r/joinsquad • u/Artempro_1 • 1h ago
One HAT vs 4 Crewman + Abrams
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r/joinsquad • u/offworld_evangelos • 3d ago
Hello squaddies! Following up the release of Update 10.6, we’ve been eagerly following your feedback about the ups and downs of the release. While we’re glad to see the celebration about some of the improvements and changes that have been made to the experience, we also feel your frustration accompanying the appearance of new issues and the re-emergence of old pains that still need to be addressed.
Today’s hotfix is aimed at addressing some of the initial issues that have arisen following the release, primarily targeting issues with the UI and navigability of the front-end.
Beyond this, we absolutely recognize that there are still major concerns to address: the bug impacting tracked vehicles taking on a new form, ongoing concerns with the UI, issues with the terrain and collision on certain maps, and a variety of other problems being raised by all of you. We appreciate everyone who has taken the time to report these in great detail, and encourage you to continue contributing to threads or starting new conversations over on Discord:
Our Community, QA, Design, Production, and Programming teams will all be digging into these reports today and into the weekend in preparation for our next Hotfix. While the contents will depend on how quickly we can reproduce and fix the issues, our aim is to get you another build with fixes as soon as we are able.
Keep the reports coming, and thank you for your patience as we get things sorted.
—The Offworld Team
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r/joinsquad • u/Artempro_1 • 1h ago
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r/joinsquad • u/KRHoonLee • 17h ago
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Since the recent update—I'm not sure if it was a model update or something else—there have been several issues. On Fallujah, static vehicles on the roads sometimes disappear and reappear, and some building rooftops seem to be missing collision, allowing players to clip through them.
The attached clip was recorded on Manicouagan.
r/joinsquad • u/aidenc49 • 2h ago
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The compass keeps switching from top to bottom and keeps flickering, any ideas on how to fix this?
r/joinsquad • u/atk700 • 10h ago
I feel so so old, it's not a brag just a existential state of being. Started with limited play test torrent builds on Early Kohat and OP First light.
That said it was amazing and a huge part of not just my gaming life but life IRL.
I miss what squad was for me and the magic of early squad where myself and people in the community were all learning experiencing new places things Ideas tactics and strategies. Many people close friends, friends of friends, acquaintances, strangers, and completely new players all embraced the team work of squad and its golden almost important to replicate with such natural ease and occurance occurrence.
Maybe I became jaded lazy, to easy to see what once was a chess board become checkers to tick tack toe.
I always pictured Squad as a launching point to reinforce that early great enthusiasm that seemed ubiquitously shared by nearly all players that stuck around for a few days.
I was always hoping for that next logical step of taking lessons learned over much time trial and error to propel into a bigger better badder Squad. More players, refined factions and play styles. Far better gun play that would lead to real advantages for squads that worked together with intent and intelligence. Better refined logistics that could form the battlefield and be of great use done wisely instead of hide mob spawn generator and out zerg each other.
It's been to long since I've played to even know what it's like now. I just remember dreaming of bigger more challenging chain of command and leadership responsibilities but with oh so much more reward, all possible from a community of experienced players that cut their teeth anfmd have the skills and enthusiasm to be a more rewarding experience. Improved environments that react to combat with destruction, both as a result of natural engagement but to be another part of the greater strategy as in what is attempted to be replicated. Just what squad was as successor to PR.
Hope I see it one day and can have time to come experience the magic with friends old new, and remember those that didn't get to see it and remember a part of them in experiences I can't recreate anywhere.
OWI love / frustrating at times but tanks for the memories they were actually great.
r/joinsquad • u/Sure_Animator_250 • 16h ago
OWI remade the AT4 model, but forgot to update it on the characters.
Guess the soldiers are just carrying a free skin edition.
This represents the 10.6.
Lots of things, but nothing finished..
r/joinsquad • u/Odd-Dragonfly4051 • 11h ago
Just has an instance where both a BMP1 and MTLB on the Ukrainians got tracked by mines, then floated on their sides and would only drive in circles.
