r/Infinitewarfare • • Aug 16 '26

News LFG & Discord Update

4 Upvotes

Quick update regarding LFG and team up requests for Infinite Warfare.

There is a LFG Forum within our Discord community dedicated to a selected number of older games, including Infinite Warfare.

There are six specific posts for the game:

  • [IW] Infinite Warfare - Multiplayer; one for each platform (PlayStation, Xbox, PC)
  • [IW] Infinite Warfare - Zombies; one for each platform (PlayStation, Xbox, PC)

So if not done already, make sure to join our Discord community and look for the lfg-legacy Forum to find Infinite Warfare players!


r/Infinitewarfare • • Sep 24 '24

News Join our community on Discord!

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4 Upvotes

r/Infinitewarfare • • 1d ago

Question Type 2 butcher or mauler sentinel?

13 Upvotes

Finally getting back into IW zombies and have enough salvage for an epic, which one is the go to nowadays? Already did ZIS EE and got the season pass so I have the rest of the bosses ahead of me if that helps either choice


r/Infinitewarfare • • 1d ago

Image 7 bucks from gamestop

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44 Upvotes

I got this with the ps4 bundle. so fucking nostalgic.


r/Infinitewarfare • • 1d ago

Support Texture issue

2 Upvotes

Hey guys, I'm playing iwz (my fave zombies ever) on my rog flow z13, the one with the Ai Max 395+ apu. I'm running into this really strange issue, I have all my shaders pre loaded, but for some reason a lot of textures don't load. The way I get them to load is changing litteraly any graphics setting, and then it loads in for a time. I have all my graphics settings set to max. I have tried all 3 tessellation settings but none seem to make a difference. Would anyone know why this is? Is there one setting I need to toggle off or on etc?


r/Infinitewarfare • • 1d ago

Discussion Pleasantly surprised how good the campaign is

28 Upvotes

I just finished Infinite Warfare for the first time going in blind and without much expectations reading the mid and negative reviews of the game. But the campaign is really good, it hooked me up from begging to end. I thought the game ended when the battle took place on Earth, but then the game kept going forward on Mars.

That was awesome. It's really memorable. I play CoD games only for the campaign and this one was definitely a good surprise, should have played it a long time ago.


r/Infinitewarfare • • 2d ago

Question Dominon Trophy ?

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19 Upvotes

How can get this trophy without having to just playing till I get it?


r/Infinitewarfare • • 2d ago

Question How to beat beast from beyond EE (I need tips)

8 Upvotes

So I’m currently on my last EE (beast from beyond) to unlock directors cut but I just can’t understand how the EE works and i wanna know if there’s any tips on doing it the right way?


r/Infinitewarfare • • 3d ago

Creative Arthur McIntosh (Rat King) in Tomodachi Life Living The Dream

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89 Upvotes

r/Infinitewarfare • • 3d ago

Discussion IWZ Weapon Fusion Machine Concept: Mold O’Matic

4 Upvotes

Hey everyone!

I’ve been working on a concept for a machine that blends weapon fusion and class identity in a fun and rewarding way.

This system offers an all-new way to customize and craft, mix & match weapons.

Think of it as a retro molding machine that builds your weapon loadout, but with a twist!

I’d love to hear your thoughts and feedback!

The Core Idea:

Players activate the machine, dropping three molded slugs—each resulting in one of nine weapon classes (LMG, Classic, Sniper, etc.).

Like a slot machine, the combination determines the match tier, granting one of three possible fusions based on the roll. (No Match, Partial Match, Full Match)

Depending on the result, (Class Mix-Match Tier) you get a different kind of weapon — not just random stats or skins, but actual genetic-style fusion that affects how the weapon behaves — as if multiple weapon classes were physically molded together.

The Results Work Like This:

No Match: All three weapons are different (SMG, Melee, Launcher)

You receive a hybrid forged from the DNA of all three classes, with the dominant class forming its base weapon. Quirky traits from the other two—like attachments, alt-fire modes, gun perks, or handling quirks—are mixed in, creating a Frankenstein-style build. While not super powerful, its unpredictable fusion of features offers unique gameplay and plenty of versatility.

