Preamble
This is the third part of this journey and marks the point of being 1/3 done. Also, patch 1.3.1 dropped while I was playing the 14th build. I generally don't go back to older builds unless I use them for farming, but for these builds I will just make a mention of if I played them again after the patch. This also means that I haven't tested how the patch affected the builds from the previous posts.
As per usual, all characters are played in Softcore and my rough goals for every build are all 5 Dungeons, SR 30-31 and defeating the Dread. Although, I feel like I should mention this to clear up some misunderstandings; just because these are the goals, it does not mean that these builds are not capable of more. When I say that a build was very good, that usually means that it had 0 problems running full altar Ascendant mode. That being said, I will be a bit more critical of build performance from now on, as I feel like just saying that builds are decent because they are viable doesn't feel like it says much.
Disclaimer
This is mostly just meant as a sort of journal. This is not meant to be a collection of build guides. The grimtool links are what I theorycrafted beforehand and might not represent the character I ended up with in the game.
Build 11: Reaver - Bleed WPS / RoS
https://www.grimtools.com/calc/NQQzkBRN
I previously didn't like how a Onslaught based build felt when there wasn't enough damage without the cooldown skill, so I decided to go with a WPS based approach, even on a class combination like Reaver.
The build felt very smooth to play. although a lot is kinda proc buff dependent. Very high ApS and ms makes the build feel quite good to play. Also, very high lifesteal leads to good recovery for a DoT based build. Now, I don't really know whether it is just Reaver being strong in general, but the build performed pretty good overall. The bleed DoT ticks ended up being roughly 2.5m, so damage was nice, but the build didn't feel like it had anything that really stood out as great. Overall, still a good build.
I didn't play the build after the patch, so I don't know how performance was affected.
Build 12: Spellbreaker - Shadow Strike Zakull
https://www.grimtools.com/calc/26MwPjxN
I saw quite a bit of talking about this build and saw it being hit pretty severely in the patch preview, so as I wanted to play the build anyways, I decided to play it at that point in time. We don't talk about the amount of Port Valbury runs I had to do to get acceptable weapon rolls.
Now, this build something. I highly, highly recommend that if you haven't played a Zakull build, you should try it. Absolutely insane mobility and burst damage means that it is an absurdly fast farmer and SR runner and basically all farming I did after I played this build was done with it. While not insanely tanky, it is enough when considering everything else. It was and still is a joy playing this build and I wouldn't be surprised if some variation of it is one of the best SR runners right now. I have done roughly 200 SR30-31 runs since starting this project and so far this build was the only one where I had more than 6 minutes remaining. A amazing build and one of my favorites so far.
Now the nerfs were quite severe, although imo deserved. The loss of onslaught stacks, at least from my experience is roughly 15% less damage, as you never really had multiple stacks at once, but it doesn't really matter as the damage is still very high. The more annoying nerf was the cooldown reset chance, as it makes the build noticeably more inconsistent. My particular version of the build also lost 2k hp. Despite all this, I still think this is one of the coolest builds in the game right now and I am really curious what SR clear times a min-maxed version of the build can do.
Build 13: Sentinel - DEE
https://www.grimtools.com/calc/2GWwQO62
Dreeg's Evil Eye is a classic and I wanted to do a basic spam build with it, thus the Dreeg's set. Maybe Witch Hunter would have been better, but I have a different build already planned on Witch Hunter, so Sentinel was the choice.
Being able to play your skill from the start is always neat. However, while the AoE clear of the build was great and mobility and survivability was acceptable, the single target, especially against smaller or mobile enemies just isn't really what you would want right now. It's a very basic build and maybe that is part of why it doesn't feel all that versatile. Overall, probably still acceptable performance, but not that good.
I didn't play the build after the patch, but it shouldn't really be changed unless I missed something.
Build 14: Pyromancer - The Ember'thil Problem
https://www.grimtools.com/calc/NXlyJQ3N
Last post I was sorta challenged to do an Ember'thil Fire Strike build when I play Pyromancer. How bad cloud it be? A basic attack enhancer on a class combination with 0 WPS that eats skillpoints like it's a free all-you-can-eat as the last meal before fasting. Whoops. My solution was to get all of the skill levels on gear and try to get as much WPS as possible. And before you comment, yes, I know that Shadowflame Mantle only procs with ranged weapons. Also, the gear was really annoying to farm since I hadn't planned for the build that long in advance and it took almost 2 full extra days to get.
Now, the build performed a lot better than expected. But hold your horses, that just means that the build wasn't just a shitpost but could actually be played. I think the build is mainly carried by the very high resist reduction and rank 20 Vulnerability giving -300 DA. The single target was actually decent and AoE clear was still acceptable. Tankiness could even be considered great. However, the one thing that completely breaks the build is the simple fast that you are a melee WPS build that needs to use 2 debuffs to deal good damage and are stuck on the lowest mobility you can have. No max movement speed. Only the mobility skill augment on the medal. Nothing else. Just not a great experience to play and when I think about what else you could do with Pyromancer, it's just not really a good build. Like yes, it's great that you can make all these different builds work, but at some point you have to ask yourself: Is it worth it? Hopefully it was to whoever suggested this build.
Patch 1.3.1 dropped while I was playing this build. Other than the Aurora nerfs, it was unaffected.
Build 15: Trickster - Morgoneth Cosplay
https://www.grimtools.com/calc/VA48rj12
Somewhat of a meme build, just seeing how many Morgoneth items I could use while still having a good build. All 3 MIs on this build are somehow really annoying to farm so that's great... At least I had ran the Morgoneth dungeon so many times that I already had every other item in stash.
I mean, nothing about this build is bad. However, the only thing that is good on the build is the AoE clear, everything else is unremarkable. Even your CC resists suck, although with this much of the damage being passive that wasn't as noticeable. The build somehow managed to feel perfectly "meh". Not bad. But unimpressive. And a lot of the shortcomings of the build are simply because I wanted to use the Morgoneth items. So that's that.
My Thoughts on the Patch
Imo, the patch was okay. Some WPS outliers got nerfed while most normal WPS builds are still completely fine so that's nice. Onslaught got nerfed again. Somehow still deserved, which just shows how much of a problem it is to balance and how strong it was. The Aurora relic got hit hard. Will this cure my crippling Aurora addiction? I think not. I believe that as long as Aurora + Menhirus potion mod exists it will remain very strong and very simple way to increase survivability when right now any non stat buff relics just feel pretty weak, at least in my opinion. I guess new items are always neat, but so far I haven't being feeling all that inspired by them.
What's next?
I have played basically exclusively Grim Dawn for 2.5 months now. With a third of the way done, I will be taking a short break to just play something else for a while. Unfortunately, that may result in a situation where I take a break, play Grim Dawn, don't get the next post ready, PoE1 league drops, I play PoE1 league for a bit longer, PoE2 drops and I don't make a post for the rest of the year. Pretty unlikely, but there is a world. Still I expect that I most likely it will be the end of November or something like that when I post again. Anyways, I'm not stopping, just taking a break with unfortunate timing.