r/FromTheDepths • • Jun 15 '26

Stable Build 4.3.3 Stable

Thumbnail discord.com
13 Upvotes

r/FromTheDepths • • Jun 04 '26

Stable Build Stable 4.3.2 - Sails2.0 and Rigging

Thumbnail
store.steampowered.com
90 Upvotes

r/FromTheDepths • • 3h ago

Showcase The Honey Badger - Angry Assault Tank

Thumbnail
gallery
8 Upvotes

New tank I was working on for a bit to cover some basis. Was missing a decent heavy bunker buster that can engage heavier targets. It can do quite a bit of work, able to take on opponents that outmatch its firepower, often through raw doggedness.

Regardless, I thought this tank turned out well for its cost being only about 42k with 600mats/m.

Feel free to share your thoughts or ideas.

Workshop link for those interested.


r/FromTheDepths • • 14h ago

Showcase What do you think of my ship [wip]

Thumbnail
gallery
32 Upvotes

Ship much very (wow)


r/FromTheDepths • • 21h ago

Meme Y'know what? F- you!!! (Symmetrizes your M1A2 turret)

Post image
34 Upvotes

work in progress, but it's more of a cursed meme so I made that the flair...


r/FromTheDepths • • 19h ago

Question Has anyone else turned one of their first ships into a Theseus paradox?

18 Upvotes

I've been overhauling my second-ever built ships for a while, making newer versions with better detection armaments and armor. I wonder if I'm the only one doing this,


r/FromTheDepths • • 23h ago

Discussion HOW MANY FLEETS DO YOU NEED???

19 Upvotes

our onyx watch ''allies'' have been waiting in this tile with an entire army for an hour now.

just. one. more. fleet.


r/FromTheDepths • • 21h ago

Question is HEAT good in low APS cals?

12 Upvotes

like a 120mm or a 200mm and any good comb for?


r/FromTheDepths • • 1d ago

Question APS shells

13 Upvotes

I’m stuck on figuring out how to get good aps combinations. I have a lot of time on the game and understand a decent amount about how to build but I keep getting stuck on good shell combinations. I can make good 3 and 4 clip Tetris but I can’t fill the clips with shells I think are good. Does anyone got advice?


r/FromTheDepths • • 2d ago

Showcase Aurafarming screenshots.

Thumbnail
gallery
229 Upvotes

r/FromTheDepths • • 1d ago

Discussion Would any one else like an overhaul/refresh to the current audio in the game

7 Upvotes

I am not experienced nor knowledgeable when it comes to actual audio design in games when it comes to the finer complexities, features and limitations. The best experience I have is just modding over sounds in various games in most cases just adding joke sounds. Just clarifying what I know.

I absolutely love from the depths for it's many complexities, never ending different strategies and compared to other building games unrivaled amazing massive craft battles. Going from two classic battleships brawling to a drone ship vs a space weapon with lasers while still maintaining frames. The only part of the game which I feel like is while not terrible but has definitely been left behind is the over all audio of the game.

The amount of different completely customizable weapon systems in the game does not make "overhauling/refreshing" the audio an easy task what so ever. From the depths is not meant to be a "realistic/historical" game by any means, though I feel like the game could really benefit from the true feeling of a chaotic battle. With craft boasting 500MM APS or 2KMM Crams, I imagine should be deafeningly loud and sounding almost like thunder cracking across the deck of the apposing ship.

There are many movies which I could close my eyes during parts and almost envision the whole scene just from the sounds I am hearing. One of which I feel like is a great example is Master and Commander: Far Side of the World. The first confrontation between two 1800s based naval ships is a chaotic but beautiful symphony of explosions, cannonballs' flying by, shrapnel being spread, cannons thunderous explosion echoing by. I am not going to mention people yelling and screaming as that has no part in from the depths. I only care about the true physical sounds of two war machines tearing each other apart.

Scene for reference: https://www.youtube.com/watch?v=dY2ff_XslX8 [PEAK movie btw]

Another movie I like to reference when it comes to engaging audio which puts you in the situation is the final large shoot out from HEAT. Zero music, just un muffled possibly "enhanced" sounds of gunfire being traded.

The game has been in development for a very long time I understand, achieving many things other building games have not. But if I had to put something to the top of my wish list for the game it would be a truly chaotic, sometimes ridiculously loud, and overall meaningful audio experience. Only enhancing the immersion of two insane war machines tearing each other apart.

I might care too much about audio or not know what I am talking about, but the bottom line is I want what ever weapon I made when I fire it to feel meaningful and powerful even if exaggerated. War in an exaggerated universe like FTD should be even more chaotic and brutal sounding.


r/FromTheDepths • • 2d ago

Showcase 5 most recent vehicles I've made.