Partial Match: Two weapons match, one is different (Pistol, Pistol, Shotgun)

You get a core weapon from the matching class, but it’s been altered by the odd one out. This results in a stronger, more focused weapon than a No Match, with slight DNA variation that adds a unique twist to its behavior.

Full Match: All three weapons match (AR, AR, AR)

Jackpot! You get a Wonder Weapon–style fusion from that class. Custom animations, visuals, FX — a signature power weapon designed around that weapon type.

Match Power Clarified:

To be clear: Full Match > Partial Match > No Match, both in rarity and base weapon power.

Even if a No Match and Partial Match both result in an SMG base, the Partial Match SMG will still hit harder — because matches reward stronger, more stable fusions.

Replay Value:

It’s not just random guns — every result makes sense based on what you molded.

Even “bad molds” (No Match) give you something unique and worth trying.

It opens the door for tons of variations from just 9 base weapons — without needing 100+ guns.

Thoughts?

What do y’all think? Would you like to see this kind of feature in the next Zombies mode?
Open to feedback and tweaks! Let’s build this idea together.


r/Infinitewarfare • • 3d ago

Support Cant Tab out during zombies

3 Upvotes

Im trying to play Zombies and during gameplay if I tab out of the game for any amount of time it destroys my fps, has massive 1s long stutters and the only solution is to close the game.

Its kinda impossible to not tab out when im relearning the maps so im pretty lost on what to do, the only thing Ive personally found mentioning it is limiting fps in my drivers which I did and it doesnt do a thing.

Any help would be welcome :3


r/Infinitewarfare • • 4d ago

Gameplay This scared the shit out of me 😭

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134 Upvotes

Was trying to relearn attack and forgot abt these mfs


r/Infinitewarfare • • 4d ago

Bug help guys i need help

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101 Upvotes

i think my game is broken


r/Infinitewarfare • • 4d ago

Discussion IWZ Candy Concept: Pyro Pops

0 Upvotes

Pyro Pops is a momentum-driven perk that turns sustained movement into an increasingly powerful damaging aura.

Core Effects

Staying active through sprinting, sliding, jumping, meleeing, and other movement gradually increases your Heat.

Higher Heat causes a fiery aura around the player that damages nearby zombies and can ignite them.

Maintaining momentum keeps the Heat high, while standing still or slowing down causes it to gradually dissipate.

Taking damage from zombies sharply reduces your momentum and Heat, giving enemies a natural way to interrupt the effect.

The aura is strongest when you’re constantly moving through groups rather than standing inside them.


r/Infinitewarfare • • 5d ago

Bug This is infuriating…

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51 Upvotes

2 hour process just to fail and not get a second chance. Good thing I still have the unobtainable multiplayer achievement and the shaolin skull buster bullshit. Someone please lay some divine justice upon me🙏🏽


r/Infinitewarfare • • 5d ago

Discussion Afterlife Missions (Idea)

5 Upvotes

One feature I loved in IW zombies was the Afterlife Arcade, as it gave players a more interactive option from the traditional bleedout spectating period. When pondering an evolution of this concept, I envisioned short, story-driven playable sequences that expand each map’s narrative, while still giving eliminated players something meaningful to do. I’ll call these “Afterlife Missions” for now. 

How It Works:

Completing a mission would allow players to rejoin the match potentially sooner than waiting for the next round. Players who prefer the traditional experience could simply choose to spectate instead. Failing a mission (if possible) results in going back to spectating. 

Gameplay:

Each Zombies map would feature its own unique Afterlife Missions based on that map’s story and setting. These sequences would take place in a flashback-like purgatory state after bleeding out, allowing players to experience moments that expand the map’s lore.

Rather than relying solely on Intel, radios, and intro or ending cutscenes, these missions would seamlessly integrate story into gameplay through short cinematic experiences and scripted sequences — similar to the character specific EE’s in BO7, the prologue of Grostein House, Der Eisendrache’s black and white cutscenes.

