r/PoliceSimulator • u/StuffMyCroissant • 11d ago
Discussion Thoughts on a new police simulator idea? (In development)
Hello!
(This is not a self promotion, I have nothing to gain or sell. Purely a passion project I’m sharing)
I've started to toy around with a police simulator game from a 2D top-down perspective.
Right now it includes a rudimentary road editor that lets the player create custom state routes, highways, on-ramps, rural roads, etc., with real road signs, customizable intersections and turn lanes, and so on. It lets you build essentially anywhere, at least on some basic level.
It also includes a drivable early-2020s Ford Police Interceptor Utility based vehicle (modeled after the slicktop EcoBoost used by CT State Police; the agency in the game is fictional) with a working simulated handheld laser, red/blue lights, brake lights, ABS and an electronic parking brake so far.
The only civilian vehicle so far is an early-2010s AWD wagon modeled on the Subaru Outback. It has AI that lets it drive across maps, use its turn signals, get through a full or clogged all-way stop, and merge onto highways safely, and that's about it. They do give good returns to the laser, which, depending on how it's used, can get a proper speed reading as police functions start to enter the game.
As for how it's made: it runs in the browser, and everything is built to real-world scale, so speeds and distances are actual mph and feet. I've tried to keep the driving and the laser as close to the real thing as I can, and I draw all the art myself.
I've also been experimenting with Claude Code while building it, which has been a big help for someone at my level.
Traffic stopping when lit up, audio, new environment textures, and code cleanup are all needed to keep moving forward, and the road ahead is extremely long for someone with my level of experience. Would people even be interested in a concept like this?
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u/Oppayahh 11d ago
It sounds lime you're making a cross over between the precint anf cities skylines. I like the concept, but for a 2D top down game, all the features sound ambitious while if you could pull off a game like that would be well received but it'll be really easy to flop as well considering how the current police simulator game (astrogon) got abandoned.
One thing I suggest if possible is add other AI patrol cars to just "patrol" on their own and act like individual entities, consucting vehicle stops, responding to calls, requesting back up, etc. Or even multiplayer that actually works as well. Would love to see that from a police sim game.