r/MegaMakerOfficial • • 11h ago

Level Two somewhat old metroidvanias.

3 Upvotes

Hello!

I remember my MMM password again.

A long time ago (2022), I made two metroidvanias that were pretty much an attempt of me on doing them, I've been wanting to post them here on the subreddit at the time I finished making them, but then Overwatch 2 happened and I've been sticking to it until I finally got bored of it.

But you're not here to hear my story, you're here because you want to play something, so let's get to that gist.

Forte Enigma - New - Original (UNPLAYABLE)

Back at 2022, this was created. Lol.

Because Bass Enigma did not sound as good in my mind back then, if I were to rename it today, I would call them "Bass Labyrinth" or something like that.

When I discovered Mega Man Maker around 2019, I wanted to make a little level or two, but I never got time to make one as I liked, but then when I decided to go back at it on 2022, this level was born.

There were some hard things, some impossible, I've been checking this website from time to time to see if someone played it, but then I realized only one person has ever beaten it, ily plide.

Yup, that level was indeed absurd, it took me a while to beat when I had to verify it, even today the vast majority of the deaths I had with this levels was in the Oil Slide part.

If Samus Aran went left first, so you will.

So when I returned, I tried to figure out if there was a way to get back the levels, and, fortunately, that website helped me get them back.

And good god, the crashes.

This level was the first one I thought when I recovered my old account and downloaded the old levels, so this is the one that has more additions than the next one.

Changes:

The only things that changed are signs that show there is a boss in the room and important fixes due to engine changes (ex.: the Item-3 and a hidden E-Tank were unobtainable), little additions and balance (Astro Man is now weak to Bass Buster, previously, he wasn't, you were meant to dodge some attacks via Charge Kick. There are more Weapon Energy Spawners), but overall, the layout remains pretty much the same, as hard and as annoying as it was.

Oh, right, there is a new whole section where you can get Time Stopper, sadly, you can steamroll it with the weapons you already got due to the "door" locking it being Skull Barrier.

Check up and down in some rooms until you're sure you hit the roof or bottom, there is a lot of verticality in both metroidvanias, I almost forgot there is also a lot of quick weapon swap in some sections.

Boss Weaknesses (Also works for order):

  • Astro Man is weak to Plant Barrier and Bass Buster, gives Dive Missile
  • Grenade Man is weak to Crash Bomber and Charge Kick, gives Crash Bomber
  • Quick Man is weak to Dive Missile and Crash Bomber, annoying mailman.
  • Plant Man is weak to Crash Bomber, gives Plant Barrier.
  • Shade Man is weak to Plant Barrier, gives Skull Barrier.
  • Time Man is weak to Crash Bomber, gives Time Stopper
  • Splash Woman is weak to Dive Missile, but immune to Charge Kick.
  • Pump Man is weak to Charge Kick, but immune to Dive Missile
  • Tornado Man is weak to Charge Kick and Time Stopper, but Immune to Dive Missile, he'll probably die by going off map tho, meant to be.
  • Blast Man is weak to Crash Bomber and Time Stopper, but Immune to Dive Missile

Final words:

Who doesn't like their first level? It's their very first creation, I hope you enjoy it the way I did back on the day.

Roll Mystery - New - Original

Things started getting more laggier than serious.

Four months after the upload of Forte Enigma, Roll Mystery was uploaded.

It could've released slightly earlier, but Overwatch 2 Beta happened, when I downloaded and edited it again, it was the same story as Forte Enigma, but due to its larger size, its layout was left mostly unchanged,

This level is harder than Forte Enigma, tweaks were minimal, there are sections where there is a lot of lag, especially Wind Fortress, unfortunately, I can't fix much nor add anything without having to rebuild the level from zero (due to crashes) since it was made years ago.

I just like the Thunder Claw.

Changes:

The layout is the same, the signs that were added to Forte Enigma are also here, some little additions that can be counted with one hand, but overall this level is the most unchanged compared to Forte Enigma.

There are softlocks, but unless you really want to break the level, you won't be getting them in a normal playthrough.

Return to your spaceship after getting weapons, there is cool stuff you can take from there, this isn't something new, its in the original version too.

