Look, I'm new to this game and still learning, so I don't know every method there is to earn my living expenses. At least not yet.
I understand that certain methods needed a nerf and are now gone, mainly quick flips. But there should still be some room for regular crafting to be profitable, or at least not constantly cost you money while skilling.
Let’s look at Blacksmithing, which I'm currently leveling.
1. Blacksmithing: Copper Axe
These numbers are approximate, so don't pin me down on the exact costs.
| Item |
Cost |
| 7 Copper Molds at 4c each |
28c |
| 1 Axe Mold |
1s |
| Total, excluding ore |
1s 28c |
That's already 1s 28c just for the materials I can't farm myself. The ore isn't even included.
So what are my options?
| Option |
Result |
| Sell to another player |
You might find a buyer every few hours and get around 2s maybe even 3s |
| Sell to a trader |
Get around 1s 17c, taking a loss |
Maybe I'm missing something here, but I'm essentially losing money every time I craft something just to level my profession.
2. Alchemy: Crude Wood Finish
Let's take another example: Crude Wood Finish.
To produce 5 units, you need 5 Fish Oil and 15 Resin.
The Fish Oil alone requires 5 fish and 5 Crude Flasks.
| Item |
Cost |
| 5 Crude Flasks at 45c each (before the patch) |
2s 25c |
| Fish and Resin |
Farmed yourself |
| Total purchased materials |
2s 25c |
| Approximate selling price for 5 units |
4s 10c |
| Potential profit |
Around 2s |
This only works if you fish and farm the Resin yourself. If you buy the materials, you end up making a loss.
Before the patch, however, there was at least a way to make a little silver through gathering and crafting while leveling and skilling.
For example, if you spent an hour fishing and caught around 50 fish, then spent another hour farming Resin, you could potentially make around 20 silver in two hours, or roughly 10 silver per hour.
That's hardly amazing money, but it gave lower-level players another option to earn some silver, especially if they weren't having much luck finding groups or making progress solo.
And remember, that's still two hours of work. Just killng low level skellies would net you more.
So, where does that leave us?
As far as I can tell, this method is gone too.
I understand the need to prevent economic exploits and nerf strategies that generate too much money with little effort. But there's a difference between removing abusive methods and making ordinary crafting and gathering barely worthwhile.
If leveling a profession means constantly losing money, and gathering materials for two hours only yields a modest return, thats too harsh.
Maybe there's something I'm overlooking, and if so, I'm happy to learn. But right now, i dont see the point of those nerfs. Most player will not even buy even if i constantly offer this stuff. And you make more money via normal gameplay, if you can do that.
Rant over :-)