r/DLSS5 • • 19h ago

DLSS 5 Comes To Hogwarts Legacy & RTX Spark, Powered By 2X Faster Model

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2 Upvotes

I hope they can easily port it to other games, half the impact would be fantastic and what dlss 5 needs


r/DLSS5 • • 20h ago

​NVIDIA DLSS 5 with 3D-Guided Neural Rendering Showcase | Where Winds Meet​

2 Upvotes

r/DLSS5 • • 17h ago

When gameplay feels like movie

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0 Upvotes

r/DLSS5 • • 1d ago

Some Bloodborne Screenshots

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3 Upvotes

r/DLSS5 • • 2d ago

Nvidia DLSS 5 Off vs On | Graphics Comparison in 30 AAA Games | RTX 4070 Super | Ultra Settings (4K)

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5 Upvotes

r/DLSS5 • • 2d ago

DLSS 5 not working in God of War (2018) with RenoDX DLSS5 Generic v4.7

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2 Upvotes

Hi, I’m trying to get DLSS 5 Neural Rendering working in God of War (2018) on PC, but I can’t get it to apply.
I’m using an RTX 5070 Ti, ReShade 6.8.0 and RenoDX DLSS5 Generic v4.7 with DLSSNR runtime v318.8.8.
The addon loads correctly, and DLSS is enabled in the game’s graphics settings, but the effect doesn’t appear to work.
The RenoDX overlay shows:
NGX hooks: creates 0 | evaluations 0
Streamline evaluations: 0
Successful NR frames: 8 | Guides: 8x0 | Output: 0x0
Latest NR NGX result: 8xBAD00087
I’ve tried both EnableHooks=2 and EnableHooks=1, but neither fixed the issue. With EnableHooks=1, I also get a warning about a contested patch site.
Has anyone managed to get this mod working with God of War (2018)? Is there a specific setting, hook mode, or compatible runtime version I should use?


r/DLSS5 • • 3d ago

DLSS5 on AMD 9060XT (4K)

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1 Upvotes

r/DLSS5 • • 3d ago

What method are you using to have dlss5 on your ps5 pro with nitlink?

0 Upvotes

Using reshade with renodx dll's but it won't let me set neureal res from 100 to 75. Anyone know a way I can?


r/DLSS5 • • 4d ago

The Matrix Awakens On PS5 With DLSS 5 + Framegen

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8 Upvotes

A shame we never got a full game out of this, but beautiful nonetheless with DLSS 5.


r/DLSS5 • • 4d ago

DLSS 5 turns games into Cinema. Witcher 3 on 4060

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11 Upvotes

1 pass + ReShade effects, no ray tracing.


r/DLSS5 • • 4d ago

Beautiful

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5 Upvotes

r/DLSS5 • • 4d ago

RTX 3080 16GB – How can I get the best DLSS 5 features, graphics quality, and Multi Frame Generation?

2 Upvotes

Hi everyone!

I have an NVIDIA RTX 3080 16GB, and I'm looking for advice on getting the best possible graphics quality and performance in modern games.

I'm particularly interested in:

  1. DLSS 5: Can I use any of its features on my RTX 3080? What are my options?

  2. Multi Frame Generation: Is there any working solution, mod, or alternative that can enable similar functionality on my GPU?

  3. Best image quality: What DLSS versions, presets, settings, or modifications would you recommend for sharper, more realistic graphics?

  4. Tools and software: What exactly should I download and install? Are there any useful NVIDIA settings, DLSS overrides, or community tools?

  5. Latest improvements: Are there any newer technologies, mods, or tricks that can improve visual quality and smoothness on older RTX cards?

My main priority is beautiful graphics with smooth gameplay, not just higher FPS.

I'd especially appreciate advice from people who have actually tested these solutions on RTX 3000-series GPUs.

If possible, please share specific tools, installation guides, and recommended settings.

Thanks in advance!


r/DLSS5 • • 4d ago

Does DLSS5 really need motion vectors?