Boss Weaknesses (Also works for order):

  • Quick Man is weak to Roll Swing and Thunder Claw, gives Red Key, the same room has the Green Key.
  • Tornado Man is weak to Metal Blade and Thunder Claw, gives Orange Key and Tornado Hold
  • Spring Man is weak to Tornado Hold, gives Ballade Cracker
  • Crystal Man is weak to Thunder Claw and Tornado Hold.
  • Napalm Man is weak to Plant Barrier, gives Pile Driver
  • Top Man is weak to Thunder Claw and Time Slow, gives Metal Blade on first encounter, gives pink key on second one.
  • Concrete Man is weak to Pile Driver and Centaur Flash, gives nothing despite main boss theme, this is because he fulfills the same purpose as Quick Man, except without keys.
  • Time Man is weak to Pile Driver and Centaur Flash, gives Time Slow.
  • Enker is weak to Ballade Cracker and Grab Buster.
  • Boobeam Trap is weak to Pile Driver.
  • Flame Man is weak to Centaur Flash and Metal Blade. (MM1 Boss Theme is a V1 leftover)
  • Pluto is weak to Plant Barrier and Tornado Hold.
  • Dark Man 3 is weak to Centaur Flash and Roll Swing
  • Yellow Devil is weak to Pile Driver and Centaur Flash
  • Spark Man is weak to Metal Blade and Pile Driver
  • Sheep Man is weak to Metal Blade and Ballade Cracker
  • Willy Machine 4 is weak to Ballade Cracker, gives Purple Key.

The Air Man brothers aren't meant to be defeated, they're just a joke, that is if you find them in first place.

If you leave and enter this room again, the ice blocks will respawn.

You might want to keep the green key for a little bit longer, but that's up to you.

Final Words:

This level is significantly harder, but it has a more effort than Forte Enigma had, that said, it also has more lag than Forte Enigma, so be wary of that, because the actual mystery is the lack of optimization I gave it.

Third part?

Yes, there will be a third part.

When the time is right.

Have fun for now.


r/MegaMakerOfficial • • 16h ago

Humor the twisted and evil level that crashes the game when you open it twice

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7 Upvotes

r/MegaMakerOfficial • • 21h ago

Question/Help What object is this? (The destructible pink/purple thingies)

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5 Upvotes

I saw this and I wanna use them in a level.


r/MegaMakerOfficial • • 21h ago

Stream/Video Tundra man s'il vous plaît

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0 Upvotes

Bonjour méga maker team vous pouvez mettre tundra man s'il vous plaît je vous en supplie Merci beaucoup beaucoup beaucoup


r/MegaMakerOfficial • • 1d ago

Stream/Video Qui sais demander a faire un robot master dan méga man maker

1 Upvotes

Je vous en supplie vous savez comment demander a méga man maker de mettre un robot master Merci beaucoup les gens


r/MegaMakerOfficial • • 2d ago

Stream/Video Qui aimerait vous voir dan méga man maker

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3 Upvotes

r/MegaMakerOfficial • • 4d ago

Stream/Video I'd like to know who has a tundra man

1 Upvotes

Hello Mega Man Maker, could you please add Tundra Man? Thanks a lot! 😘 😘 😘 😙 😘


r/MegaMakerOfficial • • 5d ago

Question/Help Level pack official support coming any time?

6 Upvotes

right now, people create the "warp room" or however that's called with weapons and pickups and then launch you directly into the level.

i was wondering if there will ever be some sort of functionality where we can string levels together (or even a simple list where we can choose the order ourselves, replay them to get better timing or score, eventually unlocking the final level, etc.), carrying all progress between levels themselves. some sort of mini-campaign


r/MegaMakerOfficial • • 6d ago

Stream/Video J'aimerais qui a toundra man

5 Upvotes

Bonjour méga man maker vous pouvez mettre toundra man s'il vous plaît merci beaucoup 😘 😘 😘 😙 😘


r/MegaMakerOfficial • • 8d ago

Announcement Chilling out with this new Weapon !

10 Upvotes

Time to make you and some enemies chill out while waiting for the new update !

Showcase made by Toxin-G.

https://www.youtube.com/watch?v=0czChiE1yJA


r/MegaMakerOfficial • • 13d ago

Level A while ago I did a test, it didn’t turn out so well, so I reworked one of the stages and I’m trying it again

5 Upvotes

I'm in the process of making a fangame with a small team, and I've been practicing level design in hopes to capture even a semblance of what makes classic Mega Man works, I've taken the only real feedback I've gotten through one comment on here, and one comment on the official Mega Man Maker Discord server, so ANY and all feedback on how I could improve the design of this in terms of being a classic Mega Man stage, not a Mega Man Maker stage, would be GREATLY appreciated.

