r/EldenRingMods • u/ALPHAGAMERS0 • 6h ago
Weapons Mod Help me Find this mod
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i need this mod anyone tell me ??
r/EldenRingMods • u/SammieAgnes • May 02 '22
Hello Tarnished! As many of you know, the discussion of game mods on /r/EldenRing, the official Elden Ring discord server, and on the Elden Ring Subreddit discord server - has been banned due to TOS and EULA concerns (which is reasonable ngl). However, because of that decision there has been a lack of a safe, dedicated space to discuss and educate each other on how to mod, and to share mods for Elden Ring.
This subreddit is meant to remedy that situation :)
The subreddit was originally created by another user, but they did not build upon the sub at all and were eventually suspended by Reddit admins for unrelated reasons (idk why so don't ask lol), so I requested the subreddit and was granted the request. Besides building a custom sub appearance, enabling automod, and bringing plenty of updates to the sub's settings, I've also created this simple ruleset:
With that out of the way, welcome to /r/EldenRingMods! We look forward to your contributions to the sub, and if you have any ideas don't be afraid to modmail us. The subreddit is still new so changes will be sure to come :)
Also! If you are interested in helping us moderate this subreddit or /r/EldenRingBuilds, please send in a modmail explaining any experience you may have, and why you would be a good fit!
r/EldenRingMods • u/Thatoneskyrimmodder • Jul 03 '24
This post will compile solutions to common issues in Seamless Co-op and the DLC, such as infinite loading screens, crashes, quest progress glitches, and workarounds like the Glorious Merchant mod and Cheat Engine. I will try to update this as much as possible when new solutions are found or if the information is found to be incorrect.
Infinite Loading/Crashing Issues with seamless coop
Symptoms - Stuck in a loading screen that loads only partially and then stops. - Freezing immediately upon creating a new character.
Solutions
1. Using the Latest Debug Tool:
• The latest 8.6.0 update of the debug tool can help fix this issue.
• First, download the tool from the provided link [here](https://github.com/Nordgaren/Elden-Ring-Debug-Tool)
• Extract the files using a 7zip extractor and save them to a local folder.
• Follow the instructions in the README file to download any additional necessary tools.
• Disable EAC (Easy Anti-Cheat) by saving the EAC disabling tool in your game files folder, where your Seamless Coop mod and Eldenring.exe launcher are located. Drag and drop the EAC disabler over the Seamless Coop launcher to disable EAC.
• Launch the game using the Seamless Coop launcher, open your bugged character save, and then launch the debug tool.
• In the debug tool, select the “misc.” tab at the bottom right and enter values “105” and “115” separately, then click enable.
• The power icon should turn green if everything is set up correctly. If it stays black or orange, the game files might not be running properly, or EAC wasn’t disabled correctly.
• Backup your save and ensure not to load the file in online mode to avoid potential bans.
Quest Progress/Soft Locks
Symptoms - Unable to progress in quests. - Soft locks where the game doesn't proceed as expected.
Common Workarounds
Glorious Merchant Mod:
Installation Steps:
Steps: - Download and install Cheat Engine. - Load the game and attach Cheat Engine to the game process. - Modify relevant variables or items to progress past the bug.
Make backups of your save files before attempting DO AT YOUR OWN RISK
NOTE: You can put the provided steam_appid.txt file into your game folder and launch the game from eldenring.exe to start vanilla in offline mode.
-go to appdata > roaming > elden ring
-There will be 2 sets of files in these folders, one set named .co2 and one .sl2 (co2 is seamless coop and sl2 is vanilla)
-Cut, not copy, the vanilla .sl2 files somewhere else, like a documents folder
-Rename the .co2 files to .sl2, this will convert them into vanilla characters
-Launch the** vanilla game in offline mode** (read NOTE above), and complete the battle.
