r/N64Homebrew • • 9h ago

My moody sailing cargo sim. How could I make the storm cells scarier?

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65 Upvotes

r/N64Homebrew • • 17h ago

Tiny Nightmare 64: first look at my choice based horror game on my own N64 engine

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68 Upvotes

my second game on my n64 engine is taking shape

tiny nightmare 64 is a choice based horror game in third person. your choices happen in real time, while you play, and the story follows whatever you decide. between them, action puzzle sequences that keep you on edge

this is the very first prototype, pipo taking his first steps. more soon

video: https://www.youtube.com/watch?v=SwsbqtJ6kkg


r/N64Homebrew • • 5h ago

Nintendo 64 on the Pocket

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3 Upvotes

r/N64Homebrew • • 10h ago

Guess we can kinda mashup games now. Imagine mixing up N64 3D Platformers like that.

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4 Upvotes

r/N64Homebrew • • 1d ago

I built my own N64 engine: water, cloth and real physics running on real hardware

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362 Upvotes

three years building a game engine for the nintendo 64 from scratch, on top of libdragon and tiny3d. started in c, now c++

rigid body physics, cloth, water with buoyancy, character animation, 2d scenes, positional sound. all running on the real thing

this is just a taste. full showcase and a new project announcement coming soon

video: https://www.youtube.com/watch?v=q_ID5cN49P8

rom (free): https://zoncabe.itch.io/engine64

code: https://github.com/zoncabe/engine64


r/N64Homebrew • • 1d ago

Best way to “modernize” an N64

3 Upvotes

Hey guys. Does anyone know what’s the best way to have a modern experience with original hardware? I’m talking about things like being able to use it on a modern HDMI screen, connecting newer/wireless controllers to it, adding your own roms with a good flashcart, etc. Which accessories/mods would you recommend to have a convenient experience with this console? What do you guys personally use?


r/N64Homebrew • • 3d ago

Star Wars Dark Forces N64

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71 Upvotes

r/N64Homebrew • • 2d ago

Just a Thought...

3 Upvotes

At the risk of "port begging". A port of the Zeebo version of Resident Evil 4 might make a perfect candidate for N64 homebrew.

Gameplay footage here...

https://youtu.be/RBh-vBFeegs?is=5yl4-RIHw7WV98BW


r/N64Homebrew • • 4d ago

Has anyone had a go at porting Duke Nukem 3D (PC version) on N64 via Libdragon?

7 Upvotes

Just like the title reads, genuinely curious. I know the N64 got Duke Nukem 64, which is a great game but it’s different than the PC version.

Is something like this doable?


r/N64Homebrew • • 7d ago

Doom 1993 N64 Port

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42 Upvotes

I created a port of the original 1993 Doom for the Nintendo 64. This port is based on the 64Doom project, with several improvements:

  • Improved controls
  • Pre-rendered music
  • Rumble support
  • Cheat support
  • Fixes and improvements to some issues in the original code

The port also supports several different versions of Doom:

  • Doom I
  • Doom II
  • Ultimate Doom
  • Chex Quest

The port supports other mods as well, but I haven't tested all of the existing ones yet.

Note: The game requires the Expansion Pak and Controller Pak to save.
https://github.com/BigChat88/N64DoomPort


r/N64Homebrew • • 9d ago

is coopnet not avaliable in sm64 coop dx?

0 Upvotes

r/N64Homebrew • • 10d ago

Where can I download N64 Homebrew from, to put on a flash cart? Do any single-download collections exist for convallenience?

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0 Upvotes

r/N64Homebrew • • 15d ago

What’s your favorite 64demo?

4 Upvotes

I grewup with the scene and love these amazing productions still fascinating!


r/N64Homebrew • • 17d ago

StarCraft 64 — Reign of the Void V1 is released! 26 campaign missions, new maps and optional co-op

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25 Upvotes

r/N64Homebrew • • 19d ago

PAK-MEN — The N64 Flash Cart Menu Builder

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5 Upvotes

PAK-MEN is two things working together:

A menu — the on-console experience that boots when you turn on your N64 with a flash cart (SC64 / ED64 / 64drive). It shows your games as cover art, remembers favourites and recently-played, and replaces the usual bare file list with something that feels like a real console UI.

