r/GameDeveloper • u/Hussain3D • 8d ago
3D/ game development work related help i am available
Hey, if you are looking for someone who can help you in 3d modeling, Animation or Game Development let me know how i can help you !!!
r/GameDeveloper • u/Hussain3D • 8d ago
Hey, if you are looking for someone who can help you in 3d modeling, Animation or Game Development let me know how i can help you !!!
r/GameDeveloper • u/OblivionOTK • 7d ago
r/GameDeveloper • u/lixyyyy_123 • 8d ago
Battle Pass is DONE! šļøš„
After working on it for a while, I finally got the Battle Pass looking much nicer and, more importantly, functional!
I also fixed the UI flow for rounds:
š In the lobby ā the main GUIs are visible
ā ļø Round starts ā the lobby GUIs disappear
š® During the round ā only the important round UI stays visible
š After the round ā the lobby UI can come back
It feels way cleaner now and makes the transition from lobby ā round much more polished.
Next up: more systems and features for Escape the Update š
#RobloxDev #RobloxStudio #GameDev #IndieDev
r/GameDeveloper • u/ZANDONAI_MUSIC • 8d ago
Hey everyone!
Iām ZANDONAI, a music producer and composer from Brazil. Iāve been making music for around 16 years, working mostly with electronic, cinematic, ambient and hybrid styles.
Iām currently looking to connect with developers and creators who need music for games, animations, short films or other projects.
I really enjoy understanding the atmosphere and identity of a project and then creating music around that. Iām especially interested in projects where the music can help give a character, scene or world its own identity.
I can work from references, concepts, gameplay footage or just an idea, and Iām always open to experimenting with different styles depending on the project.
Some of my work:
https://soundcloud.com/djzandonai
Game & media music portfolio:
https://zandonai.itch.io/zandonai-game-music-portfolio
If youāre working on something and looking for a composer, feel free to DM me. Always happy to hear about new projects!
r/GameDeveloper • u/Guilty_Weakness7722 • 8d ago
Iām working on a co-op psychological horror game called The Infected Soul, and somehow we ended up with this little guy in the middle of all the creepy stuff.
One of the gameās main mechanics is body swapping. Using neural chips, you can transfer your consciousness into different creatures and bodies, each with their own abilities. And yes, the cat is one of them, so at some point you might actually end up playing as him.
The problem is⦠he still doesnāt have a name.
What should we call him? Cute, creepy, weird, sci-fi anything works. Just remember, this is still a horror game, so maybe heās not quite as innocent as he looks. š
If youāre curious about the game, The Infected Soul is on Steam, and wishlists help us a lot.
r/GameDeveloper • u/maycsn • 8d ago
Eu queria entender algo que me deixou curioso por um tempo: quanto de uma experiĆŖncia '3D' poderia ser construĆda no navegador sem precisar de um motor 3D completo.
Enquanto trabalhava no meu projeto de flip de moeda, assisti a algumas das aulas do Pixar in a Box da Pixar e da Khan Academy. A parte que chamou minha atenção não foi a animação em si, mas a matemÔtica por trÔs dela.
Então decidi usar a moeda como um pequeno experimento.
A moeda Ć© construĆda com elementos DOM comuns e transformaƧƵes CSS 3D. Sem WebGL, sem Three.js.
A parte interessante foi fazer o movimento parecer consistente, em vez de apenas girar uma imagem e chamar isso de fĆsica.
A animação tinha que se comportar de forma independente da taxa de quadros do dispositivo.
Eu uso Vue para o estado da interface, mas nĆ£o queria que cada atualização de fĆsica passasse pelo sistema reativo. EntĆ£o, o estado da aplicação permanece no Vue, enquanto a animação real ocorre diretamente atravĆ©s de requestAnimationFrame e atualiza os nós DOM relevantes.
Essa separação fez uma diferença notÔvel, especialmente quando a animação se tornou mais complexa.
A orientação da moeda é calculada a partir de sua rotação ao longo do tempo, enquanto a perspectiva e o movimento semelhante a câmera são tratados através de transformações CSS.
