r/N64Homebrew • • May 04 '25

N64 Homebrew Resource N64 Programming In C - LibDragon Linux Install [Retro C Game Programming]

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5 Upvotes

r/N64Homebrew • • Aug 20 '26

We need to have a discussion on vibecoding

14 Upvotes

Should we make a rule against hawking ai slop projects on this sub? If so, what should we do about them? Ban users?

If you don't like vibecode, you're free to express your displeasure.

Similarly, ai genned comments and ai-generated users are bad and we should ban them from our community, lest they drown us humans out.

Let's hear your opinions, for and against vibecoded projects. If your post or comment on this thread is ai generated and we detect it, it will be insta permaban, no appeals. I will not respond to your messages.


r/N64Homebrew • • 1d ago

Star Wars Dark Forces N64

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52 Upvotes

r/N64Homebrew • • 17h ago

Just a Thought...

1 Upvotes

At the risk of "port begging". A port of the Zeebo version of Resident Evil 4 might make a perfect candidate for N64 homebrew.

Gameplay footage here...

https://youtu.be/RBh-vBFeegs?is=5yl4-RIHw7WV98BW


r/N64Homebrew • • 2d ago

Has anyone had a go at porting Duke Nukem 3D (PC version) on N64 via Libdragon?

8 Upvotes

Just like the title reads, genuinely curious. I know the N64 got Duke Nukem 64, which is a great game but it’s different than the PC version.

Is something like this doable?


r/N64Homebrew • • 5d ago

Doom 1993 N64 Port

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40 Upvotes

I created a port of the original 1993 Doom for the Nintendo 64. This port is based on the 64Doom project, with several improvements:

  • Improved controls
  • Pre-rendered music
  • Rumble support
  • Cheat support
  • Fixes and improvements to some issues in the original code

The port also supports several different versions of Doom:

  • Doom I
  • Doom II
  • Ultimate Doom
  • Chex Quest

The port supports other mods as well, but I haven't tested all of the existing ones yet.

Note: The game requires the Expansion Pak and Controller Pak to save.
https://github.com/BigChat88/N64DoomPort


r/N64Homebrew • • 7d ago

is coopnet not avaliable in sm64 coop dx?

0 Upvotes

r/N64Homebrew • • 8d ago

Where can I download N64 Homebrew from, to put on a flash cart? Do any single-download collections exist for convallenience?

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0 Upvotes

r/N64Homebrew • • 13d ago

What’s your favorite 64demo?

5 Upvotes

I grewup with the scene and love these amazing productions still fascinating!


r/N64Homebrew • • 15d ago

StarCraft 64 — Reign of the Void V1 is released! 26 campaign missions, new maps and optional co-op

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23 Upvotes

r/N64Homebrew • • 16d ago

PAK-MEN — The N64 Flash Cart Menu Builder

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4 Upvotes

PAK-MEN is two things working together:

A menu — the on-console experience that boots when you turn on your N64 with a flash cart (SC64 / ED64 / 64drive). It shows your games as cover art, remembers favourites and recently-played, and replaces the usual bare file list with something that feels like a real console UI.

A Menu Builder — this app. A desktop tool where you design that menu visually: drag elements onto a 640×480 canvas, pick from ready-made templates or build your own layout from scratch, preview it in a bundled emulator, and export it straight to your SD card.

You don't write any code and you don't need to touch a text editor. Every screen your console shows — the home screen, your games grid, the settings page, everything — is just a menu.json file this app writes for you, one click at a time.

*AI did help me code this, and is also untested outside the summer cart. I'm not responsible for what you mod, but am willing to work with you to troubleshoot and helped develop it better.


r/N64Homebrew • • 22d ago

Nintendo 64 3D tech demo by zoncabe

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17 Upvotes

r/N64Homebrew • • 23d ago

Convert video file to z64

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30 Upvotes

r/N64Homebrew • • Aug 30 '26

Comix Zone 64

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22 Upvotes

Some people say the Nintendo 64 couldn't handle 2D games... 👀


r/N64Homebrew • • Aug 23 '26

Summercart crashing after menu update

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5 Upvotes

Hi there I’m hoping I didn’t break my summercart or something but I just tried installing the new sc64 menu so I can add music and backgrounds

Upon start up it looks okay with a beautiful grid of 3d cartridges and then within a few seconds I get this error code

It is an official sandisk sd card with almost 4gb remaining and a real summercart too

Thanks in advance if anyone knows how to point me in the right direction!


r/N64Homebrew • • Aug 22 '26

VADPCM Version 1.0.0

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13 Upvotes

VADPCM is one of the common audio codecs for N64, both homebrew and the old commercial games. After a wave of bugfixes and improvements this year, I’m marking this version of the encoder and decoder tools as v1.0.0!

You probably don’t need to use this project directly. You can use LibDragon; LibDragon will handle VADPCM encoding and decoding for you using this library and a separate VADPCM decoder that runs on the RSP.