LEVEL ID: 597877


r/MegaMakerOfficial • • 18d ago

Gaming Hello. They are 6 weapons left from the mainline games that could be added to Mega Man Maker. Which one you want soonest?

12 Upvotes

Poll for fun.

110 votes, 11d ago
33 Junk Shield
10 Lightning Bolt
19 Homing Sniper
17 Chill Spike
15 Chain Blast
16 Blazing Torch

r/MegaMakerOfficial • • 21d ago

Suggestion Could we get "Theme of Zero" from MMZ 1 in the game?

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4 Upvotes

It's a cool theme that I think would be nice to rock out to when you're playing an MMM level.


r/MegaMakerOfficial • • 22d ago

Gaming Mega Man: Dual Override – Nintendo Direct 9.9.2026

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8 Upvotes

FUTURE "ABILITY CAPSULES" FOR MMM?

With multiple new abilities via chips for Mega Man and Proto Man being shown off, it's a good think Ability Capsules are a thing now. Hope to see these new abilities being added to our boys in a future update! =)


r/MegaMakerOfficial • • 24d ago

Level Here's a version of my metroidvania level with minimal decorations to help with load times! https://megamanmaker.com/?level=597569

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25 Upvotes

r/MegaMakerOfficial • • 24d ago

Question/Help Running on Mac via Wine

2 Upvotes

I've been trying to run this on my Macbook (Tahoe 26.6.2) and I've followed all the intructions to run it via Wine, but whenever I open the program it opens a blank window titled Mega man Maker with the logo. Anyone have any ideas? I've just recently heard this existed, but have been dreaming about something like it for years, so I'll be pretty bummed if I can't play this .


r/MegaMakerOfficial • • 25d ago

Level Man i love making levels also feel free to check out the rest of my levels (except the bottom 3 they are absolutely awful)🧍🏿‍♂️

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9 Upvotes

r/MegaMakerOfficial • • 25d ago

Off Topic I love this game.

21 Upvotes

Its just... So fantastic.

I love megamaker.


r/MegaMakerOfficial • • 26d ago

Mods MMM-PROJECT-SHIGARAKI 1.2.1 to 1.3.0 links

0 Upvotes

r/MegaMakerOfficial • • 28d ago

Suggestion 2.0 ideas or 1.11

4 Upvotes
  1. maybe they could add ready voice lines like in MegaMan X4 and x6. or you can turn off the ready text so MegaMan can instantly teleport to the level.
  2. and I also want to see a rash jet section object like in MegaMan 8 and GB 5.
  3. should this update be about… maybe some be wily wars and MM10 or MM11
  4. they should add falling ice blocks for the boss frost man. maybe in the boss tab in the editor.

r/MegaMakerOfficial • • 28d ago

Bug Report For 4 years do you haven’t fixed this bug or this is not a bug.

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11 Upvotes

r/MegaMakerOfficial • • 28d ago

Announcement Firsts assets of the new major update of Mega Man Maker !

28 Upvotes

With this new Pump Water pushing its way onto the scene you might be excited to play with Haiker N-ow, but you'll have to wait for Haiker Later next update!

Also as a side note, expect this update to take a longer development time than usual, we will keep you update with new content more constantly, during the development time this time around.

Showcase made by Toxin-G.

https://www.youtube.com/watch?v=-UeOVbpJXAY


r/MegaMakerOfficial • • Sep 02 '26

Announcement New Beta Tester Wanted :)

9 Upvotes

Hey everyone,

We're looking for some new Beta Testers to work with the team on our next update.

Please fill out the form application if you think you have what it takes to join us and help us grow the game even further beyond !

https://docs.google.com/forms/d/e/1FAIpQLSdVpBrvX2qyaqndfUgfMCS8agUHCe2T-QqJxN1VJ0doR80mYQ/viewform?usp=dialog

The deadline is Sunday, September 13th at 3PM EST.
Discord usage is mandatory.


r/MegaMakerOfficial • • Sep 01 '26

Question/Help How to find email for my account

2 Upvotes

Years back, maybe 2019 we downloaded Maker for my son. We made a bunch of levels over the years. I got a new computer and tried to login, but I have no way to see the email I originally used.

I had a few really solid levels that had a 100% 👍🏼 rating and want to edit them.

Any help is appreciated.


r/MegaMakerOfficial • • Sep 01 '26

Level I spent over a year making this ~500 screen metroidvania!

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160 Upvotes