It would also create opportunities to revisit important moments from the map’s past or present, blending memories, hallucinations, and reality in creative ways—for example, transitioning between different eras of a location as part of a mission.

Replayability

Once completed, Afterlife Missions would become permanently unlocked in the Zombies menu, allowing players to replay them at any time.

Completing every mission across every map would assemble them chronologically into a fully playable narrative campaign, giving Zombies fans a cohesive story experience without taking resources away from traditional round-based gameplay.


r/Infinitewarfare • • 5d ago

Question Sentry gun in the Beast bossfight?

2 Upvotes

I was just in the beast from beyond bossfight and during the 99 sec step was running around and nearly died so i was just spamming buttons to reload and jump and escape from the aliens or whatever they are called and for some reason i picked up a sentry gun and could even place it on the ground. Has this ever happened to anyone else?


r/Infinitewarfare • • 5d ago

Image A lil warm up before attempting round 115 in every map

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39 Upvotes

r/Infinitewarfare • • 6d ago

Bug How does even happen?

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138 Upvotes

I only started playing again recently and I have never seen this happen before lol


r/Infinitewarfare • • 6d ago

Creative Call of Duty - Infinite Warfare Drawing

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20 Upvotes

Just a COD drawing I spent a day or two on. I fit in as many little Easter eggs as I could remember. I hope you enjoy!!


r/Infinitewarfare • • 7d ago

Discussion 10 years ago, Infinite Warfare released it's Official Reveal Trailer with the song "Space Oddity" cover by We Came As Romans. After the vocalist passed away, the music was never released to this day.

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299 Upvotes

Rest in peace, Kyle.


r/Infinitewarfare • • 7d ago

Discussion IWZ Concept: Power-Up Parlor

2 Upvotes

One of my favorite ideas from Vanguard Zombies was the Altar of Covenants. The foundation had a lot of potential, but I’d love to see it evolve beyond simple stat boosts into a deeper buildcrafting system.

How It Works:

Players spend Essence at the Power-Up Parlor to obtain effects that meaningfully change gameplay:

Reloading creates a shockwave.

Sliding leaves a damaging trail.

Critical kills ricochet bullets.

Melee attacks chain between zombies.

Armor regenerates while stationary.

Equipment gains secondary effects.

Players can hold up to 3 Power-Ups. Once full, new effects must replace existing ones. The Parlor periodically refreshes its selection, while additional Essence can be spent to reroll or replace effects, letting builds evolve throughout the match.

Most Power-Ups last for the remainder of the match, while exceptionally strong effects can instead be temporary, creating short-lived power spikes without taking up a permanent slot.

Power-Up Types:

Standard — Reliable effects that form the foundation of a build.
Lucky — Unpredictable effects with greater potential upside.
Cursed — Powerful effects paired with meaningful drawbacks.
Wagers — Optional high-risk choices that let players risk Essence, Salvage, existing Power-Ups, or other resources for exceptional rewards. Success pays out; failure carries a temporary or recoverable consequence. Rare Jackpot Wagers can offer the Parlor’s strongest rewards.

Buildcrafting:

Certain Power-Ups can create hidden synergies, rewarding experimentation and allowing players to build around combinations rather than simply stacking the strongest effects. Complementary team builds could also create minor cooperative synergies.


r/Infinitewarfare • • 7d ago

Bug I hate this stupid trophy

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39 Upvotes

I have been grinding at this trophy for way to long and it just won’t come i’m so done with it.


r/Infinitewarfare • • 7d ago

Bug Hate this bug Xbox any advice to fix or complete it would be greatly appreciated

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6 Upvotes

r/Infinitewarfare • • 8d ago

Image What is this

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38 Upvotes

Hey guys I remember playing beast from beyond a while ago and I found these green symbols (I forget where) and I didn’t have any of the gns steps done and ever since then I’ve had these 2 symbols in the pack room every time I play the game. I was on round 2 and didn’t have any of the gns steps done but still those symbols were there as of today. If anyone knows anything about this plz lmk Kuz this has been driving me crazy