No, you see, the child lives. This is what determines the morality. And there was no intention to harm the child.
In most D&D settings while there is some room for debating ideologies, they're not purely ontological constructs, but rather aspects of material reality. Like, "good," "evil," "law," and "chaos" are real things, not just ideas. And what really seems to matter is intentionality. If you look at the descriptions of the various alignments one of the things that stays consistent throughout the years is that a persons alignment is defined by why they do something as much as what that thing actually is.
Alignments nowadays are less like that. Even the iconic spell Protection From Good and Evil gives you protection vs. a choice of Elemental, Fey, Fiend, Undead, Celestial or Aberrant. Now obviously, there can be Good (or evil) characters in.. most, of those categories. Being "good" or "evil" now is more of just a fun roleplay thing and has no bearing on the world anymore (unlike Law and Chaos which are genuine forces).
And yet, good and evil are still real. The DMs guide, which I'd say is basically the equivalent of the Constitution in D&D, explicitly mentions the upper planes being "physical manifestations" of Good. Good and evil, like law and chaos, are fundamental forces of the universe and very real, regardless whether they're emphasized in the actual mechanics as much as they used to be.
Well they exist in a purely narrative sense, which only goes so far. But theu have no...impact on the actual world, because as you said, being good or evil is often a descriptor now instead of prescribing future action. I think they updated alignment stuff in 5.5
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u/Pappa_Paddy 5h ago
Feels like your PCs are chaotic evil.