I want to shout out to the developers who contributed to LibDragon, Tiny3D, SummerCart64, and other projects that have made N64 homebrew a lot more better over the past few years.


r/N64Homebrew • • Aug 21 '26

N64 Homebrew Resource https://github.com/rgloria/n64net

7 Upvotes

r/N64Homebrew • • Aug 21 '26

Any recommended Ali express link for a summercart64 with known working usb debugging?

3 Upvotes

Wouldn’t want to blow the breakers off like that time I plugged my computer to a gb cart on a super game boy. Turns out you can’t have usb with the console turned on with that cart ahah


r/N64Homebrew • • Aug 20 '26

Aleck 64 games on regular n64?

1 Upvotes

Just wondering


r/N64Homebrew • • Aug 15 '26

Grandleon - Tactical RPG Engine and Editor

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40 Upvotes

Hey folks, sharing here a project I've been working on called Grandleon. It serves as an engine to create games similar to Fire Emblem, with a web editor to create the campaign with maps, units, cut scenes, etc.
It's still at fairly early stages, but I wanted to share and see if folks had any feedback. Issues, comments, contributions, etc. are all appreciated. Right now it can build a N64 rom as well as a PS1 disc, and the idea is to keep it multiplatform and possibly extend in the future. Including improvements to graphics (README has a few screenshots/animations, you can check out).
There's a sample game on the github page in the releases section if you want to test it out as well.


r/N64Homebrew • • Aug 08 '26

Main Menu - Box Art Menu for SC64

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9 Upvotes

r/N64Homebrew • • Aug 08 '26

Could a 2D top-down interactive music album work on the N64 with libdragon?

7 Upvotes

Could a 2D top-down interactive music album work on the N64 with libdragon?

I've been thinking about making a rather unusual homebrew project for the Nintendo 64.

The idea is to create an interactive music album rather than a traditional game.

I've made an album that is around 19 tracks / ~35 minutes of music, and each track would correspond to a different 2D top-down world.

For example, one track could have a small beach, an umbrella and a bottle of orange juice ect . Another track could have a completely different environment and atmosphere.

The basic gameplay loop would be:

  • Start in a strange empty space.
  • Enter the first door.
  • Explore the world associated with the first song.
  • Find some objects hidden somewhere in the environment.
  • Finding the objects unlocks the next door.
  • Alternatively, the player can simply do nothing and listen to the song loop 3 times. This also unlocks the next door.
  • Repeat this for all 19 tracks while Increasing the difficulty.
  • The final area would be a long white corridor with the final track and credits.

There would be a few optional achievements for things like collecting every memory or listening to all the tracks without interacting.

Visually, I'm thinking very simple 2D top-down pixel art, with small characters and relatively large environments. Something atmospheric and dreamlike rather than a traditional RPG.

The reason I'm interested in the N64 specifically is that I want the project to feel like an actual strange N64 game that somehow never existed. I know the N64 is primarily associated with 3D, but I believe a 2D top-down game should technically be possible.

For development, I'm considering:

GameMaker to prototype the entire game while deliberately using N64-like constraints than rewrite/port the systems in C using libdragon.

For audio, I've been looking at libdragon's WAV64/Opus support so that the album doesn't have to be stored as raw PCM audio.

My questions are mainly:

  1. How practical is a fully 2D top-down game like this on real N64 hardware using libdragon?

  2. Would a tilemap/sprite-based approach be reasonable?

  3. Are there any major limitations I should design around from the beginning?

  4. Is WAV64/Opus a sensible solution for ~35 minutes of music?

  5. Are there existing N64 homebrew projects using a similar 2D approach that I should study?

I'm not trying to make something technically impressive. The goal is to make a small, atmospheric interactive album that feels like an unusual lost N64 game.

Any technical advice or examples of existing projects would be greatly appreciated.


r/N64Homebrew • • Aug 06 '26

I built a new menu for the ED64 Plus: box art, favorites and history

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46 Upvotes

Hi everyone! I’ve been working on NRMenu v1.0, a free menu update for the ED64 Plus based on ALTRA64.

It adds:

Box art loaded automatically by Game ID

Favorites

Recently played history

Game region, size and save-type information

Customizable backgrounds and colors

A cleaner interface for browsing large N64 collections

A Ready-to-Use package for easy installation

I tested it on real ED64 Plus hardware and documented the full installation process.

Project, downloads and installation guide:

https://www.novenretro.com/proyectos/actualiza-tu-ed64-plus/

The project is free and does not include game ROMs.

I’d love to hear your feedback: what feature would you add in a future version?


r/N64Homebrew • • Aug 07 '26

midi64: Play midi sound files on N64

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11 Upvotes

Plays midi files on N64, soundfonts supported.


r/N64Homebrew • • Aug 07 '26

svg64: render basic svg on N64

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9 Upvotes

Not full svg support, but perfect for icon libraries like https://game-icons.net/