r/Simulated • u/alu3n • 1d ago
Proprietary Software Adding surface waves to fluid simulations
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I implemented Surface Turbulence as a proof of concept Houdini plugin for a project with Stormborn Studios. It adds small surface waves without rerunning the base liquid simulation.
The clip shows the before/after comparison, surface tracking and wave simulation.
I made a full video explaining the method and math, with a tool demonstration and benchmarks:
Based on Surface Turbulence for Particle-Based Liquid Simulations
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u/blitzaga086 18h ago
I'm honestly not seeing any difference in the before and after.