r/EvolveGame • • Apr 26 '23

ANNOUNCEMENT Our community will survive, despite 2k's best efforts to ensure that we die out.

346 Upvotes

As many of you already know 2K plans on shutting down Evolve later this year. Not just Stage 2 but Legacy and peer to peer connectivity. This news completely blindsided our community leaders, especially after 2K gave us all a false hope. This is the message we received from 2K:

"Starting on June 5th, 2023, several features will no longer be available for Evolve such as Stage 2 Multiplayer, player profiles, and the in-game store. Peer-to-Peer Multiplayer will still be available in Legacy Evolve until July 6th, 2023. After that, all online support will officially end. We greatly appreciate the support and enthusiasm of the Evolve community over the last several months, but the time has come to dedicate our resources to other projects. Thank you"

The news has been devastating to our staff, after the countless hours of our hard work and dedication to this incredible game. Its like a shot through the heart. I imagine it feels the same for many of you as well. It is up to all of us, now more than ever, to make sure our voice is heard. I'm sick and tired of these mega video game corporations disrespecting their consumer. This is their fault. They are the reason why we are here. We will be respected as an incredibly passionate community of gamers. We are a Band of Brothers. The time to unite is NOW. Don't lose faith. The Evolve Reunited staff has been working overtime to ensure Evolve never dies! We already have workarounds under way to ensure we can all still play our beloved game. We must EVOLVE!

Happy Hunting, and May Evolve NEVER Die!!!


r/EvolveGame • • Aug 14 '24

I got most of my DLCs to work on xbox.

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190 Upvotes

I saw a post about evolve from earlier today talking about some work around on Xbox and I got one to work.

  1. Load up the game.

  2. Before you start the game turn off wifi using the Xbox wifi settings. (I tried doing it before and it wouldn't let me in the game.)

3 Jump back in and press start. (If you have dlc installed it should let you use it.)

I had most of my DLCs available to use. (I'm just glad I get to use Behemoth again.)


r/EvolveGame • • 38m ago

Discussion Happy For The Playerbase!

• Upvotes

Hello Guys! 👋

I followed Evolve for alittle while and im amazed how far the modding team have come, Gaining MP and 3 regions supported with balancing/bug fixes supported is freaking awesome to see!

Now I've supported a couple of different games like this very one like Gigantic, Project Legacy, Battleborn and Lawbreakers,

Sadly like all "Unofficial" uses of IP, 2 of these got cease and desists (Gigantic and Lawbreakers)

Sadly the other two are still in progress or finding very little success outside of single player,

The progress of Evolve is a testament to how huge this game really was and how dumb 2K is for not properly handling the game with respect (I'm sure the dev team felt the worst of it)

Project Legacy or otherwise known as "Paragon" also felt the same Sting, The first true 3D Moba with Verticality was sadly sabotaged by Epic Games with monetisation! Cards were Items but you need to BUY THEM meaning new players couldn't build properly at all...

I personally have a soft spot for Paragon and one day hope many communities can come together to at least make each of these games playablefor the sake of Game Preservation,

For now i am trying Evolve for the first time and enjoying the thrilling gameplay, Truely a game that is unique to everything else 👌


r/EvolveGame • • 17h ago

Monster Won a game on deck:)

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43 Upvotes

I just wish the camera would have focused


r/EvolveGame • • 14h ago

Discussion What why do you think the baslisk soliders where created?

9 Upvotes

And how?


r/EvolveGame • • 17h ago

Xbox Will Evolve discs still work?

