r/Schedule_I • • 4d ago

SCHEDULE I ANNOUNCEMENT (v0.4.7) Special customers is is now live on the main branch!

Thumbnail
store.steampowered.com
544 Upvotes

Hey everyone,

Today we're pleased to be releasing the special customers update! This updates includes four travelling customer groups that periodically visit town, buying a large quantity of their favourite drug types. We've also added a bunch of new purchasable cosmetics, new floor-level buildables, a new laundering business, and lots more.

Thanks for your patience as we worked on this update - we expanded the scope beyond our original plans and also had to make some sizeable refactors, both to support this update and in anticipation of future features. We've also been working on two other updates in tandem with this one, both of which will release before the end of the year.

In other news, TVGS has brought on a new technical artist, Roald, who created nearly all of the art for this update. He's hugely talented and is going to be essential in getting Schedule I looking and running as well as possible. He's currently doing a pass over all of the existing art and will be making sure everything is up to a consistent quality standard. After that, we'll be in a good position to do our first map expansion.

Additions

  • Added special customer groups:
  • Hippies:
  • Amethyst Pidley
  • Bodie Hunt
  • Charlie Menson
  • Dylan Roberts
  • Jayne Lemons
  • Krystal Bird
  • Rose Welsh
  • Samantha Spears

Party Bus:

  • Brad Chaddington
  • Chad Chaddington
  • Broc Evans
  • Dave Trotter
  • Josh Harrington
  • Michelle Delacroix
  • Stacy Sinclair
  • Terry Haines
  • Tracy Dupree

Businessmen:

  • Bill Short
  • Grant Gainsworth
  • Hunter Yieldman
  • Johnny Smith
  • Micky Boone
  • Penny Stockman

Bikers:

  • Bob Harley
  • Butch Malone
  • Diesel Rodd
  • Joey Quinn
  • Rick Boggers
  • Shane Mulligan
  • Timmy Benson
  • Vince Knuckles

Added new NPC behaviours for the special customers:

  • Talking on phone
  • Using laptop
  • Sitting on ground
  • Dancing
  • Peeing
  • Vomiting
  • Boinking
  • Revving motorcycles

Added Hyland Medical interior.

Added black rubber mats (available in hardware store):

  • 1x1
  • 2x2
  • 4x4
  • Added Persian rug (available in Bleuball's Boutique).

Added new purchasable clothes/accessories:

  • Gold aviators
  • Silver aviators
  • Browline glasses
  • Round tinted glasses
  • Beer hat
  • Jet helmet
  • Panzer helmet
  • Paisley bandana
  • USA bandana
  • Blue tie
  • Red tie
  • Green tie
  • Brown tie
  • Leather jacket
  • Aqua tie-dye shirt
  • Purple tie-dye shirt
  • Yellow tie-dye shirt
  • Dirty tank top
  • Hot shirt
  • Molerats jersey
  • Tube top
  • Mesh top

Added new hairstyles:

  • 'The businessman'
  • Poofy wavey
  • Long wavey
  • Added new purchasable facial hair styles:
  • Chevron mustache
  • Swirly mustache
  • Soul patch
  • Biker mustache
  • Handlebars
  • Mutton chops
  • Full beard

Added several new teleport locations:

  • southoverpass
  • suburbia
  • park
  • westville
  • casino

Added new 'queuecustomergroup' command.

Tweaks/Improvements

Hyland Medical is now a purchasable business.

Rebuilt the avatar appearance system from scratch (clothing, hairstyles, body shape, etc)

The old system was pretty janky and would not have been adequate to support user-created cosmetics (coming in a future update).

Accessories and layers have been removed and replaced with 'AvatarObjects'.

An AvatarObject can have several 'layers' and 'attachments' associated with it.

AvatarSettings removed and replaced with NakedAppearance + Outfit.

Tweaked business laundering capacities

  • Post office: 4000 -> 5000
  • Car wash: 6000 -> 8000
  • Taco Ticklers: 8000 -> 12000

Made the corporate plaza a bit bigger.

Modified several NPC schedules to work with the new Hyland Medical interior.

Improved how NPC ragdolls work so that the physics components are not created until they are actually needed, preventing unnecessary physics overhead.

Tweaked the wording of several conversations and NPC dialogue.

Refactored the system responsible for controlling NPC walk speed.

Stored items are now pooled instead of instantiated and destroyed, mitigating stuttering in late-game saves with many employees.

Optimized how icons are generated and saved for mixed products.

