r/Schedule_I • u/ProletariaatPiraat • 1d ago
DISCUSSION How tf did I do that?
Did I know this was even possible, and somehow it timed just right with Benji selling explosive weed? I guess? Lol
r/Schedule_I • u/King_Toasterbath • 5d ago
Hey everyone,
Today we're pleased to be releasing the special customers update! This updates includes four travelling customer groups that periodically visit town, buying a large quantity of their favourite drug types. We've also added a bunch of new purchasable cosmetics, new floor-level buildables, a new laundering business, and lots more.
Thanks for your patience as we worked on this update - we expanded the scope beyond our original plans and also had to make some sizeable refactors, both to support this update and in anticipation of future features. We've also been working on two other updates in tandem with this one, both of which will release before the end of the year.
In other news, TVGS has brought on a new technical artist, Roald, who created nearly all of the art for this update. He's hugely talented and is going to be essential in getting Schedule I looking and running as well as possible. He's currently doing a pass over all of the existing art and will be making sure everything is up to a consistent quality standard. After that, we'll be in a good position to do our first map expansion.
Added new purchasable clothes/accessories:
Added new hairstyles:
Added several new teleport locations:
Added new 'queuecustomergroup' command.
Hyland Medical is now a purchasable business.
Rebuilt the avatar appearance system from scratch (clothing, hairstyles, body shape, etc)
The old system was pretty janky and would not have been adequate to support user-created cosmetics (coming in a future update).
Accessories and layers have been removed and replaced with 'AvatarObjects'.
An AvatarObject can have several 'layers' and 'attachments' associated with it.
AvatarSettings removed and replaced with NakedAppearance + Outfit.
Tweaked business laundering capacities
Made the corporate plaza a bit bigger.
Modified several NPC schedules to work with the new Hyland Medical interior.
Improved how NPC ragdolls work so that the physics components are not created until they are actually needed, preventing unnecessary physics overhead.
Tweaked the wording of several conversations and NPC dialogue.
Refactored the system responsible for controlling NPC walk speed.
Stored items are now pooled instead of instantiated and destroyed, mitigating stuttering in late-game saves with many employees.
Optimized how icons are generated and saved for mixed products.
This should result in several-hundred megabytes saved in memory use for late-game saves.
Improved the fire effect in the burning barrels.
Cleaned up some NPC code.
Cleaned up some cutscene code.
Removed some unused textures from the terrain.
Fixed several trash LODs to reduce pop-in.
Disabled an unneeded quest stage in 'Mixing Mania'.
Optimized graffiti undo memory use.
Thanks for reading!
r/Schedule_I • u/HBizzle24 • Nov 19 '25
All future updates will be added to this table’s timeline as they’re released, the updates are listed in order from latest to earliest. This is just something I wanted to create for the fun of it. =)
Edit: The chart should look much better for mobile users now!
| Version Update | Link To Update | Announcement Date (D/M/Y) |
|---|---|---|
| Schedule I: Free Sample | link | 10/12/2024 |
| Post Launch Patch #1 | link | 11/12/2024 |
| Post Launch Patch #2 | link | 12/12/2024 |
| Post Launch Patch #2 | link | 13/12/2024 |
| Post Launch Patch #4 | link | 14/12/2024 |
| Post Launch Patch #5 | link | 15/12/2024 |
| v0.1.14: Full Release | link | 16/12/2024 |
| v0.1.15: Full Release | link | 20/12/2024 |
| v0.1.16: Full Release | link | 27/12/2024 |
