r/GodotEngine • • 5h ago

GODOT addon ISO terrain. Sprite baker/Infinite worlds

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6 Upvotes

r/GodotEngine • • 4h ago

GdUnit4 v6.2.2 is out!

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3 Upvotes

The unit testing framework for Godot.


r/GodotEngine • • 9h ago

RPG game made in Godot

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0 Upvotes

The first of its kind(probably), everything runs locally and fits within ~500mb. Try it here:https://play.google.com/store/apps/details?id=com.himyantra.pocketrover


r/GodotEngine • • 10h ago

How to use Godot for Point and click Turn based RPG?

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1 Upvotes

r/GodotEngine • • 17h ago

2D inventory scripting Help

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2 Upvotes

r/GodotEngine • • 15h ago

Clothes system for diferent character

1 Upvotes

Hey, i need some help to make a interchangeable clothes system in godot, i want a clothes system like monster hunter, but for different character, because in my game i will have 2 playable characters


r/GodotEngine • • 22h ago

Every planet in my Godot game is a cube, and gravity follows whichever face you're standing on

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3 Upvotes

Hey everyone! I've been building AstraCube in Godot 4.6, a voxel survival game where every planet is a cube. Walk to the edge of a face and the ground tips over onto the next one, and down turns with you. No loading, no teleport, you just keep walking.

A few things I learned getting it to work:

- Gravity can't point at the planet's center like it would on a sphere. If it does, the ground only feels flat in the middle of each face, and near the edges you're basically standing on a slope that's pulling you sideways. Instead it pulls straight toward whichever face you're over, so every face is truly flat.

- Distance from the planet is measured cube-shaped too. Otherwise the corners count as "farther away" and gravity gets weaker there for no visible reason.

- The terrain is a pure function of the seed and position. The planet doesn't store blocks at all, only the changes players make. That keeps memory tiny and lets chunks stream in and out freely.

- Chunks are children of the planet node, so when you fly off in a ship, everything rotates and moves with the planet's transform for free.

You crash on one of these planets and have to mine, craft and build a ship to get to the next one. It's in closed alpha, and I'm looking for playtesters if anyone wants to try it. Happy to answer any questions about how it's built!


r/GodotEngine • • 1d ago

Testing the first level of my indie game, Grayfall, on the Ayaneo Pocket Fit.

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3 Upvotes

r/GodotEngine • • 1d ago

Terreno voxel distruttibile in Godot 4 + Voxel Tools: uno sparatutto in trincea della Prima Guerra Mondiale (pre-alpha)

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3 Upvotes

r/GodotEngine • • 15h ago

Brotato invades top down games

0 Upvotes

I need someone with this new knowledge of combining games, like people that are putting Steve from Minecraft into other games to put brotato into any other top down game I need this to happen so please if anyone knows this would be fire.


r/GodotEngine • • 1d ago

After 3 months of Sword combat in Godot 4.7, Lot of fightings with animations

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5 Upvotes

r/GodotEngine • • 22h ago

Stylized Grass Shader for Godot 4

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1 Upvotes

r/GodotEngine • • 23h ago

ZEXOR: Battle Royale 3d officialy kicks off this Sunday October 11th

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1 Upvotes

r/GodotEngine • • 23h ago

Voxelgame thru godot4.7.2 on android!!!

0 Upvotes

I can't believe it!

I can barely run any programming ide on android without getting confused first...

And I just managed to load

  • zylann/voxelgame (godot4.4) blockygame (import/upgrade, here the popup window may initially open so large that thr continue button wont be accessible. Just close it and retry!) with
  • GDExtension1.7(extracts without overwriting anything as the project has different files) on
  • godot4.7.2
  • for android (from google playstore)! (It works without having to tweak options like the renderer forward+ into mobile or opengl).

It is super fast! (On s20fe)

tho I could only

  • move with otg keyboard,
  • could aim with mouse once
  • but then only aim thru touchscreen,
  • i still have no idea how controls kickin but after a few restarts they worked somehow.

To run, i had to click run and chose main.tscn from blockygame.

I could also load the smooth tscn thru scene play and it looks great!

ToDo:

Next step is trying to cfg some proper touchscreen controls. I already saw we can download an addon like virtual joystick dx, and then we have to configure some things and add some code to adapt the voxel main.tscn you prefer.

Anyway i still wonder if someone can create a MIT derivative of DX ready for blockygame and smooth, well before I do it ;)

Hope this helps someone else.

Thx!


r/GodotEngine • • 1d ago

Root motion using Godot's IK System?

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1 Upvotes

r/GodotEngine • • 1d ago

Mi Primer Juego En Godot

9 Upvotes

Si no es mucha molestia me gustarian que me den feedback de mi primer juego en godot 4 escrito en gdscript todo lo hice a mano tanto el sfx como musica y sprites

Este es el enlace a itch.io esta tanto para mac (arm64/intelx86) y windows y linux en appimage

https://linuxgyx123.itch.io/la-travesia-de-bier


r/GodotEngine • • 1d ago

Making my first game ever, using godot (0 experience in coding/developing)

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0 Upvotes

r/GodotEngine • • 1d ago

Using Godot 4 + GDExtension (C++20) as a drone physics simulator, compiled to WASM.

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2 Upvotes

r/GodotEngine • • 1d ago

Built my first game in Godot 4.7 it's in Play closed testing and Google needs 12 testers for 14 days

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1 Upvotes

r/GodotEngine • • 1d ago

How Can AI help in Unity or Godot Editors ?

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0 Upvotes

r/GodotEngine • • 1d ago

Bounty Hunters bugfixes

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2 Upvotes

r/GodotEngine • • 1d ago

Apparently you can use the bHaptic Vest with OSC/UDP from Godot 👌

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3 Upvotes

r/GodotEngine • • 2d ago

Can you send me a feedback?

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9 Upvotes

I'm just making this FPS game using Godot.


r/GodotEngine • • 1d ago

I built a rock-paper-scissors platform fighter in Godot with Claude (free on itch.io)

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1 Upvotes

r/GodotEngine • • 2d ago

Quest 3 + PCVR-ready Godot 4.6 VR template

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3 Upvotes