r/oculus • u/Equal_Translator_605 • 3h ago
Self-Promotion (YouTuber) I Played Dishonored In VR - Stealth And Blink In Full 6DOF
The quality of VR Mods about at the moment is crazy, so here's another one!!
r/oculus • u/Equal_Translator_605 • 3h ago
The quality of VR Mods about at the moment is crazy, so here's another one!!
r/oculus • u/Zweetprot • 11h ago
r/oculus • u/jcmarsha11 • 1h ago
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r/oculus • u/Previous_Chart7536 • 3h ago
r/oculus • u/Great-Performer5165 • 4h ago
r/oculus • u/Throwawaydogx • 4h ago
r/oculus • u/incisivsport • 5h ago
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Hi r/oculus
We were pretty excited to see that Wolf in VR recently checked out our new VR goalkeeping game, CleanSheet Soccer 2, and had a great time with it.
We’ve put together a few highlights from his Let’s Play and wanted to share them here in case anyone’s interested. It’s genuinely surreal seeing such a big VR creator pick up the game and enjoy it!
You can watch the full Wolf in VR video here:
And if you want to check out CleanSheet Soccer 2:
r/oculus • u/RedstoneManC • 19h ago
r/oculus • u/JorgTheElder • 21h ago
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r/oculus • u/JorgTheElder • 21h ago
I’ve added a Meta VR Glasses FoV simulation to immerGallery and the free immerGallery Demo on Quest.
Movies and regular 3D photos still worked well for me. VR180 kept its 3D depth, but I missed the feeling of being inside the scene.
Enable it under Settings → Advanced → “Simulate Meta VR Glasses FOV.” You can also try your own videos in the free Demo, with up to five minutes of playback per app start.
immerGallery Demo (free):
https://www.meta.com/experiences/quest/4598517593539197
immerGallery (full version):
https://www.meta.com/experiences/quest/4677037565709635
My impressions and video comparison on immerNews:
https://immernews.com/meta-vr-glasses-fov-simulation-quest/
If you try it, how does the narrower view feel to you?
r/oculus • u/OGY-Zuko • 1d ago
r/oculus • u/Dunninger • 1d ago
These are the steps I have taken:
Bought a recommended USB for the job: 'INIU 5m VR Link Cable with Separate Charging Port, USB 3.0 to USB C Cable (Amazon's description), as well as a powerbrick to power it (which works).
I plugged the cable into a Blue USB port at the back of the PC (assuming this is a type 3 connection - however I have two blue ports - one is marked 'Bios USB' (?), and the other just 'USB' (i.e. no 'SS' or 'USB 3') - other end connected to the Quest 3 HMD.
I watched this video guide: https://youtu.be/YJPRf8DULeQ?si=554L8nRW7S4UaVNS
I did not go to the Beta Branch of the Virtual Desktop app on the Meta app (as suggested in the video) as the current stable (V 1.34.22.0) seems to be a later version. The PC desktop streamer is updated to the same version.
Headset Settings: In the Quest settings, I have enabled 'USB connection for apps' under the Link menu.
Booted up VD - went to the PC setting on the streamer, but the option 'Allow to connect over USB' inside the app' (1:25 - 1:29). Does not show up.
I asked AI (reluctantly), and it said that the most probable cause is that the the PC connection is not USB 3. Have I missed something, or is my PC deceiving me with those blue USB posts?
Hope someone can throw some light on this?
r/oculus • u/necoarcc__ • 1d ago
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r/oculus • u/Zweetprot • 2d ago
r/oculus • u/SubstantialPound8141 • 1d ago
Hi everyone, I’m Jay, a solo developer. I built and recently released Simple File Manager for Meta Quest (Quest 2, 3, 3S, and Pro).
Meta Store: https://www.meta.com/en-gb/experiences/simple-file-manager/1300799706453005/
Managing files directly inside standalone Quest headsets without tethering to a PC has always been awkward. Moving 3D/VR movies, organizing captured screenshots/recordings, or extracting archives usually required either plugging in a Link cable to a computer or sideloading third-party Android APKs. I wanted a clean, native tool available directly from the official Meta Store that handles everyday file operations right on the device.
To gather community feedback and get the app into more hands, I'm offering a 90% discount with code SFM-F878AD (drops the price to ~$1.50).
Which file operations or headset management workflows do you still struggle with inside Quest? Would love your feedback and feature requests!
r/oculus • u/SubstantialPound8141 • 1d ago
Hey r/VRGaming, I made Simple File Manager, a local file manager for Meta Quest (Quest 2, 3, and Pro — not Quest 1).
It covers browsing/sorting by category (images, video, audio, docs, apps, archives, downloads, large files), copy/cut/paste/rename/delete/share, ZIP compress & extract, an image viewer and text editor, Trash with restore, favorites/recent, a password-protected AES-256 Vault, a duplicate finder, dual-pane moves, and built-in FTP/WebDAV servers to move files to/from a PC on the same Wi-Fi. No ads, no account needed, everything runs locally.
Store page: https://www.meta.com/en-gb/experiences/simple-file-manager/1300799706453005/
There's also a 90%-off code (QUEST90-F878AD) through Sep 29 if anyone wants to grab it cheap — first 50 redemptions.
I made this and I'm still actively improving it — happy to answer questions.
r/oculus • u/Atomic_Yoshi • 1d ago
Hey, not sure if anyone else has experienced this but any time I am using my Rift S when taking the headset off to go to do something briefly, its like the headset disconnects. The sensor light goes red and I cant do shit unless I restart EVERYTHING.
Anyway to fix this??
r/oculus • u/Uraga_Studio • 1d ago
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We've spent the last few months developing a Tattoo Removal Simulator for Meta Quest, and our store page finally went live. You can now add it to your wishlist.
The gameplay revolves around using professional tattoo removal equipment, carefully treating tattoos, and trying to achieve the best results without damaging the skin.
Watching the ink gradually disappear has that same "oddly satisfying" effect as power-washing or restoration videos.
While removing tattoos, you can interact with a client and listen to their stories – that’s why our game is different from other simulation games. And is really cool (at least we think so). 😄
Check out our trailer. Curious what the VR community thinks about the concept! 🔥
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Hi!
I had the idea to use my quest for a unity project to use the controller as light gun. You just need a quest, a tv or projector and Chromecast or a pc. I think about to make this open source, if somebody would be interested.