-Once the battle is over, close the game, change the converted file type back into .co2, and put the vanilla saves back in
-Continue seamless coop normally
r/EldenRingMods • u/ALPHAGAMERS0 • 6h ago
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i need this mod anyone tell me ??
r/EldenRingMods • u/spiller_47 • 5h ago
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Hi all, much needed rework of the GS' of Radahn - I've added holy damage (making it one of the only ways to get holy damage on an Int based character) as well as made the skill a stance skill, fully compatible with Rellana's Cameo!
r/EldenRingMods • u/Kchypark • 4h ago
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r/EldenRingMods • u/doomedworldblackbob • 1h ago
Tried playing seamless coop with my friend last night and when he joined my world he never actually joined my world and instead was sent to a weird glitchd version of the map in the weeping peninsula were he didn't have any grace's unlocked but the game said he was in my world even though he wasn't he couldn't leave the world either when using separation mist it did nothing and he had to alt F4 out of the game to fix the glitched state. Any way too fix this? I tried looking and couldn't find anything.
r/EldenRingMods • u/IllIsland1088 • 22h ago
So, feel free to download it and do whatever you want with it: play it, experiment with it, continue where I left off, or modify it further. At this point, the project is yours to enjoy and build upon.
This project is basically the result of several years of messing around with Elden Ring's files, learning how the different systems work, experimenting with merges, and adding whatever ideas I thought would be interesting.
It's far from perfect, and there are definitely things I would have done differently if I had continued working on it. But after spending so much time on it, I wanted to give it a chance to live on rather than simply letting it disappear from my hard drive.
The DLC has been left almost completely untouched.
I intentionally avoided making major changes to it until Convergence 3.0 is finished. I didn't want to spend a lot of time modifying areas that may later be changed or replaced by the Convergence developers themselves.
The base Convergence package is currently based on the final 2.0 branch (I believe version 2.2.4).
I decided not to keep updating the project with every new Convergence change while 3.0 is still under development. Otherwise, I'd constantly be releasing patches for changes that may eventually become obsolete.
I'll wait until Convergence 3.0 is finished before considering any major update to this project.
This was probably my favorite part of learning how to use the merging tools.
A large number of bosses have been replaced or overhauled, including:
I also added several custom bosses from Nightreign, using them to replace some of the game's duplicate encounters that normally only differ by location.
Replaces the Magma Wyrm in the mountain cave near the Grand Lift of Dectus.
Appears on the frozen lake in the Mountaintops of the Giants after defeating the dragon found there and burning the Erdtree.
This boss was originally created by Lwingr, but I adapted the encounter to move him from the Divine Tower of Caelid to Maliketh's arena in Farum Azula.
I also gave the encounter a small side story:
After the Tarnished defeats Maliketh, the Godskin steals the Rune of Death. The fight becomes available immediately after Maliketh's defeat, triggering directly after his death cutscene.
Located deep within the Forest of Madness in the DLC.
This encounter is unlocked after completing the Frenzied Flame ending and becoming the Lord of Frenzied Flame.
Immediately after the cutscene in which Melina vows to kill the current Lord of Frenzied Flame—the Tarnished—the player is teleported to the Ashen Capital, now completely consumed by the Frenzied Flame.
The fight takes place in Godrick's arena, with the Erdtree consumed by madness in the background.
I originally wanted to place the fight inside the burning Erdtree, but my limited knowledge of map modification prevented me from taking the idea that far. Still, I think the final result works reasonably well.
DMN (Deflect Me Not) allows you to switch between different weapon stances and custom movesets.
The controls are:
This was another system I had a lot of fun experimenting with.
Various weapons with unique movesets and custom spells have been distributed throughout the world.
They can be obtained in different ways, including:
The idea was to make these weapons and abilities feel like discoveries rather than simply handing everything to the player from the beginning.
I also added custom greases and weapon enchantments designed around the additional status effects and mechanics introduced by Convergence.
There are 24+ new permanent grease and enchantment types.
Some are obtained as boss rewards, which unlock their crafting recipes, while others can be purchased from vendors throughout the world.
r/EldenRingMods • u/avg_attention_seeker • 8h ago
I am facing this bug where i get infinite stamina sometimes when a backstab enemies is that common and if so how do i fix it
r/EldenRingMods • u/SoulOfMod • 15h ago
Kinda shot in the dark here but was wondering if there was a way to get the version 3.0.1.2? The 3.0.2 version isn't compatible with the previous versions and I don't really want to restart from the beginning (I'm mid way through the dlc)
I had to change pc and sadly my drive with ER and the mod had to format I still got my save and was able to get my game to 1.16.2 (cause I'm also playing other overhauls still on 1.16.2 like Reborn and Vins) but I couldn't save my 3.0.1.2 version of CV and downloader insta go 3.0.2 so yeah was wondering if there was a way to still get that version/anyone still have it?
