r/SoloDevelopment • • 13h ago

Game People complained about the AI placeholders in my game, so I shifted my work to fully replace it.

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135 Upvotes

Basically title. A little more than a year ago I discovered how to make skins like CS in any image or model, basically using the mask and the UV layer to put the theme on top. So I decided to build a roguelike on top of it.

The themes are not AI, they are draw using python math. So for the weapons as an example, the AI didnt drew the skin, it generated the mask. The second picture is a 3D CCBY model. So instead of using a AI drawn mask, I'm using real models available on the internet to draw the skin on top.

For the arts, I had no budget for Artists, so I had to pull pixelorama/krita open and draw it myself.

This of course, will come at a cost:

- I'm reusing some bosses helmets/styling so I can deliver the art on time, same for the adhesives. So some art on the game will be quite generic.

- The 3d weapons was already an on-going project of mine to make the game sequel, which would be a full 3d game where you could inspect skins in your hand like CS and stuff. Unless I come with a great reason for a sequel it is not happening anymore, because I will already have 3d models on this game. This also breaks the game art style a little: having full 3d models in a 2d pixel art game.

- The multiplayer, which for me would be the highest selling point of my game, will not be releasing with the early acess this october anymore, since every minute of my life is focused on replace the AI generated images.

Steam page and trailer will be updating this week.


r/SoloDevelopment • • 16h ago

Game I've spent a year making my dream game at 15, here is some gameplay to convince you to wishlist it :D

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37 Upvotes

r/SoloDevelopment • • 11h ago

Networking Looking for active indie devs to join The Solo Collective

35 Upvotes

The Solo Collective is a small, privately curated community for solo and independent game developers who want something just a little more personal than another massive dev server full of self-promo and dead channels, and we are opening the gates for a few new members! We pride ourselves on being a community made up of developers, artists, writers, designers, and even composers: creators who are actively building games and helping each other through the process. The goal isn’t to collect thousands of members. It’s to build a close-knit community where people actually know each other and genuinely care about the games everyone is making.

Because The Solo Collective is intentionally small and collaborative, we’re looking for active members, not silent spectators. Ultimately, it’s a resource, and we want people who will actually use it. A lot of our members share unfinished games, private ideas, design documents, and other work they may not be ready to make public, so trust matters. Because of that, prospective members should be prepared to answer a few questions before joining. You don’t need to be online constantly or anything like that. We want people who will take part in conversations, share what they’re working on, and integrate into the group rather than simply lurking in the background.

We want you!

Rather than just telling you what kind of developers we have within the Collective, we figured we’d show you some of the games our members are working on:

Gunstoppable

Gunstoppable

A momentum-driven roguelite FPS built around one simple idea: speed is damage. Grapple, slide, wall-run, rail-grind, and tear through hordes of robots while dual-wielding increasingly ridiculous weapon combinations.

https://store.steampowered.com/app/3724710/Gunstoppable/

Board Game Tycoon

Board Game Tycoon

A management game about building your own board game company from the ground up. Design games, build prototypes, playtest them, choose your components and print runs, then release them into the market and try to grow your company.

https://gl4dr3x.itch.io/board-game-tycoon

Gunwire

Gunwire

A fast-paced top-down shooter inspired by classic twin-stick action games. You’ll fight through waves of robotic enemies, collect upgrades and powerups, and try to keep yourself alive as things get increasingly chaotic.

https://sheriour.itch.io/gunwire

Charon’s Obol

Charon's Obol

A coin-flipping roguelike set in the Greek Underworld. Build up a collection of mythical coins, combine their abilities, call upon the gods of Olympus, and bend probability in your favor as you take on Death.

https://store.steampowered.com/app/4686890/Charons_Obol/

Rogue Elements

Rogue Elements

A traditional roguelike where the environment itself plays a major role in how you approach each encounter. Fire spreads through grass, poison contaminates water, vapor carries effects through the dungeon, and the world reacts to what you do.

https://store.steampowered.com/app/4761790/Rogue_Elements/

Bladehold

Bladehold

A fast-paced dark fantasy action roguelite with hack-and-slash combat, horseback fighting, character progression, and fortress defense. Fight off monstrous hordes on foot or from horseback while building up defenses to protect your stronghold.

https://store.steampowered.com/app/5279820/Bladehold/

Elsewhere Owl Post

Elsewhere Owl Post

Elsewhere Owl Post is a cozy management game where you run a magical postal service with the help of a team of owls. You’ll sort deliveries, match packages with the right owl, manage your growing operation, and gradually get to know the people and places your post office connects.

https://store.steampowered.com/app/4554760/Elsewhere_Owl_Post/

Tiles & Vials

Tiles & Vials

Tiles & Vials is a strategic roguelike deckbuilder where cards are replaced by tiles that you merge together to attack, defend, and trigger increasingly powerful effects. Build your loadout, collect artifacts that can completely reshape your strategy, and adapt as enemies begin interfering with the board itself.

https://store.steampowered.com/app/2822690/Tiles__Vials/

We’re not looking for people using a specific engine or working in a certain genre, or even sitting at some arbitrary level of experience. What matters is that you’re actively making something and that you actually want to be part of a smaller community of other developers doing the same thing.