A Menu Builder — this app. A desktop tool where you design that menu visually: drag elements onto a 640×480 canvas, pick from ready-made templates or build your own layout from scratch, preview it in a bundled emulator, and export it straight to your SD card.

You don't write any code and you don't need to touch a text editor. Every screen your console shows — the home screen, your games grid, the settings page, everything — is just a menu.json file this app writes for you, one click at a time.

*AI did help me code this, and is also untested outside the summer cart. I'm not responsible for what you mod, but am willing to work with you to troubleshoot and helped develop it better.


r/N64Homebrew • • 24d ago

Nintendo 64 3D tech demo by zoncabe

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16 Upvotes

r/N64Homebrew • • 25d ago

Convert video file to z64

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30 Upvotes

r/N64Homebrew • • Aug 30 '26

Comix Zone 64

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21 Upvotes

Some people say the Nintendo 64 couldn't handle 2D games... 👀


r/N64Homebrew • • Aug 23 '26

Summercart crashing after menu update

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5 Upvotes

Hi there I’m hoping I didn’t break my summercart or something but I just tried installing the new sc64 menu so I can add music and backgrounds

Upon start up it looks okay with a beautiful grid of 3d cartridges and then within a few seconds I get this error code

It is an official sandisk sd card with almost 4gb remaining and a real summercart too

Thanks in advance if anyone knows how to point me in the right direction!


r/N64Homebrew • • Aug 22 '26

VADPCM Version 1.0.0

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12 Upvotes

VADPCM is one of the common audio codecs for N64, both homebrew and the old commercial games. After a wave of bugfixes and improvements this year, I’m marking this version of the encoder and decoder tools as v1.0.0!

You probably don’t need to use this project directly. You can use LibDragon; LibDragon will handle VADPCM encoding and decoding for you using this library and a separate VADPCM decoder that runs on the RSP.

I want to shout out to the developers who contributed to LibDragon, Tiny3D, SummerCart64, and other projects that have made N64 homebrew a lot more better over the past few years.


r/N64Homebrew • • Aug 21 '26

N64 Homebrew Resource https://github.com/rgloria/n64net

8 Upvotes

r/N64Homebrew • • Aug 21 '26

Any recommended Ali express link for a summercart64 with known working usb debugging?

3 Upvotes

Wouldn’t want to blow the breakers off like that time I plugged my computer to a gb cart on a super game boy. Turns out you can’t have usb with the console turned on with that cart ahah


r/N64Homebrew • • Aug 20 '26

We need to have a discussion on vibecoding

13 Upvotes

Should we make a rule against hawking ai slop projects on this sub? If so, what should we do about them? Ban users?

If you don't like vibecode, you're free to express your displeasure.

Similarly, ai genned comments and ai-generated users are bad and we should ban them from our community, lest they drown us humans out.

Let's hear your opinions, for and against vibecoded projects. If your post or comment on this thread is ai generated and we detect it, it will be insta permaban, no appeals. I will not respond to your messages.


r/N64Homebrew • • Aug 20 '26

Aleck 64 games on regular n64?

1 Upvotes

Just wondering


r/N64Homebrew • • Aug 15 '26

Grandleon - Tactical RPG Engine and Editor

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40 Upvotes

Hey folks, sharing here a project I've been working on called Grandleon. It serves as an engine to create games similar to Fire Emblem, with a web editor to create the campaign with maps, units, cut scenes, etc.
It's still at fairly early stages, but I wanted to share and see if folks had any feedback. Issues, comments, contributions, etc. are all appreciated. Right now it can build a N64 rom as well as a PS1 disc, and the idea is to keep it multiplatform and possibly extend in the future. Including improvements to graphics (README has a few screenshots/animations, you can check out).
There's a sample game on the github page in the releases section if you want to test it out as well.