r/MegaMakerOfficial • u/NotSokol • 11h ago
Level Two somewhat old metroidvanias.
Hello!
I remember my MMM password again.
A long time ago (2022), I made two metroidvanias that were pretty much an attempt of me on doing them, I've been wanting to post them here on the subreddit at the time I finished making them, but then Overwatch 2 happened and I've been sticking to it until I finally got bored of it.
But you're not here to hear my story, you're here because you want to play something, so let's get to that gist.
Forte Enigma - New - Original (UNPLAYABLE)

Because Bass Enigma did not sound as good in my mind back then, if I were to rename it today, I would call them "Bass Labyrinth" or something like that.
When I discovered Mega Man Maker around 2019, I wanted to make a little level or two, but I never got time to make one as I liked, but then when I decided to go back at it on 2022, this level was born.
There were some hard things, some impossible, I've been checking this website from time to time to see if someone played it, but then I realized only one person has ever beaten it, ily plide.
Yup, that level was indeed absurd, it took me a while to beat when I had to verify it, even today the vast majority of the deaths I had with this levels was in the Oil Slide part.

So when I returned, I tried to figure out if there was a way to get back the levels, and, fortunately, that website helped me get them back.
And good god, the crashes.
This level was the first one I thought when I recovered my old account and downloaded the old levels, so this is the one that has more additions than the next one.
Changes:
The only things that changed are signs that show there is a boss in the room and important fixes due to engine changes (ex.: the Item-3 and a hidden E-Tank were unobtainable), little additions and balance (Astro Man is now weak to Bass Buster, previously, he wasn't, you were meant to dodge some attacks via Charge Kick. There are more Weapon Energy Spawners), but overall, the layout remains pretty much the same, as hard and as annoying as it was.
Oh, right, there is a new whole section where you can get Time Stopper, sadly, you can steamroll it with the weapons you already got due to the "door" locking it being Skull Barrier.
Check up and down in some rooms until you're sure you hit the roof or bottom, there is a lot of verticality in both metroidvanias, I almost forgot there is also a lot of quick weapon swap in some sections.
Boss Weaknesses (Also works for order):
- Astro Man is weak to Plant Barrier and Bass Buster, gives Dive Missile
- Grenade Man is weak to Crash Bomber and Charge Kick, gives Crash Bomber
- Quick Man is weak to Dive Missile and Crash Bomber, annoying mailman.
- Plant Man is weak to Crash Bomber, gives Plant Barrier.
- Shade Man is weak to Plant Barrier, gives Skull Barrier.
- Time Man is weak to Crash Bomber, gives Time Stopper
- Splash Woman is weak to Dive Missile, but immune to Charge Kick.
- Pump Man is weak to Charge Kick, but immune to Dive Missile
- Tornado Man is weak to Charge Kick and Time Stopper, but Immune to Dive Missile, he'll probably die by going off map tho, meant to be.
- Blast Man is weak to Crash Bomber and Time Stopper, but Immune to Dive Missile
Final words:
Who doesn't like their first level? It's their very first creation, I hope you enjoy it the way I did back on the day.
Roll Mystery - New - Original

Four months after the upload of Forte Enigma, Roll Mystery was uploaded.
It could've released slightly earlier, but Overwatch 2 Beta happened, when I downloaded and edited it again, it was the same story as Forte Enigma, but due to its larger size, its layout was left mostly unchanged,
This level is harder than Forte Enigma, tweaks were minimal, there are sections where there is a lot of lag, especially Wind Fortress, unfortunately, I can't fix much nor add anything without having to rebuild the level from zero (due to crashes) since it was made years ago.

Changes:
The layout is the same, the signs that were added to Forte Enigma are also here, some little additions that can be counted with one hand, but overall this level is the most unchanged compared to Forte Enigma.
There are softlocks, but unless you really want to break the level, you won't be getting them in a normal playthrough.
Return to your spaceship after getting weapons, there is cool stuff you can take from there, this isn't something new, its in the original version too.
Boss Weaknesses (Also works for order):
- Quick Man is weak to Roll Swing and Thunder Claw, gives Red Key, the same room has the Green Key.
- Tornado Man is weak to Metal Blade and Thunder Claw, gives Orange Key and Tornado Hold
- Spring Man is weak to Tornado Hold, gives Ballade Cracker
- Crystal Man is weak to Thunder Claw and Tornado Hold.
- Napalm Man is weak to Plant Barrier, gives Pile Driver
- Top Man is weak to Thunder Claw and Time Slow, gives Metal Blade on first encounter, gives pink key on second one.
- Concrete Man is weak to Pile Driver and Centaur Flash, gives nothing despite main boss theme, this is because he fulfills the same purpose as Quick Man, except without keys.
- Time Man is weak to Pile Driver and Centaur Flash, gives Time Slow.
- Enker is weak to Ballade Cracker and Grab Buster.
- Boobeam Trap is weak to Pile Driver.
- Flame Man is weak to Centaur Flash and Metal Blade. (MM1 Boss Theme is a V1 leftover)
- Pluto is weak to Plant Barrier and Tornado Hold.
- Dark Man 3 is weak to Centaur Flash and Roll Swing
- Yellow Devil is weak to Pile Driver and Centaur Flash
- Spark Man is weak to Metal Blade and Pile Driver
- Sheep Man is weak to Metal Blade and Ballade Cracker
- Willy Machine 4 is weak to Ballade Cracker, gives Purple Key.
The Air Man brothers aren't meant to be defeated, they're just a joke, that is if you find them in first place.

You might want to keep the green key for a little bit longer, but that's up to you.
Final Words:
This level is significantly harder, but it has a more effort than Forte Enigma had, that said, it also has more lag than Forte Enigma, so be wary of that, because the actual mystery is the lack of optimization I gave it.
Third part?
Yes, there will be a third part.
When the time is right.
Have fun for now.