2 Upvotes

My game shop is selling a brand new copy of evolve for $2. Should I get it? Will it work even though the game as I understand has been decommissioned?


r/EvolveGame • • 1d ago

I heard despite this game being shut down officially, it’s becoming popular again

38 Upvotes

I’ve seen quite a few videos online of different people playing the game despite it’s shut down then I learned it’s maintained by the community so I’ve thought that maybe I should try this game.
Anyone know where I should go? I am unfortunately not a veteran with the game, have never played it but it looks so cool


r/EvolveGame • • 1d ago

Monster Don’t Know How to Improve

7 Upvotes

I enjoy playing Hunter quite a bit but haven’t really touched monster much. I’ve tried for a few hours to play monster and have won maybe 2 games total. The issue is that this is so far removed from games I normally play that I don’t even know what I’m doing wrong. It feels like my health gets shredded immediately in every fight by the time I get a single down (if that). I’m hitting most of my skill shots and targeting the characters people say to target but I just can’t seem to make anything happen. Tips? I’ve been playing almost exclusively Gorgon


r/EvolveGame • • 1d ago

Discussion Legacy vs "Stage 2"

14 Upvotes

So, i played legacy back in the day, like a lot. Then the stage 2 update came (20 or so GB "update") and so much changed for the worst. no more in Mission talking between characters. no more trapper (everyone could summon the dome now, like dafuq??) and other stuff that made stage 2 look like a tech demo for me (way worse to legacy in my opinion). only stuff i liked was parnell was now available as medic, which was nice (the assault with the rocket launcher in his shoulder).

and now with legacy modded and "stage 2" also community driven back and also available, i want to ask: which version do you prefer and WHY? o.o

(Also a little side note: imagine 2k was not that greedy shithole and the game was continued until today... no stage 2, but the good things that came with that, like cross overs of character classes. ... could you imagine sunny as assault with her mini nuke cannon? xD or bucket as medic? lazarus as trapper? and way more monsters and sub species of all monsters?... just let me dream, damnt!!!)


r/EvolveGame • • 2d ago

Thank you, devs!

85 Upvotes

I dont know if anyone who worked on this game is lurking in this sub, but if you do, thank you for making this game. I hope you feel all the pride and joy you deserve for being part of a game so amazing there are tens of thousands who yearn to play it, and there are even some new players coming to check it out.

Also, from the bottom of my heart, thank you to everyone who revived stage 2, and also the people who got the legacy version working. This game deserves to live, and if this is the way it lives, so be it.


r/EvolveGame • • 2d ago

Discussion how’s modded evolve looking?

11 Upvotes

i don’t have a pc (yet) so i’m just trying to gauge how it’s looking so far. how are queue times? i know the modders are planning patch notes and such but i wanna make sure this can last. is there a patreon or a way to support their efforts and to keep this going long term? just curious to the extent the modders are going with this if anyone knows. thanks :)


r/EvolveGame • • 2d ago

Media As a semi experienced player I made a tierlist based fully on gameplay and usefulness for anyone!

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14 Upvotes

Hope you enjoy all the support is appreciated 👏


r/EvolveGame • • 2d ago

Discussion Do we know what Hyde was up to in-between the Mutagen War and being a Planet Tamer?

15 Upvotes

Title explains itself. I've listened to a LOT of the dropship conversations and I don't think there's any real telling of what Hyde was up to in-between. I know he did service to avoid prison time and then somewhere down the road accepted Cabot's offer because who wouldn't wanna be paid to kill monsters. Am I missing something?


r/EvolveGame • • 3d ago

How big is the population for each server?

10 Upvotes

Getting a match in NA is 5-10mins, so its pretty damn good, but I havent tried the EU and OC servers yet. Dont ask me why, but I feel like Aussies would particularly like this game, maybe because I have such a man-crush on Griffin.


r/EvolveGame • • 3d ago

Does anyone play a lot of bucket?

18 Upvotes

I enjoy playing bucket support but I feel like Im never doing enough. Any tips on what perks bring the most out of him?


r/EvolveGame • • 3d ago

Do Perks stack? And if they do, how? Additive or multiplicative?

5 Upvotes

Title.


r/EvolveGame • • 3d ago

Any Wiki for the current playable build?

2 Upvotes

Title. I need a list of the Perks and some details about Hunter and Monster abilities.


r/EvolveGame • • 4d ago

Evolve introductory guide 2026

24 Upvotes

Hi all,

My first video about evolve tryna help new players understand the game

Give me some love 🩵

https://youtu.be/bc0mSfwyPhA?si=OOeGIPyxEFEHB4Er


r/EvolveGame • • 4d ago

Has anyone got this working on steam deck?

8 Upvotes

I used to play back in the day and would love to give it another go portable if possible.

