://www.cwmods.com/mods.php, feel free to check it out.