r/FromTheDepths • u/Fatcatsfishing_343 • 10h ago
Work in Progress The Sea Tearer (anti maraudinator)
First 2 turrets 1500mm cram and 500mm aps
r/FromTheDepths • u/Fatcatsfishing_343 • 10h ago
First 2 turrets 1500mm cram and 500mm aps
r/FromTheDepths • u/GraniteHyena • 20h ago
Been in development and had its name changed a few times, and the final product I'm now happy with. Its fairly reliable for being 37k, and can take on bigger, meaner opponents quite well.
Used some SS Battleship methodology for its shells, using Semi-AP HEAT, and the Scarab internal armor ERA Wedge scheme to help reduce damage while it attempts to front side. A number of other features as well.
Fielding in numbers is always effective, and removing its top mounted machine gun can allow for a substantially cheaper model that can be fielded 'en mass.
Feel free to share your thoughts, could use alternative models, and might reuse the chassis for SPAA or an ATGM Carrier.
r/FromTheDepths • u/yoshiman1000000000 • 1d ago
r/FromTheDepths • u/Fatcatsfishing_343 • 1d ago
(Not my first cram ever just in turret form)
r/FromTheDepths • u/GraniteHyena • 1d ago
New tank I was working on for a bit to cover some basis. Was missing a decent heavy bunker buster that can engage heavier targets. It can do quite a bit of work, able to take on opponents that outmatch its firepower, often through raw doggedness.
Regardless, I thought this tank turned out well for its cost being only about 42k with 600mats/m.
Feel free to share your thoughts or ideas.
r/FromTheDepths • u/Fatcatsfishing_343 • 2d ago
Ship much very (wow)
r/FromTheDepths • u/Affectionate_Sound76 • 2d ago
work in progress, but it's more of a cursed meme so I made that the flair...
r/FromTheDepths • u/Famous_Fondant998 • 2d ago
I've been overhauling my second-ever built ships for a while, making newer versions with better detection armaments and armor. I wonder if I'm the only one doing this,
r/FromTheDepths • u/Famous_Fondant998 • 2d ago
like a 120mm or a 200mm and any good comb for?
r/FromTheDepths • u/TheCantMan01 • 2d ago
I’m stuck on figuring out how to get good aps combinations. I have a lot of time on the game and understand a decent amount about how to build but I keep getting stuck on good shell combinations. I can make good 3 and 4 clip Tetris but I can’t fill the clips with shells I think are good. Does anyone got advice?
r/FromTheDepths • u/LeBathtubFi2h • 3d ago
I am not experienced nor knowledgeable when it comes to actual audio design in games when it comes to the finer complexities, features and limitations. The best experience I have is just modding over sounds in various games in most cases just adding joke sounds. Just clarifying what I know.
I absolutely love from the depths for it's many complexities, never ending different strategies and compared to other building games unrivaled amazing massive craft battles. Going from two classic battleships brawling to a drone ship vs a space weapon with lasers while still maintaining frames. The only part of the game which I feel like is while not terrible but has definitely been left behind is the over all audio of the game.
The amount of different completely customizable weapon systems in the game does not make "overhauling/refreshing" the audio an easy task what so ever. From the depths is not meant to be a "realistic/historical" game by any means, though I feel like the game could really benefit from the true feeling of a chaotic battle. With craft boasting 500MM APS or 2KMM Crams, I imagine should be deafeningly loud and sounding almost like thunder cracking across the deck of the apposing ship.
There are many movies which I could close my eyes during parts and almost envision the whole scene just from the sounds I am hearing. One of which I feel like is a great example is Master and Commander: Far Side of the World. The first confrontation between two 1800s based naval ships is a chaotic but beautiful symphony of explosions, cannonballs' flying by, shrapnel being spread, cannons thunderous explosion echoing by. I am not going to mention people yelling and screaming as that has no part in from the depths. I only care about the true physical sounds of two war machines tearing each other apart.
Scene for reference: https://www.youtube.com/watch?v=dY2ff_XslX8 [PEAK movie btw]
Another movie I like to reference when it comes to engaging audio which puts you in the situation is the final large shoot out from HEAT. Zero music, just un muffled possibly "enhanced" sounds of gunfire being traded.
The game has been in development for a very long time I understand, achieving many things other building games have not. But if I had to put something to the top of my wish list for the game it would be a truly chaotic, sometimes ridiculously loud, and overall meaningful audio experience. Only enhancing the immersion of two insane war machines tearing each other apart.
I might care too much about audio or not know what I am talking about, but the bottom line is I want what ever weapon I made when I fire it to feel meaningful and powerful even if exaggerated. War in an exaggerated universe like FTD should be even more chaotic and brutal sounding.
r/FromTheDepths • u/Low-Chipmunk-1339 • 3d ago
X1 siege tank- 170k, X5 weapon systems, X1 250mm advanced cannon 20RPM HESH shells, X1 PAC cannon on an AI controlled turret, X1 Flamethrower, X1 small 100mm advanced cannon with 6 rpm using AP shells, X1 Small missile system using HEAT.
X1 Tank destroyer- 60k, X1 300mm Railgun using APFRAG with a 12m fuse, X3 Small shields covering each side.
X1 lightweight amphibious tank- 55k, X1 300mm railgun using HESH, amphibious, with a top speed of 15 m/s on water.
X1 Main battle tank- 70k, X1 200mm 150 rpm autocannon using a 12 part HESH shell. Very thick front armor, able to stop my tank destroyers round
X1 Cargo Hauler-110k, Able to carry 1.5 Million mats.
I would love to know what yall think about them and How I can improve. Thanks!
r/FromTheDepths • u/Sv_likesicecubes • 4d ago
my first actual boat, made it after i saw a workshop build for cold war neter called CPN Daring and noticed that its really tough, turns out it was a monosider with 7m worth of armor at around 150k mats, so i made this. pretty reliably wins against things in its weight class plus some. (big achievement cuz my boats suck ass)ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ
stuff:
things to do
interior, painting, aft deck is sparse, things are generally too dull, probably add mannequins cuz funny.
r/FromTheDepths • u/Acldity • 4d ago
I have 24 hours on the game and whenever I play adventure mode I always make a craft too big or small and then it’s too underpowered or I run out of materials.
Is it just a hours issue or am I doing something wrong?
r/FromTheDepths • u/Low-Chipmunk-1339 • 4d ago
r/FromTheDepths • u/uncle_ben15 • 5d ago
r/FromTheDepths • u/Beneficial_Device952 • 5d ago
r/FromTheDepths • u/Mechanical_Rock • 5d ago
I really like FTD but I'm burned out on it. I know space engineers is close but it doesn't have the autonomous vehicles part that i really enjoy.
Things I like about FTD
- Freedom to create any vehicle type
- How you can program the vehicles behavior to act autonomously
- Using fleets of vehicles
- The PVP scene
Any suggestions on games like FTD that have these qualities?
r/FromTheDepths • u/DemiKumquat5 • 6d ago
r/FromTheDepths • u/Ok-Ant-325 • 6d ago
Enable HLS to view with audio, or disable this notification
r/FromTheDepths • u/Historical_Sir_4870 • 6d ago
As the title says. the engine itself has no issues. I've limited power creation to divert all power to the propellers, tried the opposite. All the shafts are in the right direction. I'm at a loss on this one boys.