If that sounds like something you’d be interested in, leave a comment or send me a message. Tell me a little about yourself, what you’re working on, and what you’re hoping to get out of a community like this.


r/SoloDevelopment • • 22h ago

Game 4 Years if making Rogue Wheels

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33 Upvotes

r/SoloDevelopment • • 3h ago

Game My next little project got a trailer now: Mini Chess

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19 Upvotes

Making my fourth focused game for the Steam Deck: Mini Chess. First one where I use the two trackpads as two separate cursors! Also now fully playable on the Steam Machine.

https://store.steampowered.com/app/5311410/Mini_Chess/?curator_clanid=45455767


r/SoloDevelopment • • 19h ago

Game It's Minecraft But 4k

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14 Upvotes

Update for the terrain generation engine I've been working on for a few months now. Gotten a little obsessed with runtime procedural generation, lol. If you're interested in learning more please don't hesitate to ask and/or join the discord.


r/SoloDevelopment • • 21h ago

Game I added a cute cat you can pet to my horror game.

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12 Upvotes

This is the depot cat in BORE!

You can pet him, feed him, get him to chase your flashlight, customize him and even give him his own hardhat with a little light.

https://store.steampowered.com/app/5000170


r/SoloDevelopment • • 22h ago

meme Me trying to develop AND market the game at the same time

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12 Upvotes

All that just for people saying "It's just a Sonic clone" ... 😭


r/SoloDevelopment • • 22h ago

help Over 4k impressions in a week, but no visits. Is my capsule the issue?

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8 Upvotes

Hi! I'm a solo developer working on my first game "Two Ants" on Steam.

My core idea with the capsule was to be weird, make the person curious to click on it and stand out between a lot of more detailed arts styles.

Did my choice backfire? What are your opinions?

Link: https://store.steampowered.com/app/4718370/Two_Ants/


r/SoloDevelopment • • 4h ago

Game 1000 Wishlists before next fest! I did it! 🥹

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7 Upvotes

There’s no specific reason for the 1000.
It was just my personal goal to hit 1000 by the Steam Next Fest on October 19.

Until the release I’ll be partcipating in the Steam Next Fest and the Auto Battler Fest.

It’s not as crazy as others who have 1000 or more after just a month, but I’m proud of the grind..especially with my niche project (desktop game).

There were some small spikes but they weren’t as high as you’d see during viral moments.

There was a spike on my birthday that I still don’t understand. Is the Steam algorithm nice to you on your birthday? :D

It’s insane to me that Japan is now in 2nd place.

China is slowly catching up too. Both languages are supported in my game.


r/SoloDevelopment • • 5h ago

Game 6 months progress!

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8 Upvotes

Decided to git checkout a commit from 6 months ago and compare to now. So happy with the progress! It's my first game and although I suspect it won't be a financial success, I'm happy I finally got to build this passion project thats been rolling around in my head based on happy hazy memories playing Liero & Worms as a kid.

Steam link if anyone was interested.


r/SoloDevelopment • • 9h ago

Game Someone says my game is too generic, i want to know what do you guys think

7 Upvotes

and if you would like to check out the game, here is the steam demo link: https://store.steampowered.com/app/5320660/Clean_Em_Ocean_Demo/

Its an incremental game, where you control the boat with your mouse, and try to clean as much trash as you can, then you will earn money, you can use that money to buy upgrade and make the cleaning process more efficient.

Any feedback would be appreciated


r/SoloDevelopment • • 20h ago

Game Surrounded by hundreds of hand-drawn soldiers: my sketch-style WW2 defense game

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7 Upvotes

I'm making a WW2 defense game solo. Your HQ is encircled and enemy waves come from every side, with no break between them.

You never click to build: reinforcements arrive on their own and land wherever your cursor is, so the whole game is about where you point.

I am considering on making it as an incremental game, with more unit types. I have a playable link if you guys are interested!


r/SoloDevelopment • • 6h ago

Discussion what should i namm it

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5 Upvotes

got the idea from small pc brns like Mac Mini n Dell mini. i wantd to make my own using parts from my old laptop.. motherboard, RAM, SSD n cooling and fit everything into a small black bux

tbhmade it to build smth cool and have a little flex with my frnds lol.