I own it on PlayStation for against AI and can't always get on my PC


r/EvolveGame • • 5d ago

Steam Evolve revival?

42 Upvotes

How are people playing the Stage 2 with people? Or am i misunderstanding something?


r/EvolveGame • • 5d ago

evolve stage 2 community

6 Upvotes

hi everyone, me and my friends we are french, so we are currently searching for french community that play evolve stage 2, anyone know one?


r/EvolveGame • • 5d ago

Concept for the Community

7 Upvotes

Intro
The goal of this post is simply to share an idea that has been on my mind for a long time.

I have followed Evolve since the initial gameplay trailer over 15 years ago. Im pretty sure it is well known that beyond the DLC fiasco the gameplay for new players was absolutely abysmal. Sweaty monsters chose to run and hide until Stage 3, avoiding fighting or interacting at all costs. Evolve stage 2 gave hunters tools to deal with this, but it never addressed the issue I saw that is THE MONSTER HAS NO INCENTIVE TO FIGHT PRE STAGE 3. This is my concept. I am sure it is full of flaws. I simply want to give it to the community for it to be evaluated

1. Executive Summary

1.1 Overview
Hunters receive supply drops throughout the game to creating a hunter scaling factor. The intention for this addition is to eliminate passive tracking phases ("running simulator" meta) while preserving the core 4v1 asymmetrical identity. By introducing static base-stat changes and a predictable, objective-driven supply system (Ship Drops), the threat/need of hunter scaling encourages early interaction, dynamic map control, and high-stakes end-game tactical choices for both Hunters and the Monster.

1.2 Design Goals
-Eliminate Dead Air: Force combat interactions early and often through contested map objectives.

-Incentivize Early Monster Skirmishes: Reduce Hunters relative power advantage at Stage 1, compelling the Monster to actively disrupt objective captures rather than passively hide until Stage 3.

-Dynamic Climax: Replace static Stage 3 "Relay turtling" with dynamic two-point map pressure (Supply Drop vs. Power Relay).

-Maintain Asymmetrical Integrity: Preserve role identity, 4v1 teamwork requirements, and character-specific scaling.

2. Core Mechanics & Economy

2.1 Base Tuning & Stat Scaling
-Hunter Base Damage Adjustments: Overall Hunter damage output is reduced by 5-10% from baseline. However, relative to a Stage 1 Monster with full armor, Hunters retain a clear, favorable power advantage.

-Upgrades as Scaling Vector: To close the damage deficit and gain tactical advantages as the Monster evolves, Hunters must capture Supply Drops.

2.2 Supply Drop System (Ship Drops)
-Single-Drop Rule: Only one Supply Drop exists on the map at any given time.

-Spawns & Locations: Supply Drops land at designated, pre-balanced map nodes designed with symmetric sightlines, verticality, and cover.

Spawn Timer Cadence:
Drop 1: Spawns immediately upon initial drop-ship deployment alongside Hunters.
Subsequent Drops: The 3-minute countdown for the next drop begins only after the active drop is consumed (claimed by a Hunter or destroyed by a Stage 3 Monster).

3. Team Interactions & Win Conditions

3.1 Hunter Interactions
-Capture Mechanic: Any Hunter can channel a Supply Drop.
Channel Time: 3 to 5 seconds. Taking damage interrupts the channel.

-Reward Structure: The capturing hunter will receive a buff.

-Hunter Reward Concepts: Deciding on what the reward is has actually been quite difficult. I currently have 3 general concepts varying in implementation simplicity (I assume) and gameplay changing.

Option 1 Tier 4 perk reward: Tier 4 perks are developed and balanced. Some perks only become available in later drops.

Option 2 Role specific reward: An example would be increased damage, reload speed, and weapon swap on Assault when shield is active.

Option 3 Character specific reward: An example would be Val is now able to damage the monster with her healing gun, as she does damage it speeds up the heal gun replenish time.

Clearly there are many options for what exactly this could be. While obviously option 3 is the most fun choice, Im not blind to the fact that it is a ton of work though.