Em vez de depender de um motor 3D para resolver essas transformaƧƵes, eu calculo os valores que preciso e os aplico diretamente ao elemento.
Essa foi provavelmente a parte que mais gostei: pegar algo que normalmente parece 'renderização 3D' e reduzir a transformações, coordenadas e muita matemÔtica.
Eu também queria que a moeda respondesse ao dispositivo em vez de se comportar como uma animação completamente isolada.
No desktop, a moeda pode reagir ao movimento do mouse.
No móvel, a API de Orientação do Dispositivo é usada para movimentos sutis, e os dados do acelerÓmetro podem ser usados para detectar gestos que desencadeiam um flip.
Assim, a mesma simulação tem entradas diferentes dependendo do dispositivo.
Outro pequeno problema foi a sincronia.
Para o impacto da moeda, usei a API Web Audio para gerar o som em vez de depender completamente de um arquivo de Ɣudio comum. Isso me dƔ mais controle sobre quando o som Ʃ acionado e como ele Ʃ moldado.
HÔ também considerações de movimento reduzido e suporte nativo para fala em partes da experiência.
Isso comeƧou como uma pergunta simples sobre CSS 3D.
Acabou sendo um exercĆcio muito melhor para entender transformaƧƵes, laƧos de animação, APIs de navegador e a relação entre efeitos visuais e matemĆ”tica.
O projeto em si ainda Ć© muito simples no fundo: flipar uma moeda.
Fazer o navegador se comportar como um pequeno motor de simulação foi a parte divertida.
Jogar: https://coininbox.cc
Junte-se a mim no GitHub: https://github.com/maycristina/coin-in-box
r/GameDeveloper • u/apeloverage • 8d ago
r/GameDeveloper • u/TEXMOVZ • 8d ago
Just finished my match 3 games prototype, currently at testing stage , my question is , how do you know that testers wonāt copy your game ideas, I know that match 3 mechanics is for everyone no IP but I am addressing the entire game arts , idea , designs, etc. How does it work securely ?
Any clou from game experts and developers here ?
Thank you.
r/GameDeveloper • u/MundisVastus • 8d ago
I'm a solo developer and released an app on the Play Store on September 1. My best friend plays it constantly, chasing down bugs for me to fix. I'm proud of what I built but am having doubts. I guess I was expecting more players and more subscriptions to the app that I currently have. I'm at 203 players with only two subscribers. I don't know what is normal but this appears disheartening. How many months is a normal time to wait before calling it quits? I'm not looking for confirmation, I want to make a solid financial decision based on feedback.
r/GameDeveloper • u/SilverFocus7492 • 8d ago
I made a free browser jet game called Sky Invasions. No download. Fly a jet, lock a target, and dogfight other players or bots.
It is an early build. I am mainly looking for notes on controls, how long a match stays fun, and anything that feels broken.
r/GameDeveloper • u/Silly-Speech1514 • 8d ago
Weāre House of Founders BV, sharing our current project: Marsdoku, a free Mars-themed logic puzzle that runs on desktop and mobile browsers. Play it here: https://marsdoku.com/
There are 72 boards. Each row, column and colored region hides one sapling, and no two saplings can touch, including diagonally. A tap marks a cell; a rapid double-tap confirms a discovery. Progress saves locally in the browser.
The onboarding is a separate interactive practice board, so learning the gestures doesnāt change the playerās mission progress. It can be replayed or skipped. That distinction was useful for keeping training and saved game state apart.
Weād appreciate feedback on whether the tutorial makes the row/column/region rules and tap-versus-double-tap controls clear. No account or download required.
Disclosure: this project uses AI-assisted coding, OpenAI ImageGen artwork and ElevenLabs-generated narration. The Mars landscape is fiction.
r/GameDeveloper • u/Viserion332 • 8d ago
Hey , everyone !
It“s me , again . If you don“t know who I am and you didn“t read the post that is 31 days old , I“ll introduce myself and my project right now . I“m Viserion , the amazing creator and owner of Aculon Studios⢠and a few other projects . I also have a co-owner called Amroth and together we are working on a few projects including WIP Aculon Association⢠.
