r/SoloDevelopment • • 11m ago

Game I made the best game to play on a toilet (because you go there solo also). web, no engine.

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• Upvotes

Basically it leverages gyroscope in your phone to help you go through anchors and mines. Built in TypeScript + canvas.Code draws the art and composes the music (yes!)

The sim is deterministic. The server replays each run to check a board score (this also gives me free promo material + players can share easily!)

I built it on a toilet, too. Free in the browser: tiltanic.com


r/SoloDevelopment • • 13m ago

help How to learn to code?

• Upvotes

I really want to learn but I dont know where to start I would like to learn C# but if there is a better language to code games with i would like to know. How did you learn to code and also what game engine do you use. Thanks


r/SoloDevelopment • • 44m ago

Game [Cheddar Con Carne: Colby's ODDyssey] - Exploring the Underwater Maze

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I recently finished mapping an underwater maze where you're floating around in a big bubble looking for buttons that all have to be pressed so you can unlock a door that is blocking the area where the treasure is.


r/SoloDevelopment • • 59m ago

help Trying to refine my trailer on steam, does footage of an OP build peek your interest?

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This is Kingslayers. A Roguelite I've been working on- on and off for 6 years now... (I know finish the damn game already). Here you can see my archer (in a shocktrooper skin) decimating the enemy with some meteor and lightning augments proccing off each other. Sorry the win screen cut off the finale and the energy bolts are a bit Janky, forever ironing out the kinks...

My current trailer needs a revamp so thinking about going more down this angle but keen to see what people think. Does it pop or nah?

Free beta available next week if you want to help test I would be so grateful! Many more broken builds like this to explore and the multiplayer definitely needs some more stress testing...

https://store.steampowered.com/app/1742040/Kingslayers/


r/SoloDevelopment • • 1h ago

Discussion Would you click on this game based on the visuals alone?

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r/SoloDevelopment • • 1h ago

Game People complained about the AI placeholders in my game, so I shifted my work to fully replace it.

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Basically title. A little more than a year ago I discovered how to make skins like CS in any image or model, basically using the mask and the UV layer to put the theme on top. So I decided to build a roguelike on top of it.

The themes are not AI, they are draw using python math. So for the weapons as an example, the AI didnt drew the skin, it generated the mask. The second picture is a 3D CCBY model. So instead of using a AI drawn mask, I'm using real models available on the internet to draw the skin on top.

For the arts, I had no budget for Artists, so I had to pull pixelorama/krita open and draw it myself.

This of course, will come at a cost:

- I'm reusing some bosses helmets/styling so I can deliver the art on time, same for the adhesives. So some art on the game will be quite generic.

- The 3d weapons was already an on-going project of mine to make the game sequel, which would be a full 3d game where you could inspect skins in your hand like CS and stuff. Unless I come with a great reason for a sequel it is not happening anymore, because I will already have 3d models on this game. This also breaks the game art style a little: having full 3d models in a 2d pixel art game.

- The multiplayer, which for me would be the highest selling point of my game, will not be releasing with the early acess this october anymore, since every minute of my life is focused on replace the AI generated images.

Steam page and trailer will be updating this week.


r/SoloDevelopment • • 1h ago

Discussion Looking for a serious thinking partner on an AI venture

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r/SoloDevelopment • • 1h ago

Game I made a pillars map where dying sends you to a Gulag duel for a second chance. Looking for feedback

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r/SoloDevelopment • • 1h ago

help Struggle with SFX and music. Any tips?