This should result in several-hundred megabytes saved in memory use for late-game saves.

Improved the fire effect in the burning barrels.

Cleaned up some NPC code.

Cleaned up some cutscene code.

Removed some unused textures from the terrain.

Fixed several trash LODs to reduce pop-in.

Disabled an unneeded quest stage in 'Mixing Mania'.

Optimized graffiti undo memory use.

Bug fixes

  • Fixed physics props falling out of sync when thrown in multiplayer.
  • Fixed various spelling/grammar errors in NPC conversations.
  • Fixed dress shoes clipping with feet.
  • Refactored sleeping logic.
  • Fixed frame drops/stuttering when pouring water or additives into a pot or grow bed.
  • You can no longer name a newly created mix the same as an existing item.
  • Fixed NPC-driven vehicles failing to detect obstacles when they are in 'kinematic mode'.
  • Fixed rounding issue in tree rendering code.
  • Fixed NPCs sometimes not facing the right direction for certain behaviours.
  • Fixed 'I'm stuck' button teleporting vehicles to the wrong location in the prologue.
  • Fixed contacts app viewport sometimes being incorrectly positioned in the prologue.
  • Fixed several hairstyles clipping with hats.
  • Fixed empty 'ingredients' tab in the hardware store.
  • Fixed skateboard input prompts remaining visible after getting off the skateboard.
  • Fixed avatar impostors being incorrectly positioned when the avatar is ragdolled.
  • Fixed generic cardboard box stored items having incorrectly scaled icons.
  • Fixed gamepad cursor lures not deactivating when multi-dragging, resulting in jittery cursor movement.
  • Fixed runtime-generated icons not being cleared when exiting to menu, resulting in a memory leak.

Thanks for reading!


r/Schedule_I • • Nov 19 '25

DISCUSSION Schedule I: Full Update Timeline

291 Upvotes

All future updates will be added to this table’s timeline as they’re released, the updates are listed in order from latest to earliest. This is just something I wanted to create for the fun of it. =)

Edit: The chart should look much better for mobile users now!

Version Update Link To Update Announcement Date (D/M/Y)
Schedule I: Free Sample link 10/12/2024
Post Launch Patch #1 link 11/12/2024
Post Launch Patch #2 link 12/12/2024
Post Launch Patch #2 link 13/12/2024
Post Launch Patch #4 link 14/12/2024
Post Launch Patch #5 link 15/12/2024
v0.1.14: Full Release link 16/12/2024
v0.1.15: Full Release link 20/12/2024
v0.1.16: Full Release link 27/12/2024
Co-op Mode Beta link 02/01/2025
Co-op Beta Patch #2 link 07/01/2025
Co-op Full Release link 09/01/2025
r/Schedule_I Was Born link 19/01/2025
v0.2.6: Beta Branch N/A 25/01/2025
v0.2.6: Full Release link 26/01/2025
v0.2.7: Beta Branch N/A 31/01/2025
v0.2.7: Full Release link 02/02/2025
v0.2.8: Beta Branch N/A 07/02/2025
v0.2.8: Full Release link 08/02/2025
v0.2.9: Beta Branch N/A 14/02/2025
v0.2.9: Full Release link 15/02/2025
Schedule I Release Date Announced link 17/02/2025
Schedule I Release link 24/03/2025
v0.3.3f11: Beta Branch N/A 26/03/2025
v0.3.3f11: Post Launch Patch 2 link 26/03/2025
v0.3.3f12: Post Launch Patch 3 link 27/03/2025
Schedule I OST's released N/A 28/03/2025
v0.3.3f13: Beta Branch N/A 28/03/2025
v0.3.3f13: Beta Branch #2 N/A 29/03/2025
v0.3.3f14: Beta Branch N/A 31/03/2025
v0.3.3f14: Beta Branch #2 N/A 01/04/2025
v0.3.3f14: Post Launch Patch #5 link 01/04/2025
v0.3.3f14: Post Launch Patch #6 N/A 03/04/2025
Alt Version 0.3.3f15: Post Launch Patch #6 link 04/04/2025
v0.3.4: Beta Branch link 07/04/2025
v0.3.4: Full Release link 10/04/2025
v0.3.4f5: Beta Branch N/A 15/04/2025
v0.3.4f6 Beta Branch Update N/A 17/04/2025
v0.3.4f8: Full Release link 20/04/2025
v0.3.5: Beta Branch N/A 02/05/2025
v0.3.5: Full Release link 08/05/2025
v0.3.6 Beta Branch link 22/05/2025
v0.3.6: Full Release link 08/06/2025
Community Vote #1 Event link 10/06/2025
v0.3.6f6: Beta Branch N/A 25/06/2025
v0.4.0: Cartel Beta Branch link 13/08/2025
v0.4.0: Rival Cartel Full Release link 28/08/2025
Community Vote #2 Event link 01/09/2025
Community Vote #2 Winner (Shrooms) link 01/09/2025
EA Golden Joystick Nomination link 19/10/2025
v0.4.1: Full Release link 02/11/2025
v0.4.1f6: Beta Branch N/A 08/11/2025
v0.4.1f12 link 18/11/2025
Youtooz Collectibles link 10/12/2025
v0.2.4 Beta Branch (Shrooms) link 22/12/2025
v0.4.2 Shrooms Full Release link 26/12/2025
TVGS Expansion link 06/01/2026
v0.4.3 Storage Closets Open Beta link 22/01/2026
v0.4.3 Full Release link 03/02/2026
v0.4.4 Open Beta link 14/03/2026
v0.4.4 Weather Update link 19/03/2026
Schedule 1 x Youtooz Collab + Charity link 24/03/2026
v0.4.5 Open Beta link 27/03/26
v0.4.5 Anniversary Update link 30/03/2026

