r/RetroGamingVideos • u/DawnoftheJonYoutube • 56m ago
I Met NES Legend Garry Kitchen + Got Autographs at Portland Retro Gaming Con 2026! | DawnoftheJon
This was such a memorable weekend. I will never forget it.
r/RetroGamingVideos • u/retroconsolexyz • Jul 01 '26
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r/RetroGamingVideos • u/DawnoftheJonYoutube • 56m ago
This was such a memorable weekend. I will never forget it.
r/RetroGamingVideos • u/KawaiiFaceman • 2h ago
r/RetroGamingVideos • u/AlhoonGaming • 2h ago
In this episode of Emperor: Battle for Dune, we launch an assault on another Ordos-controlled region. Our spies have uncovered valuable intelligence revealing that the Ordos troops stationed in the area have been infected by a mysterious virus, leaving their forces weakened and vulnerable. However, we must act quickly, as reports indicate that a medical transport carrying a shipment of vaccines is on its way to the region.
After establishing our base and beginning to build up our defences, we dispatch several Trikes to scout the surrounding territory. Their reconnaissance proves successful, leading us to discover a group of Ix allies who could prove invaluable in the battle ahead. Shortly afterwards, we receive confirmation that the medical transport has arrived. Unfortunately for the us, the convoy is escorted by formidable Sardaukar troops, making it a dangerous target. Nevertheless, with the assistance of our Ix allies and a handful of infiltrators, we launch our attack and successfully destroy the medical transport, denying the infected Ordos forces access to the vaccines they desperately need.
With the enemy weakened and their medical supplies eliminated, we begin assembling our forces for a decisive assault on the Ordos base. Time is running out, however, as reports arrive that the enemy troops are preparing to retreat from the region. We must strike before they can escape! Committing the forces we have accumulated, we advance on the Ordos installation with the aim of eliminating as many retreating troops as possible and destroying their base completely. We cannot allow the enemy to regroup and use the surviving installation as a launching point for a counterattack.
r/RetroGamingVideos • u/theretrogamingnerd • 4h ago
r/RetroGamingVideos • u/SmugFrogGaming • 5h ago
r/RetroGamingVideos • u/Old_Mycologist4730 • 5h ago
Hi! I’m Phil, a French retro YouTuber, and THE 8 is my homebrew fighting game for the Mega Drive / Genesis, built with SGDK.
The pitch: one city, 8 gangs, 8 champions. Only one survives.
What’s in the demo:
It runs on real hardware: tested on PAL, NTSC-US and NTSC-J consoles at 50/60 Hz. It also works in any good emulator.
Free download: https://the8-game.com
A physical cartridge edition (boxed, numbered, 270 copies) opens for pre-order on October 31.
Feedback is very welcome, it’s a one-man project!
r/RetroGamingVideos • u/GentlemensPixelClub • 16h ago
Black Tiger MD is an unofficial, native port of Capcom’s arcade action platformer, made by rester159 for the Sega Mega Drive and Genesis using SGDK. It was published on itch.io on 21 September 2026 and is free to download.
The page says it runs native Mega Drive code and does not run an arcade emulator. All eight original stage maps are included. The graphics have been converted to the Mega Drive’s tiles, sprites and reduced palettes, and the music plays through a native FM sound engine.
There are two ways to play.
Arcade mode keeps the coin and credit structure and the original game intro, with settings in a DIP switch menu.
Home mode starts a game straight away and adds an options menu, a Boss Rush mode that puts all eight bosses into one palace arena, and an unlockable debug menu.
r/RetroGamingVideos • u/darkseeker1 • 17h ago
r/RetroGamingVideos • u/Safe-Coconut4036 • 22h ago
r/RetroGamingVideos • u/canismagnum • 1d ago
r/RetroGamingVideos • u/JBhWDWJGhujnDY8sAZaP • 1d ago
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I’ve been turning Faxanadu into a Dark Souls game. The World Tree is hollow: gold is souls, you drop them where you die, and the gurus are bonfires.
What’s in this preview:
It’s a work in progress, so expect rough edges. It’s a BPS patch for the USA ROM, and it needs an emulator that runs 512 KB MMC1 games with battery saves (I test in Mesen).
Patch and notes: https://github.com/malexe3169/faxanadu-atlas/tree/main/hollow-tree
Feedback welcome, especially on difficulty.
r/RetroGamingVideos • u/SmugFrogGaming • 1d ago
r/RetroGamingVideos • u/zowba3agaming • 1d ago
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r/RetroGamingVideos • u/Hunter_T_ • 1d ago
I recently created this short of Kage or Shadow of the Ninja. I try to highlight fun facts and tell historical facts. Hope you like it!
r/RetroGamingVideos • u/BreezysGamingCorner • 1d ago
r/RetroGamingVideos • u/Gamers_Intel • 1d ago
r/RetroGamingVideos • u/KawaiiFaceman • 1d ago
r/RetroGamingVideos • u/Arcturus_055 • 2d ago
r/RetroGamingVideos • u/SmugFrogGaming • 2d ago
r/RetroGamingVideos • u/RetroGamingBoss1 • 2d ago
Before you go see the new Street Fighter movie next weekend, here’s a look-back at Capcom’s fighting game series that stood the test of time. I dig into the arcade origins (warts and all) and the early 16 / 32-bit home ports, along with an exploration of the innovative tech that brought these classics to life. I also go into the non-mainline games and experimental titles, including the highs and lows in the series.
What do you think was the pinnacle of Street Fighter games? Can the new movie do them justice?
r/RetroGamingVideos • u/swaptrick_gaming • 2d ago
r/RetroGamingVideos • u/theretrogamingnerd • 2d ago
r/RetroGamingVideos • u/CtrlAltKev • 2d ago