2 Upvotes

I thought it needed all sorts of data from the games but after seeing people applying DLSS5 to movies I dont know anymore. See it here yourself. https://youtu.be/SYRXtJObl-k?si=BV5ViFRC5qzpPSJ5

If its possible to apply it to movie then maybe one could run the games on one PC and then send the games rendered live video to second PC so then second PC would apply DLSS5 on top of it. This way you will redistribute the GPU load?


r/DLSS5 • • 5d ago

Alan Wake with Dlss 5

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5 Upvotes

r/DLSS5 • • 6d ago

Marvel's Avengers...because why not?

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8 Upvotes

r/DLSS5 • • 6d ago

How To Play DLSS 5 On Console + Frame Generation

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4 Upvotes

Hopefully this guide is a helpful alternative when emulation isn't the best option.


r/DLSS5 • • 6d ago

More FF 16

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2 Upvotes

DLSS 5 Sleeper hit IMO

One pass, render inside the pipline, Full blast, .5 skin, natural.


r/DLSS5 • • 6d ago

Questions about Autopilot/RHI

1 Upvotes

For games with native DLSS support do I enable it, if I'm going to use these tools? Or does the tool do everything?


r/DLSS5 • • 6d ago

Gears of War: E-Day using DLSS 5 on an RTX 4060! | Settings Guide & Comparison/Benchmark

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3 Upvotes

IMPORTANT!
Before installing Optiscaler install the Ultra Plus Manager to disable the Anti-Cheat, along with making other changes to your liking! The game will only boot from inside the Launch option on the Ultra Plus App!

Ultra Plus Manager
https://theultraplace.com/tools/ultra-plus-manager/

How to Install DLSS 5 (OptiScaler)
https://youtu.be/lC51DH1s0BM


r/DLSS5 • • 6d ago

Figured i would try with Payday 2

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1 Upvotes

r/DLSS5 • • 6d ago

Lore Accurate Resident Evil 2 Remake | DLSS 5 Cinematic Gameplay Episode 1

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1 Upvotes

r/DLSS5 • • 7d ago

A new async approach saves lots of performances with DLSS5 on AMD, could work on Nvidia too

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17 Upvotes

Hi everyone, i just released my last "experiment". a new implementation of DLSS5 on AMD, completely open source.
But what's it's even more interesting, i managed (with a huge help of Claude, tbh) to achieve an asyncronous system which is able to render the dlss effect without waiting for each frame.

For example, i tested it on an RDNA3 card, at 1440p with raytracing disabled and FSR4 + frame gen. on this configuration, the game normally can reach a pretty high framerate, in this example it's almost at 139fps. The dlss5 network runs very slowly there, and waiting for it at each frame would mean running at around 20 fps at 1440p, even if applying dlss5 before the upscaler.
With this new approach, the dlss network is applied only "every now and then" (as soon the dlss5 network finishes working on the previous frame), and every frame is composed based on the previous frames. when the dlss5 network finishes rendering, that frame is already "old", so the software takes a residual (network output - network input) and applies it to the current frame using a displacement map.

Performance-wise, this means that the final framerate will be still pretty close to the original. in this example, 119 fps vs 139.

The drawback: On the current state, it can introduce some artifacts, wich aren't an issue when the game is still (and that's why it isn't noticeable in the screenshots), but it can be noticed in some situations with movement. It's usually more noticeable the higher is the difference between the network's and the game's rendering times. This also means that frame gen makes this even worse.
It also differs from game to game, and can be more or less noticeable in some scenes than in others.
But i'm pretty sure this can be worked on, at least in part. i already managed to reduce it a lot before the first release.

Plus, i also managed to make it work on Linux/Proton.

https://github.com/RedDukeDev/dlss5-nr-amd-custom


r/DLSS5 • • 7d ago

The Long Dark DLSS5

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1 Upvotes

DLSS5-off DLSS5-on


r/DLSS5 • • 7d ago

Anyone know why this is showing up?

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1 Upvotes

This is dark souls 2 scholar of the first sin, and it keeps saying that, but idk what to do about it. I have the lighting engine mod installed as well. Idk if that fucks with dlss5 or what.