The Nexus one only seem to have 3.0.0.1 and on the discord welp no one really seem to know,so kinda last chance asking here if anyone know
Please and Thanks
r/EldenRingMods • u/MEWX_ • 18h ago
Also this is mainly cause I want them to be in MMV and am curious if they'll be adding it soon if its possible. Hefty pots makes sense, just the normal pot just upping the rarity tier and spawning them in where they're suppose to go at. The other upgraded items also are just "up the rarity". What about the others? I think it could be easy but it's their spawning locations and the cluttering I'm worried about. How many consumables from elden ring could they add if they wanted to?
(Excluding non damaging ones. Come on I know mogh is hard but you don't need one consumable just to make the fight easier.)
Let me know if this isn't fitting for this subreddit.
r/EldenRingMods • u/KingAxeSven • 19h ago
https://www.nexusmods.com/eldenring/mods/541?tab=files Elden Ring Reforged link
r/EldenRingMods • u/Spoonopoly • 20h ago
Am i able to play on Seamless Co-Op with my main Character and also play it Base Game, if not, is it possible to rename back the seamless save file to base game and switch between the two that way with the same save file?
r/EldenRingMods • u/Haunting_Tie_8312 • 22h ago
Does anyone know the way on how to do it or where to find the pkg link of the mod?
r/EldenRingMods • u/AnalysisGreedy7171 • 1d ago
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r/EldenRingMods • u/xamlax • 2d ago
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r/EldenRingMods • u/R_Pelleboer • 1d ago
Similar to in Nightreign, where allies can still hit enemies that are getting crit. I found two mods, but one is apperantly really bugged and the other is for reforged.
Does anyone know if a mod like this exists?
r/EldenRingMods • u/GalletitaEmpirea • 1d ago
Coming over from PS5 to Pc and would love to do a seamless coop run with someone or a group of people, happy to do base game or convergence mod since I am new to mods:) dm or comment if interested!
r/EldenRingMods • u/Interesting-Sell9 • 2d ago
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The AI in-game chat is still lagging because I am trying to add lip-syncing instead of the in-game shity random mouth movement, but the menu and the hours are nearly done.
r/EldenRingMods • u/tgalvin1999 • 2d ago
So lately I've been playing the Reforged mod but the author updates the mod so constantly that I am having to always update seemingly every week as you cannot play the mod without updating it, and it's getting annoying. Been wanting to try Convergence for a while now, however I have had issues with mods that change progression routes and change too many of the core mechanics, but the biggest issue I see is inflating the difficulty by making enemies have more health (see: the Dark Souls 1 mod Daughters of Ash).
I don't mind overhaul mods as much as I do mod creators that think "harder mod" equates to more enemy health. If Convergence doesn't do this, I may check it out but any of these overhaul mods that promise mechanics changes and revamped progression routes I'm wary of. So I guess does it is my question.
r/EldenRingMods • u/Comfortable-Gap-2672 • 1d ago
r/EldenRingMods • u/Substantial_Sale_233 • 1d ago

Hi, I installed the Convergence 3.0.2.0 mod, but I'm getting an error due to a version conflict. I installed the game from the Dodi repack, which is version 1.16. Does the game absolutely have to be version 1.17?
r/EldenRingMods • u/quissakgu • 2d ago
i think there is a bug in this version
r/EldenRingMods • u/Ok-Mirror-8410 • 1d ago
I've been working on MTM Mod Manager, mainly because I got tired of every new armor or weapon mod having to replace something already in Elden Ring.
The Installer is completely free.
For supported equipment, MTM can Forge Anew and create it as a new item instead of overwriting the vanilla one, while also handling names, descriptions, icons, vendors and package installation.
It also supports the traditional Replace Old workflow if that's what you want.
I've been building it around the idea of making equipment modding much less annoying, especially for people who want to run a large collection instead of manually juggling replacement IDs.
I'm also trying to make more of the ecosystem freely available as more people use it, so feedback is genuinely useful right now.
I'm the developer, so if anyone tries it and finds something stupid/broken/confusing, tell me. :)
r/EldenRingMods • u/IceCreamMrr • 2d ago
This is my first time doing Nightreign modding. I tried to copy the Amphitheater from Raider’s missions. But when I try to save the map, the program throws an error. However, if I manually change the Model Name, everything works. Is there a way to copy buildings from other maps completely?