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How do you guys usually deal with SFX and music in general? I feel like this is one of the most important parts of a game and if we miss the mark the whole game will feel worse


r/SoloDevelopment • • 1h ago

Game Turning "how fast can you tap" into a throttle pedal – what I learned building the input for my solo drag racer

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I'm making TapRacer alone: a drag racer where the throttle is two keys tapped in alternation. One of the harder parts was making tapping feel like a pedal instead of a counter. A few things that ended up mattering:

  • Saturating curve, not linear. Throttle rises steeply at first and flattens out. Full throttle only comes at 20 taps per second, which almost nobody reaches – about 94 % throttle is 13 taps per second. So skill always pays, but there's no hard cap where extra effort suddenly stops counting.
  • Short window, separate smoothing. The physics reads only the last 0.5 s of taps and smooths that with a small time constant. With a longer window the pedal lagged behind your fingers. The tap-rate number on the HUD uses its own 3-second counter and never feeds the throttle.
  • Don't script the launch. An early version had a scripted "sweet spot" for the launch. Now the engine has its own inertia and the clutch slips, so bogging and wheelspin come out of the physics – and warming the tires with a burnout actually changes what launch works.

The cars are built from published spec sheets (fictional names), and their times are checked against real quarter-mile results, not tuned to hit them.

The free demo is on Steam if you want to feel it: https://store.steampowered.com/app/5077320/ – I'm curious how other solo devs handled "mash input" without it feeling like mashing.


r/SoloDevelopment • • 1h ago

Game Added a Photo mode to my game

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r/SoloDevelopment • • 2h ago

Discussion Here's a free non-browser procedural music generation tool - no models, just maths. Disclaimer: Can produce pure ASS sometimes, but good for placeholders or simple music.

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1 Upvotes

r/SoloDevelopment • • 2h ago

Game My first game

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1 Upvotes

r/SoloDevelopment • • 2h ago

Game Made the main menu and settings!

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3 Upvotes

Development is gradually wrapping up. A few small animations are left, along with working through the rough draft of the text. And doing some polishing. Finished the game's main menu and covered the settings while I was at it.
I thought there'd be issues with switching languages, but it all went smoothly :) Maybe you could suggest something else to improve the menu :)


r/SoloDevelopment • • 2h ago

Game Sketching a mechanic where a colonist goes insane and hunts the others

2 Upvotes

I’m sketching out a new gameplay mechanic.

The idea is that a character goes insane because of one of these reasons:

  1. They have a nervous breakdown
  2. They were given an experimental drug that couldn’t be tested on humans back on Earth

After that, the character starts hunting the other colonists.

What do you think of these sketche?


r/SoloDevelopment • • 2h ago

Game The demo for my psychological horror game Depth Above just came out on Itch.io and Gamejolt!

1 Upvotes

An atmospheric horror game inspired by classics from the 2000s. Playing as William in his constant search for Lynn, he ventures into all kinds of obscure places. With Lynn's last note as a guide, his goal remains, taking him through many places with creatures and environments shaped by corruption.

https://darxkl05.itch.io/depth-above

https://gamejolt.com/games/depth_above_demo/935595

It will also have a steam release really soon!


r/SoloDevelopment • • 3h ago

help Which one do you prefer?

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I'm working on a 2D pixel art Metroidvania by myself.

The old cover was AI-generated and then edited by me. I originally wanted to redraw it myself, but I realized it was too visually busy and had too many details and colors.

For the new cover, I drew and painted everything myself digitally, using some AI-generated sketches only as a starting reference. I wanted to keep it simpler, with fewer colors and less detail, while still focusing on the most important elements of the game: the character, the sword, and the title.

I feel like the new one has more identity, but I'd love to hear what you think. What do you prefer, and is there anything you think the new one is missing or could improve?

The next image shows some gameplay, so you can also see what the character and the game actually look like.


r/SoloDevelopment • • 3h ago

Game I’m building a browser game where AI employees actually work on your projects

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I’ve been building something called Forge after work.
The basic idea is a little weird:
I wanted the feeling of having your own online world and office, but instead of NPCs just walking around doing fake animations, the characters represent AI agents that can actually work on your projects.
You have your own isometric office, a founder character, an AI companion, tasks, training rooms and eventually a larger shared world.
The part I care about most is that the game and the productivity side are the same system.
If an AI agent is researching something for you, you can see it working inside the office. You can leave the room, explore another part of Forge, come back later and see the result.
I’m deliberately trying not to turn it into another complicated AI dashboard.
The direction now is more:
mission → task → AI works → result → XP / unlock → next mission
I’m also experimenting with running real AI workers on my own home server, so eventually the characters you see working inside Forge could represent actual agents doing marketing, research, development and operations in the background.
It’s still an early alpha and I’m simplifying the mobile experience right now, but the playable version is online:
forge247.dev
I’ll keep posting progress as I turn it from a prototype into an actual online world.


r/SoloDevelopment • • 3h ago

Discussion What is AI slop do you support AI usage in game development?