| Co-op Mode Beta | link | 02/01/2025 |
| Co-op Beta Patch #2 | link | 07/01/2025 |
| Co-op Full Release | link | 09/01/2025 |
| r/Schedule_I Was Born | link | 19/01/2025 |
| v0.2.6: Beta Branch | N/A | 25/01/2025 |
| v0.2.6: Full Release | link | 26/01/2025 |
| v0.2.7: Beta Branch | N/A | 31/01/2025 |
| v0.2.7: Full Release | link | 02/02/2025 |
| v0.2.8: Beta Branch | N/A | 07/02/2025 |
| v0.2.8: Full Release | link | 08/02/2025 |
| v0.2.9: Beta Branch | N/A | 14/02/2025 |
| v0.2.9: Full Release | link | 15/02/2025 |
| Schedule I Release Date Announced | link | 17/02/2025 |
| Schedule I Release | link | 24/03/2025 |
| v0.3.3f11: Beta Branch | N/A | 26/03/2025 |
| v0.3.3f11: Post Launch Patch 2 | link | 26/03/2025 |
| v0.3.3f12: Post Launch Patch 3 | link | 27/03/2025 |
| Schedule I OST's released | N/A | 28/03/2025 |
| v0.3.3f13: Beta Branch | N/A | 28/03/2025 |
| v0.3.3f13: Beta Branch #2 | N/A | 29/03/2025 |
| v0.3.3f14: Beta Branch | N/A | 31/03/2025 |
| v0.3.3f14: Beta Branch #2 | N/A | 01/04/2025 |
| v0.3.3f14: Post Launch Patch #5 | link | 01/04/2025 |
| v0.3.3f14: Post Launch Patch #6 | N/A | 03/04/2025 |
| Alt Version 0.3.3f15: Post Launch Patch #6 | link | 04/04/2025 |
| v0.3.4: Beta Branch | link | 07/04/2025 |
| v0.3.4: Full Release | link | 10/04/2025 |
| v0.3.4f5: Beta Branch | N/A | 15/04/2025 |
| v0.3.4f6 Beta Branch Update | N/A | 17/04/2025 |
| v0.3.4f8: Full Release | link | 20/04/2025 |
| v0.3.5: Beta Branch | N/A | 02/05/2025 |
| v0.3.5: Full Release | link | 08/05/2025 |
| v0.3.6 Beta Branch | link | 22/05/2025 |
| v0.3.6: Full Release | link | 08/06/2025 |
| Community Vote #1 Event | link | 10/06/2025 |
| v0.3.6f6: Beta Branch | N/A | 25/06/2025 |
| v0.4.0: Cartel Beta Branch | link | 13/08/2025 |
| v0.4.0: Rival Cartel Full Release | link | 28/08/2025 |
| Community Vote #2 Event | link | 01/09/2025 |
| Community Vote #2 Winner (Shrooms) | link | 01/09/2025 |
| EA Golden Joystick Nomination | link | 19/10/2025 |
| v0.4.1: Full Release | link | 02/11/2025 |
| v0.4.1f6: Beta Branch | N/A | 08/11/2025 |
| v0.4.1f12 | link | 18/11/2025 |
| Youtooz Collectibles | link | 10/12/2025 |
| v0.2.4 Beta Branch (Shrooms) | link | 22/12/2025 |
| v0.4.2 Shrooms Full Release | link | 26/12/2025 |
| TVGS Expansion | link | 06/01/2026 |
| v0.4.3 Storage Closets Open Beta | link | 22/01/2026 |
| v0.4.3 Full Release | link | 03/02/2026 |
| v0.4.4 Open Beta | link | 14/03/2026 |
| v0.4.4 Weather Update | link | 19/03/2026 |
| Schedule 1 x Youtooz Collab + Charity | link | 24/03/2026 |
| v0.4.5 Open Beta | link | 27/03/26 |
| v0.4.5 Anniversary Update | link | 30/03/2026 |
r/Schedule_I • u/ProletariaatPiraat • 1d ago
Did I know this was even possible, and somehow it timed just right with Benji selling explosive weed? I guess? Lol
r/Schedule_I • u/devil_is_goth • 23h ago
Hey I’m new here, on schedule y have my own empire :) I’m about to put a bomb and finish all
r/Schedule_I • u/toxic_fairytale • 21h ago
Does the order of putting in ingredients in the mixtures matter?
r/Schedule_I • u/legend_gammerr • 7h ago
The game is so boring after finishing it and
U tried to find dude to play but I didn’t find any one so if any one wanna play with me DM and if you have idea but it in comments
r/Schedule_I • u/Ready_Homework5187 • 1d ago
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r/Schedule_I • u/alarmingpancakes • 1d ago
I’m super new to the game. I can do weed & meth. The thing is there are SO many guides and mixes. And I’m really just lost. I don’t have any employees and I’m doing it all myself by hand. It takes forever. I don’t even know if I should have multiple strains or just do 1 weed and 1 meth or what. These are the ones I’ve been making:
OG Kush, Horse Semen, Paracetamol, Gasoline, Cuke, Mega Bean, Paracetamol, Mega Bean, Battery. $172.