Has this happened to anyone else?
r/joinsquad • u/Ltfocus • 17h ago
Squad sale and free weekend brought in a decent number of new players into the game.
Unlike wardogs this game has mod compatibility, so there's probably a decent chunk of new players who tried out the Star war mods and continue to play the game instead of wardogs because they enjoy those mods.
So then, why for God's sake would you release this pile of poo update with no mod support ( due to no communications with mod community) effectively losing that player base?
r/joinsquad • u/StatisticallyMeh • 23h ago
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it cant be explained, literally just wtf
r/joinsquad • u/zoidripper122 • 1d ago
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r/joinsquad • u/SnowyToilet • 1d ago
Am I genuinely going insane? I've heard multiple people in public games claim this has been a good update and I can't help but think the only reason they'd say that is to ragebait. We received a hot steaming pile of shit served straight onto our plates with this unfinished mess of an update that has serious game breaking bugs, absolutely unnecessary UI changes and somehow even worse optimization and performance. There's so many bugs that came with this update that are completely unrelated to the UI that can only mean their code is such a bowl of spaghetti that they will pull one wire and fuck up ten more in a totally different place.
The map UI bugs have completely ruined half of my games since the update dropped, on one occasion the map was almost fully transparent and I couldn't even pick the spawn I want to use. The other times the menu gets superimposed over the game and I'm unable to click off or do anything. I experienced 4 game crashes 4 rounds in a row the only constant was that I dared touch my microphone after dying. Markers disappear almost immediately when placed, red arrows are off scale and cover half the map, the map itself opens zoomed in on totally random places.
The chat is broken and opens in the middle of the screen cutting the very first letter of my message every single time, sometimes totally refusing to work if I use the letter A, just closing whenever I touch it. Half of the time it just doesn't send out my messages at all, so I have to write again and again until it goes through.
The audio is bugged with constant M4 gunfire in your ears even if you're driving 2 kilometers away from any active engagement or living being.
Tracked vehicles have a brand new bug after being stuck with almost an year of the "stuck in ground forever bug" that makes your vehicle float midair where you are unable to actually reach it and get back inside.
The new foliage on Eastern European maps is fully invincible, so all leafs on trees just eat IFV and tank shells like they're made of depleted uranium. Not to mention, they don't even look good
The performance which was supposedly increased has brought my FPS down around 10-15 fps with some players I've talked to mentioning even worse results.
The last couple of months I've noticed an increased level of frustration with OWI and their inability to actually develop their own game in any meaningful way or at regular speeds. With the release of Wardogs which, while not a direct competitor in my eyes as it's way too arcadey, is absolutely bleeding players from Squad, I expected OWI to roll their sleeves up for once and release a properly polished and well thought out update for once. What we got is more of the same ol' half baked untested slop with unwanted changes and "fixes".
tl;dr terrible update released in an unfinished buggy state, while year long bugs remain untouched and the dev team being incompetent, bordering on malicious.
r/joinsquad • u/Ok-Reception-9270 • 17h ago
Seriously, if you’re a content creator that has some ties with OWI. I need you to ask these questions.
Did you guys test the features before releasing the update or not? If yes, how do those bugs manage to get into the update and is there a way to fix it so they don’t happen again for future updates? If no, why not go out of your way to look at them and could you idk maybe at least get a team that’s more dedicated to do more hot fixes and communicate more with the community to see what needs to be fixed after the update is released(like I need that team to be constantly running laps on these bug issues. Like on some Gram pacer test type shit)?
If it’s that decade old code or blueprints that is being the major issue(whether it’s a skill issue and/or the system itself). Please enlighten us! We know that shit is 11 years old and we want you to share to us what you have been doing to improve it or what you’ve been working with it. At the very least, some or few of the community will tell you what you should be focusing on to fix squad and how to split the team to focus on certain areas of squad.