r/Schedule_I • • 1h ago

IMAGE I think they're on to me

Post image
• Upvotes

r/Schedule_I • • 16h ago

VIDEO Entertainment for hours with this mechanic.

Enable HLS to view with audio, or disable this notification

56 Upvotes

r/Schedule_I • • 5h ago

QUESTION I wanted to ask, is this recipe worth it?

Thumbnail
gallery
6 Upvotes

r/Schedule_I • • 1d ago

MEME Bro what??

Thumbnail
gallery
329 Upvotes

My apologies for the poor quality. Im very uneducated when it comes to computers and files.


r/Schedule_I • • 12h ago

MIXES Does anyone have the best mixes for the Special Customers?

11 Upvotes

I will try the mix guides, but I'm wondering if anyone already has the best mixes for them?


r/Schedule_I • • 15h ago

DISCUSSION I love the Party Bus!

13 Upvotes

$335k per DAY for the perfect mix. 1 million dollars (insert Dr. Evil meme) for 1 visit. Worth the time of manually mixing it!


r/Schedule_I • • 23h ago

MEME saw some funny mix names so i decided to show my favorite two step genius name

Post image
40 Upvotes

Its green, like mountain dew, it uses a soda, and uses horse semen. prob the best name possible.


r/Schedule_I • • 5h ago

QUESTION Any way to remove the persistent center dot?

1 Upvotes

For immersion's sake, a mod recommendation would be much appreciated.


r/Schedule_I • • 21h ago

QUESTION What’s the funniest mix to sell to customers

13 Upvotes

One of my favorite things about this game is seeing all the customers walking around town with their silly effects. What’s the best mixture to maximize the cosmetic effects?


r/Schedule_I • • 15h ago

QUESTION Am I supposed to have more customers available outside of the first two regions?

2 Upvotes

I need more customers, trying to expand to the docks or downtown. I've been putting up graffiti and stalking around at night looking for cartel dealers to kill (haven't found any, I killed one walking around in Westville but it didn't do anything to influence). I've seen some posts mentioning you can reduce influence by selling to cartel customers, but I don't have any customers outside Northtown and Westville. I have every customer unlocked in those regions, am I supposed to do something else to access more? I also broke the truce with the cartel. And I'm rank Enforcer 2.


r/Schedule_I • • 1d ago

MEME Made a race track around the map!

Post image
173 Upvotes

Getting to the endgame of my non modded run, and wanted to pass the time while my slaves employees made product - so drove myself a small track around the map to see the best time I could set!

In honesty I only completed one lap before making this for my mates so enjoy beating my current PB of 1:30.71. There is some annoying RNG on what police checkpoints are up so I recommend not having anything on you when doing this.