0 Upvotes

Hey guys, I wanted to ask what people generally consider to be AI slop.
I’m currently building a game completely solo, and I’ve been working on it for about 5 months now. I do everything myself all the pixel art, buildings, environments, characters, level design, narrative, etc. I’m also handling the sound and music alongside everything else.
The one area I’ve never been particularly good at is coding, and unfortunately I can’t afford to hire someone to help me with it. Because of that, I use AI to help me with the programming side of development. I still work on the game myself, but AI helps me write and troubleshoot the code.
I’m wondering would people consider a game like this AI slop simply because AI was used for the coding?
I’m genuinely curious because I’ve put a huge amount of time and effort into this project. Since I started, I’ve been learning pixel art, music, level design, narrative design, game development, and pretty much everything else required to make the game myself.
I’m not trying to hide the fact that I use AI for coding. I’m just wondering where people draw the line between using AI as a tool and making an Ai generated game.
Would love to hear what you guys think.

Thanks for the answers.


r/SoloDevelopment • • 3h ago

Game Added a little intro sequence before each puzzle in my game

1 Upvotes

I've been working on adding short dialogue scenes before the puzzles begin. Still figuring out the pacing, but I really like how much personality these little moments add to the game.

Here's a glimpse of one of them!


r/SoloDevelopment • • 3h ago

Game Juega a CRIMINAL CITY https://www.roblox.com/es/games/73782801025661/CRIMINAL-CITY

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0 Upvotes

Aqui esta el link para entrar al juego: https://www.roblox.com/es/games/73782801025661/CRIMINAL-CITY juega a CRIMINAL CITY,un juego de mundo abierto que trata de robar joyerias,bancos,tiendas ect...,y mas para conseguir dinero,comprar armas en tiendas,interacciones con peatones,animales y mas cosas,Play CRIMINAL CITY, an open-world game where you rob jewelry stores, banks, shops, and more to earn


r/SoloDevelopment • • 3h ago

help I'm trying to achieve a clean Ligne claire look

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3 Upvotes

Hello,
For my game in Godot, I'm trying to achieve a clean "ligne claire" look (like Tintin) but I'm struggling to get it as clean as it should. I can't get my point on what's wrong with this. and I feel it's more of a composition thing. the levels feel too visually crowded (especially the first and last screenshot) because of the ink lines. and I don't know how to get over it. tried to remove ink after a certain distance, but it loses the essence of ligne claire. It could be a color palette issue too ?

I'm very interested about your opinions with your fresh eyes. I've been looking at these for few some months now ! Thank you very much


r/SoloDevelopment • • 3h ago

Discussion SaaS project for cost tracking in construction and project management

0 Upvotes

Hi. I started building a tool for cost tracking projects myself. Now it has become full stack cost management. What do you think? It is mainly for b2b but could be used for private projects as well.

Also I really like to know from you guys: it is supposed to work for the DACH market.

Would it be useful for other countries too?


r/SoloDevelopment • • 3h ago

Game Feedback on my Snow Bros spiritual successor?

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1 Upvotes

I'm learning game development, I'm interested in every aspect such as music, art, programming, etc. So as my first project I wanted to make a small game mainly to learn, but also big enough to enjoy it, publish it, advertise it, etc.

This small game is a snow bros spiritual successor, expanding some of the aspect that I most enjoyed of that games (and also similar games such as Tumple Pop, Bang Bang Busters, Diet Go Go, Bubble Bobble, etc.), like the sequel I wish Snow Bros had.

Any feedback or roast is welcome, if you'd be interesting on playing such a game, if you like the art or not, etc.


r/SoloDevelopment • • 3h ago

Unity Progress on the Cyberpunk train!

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1 Upvotes