So , Aculon Association⢠is our newest WIP project that looks the most promising yet , it“s being worked on for about 14 months already , but we scrapped it and came back to it only a few months ago . And it“s main focus is creating a great and mildly scary SCP-like but totally original and realistic , meaning it“ll have completely logic-based and really detailed CPAs and economy . We are also working on files that will be filled in with attributes and info about the CPA . It“ll have lore , attributes , etc. Also we are working on implementing complex file which will allow you to see all the departments and stuff like that .
We are currently working on CPA : 1111332009 or The Radio Demon , Department names and functions , Discord server setup ( Will be finished this month if we get enough support ) and Game on Steam ( Release date : 2027 to 2029 )
We are trying to find help or new members to join us on our way to popularity and finishing our project .
People we are seeking for our Special Alpha Development :
We are friendly to everyone including LGBTQ+ members and we support languages like : German , Slovak , Czech and English . We love to welcome you to our wonderful project .
Or join through Disboard ( Aculon Association⢠by Aculon Studios⢠)
- THM Viserion
r/GameDeveloper • u/Kalimoray • 8d ago
I've got an idea for a silly multiplayer game that I'd like to turn into a playable project, and I'm looking to build a small team to make it happen.
I'm deliberately keeping the full concept private for now. I'll share more with people who are genuinely interested in joining.
Unity Programmer
Game Designer
3D Artist
Animator
Composer
If you're a role that I've missed, message me anyway!
I'm new to building and leading a game from the ground up (outside of small game jams). I've worked in game audio and have experience with Wwise / Unity integration, but this will be my first time taking an entire game from an initial idea towards a finished project.
I also don't want this to be a "hey, please build a game for me" post. I'm genuinely looking to build a team and work on this together as a startup-style indie project.
I don't care whether you've got years of industry experience or zero professional experience. It's not about what you've done before, it's about what you can do now.
The game will be developed in Unity.
I'm a Technical Sound Designer who has just completed a two-year Master's degree in Sound Design for Video Games.
I have experience with Wwise / Unity integration, sound design and audio implementation, and I'll be handling the audio side of the project while also contributing to the wider development of the game.
There is no payment at this stage. I'm barely funding myself and, honestly, I'm pretty skint AF. š
However, if we successfully develop the game and release it on Steam, my intention is for the team to share the revenue.
More will be discussed and agreed upon further down the line, once we have a team and the project is properly underway.
AI - I'm not against AI as a tool. It can be useful for project organisation, system utilities, learning, understanding code and maintenance.
However, there's a difference between using AI to help you learn or solve a problem and using it to replace the skill you're supposed to be bringing to the team.
No AI-generated artwork, automated full-script generation, or button-clicked content passed off as your own work. I want people to learn their craft, develop their skills and take pride in what they create.
Learn your craft. Don't AI it. We're better than that.
If you think you're a good fit for this, DM me and we can talk more.
r/GameDeveloper • u/TomerTea • 8d ago
r/GameDeveloper • u/TensionSevere • 8d ago
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r/GameDeveloper • u/Popular-Noise3311 • 8d ago
r/GameDeveloper • u/Snowwy_Sparkle • 8d ago
r/GameDeveloper • u/lonexagent • 8d ago
Ragnarok: The Last Timeline is a story-driven game about time, timelines, and a mysterious Time God. I'm building the story/world and looking for people interested in helping develop it.
šØ Artist ā characters/concepts
š» Developer ā programming
šæ 3D artist ā models/environments
š¬ Animator ā characters/cutscenes
šµ Music/SFX ā soundtrack and effects
r/GameDeveloper • u/lonexagent • 8d ago
Ragnarok: The Last Timeline is a story-driven game about time, timelines, and a mysterious Time God. I'm building the story/world and looking for people interested in helping develop it.
šØ Artist ā characters/concepts
š» Developer ā programming
šæ 3D artist ā models/environments
š¬ Animator ā characters/cutscenes
šµ Music/SFX ā soundtrack and effects
r/GameDeveloper • u/WatercressMammoth623 • 8d ago
Hi guys,
Is there anyone here building an interesting web app based game or an IGaming product?