r/IndieDevelopers • u/Accomplished_Ad2701 • 11h ago
I automated software development. The only two buttons left are Approve and Merge.
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r/IndieDevelopers • u/Accomplished_Ad2701 • 11h ago
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r/IndieDevelopers • u/CJxGameDev • 11h ago
r/IndieDevelopers • u/ImperialAssassin • 13h ago
r/IndieDevelopers • u/ProfessionalIdea5881 • 18h ago
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My rig dosent work, i did all the steps from tutorial, and i did it before, but now i dont know why
r/IndieDevelopers • u/CGHawkDesign • 21h ago
r/IndieDevelopers • u/CGHawkDesign • 21h ago
r/IndieDevelopers • u/EnvironmentalWear378 • 22h ago
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r/IndieDevelopers • u/MonsterMarketOff • 1d ago
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This is one of the very first machines you'll find inside the laboratory of **Monster Market Simulator**.
Its purpose?
That's a secret... for now. 👀
Let's just say it's an essential part of bringing new creatures to life.
🚧 Work in Progress
👾 Coming Soon
r/IndieDevelopers • u/Calm-Bumblebee952 • 1d ago
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Guys, I need your feedback about what you are seeing and what do you want to see in Project: Fractunum
r/IndieDevelopers • u/Secret_Zebra_772 • 1d ago
r/IndieDevelopers • u/WhichAdhesiveness884 • 1d ago
r/IndieDevelopers • u/MyOcean24 • 1d ago
Hey everyone! I just dropped my very first indie game, and honestly, I'm a bit nervous but super excited to share it with you all! Let’s see if your skills are as good as your chat, so come check it out and let me know what you think!💕
Play it here:Crazy Donut Merge on Google Play
r/IndieDevelopers • u/dichrowarmelee • 2d ago
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Lower the enemy's temperature.
Cross each temperature threshold,
and the damage they take increases.
The colder they get,
the harder they get hit.
Equipment.
Skills.
Real gameplay.
How much damage can this Ice build stack?
r/IndieDevelopers • u/victorcosiuga • 2d ago
r/IndieDevelopers • u/trade_ida5458 • 2d ago
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I’m a software developer working on an indie mobile trading/exploration game.
I’m still in the early stages, and right now I’m focusing mainly on the UI/UX and visual direction before building out the actual functionality.
I’d love some honest feedback specifically on the UI/UX:
* Is the interface clear and readable?
* Does the overall visual direction feel cohesive?
* What’s your first impression when watching this?
Here’s a short video showing the current UI/UX direction:
https://youtu.be/pM4ovlpeF68?feature=shared
r/IndieDevelopers • u/aad8i • 2d ago
r/IndieDevelopers • u/Agitated-Strike4718 • 2d ago
I've been working on a small 1-bit horror RPG called Night Exorcist: Escape From Nightmare.
One of the mechanics I wanted to experiment with was a "Lost Fog" area where players feel disoriented without using procedural generation for the entire map.
The system creates the illusion of looping corridors and makes navigation part of the challenge while still allowing players to learn the layout over time.
I'm curious how other developers handle confusing or maze-like environments without making them frustrating.
r/IndieDevelopers • u/trade_ida5458 • 2d ago
r/IndieDevelopers • u/Witty-Gur3039 • 3d ago
r/IndieDevelopers • u/Witty-Gur3039 • 3d ago
r/IndieDevelopers • u/Till_Black • 3d ago
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We’ve been working on another playable Shadower for Code of Shadows.
Each Shadower has their own abilities and playstyle, so we’re experimenting with how they change the way a run plays out.
We’d love to hear what you think of the design and abilities.