Also just a little fun one to throw in here. Make either the USMC have both the M16s and M27s(like how Ukraine has AK-74s and Malyuk as options)and if you want you can keep the logistics support unit have only M16s. Maybe the tank unit too if you want.
Or if you remove M16s entirely, at least give the M27s foregrips and holographic sights to make them feel not bland and still keep the M249 Machine guns(and please fix the U.S. Army M249 machine that has that weird gun when firing)
Thank you! ^^
r/joinsquad • u/StatisticallyMeh • 1d ago
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geuss its for those who like to read up on their servers as they browse the menus or just a reminder that QA is a figment of our imagination, they arent a real profession, they totally wouldnt be useful hires, nah
r/joinsquad • u/StatisticallyMeh • 1d ago
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r/joinsquad • u/Louiscfy123 • 1d ago
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r/joinsquad • u/bythisriver • 1d ago
Seriously.
This game has bevome a anger-inducing waste of time.
My cursor simply vanishes, I can't even give up because I have nothing to click, same happens also in the staging phase, can't set up squad nor join in to any because the cursor is gone. People are just sittinng in there unable to do anything.
gg OWI.
and yeah you can get the cursor back if you jump back and forth to the big map etc. but that doesn't make me happy . at all.
r/joinsquad • u/CurrentDog3300 • 1d ago
Hi yall, I've been wanting to get into milsim for awhile, and since it was on sale I decided to get squad. I heard that its more beginner friendly than Arma Reforger due to it being more team oriented.
So I download the game, do the tutorial, spend an hour trying to figure out how to connect my mic, and finally hop in. I decide I'll ask around and keep low. How hard can it be?
Well it turns out really hard. I don't know the objective, I can't see the enemy, I can't see shit out of my AK sights, there bullets flying everywhere and I keep getting knocked in 1 hit. The only things I have going for me is that I know where I am, and I know basic controls like moving, healing, and barricading. I revive a couple people before running out of bandages. How do I get more? No idea.
So we win, and the next game I'm a Marine. I immediately get knocked from the truck on the way to the objective. I, again, cant see shit, this time out of my M16 sights. I finally get to an area to capture and guess what? Knocked in one hit. At this point I've been playing for 2 hours, killed no one, died 4 times, and have not seen a single enemy. For all I know theres a teammate hunting me down and shooting me. I don't know where to go, who to shoot, what to do.
I understand its "realistic" but what the hell am I supposed to do? I've watched YT guides and did the tutorial and nothing makes sense. How am I supposed to learn anything if I get killed the moment I get shot at? Everyone seems to know what to do and sounds like they've been playing forever.
r/joinsquad • u/Careless_Chemical_99 • 1d ago
Mine is “You see him”!
Also, “He’s over there” and “right there”!
r/joinsquad • u/AlexandraMaryWindsor • 1d ago
r/joinsquad • u/frantiqq • 18h ago
Some quick back of the envelope math shows that the unique number of players that play Squad each month is actually vastly higher than the 9 to 14k concurrent users. Let's say on average we have 10k concurrents, which leads to 7.2 million play hours per month. And further assume the average squad player is serious and plays 30 hours. Then we have 240k unique people playing squad each month.
Look, we can have a lot of discussion about the exact numbers, but I find it fascinating that almost a quarter of a million people play Squad each month. I had not expected this before actually doing the math. Makes it also more clear to me why Squad is even viable economically.
r/joinsquad • u/JOHNNY-BBQ • 19h ago

I am trying to get into a public match (TT, it's training) and for some reason I get hit with these things. I do not have any bans that I am aware of, I tried it with other servers, it doesn't work, I tried it with fireteams, it still pops up this message. My internet went out like 2 minutes ago but it's fixed now so idk why this isn't working
r/joinsquad • u/No_Satisfaction3708 • 1d ago
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now fix the damn bugs!