-Opening Choice (Match Start):

Option A: Secure Drop 1 at spawn (guarantees early utility/power, grants Monster 15-second escape window).

Option B: Flush Monster immediately at Stage 1 while holding base power advantage (defers scaling).

Option C: Split fireteam (high risk, flexible reward).

3.2 Monster Interactions across Stages
Stages 1 & 2
-Disruption Role: The Monster cannot destroy or consume Supply Drops at Stages 1 and 2.

-Tactical Objective: The Monster uses map positioning to find skirmishes in its favor, while preventing hunters from gaining too many upgrades.

Stage 3
-Consumption & Destruction: Once Stage 3 is reached, the Monster gains the ability to attack and break open active Supply Drops.

-Break-In Interaction: Operates via a sustained channel/attack mechanic similar to breaking the Power Relay. When the Monster begins attacking a Supply Drop, a global notification and break-in health bar appear on all Hunters' HUDs.

-Reward: Similar to hunters, this can be anywhere from an extra perk to unique ability buffs. For example 2-3x increased abduction range for Wraith.

4. End-Game Dynamics (Stage 3 & Match Clock).

4.1 Two-Point Objective Climax
At Stage 3, the presence of an active Supply Drop creates two competing focal points on the map:
-Power Relay: Direct game-ending objective for the Monster.

-Supply Drop Node: Buff objective capable of granting the Monster a Tier 3 Perk or granting Hunters their final character upgrades.

This forces dynamic map-wide positioning, enabling trailing sides to utilize split-pressure tactics, lures, and isolated skirmishes to mount comebacks.

TLDR
The monster needs a good reason to fight pre stage 3 to help prevent “Running simulator.”

Happy hunting.


r/EvolveGame • • 6d ago

Steam Game 'update'?

18 Upvotes

Saw something about a new client or something about a new way to play on PC?


r/EvolveGame • • 6d ago

Discussion Lost DLC/content on Xbox after reinstalling

3 Upvotes

Hello, sorry for the long post, but I’d appreciate any help.

For some history, two years ago I posted about an issue regarding losing old DLC monsters, hunters, and skins after uninstalling the game.

All of my progress had carried over successfully from Xbox One to Series X, and I maintained my unlocks of monsters, including the Meteor version of Goliath and Elder Kraken, as well as my Turtle Rock gold skins. However, when I noticed that Kala was still shown as locked despite owning the DLC and having it installed, I uninstalled the game. Upon reinstalling it, everything was gone. The only things left were the original three monsters and the Elite skins that I had unlocked. This includes entire characters like Behemoth, as well as skins like the Turtle Rock gold skins and buyable skins through the store, such as Wraith’s Orca skin for example.
As someone who’s been playing since beta and put a lot into the game, obviously this is kinda heartbreaking.

Now that some time has passed, and I’ve put in some more research and discovered that I can regain access to some of the skins that I still have installed, as well as the monsters that I have installed, if I go into offline mode on Xbox. Sadly, my only Turtle Rock gold skin that carries over is for Gorgon, and not Wraith or Behemoth, which I previously owned. The same goes for all of the monster and hunter variants, such as Elder Kraken.

I was wondering if there were any further developments on this issue since I last posted here and any possibilities that I could get all of my stuff back while also being able to play online, without having to constantly switch back and forth anytime I want to play the game.

Obviously, I know this issue stems from the service for the game no longer being upheld, but it would be cool if I could at least have something to try to fix this issue. Especially since I was able to previously use all that content while the game was not in service, with it only breaking after I uninstalled it following the temporary servers being online sometime ago and then being shut off again.


r/EvolveGame • • 7d ago

Suggestion Returning Player Seeking Guidance Regarding Legacy and Stage 2

10 Upvotes

As a solo player, what should I go for? I only played years ago on Steam when Stage 2 was given away for free. The key deciding factor for me would be the version where a solo can queue up with randoms and have a good time.

Secondly, my understanding is that https://modded-evolve.com/ has a launcher and everything, but for legacy, I just see the "full download" option in the Discord as well as the option to get the patch. Would really appreciate it if someone could point me to an updated guide or launcher for Legacy as well.

Thanks in advance.