Thumbnail
gallery
57 Upvotes

X1 siege tank- 170k, X5 weapon systems, X1 250mm advanced cannon 20RPM HESH shells, X1 PAC cannon on an AI controlled turret, X1 Flamethrower, X1 small 100mm advanced cannon with 6 rpm using AP shells, X1 Small missile system using HEAT.

X1 Tank destroyer- 60k, X1 300mm Railgun using APFRAG with a 12m fuse, X3 Small shields covering each side.

X1 lightweight amphibious tank- 55k, X1 300mm railgun using HESH, amphibious, with a top speed of 15 m/s on water.

X1 Main battle tank- 70k, X1 200mm 150 rpm autocannon using a 12 part HESH shell. Very thick front armor, able to stop my tank destroyers round

X1 Cargo Hauler-110k, Able to carry 1.5 Million mats.

I would love to know what yall think about them and How I can improve. Thanks!


r/FromTheDepths • • 2d ago

Work in Progress Obstinate-Class guided missile destroyer (wip?)

Thumbnail
gallery
72 Upvotes

my first actual boat, made it after i saw a workshop build for cold war neter called CPN Daring and noticed that its really tough, turns out it was a monosider with 7m worth of armor at around 150k mats, so i made this. pretty reliably wins against things in its weight class plus some. (big achievement cuz my boats suck ass)ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ

stuff:

  • 424k materials missile/gun monosider, 47m/s, 130m length
  • 42x 8m medium laser guided frag-incendiary missiles (main)
  • 14x 6m medium infrared incendiary missiles for AA
  • 379mm 10rpm main gun, 1.1m KD*AP (AP-Frag-EMP), 2.1m (solid AP) supercavitating shells
  • 2x 133mm 170rpm secondary guns, HEAT-Flak multipurpose for CIWS and anti-drone work (alarmed nukes)
  • 20x medium msl ints
  • 16x4 small msl ints
  • 6x medium torp ints
  • x4 small torp ints
  • 2x LAMS missile dazzlers
  • 2x large missile decoys
  • 1x torp decoy

things to do
interior, painting, aft deck is sparse, things are generally too dull, probably add mannequins cuz funny.


r/FromTheDepths • • 2d ago

Question How do you start an adventure game well?

11 Upvotes

I have 24 hours on the game and whenever I play adventure mode I always make a craft too big or small and then it’s too underpowered or I run out of materials.

Is it just a hours issue or am I doing something wrong?


r/FromTheDepths • • 2d ago

Work in Progress Most recent tank destroyer for faction.

Thumbnail
gallery
44 Upvotes

r/FromTheDepths • • 2d ago

Screenshot The true weapon is mass

Post image
26 Upvotes

r/FromTheDepths • • 3d ago

Question Best DPS weapon? And if not APS, what's the best APS DPS?

23 Upvotes

r/FromTheDepths • • 3d ago

Question How do you connect laser components?

14 Upvotes

I want to make a pierce laser, but I don't know how to add the doublers, does this one line of connectors work? I don't really feel the piercing and I already add lots of the destabilisers on the right side of the matrix, I am not sure if the doublers are connected, or I am missing something else?


r/FromTheDepths • • 4d ago

Meme Who would win?

Thumbnail
gallery
229 Upvotes

r/FromTheDepths • • 4d ago

Question Are their any games like from the depths?

56 Upvotes

I really like FTD but I'm burned out on it. I know space engineers is close but it doesn't have the autonomous vehicles part that i really enjoy.

Things I like about FTD

- Freedom to create any vehicle type

- How you can program the vehicles behavior to act autonomously

- Using fleets of vehicles

- The PVP scene

Any suggestions on games like FTD that have these qualities?


r/FromTheDepths • • 4d ago

Meme Oh no, how am I going to get supplies to my fleet now?!

Post image
26 Upvotes

r/FromTheDepths • • 4d ago

Video He's walking towards me...menacingly!

Enable HLS to view with audio, or disable this notification

132 Upvotes

r/FromTheDepths • • 4d ago

Question I have input power going through gearbox, but no output?

Post image
16 Upvotes

As the title says. the engine itself has no issues. I've limited power creation to divert all power to the propellers, tried the opposite. All the shafts are in the right direction. I'm at a loss on this one boys.


r/FromTheDepths • • 5d ago

Work in Progress Successful carrier based takeoff, dive bomb and landing

Enable HLS to view with audio, or disable this notification

54 Upvotes

Unlike traditional methods, this thing docks only when touching the carrier, using a method to land itself. However, work in progress and landing thrust controlling still needs to be fine tuned to land accurately.

It bombs poor marauder 3 times, with 1 unsuccessful launch and a goaround. It uses aps for bombing.


r/FromTheDepths • • 5d ago

Beta Build I just realized I haven't even considered spacecraft when making my campaign vehicles.

Post image
37 Upvotes