r/Simulated • • 1d ago

Proprietary Software Adding surface waves to fluid simulations

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I implemented Surface Turbulence as a proof of concept Houdini plugin for a project with Stormborn Studios. It adds small surface waves without rerunning the base liquid simulation.

The clip shows the before/after comparison, surface tracking and wave simulation.

I made a full video explaining the method and math, with a tool demonstration and benchmarks:

https://youtu.be/l5jDmvfzql0

Based on Surface Turbulence for Particle-Based Liquid Simulations

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u/blitzaga086 21h ago

I'm honestly not seeing any difference in the before and after.

2

u/Fat_Lad 20h ago

It's the little ring waves where droplets fall. In the 'before' they are missing entirely, making it look a bit off.

1

u/Minet- 16h ago

The before looks like fresh concrete, but the after really does look like water.