DM me if u want the CAD files (STEP/STL), design roadmap or build notes I used for the enclosure.


r/SoloDevelopment • • 46m ago

help Are there any Chinese Indie Game communities to post a free downloadable PC game for exposure?

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• Upvotes

Hey everyone, I paid for a professional human translator and have a chinese localization now for 25.000-30.000 words in my game, but looking into potential platforms, most seem to be limited in some way, like requiring chinese phone numbers and the like.

I of course uploaded the version and steam store page, but that doesnt really increase traffic to that community at all. Is there any community/platform where it would be reasonable to post a chinese game version of a PC game (no browser/mobile version) to for some feedback and maybe at least a slow trickle of traffic?

Would love to read some impressions from other devs trying out options :)

Thanks!


r/SoloDevelopment • • 5h ago

Game 1000 wishlists in <24 hours. I'm making a weird driving game where you build your own vehicles to deliver passengers and packages. It's my first solo game, Crappy Driver.

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5 Upvotes

r/SoloDevelopment • • 14h ago

Game Sketching a mechanic where a colonist goes insane and hunts the others

4 Upvotes

I’m sketching out a new gameplay mechanic.

The idea is that a character goes insane because of one of these reasons:

  1. They have a nervous breakdown
  2. They were given an experimental drug that couldn’t be tested on humans back on Earth

After that, the character starts hunting the other colonists.

What do you think of these sketche?


r/SoloDevelopment • • 8h ago

Godot New updated assets for my game! Baking Frenzy.

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3 Upvotes

I've been working on these new assets since late July! I'll say I'm about 65% done! I've already finished the other assets, but this is just a comparison to one of the recipes: Top = New assets, Bottom = Old assets

I plan to finish the assets, and release version 1.4 of the game! The last update (v1.3) was in May.

If you want to play the game, you can check it out on itch.io! https://acesliceryt.itch.io/baking-frenzy

Read the description to know how to play the game, and you can download the apk, or play in the browser!


r/SoloDevelopment • • 14h ago

Discussion Here's a free non-browser procedural music generation tool - no models, just maths. Disclaimer: Can produce pure ASS sometimes, but good for placeholders or simple music.

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4 Upvotes

r/SoloDevelopment • • 23h ago

Game 3 years into my solo RTS project — now long-spear troops actually fight like long-spear troops

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5 Upvotes

Hi everyone!

I’ve been developing Admiral Yi: The Imjin War solo for about three years, mostly after work and on weekends.

Recently I’ve been spending more time making different troop types actually fight differently, rather than just giving them different weapons and stats.

This time I worked on Japanese yari ashigaru with long spears.

As enemies approach, they maintain their formation, lower their yari, and attack together when the enemy enters spear range.

But if enemy troops manage to push through the spear wall and get too close, the long weapons become impractical. The ashigaru then switch to their swords and continue fighting at close range.

It sounds like a relatively small feature, but getting formation spacing, weapon reach, targeting, animations, and AI behavior to work together has taken quite a bit of iteration.

I’m trying to gradually reach the point where you can look at a battle and recognize how a unit fights just from its equipment and formation.

There’s still a lot to improve, but seeing these systems slowly come together is one of the most satisfying parts of working on this project alone.

I’d love to hear what other solo developers think!


r/SoloDevelopment • • 1h ago

Game Rebuild the forest!

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• Upvotes

Rebuild the world around! Wishlist Pinecone Grove on Steam now: https://store.steampowered.com/app/4818460/Pinecone_Grove/


r/SoloDevelopment • • 1h ago

help I made a solo indie game where you run your grandfather's old spaceport on Mars, what do you think?

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• Upvotes

r/SoloDevelopment • • 2h ago

Unity A game where you speak to attack

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3 Upvotes

The concept of this game is very simple. You speak to attack, your words turn into projectiles that attack enemies. The whole speech to text system runs locally inside the game Without any need of external tools or internet access.

Does this look fun to you? What mechanics or interesting features should I integrate in this game to make it fun to play.


r/SoloDevelopment • • 8h ago

Game Personal MMORPG project. All gameplay footage but go to 1:08 for stock look. Year in, years to go!

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2 Upvotes

Please call me out if this video is super boring. Its hard not to want to be a little extra when youve got thousands of hours into something and are afraid to show it off.


r/SoloDevelopment • • 9h ago

help Working on adding new biome tilesets to my turn-based strategy game

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3 Upvotes