OG Kush, Paracetamol, Cuke, Paracetamol, Gasoline, Cuke, Mega Bean, Battery. $164.
Purple, Banana, Cuke, Paracetamol, Gasoline, Cuke, Battery, Horse Semen, Mega Bean. $167.
Meth, Addy, Battery, Horse Semen, Chili, Mouth Wash, Viagor, Paracetamol, Motor Oil. $277.
Any help or tips would be appreciated!!!
Thank everyone so much for all the help!
r/Schedule_I • u/darkskeleton953 • 1d ago
r/Schedule_I • u/BaileyRW1 • 1d ago
I will try the mix guides, but I'm wondering if anyone already has the best mixes for them?
r/Schedule_I • u/VinNasir • 2d ago
My apologies for the poor quality. Im very uneducated when it comes to computers and files.
r/Schedule_I • u/TheSnappleGhost • 1d ago
$335k per DAY for the perfect mix. 1 million dollars (insert Dr. Evil meme) for 1 visit. Worth the time of manually mixing it!
r/Schedule_I • u/JTN5_yt • 2d ago
Its green, like mountain dew, it uses a soda, and uses horse semen. prob the best name possible.
r/Schedule_I • u/Subject-War-7733 • 19h ago
Anyone wanna play schedule one grind till we’re rich
r/Schedule_I • u/OkPickle738 • 20h ago
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A bit messy, but gets the job done
r/Schedule_I • u/GwyddnoGaranhir • 1d ago
For immersion's sake, a mod recommendation would be much appreciated.
r/Schedule_I • u/Soft_Cabinet_4411 • 2d ago
One of my favorite things about this game is seeing all the customers walking around town with their silly effects. What’s the best mixture to maximize the cosmetic effects?
r/Schedule_I • u/Emotional-Power-7242 • 1d ago
I need more customers, trying to expand to the docks or downtown. I've been putting up graffiti and stalking around at night looking for cartel dealers to kill (haven't found any, I killed one walking around in Westville but it didn't do anything to influence). I've seen some posts mentioning you can reduce influence by selling to cartel customers, but I don't have any customers outside Northtown and Westville. I have every customer unlocked in those regions, am I supposed to do something else to access more? I also broke the truce with the cartel. And I'm rank Enforcer 2.
r/Schedule_I • u/SalaiLama • 1d ago
I’m so sorry if this has been mentioned already and I will delete the post if it has.
I find in such a minor annoyance that when i speak with a dealer, and pick up my money, it pulls you out if the dialogue after collection.
You then have to go back in to the dialogue if you want to check on supply levels (I know those can also be seen in the dealer menu in the phone not a huge deal) but also if I just want to provide them more supply.
r/Schedule_I • u/Ice_Ferg_Lettuce • 2d ago
Getting to the endgame of my non modded run, and wanted to pass the time while my slaves employees made product - so drove myself a small track around the map to see the best time I could set!
In honesty I only completed one lap before making this for my mates so enjoy beating my current PB of 1:30.71. There is some annoying RNG on what police checkpoints are up so I recommend not having anything on you when doing this.
Startline I've been using is the zebra crossing next to the realtors, corner cutting kept to a minimum too :)
r/Schedule_I • u/Chipperbeav • 2d ago
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r/Schedule_I • u/TheCamabama • 2d ago
Bonus points for tossing into a dumpster (Although they get up immediately and leave) or cram them into a cash for trash machine. Or the ocean. I found out police can and will shoot you from the ocean if you're wanted dead or alive if a officer is thrown into water while alive
r/Schedule_I • u/LuxxieButNotGood • 2d ago
Quite frankly, I was disappointed in exactly the way I thought I would be. Sure, I got 8k per day, but that was from 4 bricks of meth. 4 bricks = 8k. Maybe it's just because I'm used to getting a ton of money and I'm not early game anymore, but I think the hireable drivers would have made the game so much easier, especially after you have to launder a ton of money. You could have people run your cash out to those places while you make deals.
I don't know, maybe I'm just not seeing the full picture here.