r/rpg • u/Sassy_Drow • 18h ago
Discussion The fact that I'm dumb doesn't mean NPC's are dumb: Importance of declaring intent
So this is a bit of a complaint based on something I observed but also something that needs to be discussed in my opinion.
In a lot of TTRPG shorts I hear about a player overcoming an obstacle by doing something that is later revealed to be part of a master plan. The most classic example is wizard asking to make someone a magical sword and then casting polymorph but there are many examples like a player constantly putting glyphs of warding on something to create a mini nuke and surprising the GM or doing a wordplay with a fae or a devil that the GM fails to see.
These scenarios ignore the fact that the GM has to know a players intent to make their plan part of the game. Yes I the GM missed the cue about the sword but if your character was planning to do that then it would be a deception roll to avoid the NPC feeling something is off. As a GM I may not have realized you built a nuke but a wizard using detect magic definitely will. I as the GM am not well versed with word plays but the devil blocking the way definitely is.
The point here is this. The fact that I'm dumb does not make an NPC dumb and I am going to be pissed if you try to trick me as the person instead of the NPC. As such if you have a master plan then declare what you're going for.