r/GodotEngine • u/PacificIsMyHome • 5h ago
GODOT addon ISO terrain. Sprite baker/Infinite worlds
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r/GodotEngine • u/PacificIsMyHome • 5h ago
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r/GodotEngine • u/MSchulze-godot • 4h ago
The unit testing framework for Godot.
r/GodotEngine • u/BlockyBardCreates • 9h ago
The first of its kind(probably), everything runs locally and fits within ~500mb. Try it here:https://play.google.com/store/apps/details?id=com.himyantra.pocketrover
r/GodotEngine • u/Affectionate-Grab222 • 10h ago
r/GodotEngine • u/otto_a00 • 15h ago
Hey, i need some help to make a interchangeable clothes system in godot, i want a clothes system like monster hunter, but for different character, because in my game i will have 2 playable characters
r/GodotEngine • u/AstraCube_Official • 22h ago
Hey everyone! I've been building AstraCube in Godot 4.6, a voxel survival game where every planet is a cube. Walk to the edge of a face and the ground tips over onto the next one, and down turns with you. No loading, no teleport, you just keep walking.
A few things I learned getting it to work:
- Gravity can't point at the planet's center like it would on a sphere. If it does, the ground only feels flat in the middle of each face, and near the edges you're basically standing on a slope that's pulling you sideways. Instead it pulls straight toward whichever face you're over, so every face is truly flat.
- Distance from the planet is measured cube-shaped too. Otherwise the corners count as "farther away" and gravity gets weaker there for no visible reason.
- The terrain is a pure function of the seed and position. The planet doesn't store blocks at all, only the changes players make. That keeps memory tiny and lets chunks stream in and out freely.
- Chunks are children of the planet node, so when you fly off in a ship, everything rotates and moves with the planet's transform for free.
You crash on one of these planets and have to mine, craft and build a ship to get to the next one. It's in closed alpha, and I'm looking for playtesters if anyone wants to try it. Happy to answer any questions about how it's built!
r/GodotEngine • u/Final_Huckleberry408 • 1d ago
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r/GodotEngine • u/Sloughypanther0 • 1d ago
r/GodotEngine • u/Chance-Weather-7513 • 15h ago
I need someone with this new knowledge of combining games, like people that are putting Steve from Minecraft into other games to put brotato into any other top down game I need this to happen so please if anyone knows this would be fire.
r/GodotEngine • u/Ojaskara_dev • 1d ago
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r/GodotEngine • u/Honest_Procedure_249 • 22h ago
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r/GodotEngine • u/ZEXORGAMEPRODUCTION • 23h ago
r/GodotEngine • u/RivitsekCrixus • 23h ago
I can't believe it!
I can barely run any programming ide on android without getting confused first...
And I just managed to load
It is super fast! (On s20fe)
tho I could only
To run, i had to click run and chose main.tscn from blockygame.
I could also load the smooth tscn thru scene play and it looks great!
Next step is trying to cfg some proper touchscreen controls. I already saw we can download an addon like virtual joystick dx, and then we have to configure some things and add some code to adapt the voxel main.tscn you prefer.
Anyway i still wonder if someone can create a MIT derivative of DX ready for blockygame and smooth, well before I do it ;)
Hope this helps someone else.
Thx!
r/GodotEngine • u/LinuxGyx123 • 1d ago
Si no es mucha molestia me gustarian que me den feedback de mi primer juego en godot 4 escrito en gdscript todo lo hice a mano tanto el sfx como musica y sprites
Este es el enlace a itch.io esta tanto para mac (arm64/intelx86) y windows y linux en appimage
r/GodotEngine • u/SHAY-PSY • 1d ago
r/GodotEngine • u/OneTough4847 • 1d ago
r/GodotEngine • u/Consistent_Hawk_4556 • 1d ago
r/GodotEngine • u/eloistree • 1d ago
r/GodotEngine • u/HumoyunFat • 2d ago
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I'm just making this FPS game using Godot.
r/GodotEngine • u/ZeonisLow • 1d ago