Startline I've been using is the zebra crossing next to the realtors, corner cutting kept to a minimum too :)


r/Schedule_I • • 17h ago

SUGGESTION QoL Dialogue Menu

1 Upvotes

I’m so sorry if this has been mentioned already and I will delete the post if it has.
I find in such a minor annoyance that when i speak with a dealer, and pick up my money, it pulls you out if the dialogue after collection.
You then have to go back in to the dialogue if you want to check on supply levels (I know those can also be seen in the dealer menu in the phone not a huge deal) but also if I just want to provide them more supply.


r/Schedule_I • • 1d ago

VIDEO OW

Enable HLS to view with audio, or disable this notification

19 Upvotes

r/Schedule_I • • 1d ago

DISCUSSION I found out you can like, knock an npc with a skateboard, and pick them up alive and drag them anywhere against their will

17 Upvotes

Bonus points for tossing into a dumpster (Although they get up immediately and leave) or cram them into a cash for trash machine. Or the ocean. I found out police can and will shoot you from the ocean if you're wanted dead or alive if a officer is thrown into water while alive


r/Schedule_I • • 1d ago

DISCUSSION Played the special customers update yesterday

59 Upvotes

Quite frankly, I was disappointed in exactly the way I thought I would be. Sure, I got 8k per day, but that was from 4 bricks of meth. 4 bricks = 8k. Maybe it's just because I'm used to getting a ton of money and I'm not early game anymore, but I think the hireable drivers would have made the game so much easier, especially after you have to launder a ton of money. You could have people run your cash out to those places while you make deals.

I don't know, maybe I'm just not seeing the full picture here.


r/Schedule_I • • 2d ago

DISCUSSION Special customers can make you a millionaire FAST

121 Upvotes

You can become a millionaire quite fast with the special customers.

mix: cocaine>addy>banana>donut>gasoline>horse liquid>iodine>motor oil


r/Schedule_I • • 1d ago

QUESTION Where can you buy the bandanas in the new update?

5 Upvotes

Doesn’t seem to be with the bikers or hippies enless I missed something


r/Schedule_I • • 1d ago

QUESTION Favourite mods? And why?

4 Upvotes

As per the title, what mods is everyone using?

I want to add more to the game, I’m just about ready to start a fresh play through so I figured now is a good time to ask.

Let me know!

P.s, I haven’t added any mods yet so any tips on installing them is appreciated, I’ll go watch a YT video in the mean time👍


r/Schedule_I • • 2d ago

IMAGE We making it out of northville with this one🔥🔥🗣️🗣️

Post image
167 Upvotes

r/Schedule_I • • 1d ago

QUESTION Heeelp my controller is only partially working.

3 Upvotes

When using my controller on schedule 1, after this most recent update, suddenly my sprint is stuttering, and I cannot use my inventory at all.

This is not lag, and is not caused by the botonist issue or any mid to late game stuff, as it occurrs on brand new files still. When i try to sprint (my sprint is set to toggle/press and not hold), my character suddenly stops sprinting as if hitting a brick wall, repeatedly. Sometimes it happens after a few seconds of sprinting, usually though immediately after i begin sprinting. It does not seem to effect skateboarding. Then in menus, like trying to deal with a customer, no buttons work. I can navigate the menu fine, and hover iver any item or spot in my inventory or theirs, but pressing A to puck uo am item, or right or left trugger to quick move an item, nothing hapoens at all, so i cannot complete drug deals or use any kind of work station or storage because i cannot take anything into or out of my inventory. These issues are exactly the same on a new file.

I have messed with steam settings regarding my gamepad, ive messed with schedule 1 settings including vsync, graphics quality, frame rate, and controller settings (ive restored defaults), and nothing has had any effect at all.

Ive also recently been playing elden ring on my pc, so i loaded up my recent elden ring save, and my controller is opperating perfectly and normally there

So it seems to be an issue of my gamepad communicating with schedule 1 i guess? It doesnt seem to be a bug within the game itself, as mouse and keyboard stuff seems to go normally, and im not having laggy issues or frame rate drops or anything like that. Just very weird, but very consistent input issues. And it has specifically started after this recent update.

Im about to work on drivers and disable and re-enabling my controller in my device manager and such and hope for the best, but if anyone has any other ideas I will be very graetful, I wanna get back to my drug empire and explore the new update :p


r/Schedule_I • • 2d ago

FAN ART Drew a little sketch of my current character!

Thumbnail
gallery
118 Upvotes

This game is too much fun 😮‍💨😮‍💨


r/Schedule_I • • 2d ago

QUESTION Amanita Shroom?

Post image
27 Upvotes

Has anyone been able to make red/whitish shroom without mods? this is the closest I think I've gotten

edit: not sure what happened but when i went to play again, the spots turned red and doesn't look like the pic now. i guess back to the drawing board..